/****************************************************************************
Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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The above copyright notice and this permission notice shall be included in
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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****************************************************************************/
#pragma once
#include "Macros.h"
#include "Types.h"
#include "base/CCRef.h"
#include <string>
#include <cstdint>
#include <vector>
#include <unordered_map>
CC_BACKEND_BEGIN
/**
* @addtogroup _backend
* @{
*/
* Store vertex attribute layout.
class CC_DLL VertexLayout
{
public:
struct Attribute
Attribute() = default;
Attribute(const std::string& _name,
std::size_t _index,
VertexFormat _format,
std::size_t _offset,
bool needToBeNormallized)
: name(_name), format(_format), offset(_offset), index(_index), needToBeNormallized(needToBeNormallized)
{}
std::string name; ///< name is used in opengl
VertexFormat format = VertexFormat::INT3;
std::size_t offset = 0;
std::size_t index = 0; ///< index is used in metal
bool needToBeNormallized = false;
};
VertexLayout() = default;
* Set attribute values to name.
* @param name Specifies the attribute name.
* @param index Specifies the index of the generic vertex attribute to be modified.
* @param format Specifies how the vertex attribute data is laid out in memory.
* @param offset Specifies the byte offset to the first component of the first generic vertex attribute.
* @param needToBeNormallized Specifies whether fixed-point data values should be normalized (true) or converted
* directly as fixed-point values (false) when they are accessed.
void setAttribute(const std::string& name,
std::size_t index,
VertexFormat format,
std::size_t offset,
bool needToBeNormallized);
* Set stride of vertices.
* @param stride Specifies the distance between the data of two vertices, in bytes.
void setLayout(std::size_t stride);
* Get the distance between the data of two vertices, in bytes.
* @return The distance between the data of two vertices, in bytes.
inline std::size_t getStride() const { return _stride; }
* Get vertex step function. Default value is VERTEX.
* @return Vertex step function.
* @note Used in metal.
inline VertexStepMode getVertexStepMode() const { return _stepMode; }
* Get attribute informations
* @return Atrribute informations.
inline const std::unordered_map<std::string, Attribute>& getAttributes() const { return _attributes; }
* Check if vertex layout has been set.
inline bool isValid() const { return _stride != 0; }
private:
std::unordered_map<std::string, Attribute> _attributes;
std::size_t _stride = 0;
VertexStepMode _stepMode = VertexStepMode::VERTEX;
// end of _backend group
/// @}
CC_BACKEND_END