2015-05-06 04:07:32 +08:00
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/****************************************************************************
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2018-01-29 16:25:32 +08:00
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2015-05-06 04:07:32 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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Ideas taken from:
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- GamePlay3D: http://gameplay3d.org/
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- OGRE3D: http://www.ogre3d.org/
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- Qt3D: http://qt-project.org/
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****************************************************************************/
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#include "renderer/CCMaterial.h"
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#include "renderer/CCTechnique.h"
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#include "renderer/CCPass.h"
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#include "renderer/CCTextureCache.h"
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#include "renderer/CCTexture2D.h"
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2019-10-15 09:40:59 +08:00
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#include "renderer/backend/Device.h"
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2015-05-12 12:31:33 +08:00
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#include "base/CCProperties.h"
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2015-05-06 04:07:32 +08:00
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#include "base/CCDirector.h"
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#include "platform/CCFileUtils.h"
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2019-03-14 13:43:40 +08:00
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#include "base/CCConsole.h"
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2015-05-06 04:07:32 +08:00
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2019-03-15 14:26:27 +08:00
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#include <sstream>
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metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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# define strcasecmp _stricmp
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2015-05-06 04:07:32 +08:00
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#endif
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2015-05-12 12:31:33 +08:00
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NS_CC_BEGIN
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2015-05-06 04:07:32 +08:00
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2021-12-25 10:04:45 +08:00
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namespace
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{
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std::string replaceDefines(const std::string& compileTimeDefines)
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{
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2019-03-15 16:43:46 +08:00
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2021-12-25 10:04:45 +08:00
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auto defineParts = Console::Utility::split(compileTimeDefines, ';');
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std::stringstream ss;
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for (auto& p : defineParts)
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{
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if (p.find("#define ") == std::string::npos)
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2019-03-15 16:43:46 +08:00
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{
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2021-12-25 10:04:45 +08:00
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ss << "#define " << p << std::endl;
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}
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else
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{
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ss << p << std::endl;
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2019-03-15 16:43:46 +08:00
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}
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}
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2021-12-25 10:04:45 +08:00
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return ss.str();
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2019-03-15 16:43:46 +08:00
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}
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2021-12-25 10:04:45 +08:00
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} // namespace
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2019-03-15 16:43:46 +08:00
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2015-05-06 04:07:32 +08:00
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// Helpers declaration
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static const char* getOptionalString(Properties* properties, const char* key, const char* defaultValue);
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static bool isValidUniform(const char* name);
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Material* Material::createWithFilename(const std::string& filepath)
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{
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auto validfilename = FileUtils::getInstance()->fullPathForFilename(filepath);
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if (!validfilename.empty())
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{
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2021-12-08 00:11:53 +08:00
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auto mat = new Material();
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if (mat->initWithFile(validfilename))
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2015-05-06 04:07:32 +08:00
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{
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mat->autorelease();
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return mat;
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}
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2021-12-08 00:11:53 +08:00
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delete mat;
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2015-05-06 04:07:32 +08:00
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}
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return nullptr;
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}
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2015-05-12 12:31:33 +08:00
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Material* Material::createWithProperties(Properties* materialProperties)
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{
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2021-12-08 00:11:53 +08:00
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auto mat = new Material();
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if (mat->initWithProperties(materialProperties))
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{
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mat->autorelease();
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return mat;
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}
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2021-12-08 00:11:53 +08:00
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delete mat;
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2015-05-12 12:31:33 +08:00
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return nullptr;
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}
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2019-01-30 09:35:17 +08:00
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Material* Material::createWithProgramState(backend::ProgramState* programState)
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{
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2019-01-30 09:35:17 +08:00
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CCASSERT(programState, "Invalid Program State");
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2015-05-06 04:07:32 +08:00
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2021-12-08 00:11:53 +08:00
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auto mat = new Material();
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if (mat->initWithProgramState(programState))
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2015-05-06 04:07:32 +08:00
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{
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mat->autorelease();
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return mat;
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}
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2021-12-08 00:11:53 +08:00
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delete mat;
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2015-05-06 04:07:32 +08:00
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return nullptr;
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}
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2021-12-25 10:04:45 +08:00
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bool Material::initWithProgramState(backend::ProgramState* state)
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2015-05-06 04:07:32 +08:00
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{
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2019-01-30 09:35:17 +08:00
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auto technique = Technique::createWithProgramState(this, state);
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if (technique)
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{
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_techniques.pushBack(technique);
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// weak pointer
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_currentTechnique = technique;
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return true;
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}
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return false;
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}
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bool Material::initWithFile(const std::string& validfilename)
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{
|
2015-05-15 08:24:27 +08:00
|
|
|
// Warning: properties is not a "Ref" object, must be manually deleted
|
2015-05-20 04:51:52 +08:00
|
|
|
Properties* properties = Properties::createNonRefCounted(validfilename);
|
2015-05-06 04:07:32 +08:00
|
|
|
|
2015-05-12 12:31:33 +08:00
|
|
|
// get the first material
|
|
|
|
parseProperties((strlen(properties->getNamespace()) > 0) ? properties : properties->getNextNamespace());
|
2015-05-15 08:24:27 +08:00
|
|
|
|
|
|
|
CC_SAFE_DELETE(properties);
|
2015-05-06 04:07:32 +08:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2015-05-12 12:31:33 +08:00
|
|
|
bool Material::initWithProperties(Properties* materialProperties)
|
2015-05-06 04:07:32 +08:00
|
|
|
{
|
2015-05-12 12:31:33 +08:00
|
|
|
return parseProperties(materialProperties);
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
void Material::draw(MeshCommand* meshCommands,
|
|
|
|
float globalZOrder,
|
|
|
|
backend::Buffer* vertexBuffer,
|
|
|
|
backend::Buffer* indexBuffer,
|
|
|
|
CustomCommand::PrimitiveType primitive,
|
|
|
|
CustomCommand::IndexFormat indexFormat,
|
|
|
|
unsigned int indexCount,
|
|
|
|
const Mat4& modelView)
|
2019-01-30 09:35:17 +08:00
|
|
|
{
|
2019-03-14 16:22:54 +08:00
|
|
|
int i = 0;
|
2021-12-25 10:04:45 +08:00
|
|
|
for (const auto& pass : _currentTechnique->_passes)
|
2019-02-15 14:30:10 +08:00
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
pass->draw(&meshCommands[i], globalZOrder, vertexBuffer, indexBuffer, primitive, indexFormat, indexCount,
|
|
|
|
modelView);
|
2019-03-14 16:22:54 +08:00
|
|
|
i++;
|
2019-02-15 14:30:10 +08:00
|
|
|
}
|
2019-01-30 09:35:17 +08:00
|
|
|
}
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
void Material::setTarget(cocos2d::Node* target)
|
2015-05-06 04:07:32 +08:00
|
|
|
{
|
2015-05-12 12:31:33 +08:00
|
|
|
_target = target;
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
|
2015-05-12 12:31:33 +08:00
|
|
|
bool Material::parseProperties(Properties* materialProperties)
|
2015-05-06 04:07:32 +08:00
|
|
|
{
|
2015-05-12 12:31:33 +08:00
|
|
|
setName(materialProperties->getId());
|
|
|
|
auto space = materialProperties->getNextNamespace();
|
|
|
|
while (space)
|
|
|
|
{
|
|
|
|
const char* name = space->getNamespace();
|
2015-05-14 05:12:37 +08:00
|
|
|
if (strcmp(name, "technique") == 0)
|
|
|
|
{
|
2015-05-12 12:31:33 +08:00
|
|
|
parseTechnique(space);
|
|
|
|
}
|
2015-05-14 05:12:37 +08:00
|
|
|
else if (strcmp(name, "renderState") == 0)
|
|
|
|
{
|
2019-02-15 14:30:10 +08:00
|
|
|
parseRenderState(&_renderState.getStateBlock(), space);
|
2015-05-14 05:12:37 +08:00
|
|
|
}
|
2015-05-06 04:07:32 +08:00
|
|
|
|
2015-05-12 12:31:33 +08:00
|
|
|
space = materialProperties->getNextNamespace();
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2015-05-12 12:31:33 +08:00
|
|
|
bool Material::parseTechnique(Properties* techniqueProperties)
|
2015-05-06 04:07:32 +08:00
|
|
|
{
|
|
|
|
auto technique = Technique::create(this);
|
|
|
|
_techniques.pushBack(technique);
|
|
|
|
|
|
|
|
// first one is the default one
|
|
|
|
if (!_currentTechnique)
|
|
|
|
_currentTechnique = technique;
|
|
|
|
|
|
|
|
// name
|
2015-05-12 12:31:33 +08:00
|
|
|
technique->setName(techniqueProperties->getId());
|
|
|
|
|
2015-05-06 04:07:32 +08:00
|
|
|
// passes
|
2015-05-12 12:31:33 +08:00
|
|
|
auto space = techniqueProperties->getNextNamespace();
|
|
|
|
while (space)
|
|
|
|
{
|
|
|
|
const char* name = space->getNamespace();
|
2015-05-14 05:12:37 +08:00
|
|
|
if (strcmp(name, "pass") == 0)
|
|
|
|
{
|
2015-05-12 12:31:33 +08:00
|
|
|
parsePass(technique, space);
|
|
|
|
}
|
2015-05-14 05:12:37 +08:00
|
|
|
else if (strcmp(name, "renderState") == 0)
|
|
|
|
{
|
2019-02-15 14:30:10 +08:00
|
|
|
parseRenderState(&technique->getStateBlock(), space);
|
2015-05-14 05:12:37 +08:00
|
|
|
}
|
2015-05-06 04:07:32 +08:00
|
|
|
|
2015-05-12 12:31:33 +08:00
|
|
|
space = techniqueProperties->getNextNamespace();
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2015-05-12 12:31:33 +08:00
|
|
|
bool Material::parsePass(Technique* technique, Properties* passProperties)
|
2015-05-06 04:07:32 +08:00
|
|
|
{
|
|
|
|
auto pass = Pass::create(technique);
|
|
|
|
technique->addPass(pass);
|
|
|
|
|
2019-03-14 13:43:40 +08:00
|
|
|
pass->setName(passProperties->getId());
|
|
|
|
|
2015-05-12 12:31:33 +08:00
|
|
|
// Pass can have 3 different namespaces:
|
|
|
|
// - one or more "sampler"
|
|
|
|
// - one "renderState"
|
|
|
|
// - one "shader"
|
2015-05-06 04:07:32 +08:00
|
|
|
|
2015-05-12 12:31:33 +08:00
|
|
|
auto space = passProperties->getNextNamespace();
|
|
|
|
while (space)
|
|
|
|
{
|
|
|
|
const char* name = space->getNamespace();
|
2015-06-06 05:53:30 +08:00
|
|
|
if (strcmp(name, "shader") == 0)
|
2019-02-15 14:30:10 +08:00
|
|
|
{
|
2015-05-12 12:31:33 +08:00
|
|
|
parseShader(pass, space);
|
2019-02-15 14:30:10 +08:00
|
|
|
}
|
2015-05-12 12:31:33 +08:00
|
|
|
else if (strcmp(name, "renderState") == 0)
|
2019-02-15 14:30:10 +08:00
|
|
|
{
|
|
|
|
parseRenderState(&pass->_renderState.getStateBlock(), space);
|
|
|
|
}
|
2021-12-25 10:04:45 +08:00
|
|
|
else
|
|
|
|
{
|
2015-05-12 12:31:33 +08:00
|
|
|
CCASSERT(false, "Invalid namespace");
|
|
|
|
return false;
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
|
2015-05-12 12:31:33 +08:00
|
|
|
space = passProperties->getNextNamespace();
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2015-05-12 12:31:33 +08:00
|
|
|
// cocos2d-x doesn't support Samplers yet. But will be added soon
|
2019-02-15 14:30:10 +08:00
|
|
|
bool Material::parseSampler(backend::ProgramState* programState, Properties* samplerProperties)
|
2015-05-06 04:07:32 +08:00
|
|
|
{
|
2015-06-06 05:53:30 +08:00
|
|
|
CCASSERT(samplerProperties->getId(), "Sampler must have an id. The id is the uniform name");
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2015-05-06 04:07:32 +08:00
|
|
|
// required
|
2015-06-06 05:53:30 +08:00
|
|
|
auto filename = samplerProperties->getString("path");
|
2015-05-06 04:07:32 +08:00
|
|
|
|
|
|
|
auto texture = Director::getInstance()->getTextureCache()->addImage(filename);
|
2021-12-25 10:04:45 +08:00
|
|
|
if (!texture)
|
|
|
|
{
|
2015-05-06 04:07:32 +08:00
|
|
|
CCLOG("Invalid filepath");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// optionals
|
|
|
|
{
|
|
|
|
Texture2D::TexParams texParams;
|
|
|
|
|
|
|
|
// mipmap
|
2021-12-25 10:04:45 +08:00
|
|
|
bool usemipmap = false;
|
2015-06-06 05:53:30 +08:00
|
|
|
const char* mipmap = getOptionalString(samplerProperties, "mipmap", "false");
|
2021-12-25 10:04:45 +08:00
|
|
|
if (mipmap && strcasecmp(mipmap, "true") == 0)
|
|
|
|
{
|
2019-04-02 10:20:30 +08:00
|
|
|
texture->generateMipmap();
|
2015-05-06 04:07:32 +08:00
|
|
|
usemipmap = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// valid options: REPEAT, CLAMP
|
2015-06-06 05:53:30 +08:00
|
|
|
const char* wrapS = getOptionalString(samplerProperties, "wrapS", "CLAMP_TO_EDGE");
|
2021-12-25 10:04:45 +08:00
|
|
|
if (strcasecmp(wrapS, "REPEAT") == 0)
|
2019-03-13 10:54:26 +08:00
|
|
|
texParams.sAddressMode = backend::SamplerAddressMode::REPEAT;
|
2021-12-25 10:04:45 +08:00
|
|
|
else if (strcasecmp(wrapS, "CLAMP_TO_EDGE") == 0)
|
2019-03-13 10:54:26 +08:00
|
|
|
texParams.sAddressMode = backend::SamplerAddressMode::CLAMP_TO_EDGE;
|
2015-05-06 04:07:32 +08:00
|
|
|
else
|
|
|
|
CCLOG("Invalid wrapS: %s", wrapS);
|
|
|
|
|
|
|
|
// valid options: REPEAT, CLAMP
|
2015-06-06 05:53:30 +08:00
|
|
|
const char* wrapT = getOptionalString(samplerProperties, "wrapT", "CLAMP_TO_EDGE");
|
2021-12-25 10:04:45 +08:00
|
|
|
if (strcasecmp(wrapT, "REPEAT") == 0)
|
2019-03-13 10:54:26 +08:00
|
|
|
texParams.tAddressMode = backend::SamplerAddressMode::REPEAT;
|
2021-12-25 10:04:45 +08:00
|
|
|
else if (strcasecmp(wrapT, "CLAMP_TO_EDGE") == 0)
|
2019-03-13 10:54:26 +08:00
|
|
|
texParams.tAddressMode = backend::SamplerAddressMode::CLAMP_TO_EDGE;
|
2015-05-06 04:07:32 +08:00
|
|
|
else
|
|
|
|
CCLOG("Invalid wrapT: %s", wrapT);
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
// valid options: NEAREST, LINEAR, NEAREST_MIPMAP_NEAREST, LINEAR_MIPMAP_NEAREST, NEAREST_MIPMAP_LINEAR,
|
|
|
|
// LINEAR_MIPMAP_LINEAR
|
|
|
|
const char* minFilter =
|
|
|
|
getOptionalString(samplerProperties, "minFilter", usemipmap ? "LINEAR_MIPMAP_NEAREST" : "LINEAR");
|
|
|
|
if (strcasecmp(minFilter, "NEAREST") == 0)
|
2019-03-12 16:26:41 +08:00
|
|
|
texParams.minFilter = backend::SamplerFilter::NEAREST;
|
2021-12-25 10:04:45 +08:00
|
|
|
else if (strcasecmp(minFilter, "LINEAR") == 0)
|
2019-03-12 16:26:41 +08:00
|
|
|
texParams.minFilter = backend::SamplerFilter::LINEAR;
|
2021-12-25 10:04:45 +08:00
|
|
|
else if (strcasecmp(minFilter, "NEAREST_MIPMAP_NEAREST") == 0)
|
2019-03-12 16:26:41 +08:00
|
|
|
texParams.minFilter = backend::SamplerFilter::NEAREST;
|
2021-12-25 10:04:45 +08:00
|
|
|
else if (strcasecmp(minFilter, "LINEAR_MIPMAP_NEAREST") == 0)
|
2019-03-12 16:26:41 +08:00
|
|
|
texParams.minFilter = backend::SamplerFilter::LINEAR;
|
2021-12-25 10:04:45 +08:00
|
|
|
else if (strcasecmp(minFilter, "NEAREST_MIPMAP_LINEAR") == 0)
|
2019-03-12 16:26:41 +08:00
|
|
|
texParams.minFilter = backend::SamplerFilter::LINEAR;
|
2021-12-25 10:04:45 +08:00
|
|
|
else if (strcasecmp(minFilter, "LINEAR_MIPMAP_LINEAR") == 0)
|
2019-03-12 16:26:41 +08:00
|
|
|
texParams.minFilter = backend::SamplerFilter::LINEAR;
|
2015-05-06 04:07:32 +08:00
|
|
|
else
|
|
|
|
CCLOG("Invalid minFilter: %s", minFilter);
|
|
|
|
|
|
|
|
// valid options: NEAREST, LINEAR
|
2015-06-06 05:53:30 +08:00
|
|
|
const char* magFilter = getOptionalString(samplerProperties, "magFilter", "LINEAR");
|
2021-12-25 10:04:45 +08:00
|
|
|
if (strcasecmp(magFilter, "NEAREST") == 0)
|
2019-03-12 16:26:41 +08:00
|
|
|
texParams.magFilter = backend::SamplerFilter::NEAREST;
|
2021-12-25 10:04:45 +08:00
|
|
|
else if (strcasecmp(magFilter, "LINEAR") == 0)
|
2019-03-12 16:26:41 +08:00
|
|
|
texParams.magFilter = backend::SamplerFilter::LINEAR;
|
2015-05-06 04:07:32 +08:00
|
|
|
else
|
|
|
|
CCLOG("Invalid magFilter: %s", magFilter);
|
|
|
|
|
2019-02-15 14:30:10 +08:00
|
|
|
texture->setTexParameters(texParams);
|
|
|
|
}
|
|
|
|
|
|
|
|
auto textureName = samplerProperties->getId();
|
2021-12-25 10:04:45 +08:00
|
|
|
auto location = programState->getUniformLocation(textureName);
|
|
|
|
|
2019-02-15 14:30:10 +08:00
|
|
|
if (!location)
|
|
|
|
{
|
|
|
|
CCLOG("warning: failed to find texture uniform location %s when parsing material", textureName);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_textureSlots.find(textureName) == _textureSlots.end())
|
|
|
|
{
|
|
|
|
_textureSlots[textureName] = _textureSlotIndex;
|
|
|
|
programState->setTexture(location, _textureSlotIndex++, texture->getBackendTexture());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
programState->setTexture(location, _textureSlots[textureName], texture->getBackendTexture());
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2015-05-12 12:31:33 +08:00
|
|
|
bool Material::parseShader(Pass* pass, Properties* shaderProperties)
|
2015-05-06 04:07:32 +08:00
|
|
|
{
|
|
|
|
// vertexShader
|
2015-05-12 12:31:33 +08:00
|
|
|
const char* vertShader = getOptionalString(shaderProperties, "vertexShader", nullptr);
|
2015-05-06 04:07:32 +08:00
|
|
|
|
|
|
|
// fragmentShader
|
2015-05-12 12:31:33 +08:00
|
|
|
const char* fragShader = getOptionalString(shaderProperties, "fragmentShader", nullptr);
|
2015-05-06 04:07:32 +08:00
|
|
|
|
|
|
|
// compileTimeDefines
|
2015-05-12 12:31:33 +08:00
|
|
|
const char* compileTimeDefines = getOptionalString(shaderProperties, "defines", "");
|
2015-05-06 04:07:32 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
auto* fu = FileUtils::getInstance();
|
2019-02-15 14:30:10 +08:00
|
|
|
|
2015-05-06 04:07:32 +08:00
|
|
|
if (vertShader && fragShader)
|
|
|
|
{
|
2019-02-15 14:30:10 +08:00
|
|
|
|
|
|
|
auto vertShaderSrc = fu->getStringFromFile(vertShader);
|
|
|
|
auto fragShaderSrc = fu->getStringFromFile(fragShader);
|
2019-03-14 13:43:40 +08:00
|
|
|
|
2019-03-15 16:43:46 +08:00
|
|
|
auto defs = replaceDefines(compileTimeDefines);
|
2019-02-15 14:30:10 +08:00
|
|
|
|
|
|
|
vertShaderSrc = defs + "\n" + vertShaderSrc;
|
|
|
|
fragShaderSrc = defs + "\n" + fragShaderSrc;
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
auto* program = backend::Device::getInstance()->newProgram(vertShaderSrc, fragShaderSrc);
|
2019-10-15 09:40:59 +08:00
|
|
|
auto programState = new backend::ProgramState(program);
|
2019-02-15 14:30:10 +08:00
|
|
|
pass->setProgramState(programState);
|
|
|
|
|
2015-05-06 04:07:32 +08:00
|
|
|
// Parse uniforms only if the GLProgramState was created
|
2019-02-15 14:30:10 +08:00
|
|
|
auto property = shaderProperties->getNextProperty();
|
|
|
|
while (property)
|
|
|
|
{
|
|
|
|
if (isValidUniform(property))
|
|
|
|
{
|
|
|
|
parseUniform(programState, shaderProperties, property);
|
|
|
|
}
|
|
|
|
|
|
|
|
property = shaderProperties->getNextProperty();
|
|
|
|
}
|
|
|
|
|
|
|
|
auto space = shaderProperties->getNextNamespace();
|
|
|
|
while (space)
|
|
|
|
{
|
|
|
|
const char* name = space->getNamespace();
|
|
|
|
if (strcmp(name, "sampler") == 0)
|
|
|
|
{
|
|
|
|
parseSampler(programState, space);
|
|
|
|
}
|
|
|
|
space = shaderProperties->getNextNamespace();
|
|
|
|
}
|
2019-10-15 09:40:59 +08:00
|
|
|
CC_SAFE_RELEASE(program);
|
|
|
|
CC_SAFE_RELEASE(programState);
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2019-02-15 14:30:10 +08:00
|
|
|
bool Material::parseUniform(backend::ProgramState* programState, Properties* properties, const char* uniformName)
|
2015-05-06 04:07:32 +08:00
|
|
|
{
|
2015-06-03 07:56:59 +08:00
|
|
|
bool ret = true;
|
|
|
|
|
2019-02-15 14:30:10 +08:00
|
|
|
auto type = properties->getType(uniformName);
|
|
|
|
|
|
|
|
backend::UniformLocation location;
|
|
|
|
location = programState->getUniformLocation(uniformName);
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
case Properties::Type::NUMBER:
|
|
|
|
{
|
|
|
|
auto f = properties->getFloat(uniformName);
|
|
|
|
programState->setUniform(location, &f, sizeof(f));
|
|
|
|
break;
|
|
|
|
}
|
2019-02-15 14:30:10 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
case Properties::Type::VECTOR2:
|
|
|
|
{
|
|
|
|
Vec2 v2;
|
|
|
|
properties->getVec2(uniformName, &v2);
|
|
|
|
programState->setUniform(location, &v2, sizeof(v2));
|
|
|
|
break;
|
|
|
|
}
|
2019-02-15 14:30:10 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
case Properties::Type::VECTOR3:
|
|
|
|
{
|
|
|
|
Vec3 v3;
|
|
|
|
properties->getVec3(uniformName, &v3);
|
|
|
|
programState->setUniform(location, &v3, sizeof(v3));
|
|
|
|
break;
|
|
|
|
}
|
2019-02-15 14:30:10 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
case Properties::Type::VECTOR4:
|
|
|
|
{
|
|
|
|
Vec4 v4;
|
|
|
|
properties->getVec4(uniformName, &v4);
|
|
|
|
programState->setUniform(location, &v4, sizeof(v4));
|
|
|
|
break;
|
|
|
|
}
|
2019-02-15 14:30:10 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
case Properties::Type::MATRIX:
|
|
|
|
{
|
|
|
|
Mat4 m4;
|
|
|
|
properties->getMat4(uniformName, &m4);
|
|
|
|
programState->setUniform(location, &m4.m, sizeof(m4.m));
|
|
|
|
break;
|
|
|
|
}
|
2019-02-15 14:30:10 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
case Properties::Type::STRING:
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
// Assume this is a parameter auto-binding.
|
|
|
|
programState->setParameterAutoBinding(uniformName, properties->getString());
|
|
|
|
break;
|
|
|
|
}
|
2019-02-15 14:30:10 +08:00
|
|
|
}
|
2015-06-03 07:56:59 +08:00
|
|
|
return ret;
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
bool Material::parseRenderState(RenderState::StateBlock* state, Properties* properties)
|
2015-05-06 04:07:32 +08:00
|
|
|
{
|
2019-02-15 14:30:10 +08:00
|
|
|
if (nullptr == state)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
2015-05-06 04:07:32 +08:00
|
|
|
|
2015-05-12 12:31:33 +08:00
|
|
|
auto property = properties->getNextProperty();
|
|
|
|
while (property)
|
2015-05-06 04:07:32 +08:00
|
|
|
{
|
2015-05-12 12:31:33 +08:00
|
|
|
// Parse uniforms only if the GLProgramState was created
|
|
|
|
// Render state only can have "strings" or numbers as values. No new namespaces
|
|
|
|
state->setState(property, properties->getString(property));
|
|
|
|
|
|
|
|
property = properties->getNextProperty();
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
void Material::setName(const std::string& name)
|
2015-05-06 04:07:32 +08:00
|
|
|
{
|
|
|
|
_name = name;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string Material::getName() const
|
|
|
|
{
|
|
|
|
return _name;
|
|
|
|
}
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
Material::Material() : _name(""), _currentTechnique(nullptr), _target(nullptr) {}
|
2015-05-06 04:07:32 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
Material::~Material() {}
|
2015-05-06 04:07:32 +08:00
|
|
|
|
2015-05-14 08:39:39 +08:00
|
|
|
Material* Material::clone() const
|
|
|
|
{
|
2021-12-08 00:11:53 +08:00
|
|
|
auto material = new Material();
|
2021-12-25 10:04:45 +08:00
|
|
|
// RenderState::cloneInto(material);
|
2021-12-08 00:11:53 +08:00
|
|
|
material->_renderState = _renderState;
|
2015-05-14 08:39:39 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
for (const auto& technique : _techniques)
|
2021-12-08 00:11:53 +08:00
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
auto t = technique->clone();
|
2021-12-08 00:11:53 +08:00
|
|
|
t->_material = material;
|
|
|
|
material->_techniques.pushBack(t);
|
2015-05-14 08:39:39 +08:00
|
|
|
}
|
2021-12-08 00:11:53 +08:00
|
|
|
|
|
|
|
// current technique
|
2021-12-25 10:04:45 +08:00
|
|
|
auto name = _currentTechnique->getName();
|
2021-12-08 00:11:53 +08:00
|
|
|
material->_currentTechnique = material->getTechniqueByName(name);
|
2021-12-25 10:04:45 +08:00
|
|
|
material->_textureSlots = material->_textureSlots;
|
2021-12-08 00:11:53 +08:00
|
|
|
material->_textureSlotIndex = material->_textureSlotIndex;
|
|
|
|
material->autorelease();
|
2015-05-14 08:39:39 +08:00
|
|
|
return material;
|
|
|
|
}
|
|
|
|
|
2015-05-06 04:07:32 +08:00
|
|
|
Technique* Material::getTechnique() const
|
|
|
|
{
|
|
|
|
return _currentTechnique;
|
|
|
|
}
|
2015-05-12 12:31:33 +08:00
|
|
|
|
|
|
|
const Vector<Technique*>& Material::getTechniques() const
|
|
|
|
{
|
|
|
|
return _techniques;
|
|
|
|
}
|
|
|
|
|
2015-05-06 04:07:32 +08:00
|
|
|
Technique* Material::getTechniqueByName(const std::string& name)
|
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
for (const auto& technique : _techniques)
|
|
|
|
{
|
|
|
|
if (technique->getName().compare(name) == 0)
|
2015-05-06 04:07:32 +08:00
|
|
|
return technique;
|
|
|
|
}
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
Technique* Material::getTechniqueByIndex(ssize_t index)
|
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
CC_ASSERT(index >= 0 && index < _techniques.size() && "Invalid size");
|
2015-05-06 04:07:32 +08:00
|
|
|
|
|
|
|
return _techniques.at(index);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Material::addTechnique(Technique* technique)
|
|
|
|
{
|
|
|
|
_techniques.pushBack(technique);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Material::setTechnique(const std::string& techniqueName)
|
|
|
|
{
|
|
|
|
auto technique = getTechniqueByName(techniqueName);
|
|
|
|
if (technique)
|
|
|
|
_currentTechnique = technique;
|
|
|
|
}
|
|
|
|
|
|
|
|
ssize_t Material::getTechniqueCount() const
|
|
|
|
{
|
|
|
|
return _techniques.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Helpers implementation
|
|
|
|
static bool isValidUniform(const char* name)
|
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
return !(strcmp(name, "defines") == 0 || strcmp(name, "vertexShader") == 0 || strcmp(name, "fragmentShader") == 0);
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
|
2015-05-12 12:31:33 +08:00
|
|
|
static const char* getOptionalString(Properties* properties, const char* key, const char* defaultValue)
|
2015-05-06 04:07:32 +08:00
|
|
|
{
|
2015-05-12 12:31:33 +08:00
|
|
|
|
|
|
|
const char* ret = properties->getString(key);
|
|
|
|
if (!ret)
|
|
|
|
ret = defaultValue;
|
|
|
|
|
|
|
|
return ret;
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
|
2015-05-12 12:31:33 +08:00
|
|
|
NS_CC_END
|