2020-08-04 12:31:33 +08:00
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#ifndef __INPUTEVENT_H__
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#define __INPUTEVENT_H__
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#include "FairyGUIMacros.h"
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#include "cocos2d.h"
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NS_FGUI_BEGIN
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class GObject;
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class InputProcessor;
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class InputEvent
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{
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public:
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InputEvent();
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~InputEvent();
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GObject* getTarget() const { return _target; }
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2021-08-27 11:27:33 +08:00
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const int getX() const { return static_cast<int>(_pos.x); }
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const int getY() const {return static_cast<int>(_pos.y); }
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2020-08-04 12:31:33 +08:00
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const cocos2d::Vec2& getPosition() const { return _pos; }
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cocos2d::Touch* getTouch()const { return _touch; }
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int getTouchId()const { return _touchId; }
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int isDoubleClick()const { return _clickCount == 2; }
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cocos2d::EventMouse::MouseButton getButton() const { return _button; }
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cocos2d::EventKeyboard::KeyCode getKeyCode() const { return _keyCode; }
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bool isCtrlDown() const { return (_keyModifiers & 1)!=0; }
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bool isAltDown() const { return (_keyModifiers & 2) != 0; }
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bool isShiftDown() const { return (_keyModifiers & 4) != 0; }
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int getMouseWheelDelta() const { return _mouseWheelDelta; }
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InputProcessor* getProcessor() const { return _inputProcessor; }
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private:
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GObject* _target;
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cocos2d::Touch* _touch;
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cocos2d::Vec2 _pos;
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int _touchId;
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int _clickCount;
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int _mouseWheelDelta;
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cocos2d::EventMouse::MouseButton _button;
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cocos2d::EventKeyboard::KeyCode _keyCode;
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uint16_t _keyModifiers;
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InputProcessor* _inputProcessor;
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friend class InputProcessor;
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};
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NS_FGUI_END
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#endif
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