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/****************************************************************************
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2019-11-23 20:27:39 +08:00
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Copyright (c) 2013 cocos2d-x.org
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2019-11-23 20:27:39 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __cocos2d_libs__CSLoader__
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#define __cocos2d_libs__CSLoader__
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2020-10-21 10:12:00 +08:00
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#include "DictionaryHelper.h"
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#include "CocosStudioExport.h"
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#include "base/ObjectFactory.h"
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#include "base/CCData.h"
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#include "ui/UIWidget.h"
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namespace flatbuffers
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{
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class FlatBufferBuilder;
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struct NodeTree;
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struct WidgetOptions;
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struct SingleNodeOptions;
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struct SpriteOptions;
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struct ParticleSystemOptions;
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struct TMXTiledMapOptions;
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struct ProjectNodeOptions;
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struct ComponentOptions;
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struct ComAudioOptions;
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} // namespace flatbuffers
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namespace cocostudio
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{
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class ComAudio;
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}
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namespace cocostudio
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{
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namespace timeline
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{
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class ActionTimeline;
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class ActionTimelineNode;
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} // namespace timeline
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} // namespace cocostudio
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NS_CC_BEGIN
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typedef std::function<void(Ref*)> ccNodeLoadCallback;
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class CCS_DLL CSLoader
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{
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public:
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static CSLoader* getInstance();
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static void destroyInstance();
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CSLoader();
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/** @deprecated Use method destroyInstance() instead */
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CC_DEPRECATED_ATTRIBUTE void purge();
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void init();
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static cocos2d::Node* createNode(const std::string& filename);
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static cocos2d::Node* createNode(const std::string& filename, const ccNodeLoadCallback& callback);
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static cocos2d::Node* createNode(const Data& data);
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static cocos2d::Node* createNode(const Data& data, const ccNodeLoadCallback& callback);
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static cocos2d::Node* createNodeWithVisibleSize(const std::string& filename);
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static cocos2d::Node* createNodeWithVisibleSize(const std::string& filename, const ccNodeLoadCallback& callback);
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static cocostudio::timeline::ActionTimeline* createTimeline(const std::string& filename);
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static cocostudio::timeline::ActionTimeline* createTimeline(const Data& data, const std::string& filename);
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/*
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static cocostudio::timeline::ActionTimelineNode* createActionTimelineNode(const std::string& filename);
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static cocostudio::timeline::ActionTimelineNode* createActionTimelineNode(const std::string& filename, int
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startIndex, int endIndex, bool loop);
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*/
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cocos2d::Node* createNodeFromJson(const std::string& filename);
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cocos2d::Node* loadNodeWithFile(const std::string& fileName);
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cocos2d::Node* loadNodeWithContent(const std::string& content);
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void setRecordJsonPath(bool record) { _recordJsonPath = record; }
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bool isRecordJsonPath() const { return _recordJsonPath; }
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void setJsonPath(std::string jsonPath) { _jsonPath = jsonPath; }
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std::string getJsonPath() const { return _jsonPath; }
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cocos2d::Node* createNodeWithFlatBuffersFile(const std::string& filename);
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cocos2d::Node* nodeWithFlatBuffersFile(const std::string& fileName);
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cocos2d::Node* nodeWithFlatBuffers(const flatbuffers::NodeTree* nodetree);
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bool bindCallback(const std::string& callbackName,
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const std::string& callbackType,
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cocos2d::ui::Widget* sender,
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cocos2d::Node* handler);
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void registReaderObject(const std::string& className, ObjectFactory::Instance ins);
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cocos2d::Node* createNodeWithFlatBuffersForSimulator(const std::string& filename);
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cocos2d::Node* nodeWithFlatBuffersForSimulator(const flatbuffers::NodeTree* nodetree);
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protected:
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cocos2d::Node* createNodeWithFlatBuffersFile(const std::string& filename, const ccNodeLoadCallback& callback);
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cocos2d::Node* nodeWithFlatBuffersFile(const std::string& fileName, const ccNodeLoadCallback& callback);
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cocos2d::Node* nodeWithFlatBuffers(const flatbuffers::NodeTree* nodetree, const ccNodeLoadCallback& callback);
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cocos2d::Node* loadNode(const rapidjson::Value& json);
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void locateNodeWithMulresPosition(cocos2d::Node* node, const rapidjson::Value& json);
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void initNode(cocos2d::Node* node, const rapidjson::Value& json);
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// load nodes
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cocos2d::Node* loadSimpleNode(const rapidjson::Value& json);
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cocos2d::Node* loadSubGraph(const rapidjson::Value& json);
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cocos2d::Node* loadSprite(const rapidjson::Value& json);
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cocos2d::Node* loadParticle(const rapidjson::Value& json);
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cocos2d::Node* loadTMXTiledMap(const rapidjson::Value& json);
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// load gui
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cocos2d::Node* loadWidget(const rapidjson::Value& json);
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// load component
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cocos2d::Component* loadComponent(const rapidjson::Value& json);
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cocos2d::Component* loadComAudio(const rapidjson::Value& json);
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bool isWidget(const std::string& type);
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bool isCustomWidget(const std::string& type);
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std::string getGUIClassName(const std::string& name);
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std::string getWidgetReaderClassName(cocos2d::ui::Widget* widget);
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inline void reconstructNestNode(cocos2d::Node* node);
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static inline std::string getExtentionName(const std::string& name);
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typedef std::function<cocos2d::Node*(const rapidjson::Value& json)> NodeCreateFunc;
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typedef std::pair<std::string, NodeCreateFunc> Pair;
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std::unordered_map<std::string, NodeCreateFunc> _funcs;
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typedef std::function<cocos2d::Component*(const rapidjson::Value& json)> ComponentCreateFunc;
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typedef std::pair<std::string, ComponentCreateFunc> ComponentPair;
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std::unordered_map<std::string, ComponentCreateFunc> _componentFuncs;
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bool _recordJsonPath;
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std::string _jsonPath;
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std::string _monoCocos2dxVersion;
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Node* _rootNode;
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cocos2d::Vector<cocos2d::Node*> _callbackHandlers;
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std::string _csBuildID;
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};
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NS_CC_END
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#endif /* defined(__cocos2d_libs__CSLoader__) */
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