2014-06-05 16:36:01 +08:00
|
|
|
/****************************************************************************
|
|
|
|
Copyright (c) 2014 Chukong Technologies Inc.
|
|
|
|
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#ifndef __CCBUNDLE3D_H__
|
|
|
|
#define __CCBUNDLE3D_H__
|
|
|
|
|
|
|
|
#include <map>
|
|
|
|
|
|
|
|
#include "base/ccMacros.h"
|
|
|
|
#include "base/CCRef.h"
|
|
|
|
#include "base/ccTypes.h"
|
|
|
|
|
|
|
|
#include "3d/CCMesh.h"
|
|
|
|
|
|
|
|
NS_CC_BEGIN
|
|
|
|
|
|
|
|
class Animation3D;
|
|
|
|
|
|
|
|
class Bundle3D
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
struct MeshData
|
|
|
|
{
|
|
|
|
float* vertex;
|
|
|
|
int vertexSizeInFloat;
|
|
|
|
unsigned short* indices;
|
|
|
|
int numIndex;
|
|
|
|
MeshVertexAttrib* attribs;
|
|
|
|
int attribCount;
|
2014-06-06 19:12:08 +08:00
|
|
|
void resetData();
|
|
|
|
MeshData();
|
|
|
|
~MeshData();
|
2014-06-05 16:36:01 +08:00
|
|
|
};
|
|
|
|
struct SkinData
|
|
|
|
{
|
|
|
|
Mat4 bindShape;
|
|
|
|
std::vector<std::string> boneNames;
|
|
|
|
std::vector<Mat4> inverseBindPoseMatrices; //bind pose of bone
|
|
|
|
|
|
|
|
std::map<int, std::vector<int> > boneChild;//key parent, value child
|
|
|
|
int rootBoneIndex;
|
2014-06-09 18:37:58 +08:00
|
|
|
void resetData()
|
|
|
|
{
|
|
|
|
bindShape.setIdentity();
|
|
|
|
boneNames.clear();
|
|
|
|
inverseBindPoseMatrices.clear();
|
|
|
|
boneChild.clear();
|
|
|
|
rootBoneIndex = -1;
|
|
|
|
}
|
2014-06-05 16:36:01 +08:00
|
|
|
};
|
|
|
|
struct MaterialData
|
|
|
|
{
|
|
|
|
std::string texturePath;
|
|
|
|
};
|
|
|
|
struct Animation3DData
|
|
|
|
{
|
|
|
|
Animation3D* animation;
|
|
|
|
};
|
|
|
|
|
|
|
|
static Bundle3D* getInstance();
|
|
|
|
|
|
|
|
static void purgeBundle3D();
|
|
|
|
|
|
|
|
bool load(const std::string& path);
|
|
|
|
|
|
|
|
//
|
|
|
|
/**
|
|
|
|
* load mesh data from bundle
|
2014-06-05 16:47:03 +08:00
|
|
|
* @param id The ID of the mesh, load the first Mesh in the bundle if it is empty
|
2014-06-05 16:36:01 +08:00
|
|
|
*/
|
|
|
|
bool loadMeshData(const std::string& id, MeshData* meshdata);
|
|
|
|
|
|
|
|
//
|
|
|
|
/**
|
|
|
|
* load skin data from bundle
|
2014-06-05 16:47:03 +08:00
|
|
|
* @param id The ID of the skin, load the first Skin in the bundle if it is empty
|
2014-06-05 16:36:01 +08:00
|
|
|
*/
|
|
|
|
bool loadSkinData(const std::string& id, SkinData* skindata);
|
|
|
|
|
|
|
|
//
|
|
|
|
/**
|
|
|
|
* load material data from bundle
|
2014-06-05 16:47:03 +08:00
|
|
|
* @param id The ID of the material, load the first Material in the bundle if it is empty
|
2014-06-05 16:36:01 +08:00
|
|
|
*/
|
|
|
|
bool loadMaterialData(const std::string& id, MaterialData* materialdata);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* load material data from bundle
|
2014-06-05 16:47:03 +08:00
|
|
|
* @param id The ID of the animation, load the first animation in the bundle if it is empty
|
2014-06-05 16:36:01 +08:00
|
|
|
*/
|
|
|
|
bool loadAnimationData(const std::string& id, Animation3DData* animationdata);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
Bundle3D();
|
|
|
|
~Bundle3D();
|
|
|
|
|
|
|
|
static Bundle3D* _instance;
|
|
|
|
|
|
|
|
bool _isBinary;
|
|
|
|
};
|
|
|
|
|
|
|
|
NS_CC_END
|
|
|
|
|
|
|
|
#endif // __CCANIMATE3D_H__
|