axmol/extensions/DragonBones/event/IEventDispatcher.h

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/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
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*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
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*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef DRAGONBONES_IEVENT_DISPATCHER_H
#define DRAGONBONES_IEVENT_DISPATCHER_H
#include "../core/DragonBones.h"
DRAGONBONES_NAMESPACE_BEGIN
/**
* - The event dispatcher interface.
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* Dragonbones event dispatch usually relies on docking engine to implement, which defines the event method to be
* implemented when docking the engine.
* @version DragonBones 4.5
* @language en_US
*/
/**
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* -
* DragonBones
* @version DragonBones 4.5
* @language zh_CN
*/
class IEventDispatcher
{
ABSTRACT_CLASS(IEventDispatcher)
public:
/**
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* - Checks whether the object has any listeners registered for a specific type of event
* @param type - Event type.
* @version DragonBones 4.5
* @language en_US
*/
/**
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* -
* @param type -
* @version DragonBones 4.5
* @language zh_CN
*/
virtual bool hasDBEventListener(const std::string& type) const = 0;
/**
* - Dispatches an event into the event flow.
* @param type - Event type.
* @param eventObject - Event object.
* @see dragonBones.EventObject
* @version DragonBones 4.5
* @language en_US
*/
/**
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* -
* @param type -
* @param eventObject -
* @see dragonBones.EventObject
* @version DragonBones 4.5
* @language zh_CN
*/
virtual void dispatchDBEvent(const std::string& type, EventObject* value) = 0;
/**
* - Add an event listener object so that the listener receives notification of an event.
* @param type - Event type.
* @param listener - Event listener.
* @param thisObject - The listener function's "this".
* @version DragonBones 4.5
* @language en_US
*/
/**
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* - 使
* @param type -
* @param listener -
* @param thisObject - this
* @version DragonBones 4.5
* @language zh_CN
*/
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virtual void addDBEventListener(const std::string& type, const std::function<void(EventObject*)>& listener) = 0;
/**
* - Removes a listener from the object.
* @param type - Event type.
* @param listener - Event listener.
* @param thisObject - The listener function's "this".
* @version DragonBones 4.5
* @language en_US
*/
/**
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* -
* @param type -
* @param listener -
* @param thisObject - this
* @version DragonBones 4.5
* @language zh_CN
*/
virtual void removeDBEventListener(const std::string& type, const std::function<void(EventObject*)>& listener) = 0;
};
DRAGONBONES_NAMESPACE_END
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#endif // DRAGONBONES_IEVENT_DISPATCHER_H