mirror of https://github.com/axmolengine/axmol.git
120 lines
4.4 KiB
C
120 lines
4.4 KiB
C
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/****************************************************************************
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Copyright (c) 2016 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <stdint.h>
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#include "vorbis/vorbisfile.h"
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namespace cocos2d { namespace experimental {
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/**
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* @brief The class for decoding compressed audio file to PCM buffer.
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*/
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class AudioDecoder
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{
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public:
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static const uint32_t INVALID_FRAME_INDEX = UINT32_MAX;
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/**
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* @brief Opens an audio file specified by a file path.
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* @return true if succeed, otherwise false.
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*/
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virtual bool open(const char* path) = 0;
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/**
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* @brief Checks whether decoder has opened file successfully.
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* @return true if succeed, otherwise false.
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*/
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virtual bool isOpened() const;
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/**
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* @brief Closes opened audio file.
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* @note The method will also be automatically invoked in the destructor.
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*/
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virtual void close() = 0;
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/**
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* @brief Reads audio frames of PCM format.
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* @param framesToRead The number of frames excepted to be read.
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* @param pcmBuf The buffer to hold the frames to be read, its size should be >= |framesToRead| * _bytesPerFrame.
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* @return The number of frames actually read, it's probably less than 'framesToRead'. Returns 0 means reach the end of file.
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*/
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virtual uint32_t read(uint32_t framesToRead, char* pcmBuf) = 0;
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/**
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* @brief Reads fixed audio frames of PCM format.
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* @param framesToRead The number of frames excepted to be read.
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* @param pcmBuf The buffer to hold the frames to be read, its size should be >= |framesToRead| * _bytesPerFrame.
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* @return The number of frames actually read, it's probably less than |framesToRead|. Returns 0 means reach the end of file.
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* @note The different between |read| and |readFixedFrames| is |readFixedFrames| will do multiple reading operations if |framesToRead| frames
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* isn't filled entirely, while |read| just does reading operation once whatever |framesToRead| is or isn't filled entirely.
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* If current position reaches the end of frames, the return value may smaller than |framesToRead| and the remaining
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* buffer in |pcmBuf| will be set with silence data (0x00).
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*/
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virtual uint32_t readFixedFrames(uint32_t framesToRead, char* pcmBuf);
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/**
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* @brief Sets frame offest to be read.
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* @param frameOffset The frame offest to be set.
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* @return true if succeed, otherwise false
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*/
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virtual bool seek(uint32_t frameOffset) = 0;
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/**
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* @brief Tells the current frame offset.
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* @return The current frame offset.
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*/
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virtual uint32_t tell() const = 0;
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/** Gets total frames of current audio.*/
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virtual uint32_t getTotalFrames() const;
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/** Gets bytes per frame of current audio.*/
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virtual uint32_t getBytesPerFrame() const;
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/** Gets sample rate of current audio.*/
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virtual uint32_t getSampleRate() const;
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/** Gets the channel count of current audio.
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* @note Currently we only support 1 or 2 channels.
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*/
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virtual uint32_t getChannelCount() const;
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protected:
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AudioDecoder();
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virtual ~AudioDecoder();
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bool _isOpened;
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uint32_t _totalFrames;
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uint32_t _bytesPerFrame;
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uint32_t _sampleRate;
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uint32_t _channelCount;
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friend class AudioDecoderManager;
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};
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}} // namespace cocos2d { namespace experimental {
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