2021-12-31 11:00:35 +08:00
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/**
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2020-10-18 00:27:23 +08:00
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* The MIT License (MIT)
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*
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* Copyright (c) 2012-2018 DragonBones team and other contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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2021-12-25 10:04:45 +08:00
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*
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2020-10-18 00:27:23 +08:00
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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2021-12-25 10:04:45 +08:00
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*
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2020-10-18 00:27:23 +08:00
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DRAGONBONES_ARMATURE_DATA_H
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#define DRAGONBONES_ARMATURE_DATA_H
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#include "../core/BaseObject.h"
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#include "../geom/Matrix.h"
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#include "../geom/Transform.h"
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#include "../geom/ColorTransform.h"
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#include "../geom/Rectangle.h"
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DRAGONBONES_NAMESPACE_BEGIN
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/**
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* - The armature data.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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2021-12-24 21:11:44 +08:00
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* - 骨架数据。
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2020-10-18 00:27:23 +08:00
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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class ArmatureData : public BaseObject
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{
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BIND_CLASS_TYPE_B(ArmatureData);
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public:
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/**
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* @private
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*/
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ArmatureType type;
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/**
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* - The animation frame rate.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - 动画帧率。
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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unsigned frameRate;
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/**
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* @private
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*/
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unsigned cacheFrameRate;
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/**
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* @private
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*/
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float scale;
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/**
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* - The armature name.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - 骨架名称。
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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std::string name;
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/**
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* @private
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*/
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Rectangle aabb;
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/**
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* - The names of all the animation data.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - 所有的动画数据名称。
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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std::vector<std::string> animationNames;
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/**
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* @private
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*/
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std::vector<BoneData*> sortedBones;
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/**
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* @private
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*/
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std::vector<SlotData*> sortedSlots;
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/**
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* @private
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*/
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std::vector<ActionData*> defaultActions;
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/**
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* @private
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*/
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std::vector<ActionData*> actions;
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/**
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* @private
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*/
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std::map<std::string, BoneData*> bones;
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/**
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* @private
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*/
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std::map<std::string, SlotData*> slots;
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/**
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* @private
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*/
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std::map<std::string, ConstraintData*> constraints;
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/**
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* @private
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*/
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std::map<std::string, SkinData*> skins;
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/**
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* @private
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*/
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std::map<std::string, AnimationData*> animations;
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/**
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* - The default skin data.
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* @version DragonBones 4.5
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* @language en_US
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*/
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/**
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* - 默认插槽数据。
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* @version DragonBones 4.5
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* @language zh_CN
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*/
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SkinData* defaultSkin;
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/**
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* - The default animation data.
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* @version DragonBones 4.5
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* @language en_US
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*/
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/**
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2021-12-24 21:11:44 +08:00
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* - 默认动画数据。
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2020-10-18 00:27:23 +08:00
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* @version DragonBones 4.5
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* @language zh_CN
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*/
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AnimationData* defaultAnimation;
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/**
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* @private
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*/
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CanvasData* canvas;
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/**
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* @private
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*/
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UserData* userData;
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/**
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* @private
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*/
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DragonBonesData* parent;
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ArmatureData() : canvas(nullptr), userData(nullptr) { _onClear(); }
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~ArmatureData() { _onClear(); }
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protected:
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virtual void _onClear() override;
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public:
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/**
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* @internal
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*/
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void sortBones();
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/**
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* @internal
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*/
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void cacheFrames(unsigned frameRate);
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/**
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* @internal
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*/
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int setCacheFrame(const Matrix& globalTransformMatrix, const Transform& transform);
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/**
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* @internal
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*/
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void getCacheFrame(Matrix& globalTransformMatrix, Transform& transform, unsigned arrayOffset) const;
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/**
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* @internal
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*/
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void addBone(BoneData* value);
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/**
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* @internal
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*/
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void addSlot(SlotData* value);
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/**
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* @internal
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*/
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void addConstraint(ConstraintData* value);
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/**
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* @internal
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*/
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void addSkin(SkinData* value);
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/**
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* @internal
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*/
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void addAnimation(AnimationData* value);
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/**
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* @internal
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*/
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void addAction(ActionData* value, bool isDefault);
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/**
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* - Get a specific done data.
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* @param boneName - The bone name.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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2021-12-24 21:11:44 +08:00
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* - 获取特定的骨骼数据。
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* @param boneName - 骨骼名称。
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2020-10-18 00:27:23 +08:00
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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inline BoneData* getBone(const std::string& boneName) const { return mapFind<BoneData>(bones, boneName); }
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/**
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* - Get a specific slot data.
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* @param slotName - The slot name.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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2021-12-24 21:11:44 +08:00
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* - 获取特定的插槽数据。
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* @param slotName - 插槽名称。
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2020-10-18 00:27:23 +08:00
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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2021-12-31 11:00:35 +08:00
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inline SlotData* getSlot(const std::string& slotName) const { return mapFind<SlotData>(slots, slotName); }
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/**
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* @private
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*/
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inline ConstraintData* getConstraint(const std::string& constraintName) const
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{
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return mapFind<ConstraintData>(constraints, constraintName);
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}
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/**
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* - Get a specific skin data.
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* @param skinName - The skin name.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - 获取特定皮肤数据。
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* @param skinName - 皮肤名称。
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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inline SkinData* getSkin(const std::string& skinName) const { return mapFind(skins, skinName); }
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/**
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* @private
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*/
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MeshDisplayData* getMesh(const std::string& skinName,
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const std::string& slotName,
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const std::string& meshName) const;
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/**
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* - Get a specific animation data.
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* @param animationName - The animation animationName.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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2021-12-24 21:11:44 +08:00
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* - 获取特定的动画数据。
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* @param animationName - 动画名称。
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2020-10-18 00:27:23 +08:00
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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inline AnimationData* getAnimation(const std::string& animationName) const
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{
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return mapFind(animations, animationName);
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}
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public: // For WebAssembly.
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int getType() const { return (int)type; }
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void setType(int value) { type = (ArmatureType)value; }
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Rectangle* getAABB() { return &aabb; }
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const std::vector<std::string>& getAnimationNames() const { return animationNames; }
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const std::vector<BoneData*>& getSortedBones() const { return sortedBones; }
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const std::vector<SlotData*>& getSortedSlots() const { return sortedSlots; }
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const std::vector<ActionData*>& getDefaultActions() const { return defaultActions; }
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const std::vector<ActionData*>& getActions() const { return actions; }
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SkinData* getDefaultSkin() const { return defaultSkin; }
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void setDefaultSkin(SkinData* value) { defaultSkin = value; }
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AnimationData* getDefaultAnimation() const { return defaultAnimation; }
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void setDefaultAnimation(AnimationData* value) { defaultAnimation = value; }
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const UserData* getUserData() const { return userData; }
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void setUserData(UserData* value) { userData = value; }
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const DragonBonesData* getParent() const { return parent; }
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void setParent(DragonBonesData* value) { parent = value; }
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};
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/**
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* - The bone data.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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2021-12-24 21:11:44 +08:00
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* - 骨骼数据。
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2020-10-18 00:27:23 +08:00
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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2021-12-25 10:04:45 +08:00
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class BoneData : public BaseObject
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2020-10-18 00:27:23 +08:00
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{
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BIND_CLASS_TYPE_B(BoneData);
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public:
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/**
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* @private
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*/
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bool inheritTranslation;
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/**
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* @private
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*/
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bool inheritRotation;
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/**
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* @private
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*/
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bool inheritScale;
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/**
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* @private
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*/
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bool inheritReflection;
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/**
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* - The bone length.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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2021-12-24 21:11:44 +08:00
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* - 骨骼长度。
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2020-10-18 00:27:23 +08:00
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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float length;
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/**
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* - The bone name.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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2021-12-24 21:11:44 +08:00
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* - 骨骼名称。
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2020-10-18 00:27:23 +08:00
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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std::string name;
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/**
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* @private
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*/
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Transform transform;
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/**
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* @private
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*/
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UserData* userData;
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/**
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* - The parent bone data.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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2021-12-24 21:11:44 +08:00
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* - 父骨骼数据。
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2020-10-18 00:27:23 +08:00
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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BoneData* parent;
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2021-12-25 10:04:45 +08:00
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BoneData() : userData(nullptr) { _onClear(); }
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~BoneData() { _onClear(); }
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2020-10-18 00:27:23 +08:00
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protected:
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virtual void _onClear() override;
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2021-12-25 10:04:45 +08:00
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public: // For WebAssembly.
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2020-10-18 00:27:23 +08:00
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Transform* getTransfrom() { return &transform; }
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const UserData* getUserData() const { return userData; }
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void setUserData(UserData* value) { userData = value; }
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const BoneData* getParent() const { return parent; }
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void setParent(BoneData* value) { parent = value; }
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};
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/**
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* - The slot data.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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2021-12-24 21:11:44 +08:00
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* - 插槽数据。
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2020-10-18 00:27:23 +08:00
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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class SlotData : public BaseObject
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{
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BIND_CLASS_TYPE_B(SlotData);
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public:
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/**
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* @internal
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*/
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static ColorTransform DEFAULT_COLOR;
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/**
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* @internal
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*/
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static ColorTransform* createColor();
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public:
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/**
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* @private
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*/
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BlendMode blendMode;
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/**
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* @private
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*/
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int displayIndex;
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/**
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* @private
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*/
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int zOrder;
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/**
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* - The slot name.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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2021-12-24 21:11:44 +08:00
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* - 插槽名称。
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2020-10-18 00:27:23 +08:00
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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std::string name;
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/**
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* @private
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*/
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ColorTransform* color;
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/**
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* @private
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*/
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UserData* userData;
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/**
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* - The parent bone data.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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2021-12-24 21:11:44 +08:00
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* - 父骨骼数据。
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2020-10-18 00:27:23 +08:00
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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BoneData* parent;
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2021-12-25 10:04:45 +08:00
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SlotData() : color(nullptr), userData(nullptr) { _onClear(); }
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~SlotData() { _onClear(); }
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2020-10-18 00:27:23 +08:00
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protected:
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virtual void _onClear() override;
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2021-12-25 10:04:45 +08:00
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public: // For WebAssembly.
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2020-10-18 00:27:23 +08:00
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static ColorTransform* getDefaultColor() { return &DEFAULT_COLOR; }
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int getBlendMode() const { return (int)blendMode; }
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void setBlendMode(int value) { blendMode = (BlendMode)value; }
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ColorTransform* getColor() const { return color; }
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void setColor(ColorTransform* value) { color = value; }
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const BoneData* getParent() const { return parent; }
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void setParent(BoneData* value) { parent = value; }
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const UserData* getUserData() const { return userData; }
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void setUserData(UserData* value) { userData = value; }
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};
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DRAGONBONES_NAMESPACE_END
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2021-12-25 10:04:45 +08:00
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#endif // DRAGONBONES_ARMATURE_DATA_H
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