2014-03-11 17:13:54 +08:00
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/****************************************************************************
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2018-01-29 16:25:32 +08:00
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2014-03-11 17:13:54 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __UICHECKBOX_H__
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#define __UICHECKBOX_H__
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2015-06-25 17:45:38 +08:00
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#include "ui/UIAbstractCheckButton.h"
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2014-07-21 17:45:56 +08:00
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#include "ui/GUIExport.h"
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2015-03-25 18:17:58 +08:00
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/**
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* @addtogroup ui
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* @{
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*/
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2015-03-26 15:47:14 +08:00
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NS_CC_BEGIN
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2014-06-04 14:26:21 +08:00
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2021-12-25 10:04:45 +08:00
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namespace ui
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{
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/**
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* Checkbox is a specific type of two-states button that can be either checked or unchecked.
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*/
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class CC_GUI_DLL CheckBox : public AbstractCheckButton
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{
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DECLARE_CLASS_GUI_INFO
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public:
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/**
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* CheckBox event type, currently only "selected" and "unselected" event are cared.
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*/
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2014-05-09 16:04:55 +08:00
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enum class EventType
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{
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SELECTED,
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UNSELECTED
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};
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2015-03-25 18:17:58 +08:00
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/**
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* A callback which will be called after certain CheckBox event issue.
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* @see `CheckBox::EventType`
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*/
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typedef std::function<void(Ref*, CheckBox::EventType)> ccCheckBoxCallback;
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/**
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* Default constructor.
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*
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* @lua new
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*/
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CheckBox();
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/**
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* Default destructor.
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*
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* @lua NA
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*/
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virtual ~CheckBox();
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/**
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* Create and return a empty CheckBox instance pointer.
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*/
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static CheckBox* create();
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2014-04-02 15:58:18 +08:00
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/**
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* Create an checkbox with various images.
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*
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* @param backGround backGround texture.
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* @param backGroundSelected backGround selected state texture.
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* @param cross cross texture.
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* @param backGroundDisabled backGround disabled state texture.
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* @param frontCrossDisabled cross dark state texture.
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* @param texType @see `Widget::TextureResType`
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*
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* @return A CheckBox instance pointer.
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*/
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static CheckBox* create(const std::string& backGround,
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const std::string& backGroundSelected,
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const std::string& cross,
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const std::string& backGroundDisabled,
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const std::string& frontCrossDisabled,
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TextureResType texType = TextureResType::LOCAL);
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2014-12-23 15:03:31 +08:00
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/**
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* Another factory method to create a CheckBox instance.
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* This method uses less resource to create a CheckBox.
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* @param backGround The background image name in `std::string`.
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* @param cross The cross image name in `std::string`.
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* @param texType The texture's resource type in `Widget::TextureResType`.
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* @return A CheckBox instance pointer
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*/
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static CheckBox* create(const std::string& backGround,
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const std::string& cross,
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TextureResType texType = TextureResType::LOCAL);
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2015-03-25 18:17:58 +08:00
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/**
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*Add a callback function which would be called when checkbox is selected or unselected.
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*@param callback A std::function with type @see `ccCheckBoxCallback`
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*/
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2014-05-14 16:14:28 +08:00
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void addEventListener(const ccCheckBoxCallback& callback);
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// override functions
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virtual std::string getDescription() const override;
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virtual void onTouchEnded(Touch* touch, Event* unusedEvent) override;
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protected:
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virtual void dispatchSelectChangedEvent(bool selected) override;
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virtual Widget* createCloneInstance() override;
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virtual void copySpecialProperties(Widget* model) override;
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protected:
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// if you use the old event callback, it will retain the _checkBoxEventListener
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Ref* _checkBoxEventListener;
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ccCheckBoxCallback _checkBoxEventCallback;
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};
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} // namespace ui
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2015-03-26 15:47:14 +08:00
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NS_CC_END
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// end of ui group
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/// @}
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#endif /* defined(__CocoGUI__CheckBox__) */
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