axmol/tests/cpp-tests/Classes/ChipmunkTestBed/demo/Chains.c

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/* Copyright (c) 2007 Scott Lembcke
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
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*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
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*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
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#include "chipmunk/chipmunk.h"
#include "ChipmunkDemo.h"
#define CHAIN_COUNT 8
#define LINK_COUNT 10
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static void
BreakablejointPostStepRemove(cpSpace *space, cpConstraint *joint, void *unused)
{
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cpSpaceRemoveConstraint(space, joint);
cpConstraintFree(joint);
}
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static void
BreakableJointPostSolve(cpConstraint *joint, cpSpace *space)
{
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cpFloat dt = cpSpaceGetCurrentTimeStep(space);
// Convert the impulse to a force by dividing it by the timestep.
cpFloat force = cpConstraintGetImpulse(joint)/dt;
cpFloat maxForce = cpConstraintGetMaxForce(joint);
// If the force is almost as big as the joint's max force, break it.
if(force > 0.9*maxForce){
cpSpaceAddPostStepCallback(space, (cpPostStepFunc)BreakablejointPostStepRemove, joint, NULL);
}
}
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static void
update(cpSpace *space, double dt)
{
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cpSpaceStep(space, dt);
}
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static cpSpace *
init(void)
{
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cpSpace *space = cpSpaceNew();
cpSpaceSetIterations(space, 30);
cpSpaceSetGravity(space, cpv(0, -100));
cpSpaceSetSleepTimeThreshold(space, 0.5f);
cpBody *body, *staticBody = cpSpaceGetStaticBody(space);
cpShape *shape;
// Create segments around the edge of the screen.
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(-320,240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(320,-240), cpv(320,240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(320,-240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,240), cpv(320,240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
cpFloat mass = 1;
cpFloat width = 20;
cpFloat height = 30;
cpFloat spacing = width*0.3;
// Add lots of boxes.
for(int i=0; i<CHAIN_COUNT; i++){
cpBody *prev = NULL;
for(int j=0; j<LINK_COUNT; j++){
cpVect pos = cpv(40*(i - (CHAIN_COUNT - 1)/2.0), 240 - (j + 0.5)*height - (j + 1)*spacing);
body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForBox(mass, width, height)));
cpBodySetPosition(body, pos);
shape = cpSpaceAddShape(space, cpSegmentShapeNew(body, cpv(0, (height - width)/2.0), cpv(0, (width - height)/2.0), width/2.0));
cpShapeSetFriction(shape, 0.8f);
cpFloat breakingForce = 80000;
cpConstraint *constraint = NULL;
if(prev == NULL){
constraint = cpSpaceAddConstraint(space, cpSlideJointNew(body, staticBody, cpv(0, height/2), cpv(pos.x, 240), 0, spacing));
} else {
constraint = cpSpaceAddConstraint(space, cpSlideJointNew(body, prev, cpv(0, height/2), cpv(0, -height/2), 0, spacing));
}
cpConstraintSetMaxForce(constraint, breakingForce);
cpConstraintSetPostSolveFunc(constraint, BreakableJointPostSolve);
cpConstraintSetCollideBodies(constraint, cpFalse);
prev = body;
}
}
cpFloat radius = 15.0f;
body = cpSpaceAddBody(space, cpBodyNew(10.0f, cpMomentForCircle(10.0f, 0.0f, radius, cpvzero)));
cpBodySetPosition(body, cpv(0, -240 + radius+5));
cpBodySetVelocity(body, cpv(0, 300));
shape = cpSpaceAddShape(space, cpCircleShapeNew(body, radius, cpvzero));
cpShapeSetElasticity(shape, 0.0f);
cpShapeSetFriction(shape, 0.9f);
return space;
}
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static void
destroy(cpSpace *space)
{
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ChipmunkDemoFreeSpaceChildren(space);
cpSpaceFree(space);
}
ChipmunkDemo Chains = {
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"Breakable Chains",
1.0/180.0,
init,
update,
ChipmunkDemoDefaultDrawImpl,
destroy,
};