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# include "CocosNodeTest.h"
# include "../testResource.h"
enum
{
kTagSprite1 = 1 ,
kTagSprite2 = 2 ,
kTagSprite3 = 3 ,
kTagSlider ,
} ;
//------------------------------------------------------------------
//
// TestCocosNodeDemo
//
//------------------------------------------------------------------
static int sceneIdx = - 1 ;
# define MAX_LAYER 12
CCLayer * createCocosNodeLayer ( int nIndex )
{
switch ( nIndex )
{
case 0 : return new CameraCenterTest ( ) ;
case 1 : return new Test2 ( ) ;
case 2 : return new Test4 ( ) ;
case 3 : return new Test5 ( ) ;
case 4 : return new Test6 ( ) ;
case 5 : return new StressTest1 ( ) ;
case 6 : return new StressTest2 ( ) ;
case 7 : return new NodeToWorld ( ) ;
case 8 : return new SchedulerTest1 ( ) ;
case 9 : return new CameraOrbitTest ( ) ;
case 10 : return new CameraZoomTest ( ) ;
case 11 : return new CameraCenterTest ( ) ;
}
return NULL ;
}
CCLayer * nextCocosNodeAction ( )
{
sceneIdx + + ;
sceneIdx = sceneIdx % MAX_LAYER ;
CCLayer * pLayer = createCocosNodeLayer ( sceneIdx ) ;
pLayer - > autorelease ( ) ;
return pLayer ;
}
CCLayer * backCocosNodeAction ( )
{
sceneIdx - - ;
int total = MAX_LAYER ;
if ( sceneIdx < 0 )
sceneIdx + = total ;
CCLayer * pLayer = createCocosNodeLayer ( sceneIdx ) ;
pLayer - > autorelease ( ) ;
return pLayer ;
}
CCLayer * restartCocosNodeAction ( )
{
CCLayer * pLayer = createCocosNodeLayer ( sceneIdx ) ;
pLayer - > autorelease ( ) ;
return pLayer ;
}
TestCocosNodeDemo : : TestCocosNodeDemo ( void )
{
}
TestCocosNodeDemo : : ~ TestCocosNodeDemo ( void )
{
}
std : : string TestCocosNodeDemo : : title ( )
{
return " No title " ;
}
std : : string TestCocosNodeDemo : : subtitle ( )
{
return " " ;
}
void TestCocosNodeDemo : : onEnter ( )
{
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CCLayer : : onEnter ( ) ;
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CGSize s = CCDirector : : getSharedDirector ( ) - > getWinSize ( ) ;
CCLabel * label = CCLabel : : labelWithString ( title ( ) . c_str ( ) , " Arial " , 32 ) ;
addChild ( label , 1 ) ;
label - > setPosition ( CGPointMake ( s . width / 2 , s . height - 50 ) ) ;
std : : string strSubtitle = subtitle ( ) ;
if ( ! strSubtitle . empty ( ) )
{
CCLabel * l = CCLabel : : labelWithString ( strSubtitle . c_str ( ) , " Thonburi " , 16 ) ;
addChild ( l , 1 ) ;
l - > setPosition ( CGPointMake ( s . width / 2 , s . height - 80 ) ) ;
}
CCMenuItemImage * item1 = CCMenuItemImage : : itemFromNormalImage ( s_pPathB1 , s_pPathB2 , this , menu_selector ( TestCocosNodeDemo : : backCallback ) ) ;
CCMenuItemImage * item2 = CCMenuItemImage : : itemFromNormalImage ( s_pPathR1 , s_pPathR2 , this , menu_selector ( TestCocosNodeDemo : : restartCallback ) ) ;
CCMenuItemImage * item3 = CCMenuItemImage : : itemFromNormalImage ( s_pPathF1 , s_pPathF2 , this , menu_selector ( TestCocosNodeDemo : : nextCallback ) ) ;
CCMenu * menu = CCMenu : : menuWithItems ( item1 , item2 , item3 , NULL ) ;
menu - > setPosition ( CGPointZero ) ;
item1 - > setPosition ( CGPointMake ( s . width / 2 - 100 , 30 ) ) ;
item2 - > setPosition ( CGPointMake ( s . width / 2 , 30 ) ) ;
item3 - > setPosition ( CGPointMake ( s . width / 2 + 100 , 30 ) ) ;
addChild ( menu , 1 ) ;
}
void TestCocosNodeDemo : : restartCallback ( NSObject * pSender )
{
CCScene * s = new CocosNodeTestScene ( ) ; //CCScene::node();
s - > addChild ( restartCocosNodeAction ( ) ) ;
CCDirector : : getSharedDirector ( ) - > replaceScene ( s ) ;
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s - > release ( ) ;
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}
void TestCocosNodeDemo : : nextCallback ( NSObject * pSender )
{
CCScene * s = new CocosNodeTestScene ( ) ; //CCScene::node();
s - > addChild ( nextCocosNodeAction ( ) ) ;
CCDirector : : getSharedDirector ( ) - > replaceScene ( s ) ;
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s - > release ( ) ;
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}
void TestCocosNodeDemo : : backCallback ( NSObject * pSender )
{
CCScene * s = new CocosNodeTestScene ( ) ; //CCScene::node();
s - > addChild ( backCocosNodeAction ( ) ) ;
CCDirector : : getSharedDirector ( ) - > replaceScene ( s ) ;
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s - > release ( ) ;
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}
//------------------------------------------------------------------
//
// Test2
//
//------------------------------------------------------------------
void Test2 : : onEnter ( )
{
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TestCocosNodeDemo : : onEnter ( ) ;
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CGSize s = CCDirector : : getSharedDirector ( ) - > getWinSize ( ) ;
CCSprite * sp1 = CCSprite : : spriteWithFile ( s_pPathSister1 ) ;
CCSprite * sp2 = CCSprite : : spriteWithFile ( s_pPathSister2 ) ;
CCSprite * sp3 = CCSprite : : spriteWithFile ( s_pPathSister1 ) ;
CCSprite * sp4 = CCSprite : : spriteWithFile ( s_pPathSister2 ) ;
sp1 - > setPosition ( CGPointMake ( 100 , s . height / 2 ) ) ;
sp2 - > setPosition ( CGPointMake ( 380 , s . height / 2 ) ) ;
addChild ( sp1 ) ;
addChild ( sp2 ) ;
sp3 - > setScale ( 0.25f ) ;
sp4 - > setScale ( 0.25f ) ;
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sp1 - > addChild ( sp3 ) ;
sp2 - > addChild ( sp4 ) ;
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CCIntervalAction * a1 = CCRotateBy : : actionWithDuration ( 2 , 360 ) ;
CCIntervalAction * a2 = CCScaleBy : : actionWithDuration ( 2 , 2 ) ;
CCAction * action1 = CCRepeatForever : : actionWithAction (
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( CCIntervalAction * ) ( CCSequence : : actions ( a1 , a2 , a2 - > reverse ( ) , NULL ) )
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) ;
CCAction * action2 = CCRepeatForever : : actionWithAction (
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( CCIntervalAction * ) ( CCSequence : : actions (
( CCIntervalAction * ) ( a1 - > copy ( ) - > autorelease ( ) ) ,
( CCIntervalAction * ) ( a2 - > copy ( ) - > autorelease ( ) ) ,
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a2 - > reverse ( ) ,
NULL ) )
) ;
sp2 - > setAnchorPoint ( CGPointMake ( 0 , 0 ) ) ;
sp1 - > runAction ( action1 ) ;
sp2 - > runAction ( action2 ) ;
}
std : : string Test2 : : title ( )
{
return " anchorPoint and children " ;
}
//------------------------------------------------------------------
//
// Test4
//
//------------------------------------------------------------------
# define SID_DELAY2 1
# define SID_DELAY4 2
Test4 : : Test4 ( )
{
CCSprite * sp1 = CCSprite : : spriteWithFile ( s_pPathSister1 ) ;
CCSprite * sp2 = CCSprite : : spriteWithFile ( s_pPathSister2 ) ;
sp1 - > setPosition ( CGPointMake ( 100 , 160 ) ) ;
sp2 - > setPosition ( CGPointMake ( 380 , 160 ) ) ;
addChild ( sp1 , 0 , 2 ) ;
addChild ( sp2 , 0 , 3 ) ;
schedule ( schedule_selector ( Test4 : : delay2 ) , 2.0f ) ;
schedule ( schedule_selector ( Test4 : : delay4 ) , 4.0f ) ;
}
void Test4 : : delay2 ( ccTime dt )
{
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CCSprite * node = ( CCSprite * ) ( getChildByTag ( 2 ) ) ;
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CCAction * action1 = CCRotateBy : : actionWithDuration ( 1 , 360 ) ;
node - > runAction ( action1 ) ;
}
void Test4 : : delay4 ( ccTime dt )
{
unschedule ( schedule_selector ( Test4 : : delay4 ) ) ;
removeChildByTag ( 3 , false ) ;
}
std : : string Test4 : : title ( )
{
return " tags " ;
}
//------------------------------------------------------------------
//
// Test5
//
//------------------------------------------------------------------
Test5 : : Test5 ( )
{
CCSprite * sp1 = CCSprite : : spriteWithFile ( s_pPathSister1 ) ;
CCSprite * sp2 = CCSprite : : spriteWithFile ( s_pPathSister2 ) ;
sp1 - > setPosition ( CGPointMake ( 100 , 160 ) ) ;
sp2 - > setPosition ( CGPointMake ( 380 , 160 ) ) ;
CCRotateBy * rot = CCRotateBy : : actionWithDuration ( 2 , 360 ) ;
CCIntervalAction * rot_back = rot - > reverse ( ) ;
CCAction * forever = CCRepeatForever : : actionWithAction (
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( CCIntervalAction * ) ( CCSequence : : actions ( rot , rot_back , NULL ) )
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) ;
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CCAction * forever2 = ( CCAction * ) ( forever - > copy ( ) - > autorelease ( ) ) ;
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forever - > setTag ( 101 ) ;
forever2 - > setTag ( 102 ) ;
addChild ( sp1 , 0 , kTagSprite1 ) ;
addChild ( sp2 , 0 , kTagSprite2 ) ;
sp1 - > runAction ( forever ) ;
sp2 - > runAction ( forever2 ) ;
schedule ( schedule_selector ( Test5 : : addAndRemove ) , 2.0f ) ;
}
void Test5 : : addAndRemove ( ccTime dt )
{
CCNode * sp1 = getChildByTag ( kTagSprite1 ) ;
CCNode * sp2 = getChildByTag ( kTagSprite2 ) ;
sp1 - > retain ( ) ;
sp2 - > retain ( ) ;
removeChild ( sp1 , false ) ;
removeChild ( sp2 , true ) ;
addChild ( sp1 , 0 , kTagSprite1 ) ;
addChild ( sp2 , 0 , kTagSprite2 ) ;
sp1 - > release ( ) ;
sp2 - > release ( ) ;
}
std : : string Test5 : : title ( )
{
return " remove and cleanup " ;
}
//------------------------------------------------------------------
//
// Test6
//
//------------------------------------------------------------------
Test6 : : Test6 ( )
{
CCSprite * sp1 = CCSprite : : spriteWithFile ( s_pPathSister1 ) ;
CCSprite * sp11 = CCSprite : : spriteWithFile ( s_pPathSister1 ) ;
CCSprite * sp2 = CCSprite : : spriteWithFile ( s_pPathSister2 ) ;
CCSprite * sp21 = CCSprite : : spriteWithFile ( s_pPathSister2 ) ;
sp1 - > setPosition ( CGPointMake ( 100 , 160 ) ) ;
sp2 - > setPosition ( CGPointMake ( 380 , 160 ) ) ;
CCIntervalAction * rot = CCRotateBy : : actionWithDuration ( 2 , 360 ) ;
CCIntervalAction * rot_back = rot - > reverse ( ) ;
CCAction * forever1 = CCRepeatForever : : actionWithAction (
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( CCIntervalAction * ) ( CCSequence : : actions ( rot , rot_back , NULL ) ) ) ;
CCAction * forever11 = ( CCAction * ) ( forever1 - > copy ( ) - > autorelease ( ) ) ;
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CCAction * forever2 = ( CCAction * ) ( forever1 - > copy ( ) - > autorelease ( ) ) ;
CCAction * forever21 = ( CCAction * ) ( forever1 - > copy ( ) - > autorelease ( ) ) ;
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addChild ( sp1 , 0 , kTagSprite1 ) ;
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sp1 - > addChild ( sp11 ) ;
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addChild ( sp2 , 0 , kTagSprite2 ) ;
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sp2 - > addChild ( sp21 ) ;
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sp1 - > runAction ( forever1 ) ;
sp11 - > runAction ( forever11 ) ;
sp2 - > runAction ( forever2 ) ;
sp21 - > runAction ( forever21 ) ;
schedule ( schedule_selector ( Test6 : : addAndRemove ) , 2.0f ) ;
}
void Test6 : : addAndRemove ( ccTime dt )
{
CCNode * sp1 = getChildByTag ( kTagSprite1 ) ;
CCNode * sp2 = getChildByTag ( kTagSprite2 ) ;
sp1 - > retain ( ) ;
sp2 - > retain ( ) ;
removeChild ( sp1 , false ) ;
removeChild ( sp2 , true ) ;
addChild ( sp1 , 0 , kTagSprite1 ) ;
addChild ( sp2 , 0 , kTagSprite2 ) ;
sp1 - > release ( ) ;
sp2 - > release ( ) ;
}
std : : string Test6 : : title ( )
{
return " remove/cleanup with children " ;
}
//------------------------------------------------------------------
//
// StressTest1
//
//------------------------------------------------------------------
StressTest1 : : StressTest1 ( )
{
CGSize s = CCDirector : : getSharedDirector ( ) - > getWinSize ( ) ;
CCSprite * sp1 = CCSprite : : spriteWithFile ( s_pPathSister1 ) ;
addChild ( sp1 , 0 , kTagSprite1 ) ;
sp1 - > setPosition ( CGPointMake ( s . width / 2 , s . height / 2 ) ) ;
schedule ( schedule_selector ( StressTest1 : : shouldNotCrash ) , 1.0f ) ;
}
void StressTest1 : : shouldNotCrash ( ccTime dt )
{
unschedule ( schedule_selector ( StressTest1 : : shouldNotCrash ) ) ;
CGSize s = CCDirector : : getSharedDirector ( ) - > getWinSize ( ) ;
// if the node has timers, it crashes
CCNode * explosion = CCParticleSun : : node ( ) ;
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( ( CCParticleSun * ) explosion ) - > setTexture ( CCTextureCache : : sharedTextureCache ( ) - > addImage ( " Images/fire.png " ) ) ;
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// if it doesn't, it works Ok.
// CocosNode *explosion = [Sprite spriteWithFile:@"grossinis_sister2.png");
explosion - > setPosition ( CGPointMake ( s . width / 2 , s . height / 2 ) ) ;
runAction ( CCSequence : : actions (
CCRotateBy : : actionWithDuration ( 2 , 360 ) ,
CCCallFuncN : : actionWithTarget ( this , callfuncN_selector ( StressTest1 : : removeMe ) ) ,
NULL ) ) ;
addChild ( explosion ) ;
}
// remove
void StressTest1 : : removeMe ( CCNode * node )
{
m_pParent - > removeChild ( node , true ) ;
nextCallback ( this ) ;
}
std : : string StressTest1 : : title ( )
{
return " stress test #1: no crashes " ;
}
//------------------------------------------------------------------
//
// StressTest2
//
//------------------------------------------------------------------
StressTest2 : : StressTest2 ( )
{
CGSize s = CCDirector : : getSharedDirector ( ) - > getWinSize ( ) ;
CCLayer * sublayer = CCLayer : : node ( ) ;
CCSprite * sp1 = CCSprite : : spriteWithFile ( s_pPathSister1 ) ;
sp1 - > setPosition ( CGPointMake ( 80 , s . height / 2 ) ) ;
CCIntervalAction * move = CCMoveBy : : actionWithDuration ( 3 , CGPointMake ( 350 , 0 ) ) ;
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CCIntervalAction * move_ease_inout3 = CCEaseInOut : : actionWithAction ( ( CCIntervalAction * ) ( move - > copy ( ) - > autorelease ( ) ) , 2.0f ) ;
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CCIntervalAction * move_ease_inout_back3 = move_ease_inout3 - > reverse ( ) ;
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CCFiniteTimeAction * seq3 = CCSequence : : actions ( move_ease_inout3 , move_ease_inout_back3 , NULL ) ;
sp1 - > runAction ( CCRepeatForever : : actionWithAction ( ( CCIntervalAction * ) seq3 ) ) ;
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sublayer - > addChild ( sp1 , 1 ) ;
CCParticleFire * fire = CCParticleFire : : node ( ) ;
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fire - > setTexture ( CCTextureCache : : sharedTextureCache ( ) - > addImage ( " Images/fire.png " ) ) ;
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fire - > setPosition ( CGPointMake ( 80 , s . height / 2 - 50 ) ) ;
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CCIntervalAction * copy_seq3 = ( CCIntervalAction * ) ( seq3 - > copy ( ) - > autorelease ( ) ) ;
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fire - > runAction ( CCRepeatForever : : actionWithAction ( copy_seq3 ) ) ;
sublayer - > addChild ( fire , 2 ) ;
schedule ( schedule_selector ( StressTest2 : : shouldNotLeak ) , 6.0f ) ;
addChild ( sublayer , 0 , kTagSprite1 ) ;
}
void StressTest2 : : shouldNotLeak ( ccTime dt )
{
unschedule ( schedule_selector ( StressTest2 : : shouldNotLeak ) ) ;
CCLayer * sublayer = ( CCLayer * ) getChildByTag ( kTagSprite1 ) ;
sublayer - > removeAllChildrenWithCleanup ( true ) ;
}
std : : string StressTest2 : : title ( )
{
return " stress test #2: no leaks " ;
}
//------------------------------------------------------------------
//
// SchedulerTest1
//
//------------------------------------------------------------------
SchedulerTest1 : : SchedulerTest1 ( )
{
CCLayer * layer = CCLayer : : node ( ) ;
//UXLOG("retain count after init is %d", layer->retainCount()); // 1
addChild ( layer , 0 ) ;
//UXLOG("retain count after addChild is %d", layer->retainCount()); // 2
layer - > schedule ( schedule_selector ( SchedulerTest1 : : doSomething ) ) ;
//UXLOG("retain count after schedule is %d", layer->retainCount()); // 3 : (object-c viersion), but win32 version is still 2, because CCTimer class don't save target.
layer - > unschedule ( schedule_selector ( SchedulerTest1 : : doSomething ) ) ;
//UXLOG("retain count after unschedule is %d", layer->retainCount()); // STILL 3! (win32 is '2')
}
void SchedulerTest1 : : doSomething ( ccTime dt )
{
}
std : : string SchedulerTest1 : : title ( )
{
return " cocosnode scheduler test #1 " ;
}
//------------------------------------------------------------------
//
// NodeToWorld
//
//------------------------------------------------------------------
NodeToWorld : : NodeToWorld ( )
{
//
// This code tests that nodeToParent works OK:
// - It tests different anchor Points
// - It tests different children anchor points
CCSprite * back = CCSprite : : spriteWithFile ( s_back3 ) ;
addChild ( back , - 10 ) ;
back - > setAnchorPoint ( CGPointMake ( 0 , 0 ) ) ;
CGSize backSize = back - > getContentSize ( ) ;
CCMenuItem * item = CCMenuItemImage : : itemFromNormalImage ( s_PlayNormal , s_PlaySelect ) ;
CCMenu * menu = CCMenu : : menuWithItems ( item , NULL ) ;
menu - > alignItemsVertically ( ) ;
menu - > setPosition ( CGPointMake ( backSize . width / 2 , backSize . height / 2 ) ) ;
back - > addChild ( menu ) ;
CCIntervalAction * rot = CCRotateBy : : actionWithDuration ( 5 , 360 ) ;
CCAction * fe = CCRepeatForever : : actionWithAction ( rot ) ;
item - > runAction ( fe ) ;
CCIntervalAction * move = CCMoveBy : : actionWithDuration ( 3 , CGPointMake ( 200 , 0 ) ) ;
CCIntervalAction * move_back = move - > reverse ( ) ;
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CCFiniteTimeAction * seq = CCSequence : : actions ( move , move_back , NULL ) ;
CCAction * fe2 = CCRepeatForever : : actionWithAction ( ( CCIntervalAction * ) seq ) ;
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back - > runAction ( fe2 ) ;
}
std : : string NodeToWorld : : title ( )
{
return " nodeToParent transform " ;
}
//------------------------------------------------------------------
//
// CameraOrbitTest
//
//------------------------------------------------------------------
void CameraOrbitTest : : onEnter ( )
{
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TestCocosNodeDemo : : onEnter ( ) ;
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CCDirector : : getSharedDirector ( ) - > setProjection ( kCCDirectorProjection3D ) ;
}
void CameraOrbitTest : : onExit ( )
{
CCDirector : : getSharedDirector ( ) - > setProjection ( kCCDirectorProjection2D ) ;
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TestCocosNodeDemo : : onExit ( ) ;
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}
CameraOrbitTest : : CameraOrbitTest ( )
{
CGSize s = CCDirector : : getSharedDirector ( ) - > getWinSize ( ) ;
CCSprite * p = CCSprite : : spriteWithFile ( s_back3 ) ;
addChild ( p , 0 ) ;
p - > setPosition ( CGPointMake ( s . width / 2 , s . height / 2 ) ) ;
p - > setOpacity ( 128 ) ;
CCSprite * sprite ;
CCOrbitCamera * orbit ;
CCCamera * cam ;
CGSize ss ;
// LEFT
sprite = CCSprite : : spriteWithFile ( s_pPathGrossini ) ;
sprite - > setScale ( 0.5f ) ;
p - > addChild ( sprite , 0 ) ;
sprite - > setPosition ( CGPointMake ( s . width / 4 * 1 , s . height / 2 ) ) ;
cam = sprite - > getCamera ( ) ;
orbit = CCOrbitCamera : : actionWithDuration ( 2 , 1 , 0 , 0 , 360 , 0 , 0 ) ;
sprite - > runAction ( CCRepeatForever : : actionWithAction ( orbit ) ) ;
// CENTER
sprite = CCSprite : : spriteWithFile ( s_pPathGrossini ) ;
sprite - > setScale ( 1.0f ) ;
p - > addChild ( sprite , 0 ) ;
sprite - > setPosition ( CGPointMake ( s . width / 4 * 2 , s . height / 2 ) ) ;
orbit = CCOrbitCamera : : actionWithDuration ( 2 , 1 , 0 , 0 , 360 , 45 , 0 ) ;
sprite - > runAction ( CCRepeatForever : : actionWithAction ( orbit ) ) ;
// RIGHT
sprite = CCSprite : : spriteWithFile ( s_pPathGrossini ) ;
sprite - > setScale ( 2.0f ) ;
p - > addChild ( sprite , 0 ) ;
sprite - > setPosition ( CGPointMake ( s . width / 4 * 3 , s . height / 2 ) ) ;
ss = sprite - > getContentSize ( ) ;
orbit = CCOrbitCamera : : actionWithDuration ( 2 , 1 , 0 , 0 , 360 , 90 , - 45 ) ,
sprite - > runAction ( CCRepeatForever : : actionWithAction ( orbit ) ) ;
// PARENT
orbit = CCOrbitCamera : : actionWithDuration ( 10 , 1 , 0 , 0 , 360 , 0 , 90 ) ;
p - > runAction ( CCRepeatForever : : actionWithAction ( orbit ) ) ;
setScale ( 1 ) ;
}
std : : string CameraOrbitTest : : title ( )
{
return " Camera Orbit test " ;
}
//------------------------------------------------------------------
//
// CameraZoomTest
//
//------------------------------------------------------------------
void CameraZoomTest : : onEnter ( )
{
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TestCocosNodeDemo : : onEnter ( ) ;
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CCDirector : : getSharedDirector ( ) - > setProjection ( kCCDirectorProjection3D ) ;
}
void CameraZoomTest : : onExit ( )
{
CCDirector : : getSharedDirector ( ) - > setProjection ( kCCDirectorProjection2D ) ;
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TestCocosNodeDemo : : onExit ( ) ;
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}
CameraZoomTest : : CameraZoomTest ( )
{
CGSize s = CCDirector : : getSharedDirector ( ) - > getWinSize ( ) ;
CCSprite * sprite ;
CCCamera * cam ;
// LEFT
sprite = CCSprite : : spriteWithFile ( s_pPathGrossini ) ;
addChild ( sprite , 0 ) ;
sprite - > setPosition ( CGPointMake ( s . width / 4 * 1 , s . height / 2 ) ) ;
cam = sprite - > getCamera ( ) ;
cam - > setEyeXYZ ( 0 , 0 , 415 ) ;
// CENTER
sprite = CCSprite : : spriteWithFile ( s_pPathGrossini ) ;
addChild ( sprite , 0 , 40 ) ;
sprite - > setPosition ( CGPointMake ( s . width / 4 * 2 , s . height / 2 ) ) ;
// cam = [sprite camera);
// [cam setEyeX:0 eyeY:0 eyeZ:415/2);
// RIGHT
sprite = CCSprite : : spriteWithFile ( s_pPathGrossini ) ;
addChild ( sprite , 0 , 20 ) ;
sprite - > setPosition ( CGPointMake ( s . width / 4 * 3 , s . height / 2 ) ) ;
// cam = [sprite camera);
// [cam setEyeX:0 eyeY:0 eyeZ:-485);
// [cam setCenterX:0 centerY:0 centerZ:0);
m_z = 0 ;
schedule ( schedule_selector ( CameraZoomTest : : updateEye ) ) ;
}
void CameraZoomTest : : updateEye ( ccTime dt )
{
CCNode * sprite ;
CCCamera * cam ;
m_z + = dt * 100 ;
sprite = getChildByTag ( 20 ) ;
cam = sprite - > getCamera ( ) ;
cam - > setEyeXYZ ( 0 , 0 , m_z ) ;
sprite = getChildByTag ( 40 ) ;
cam = sprite - > getCamera ( ) ;
cam - > setEyeXYZ ( 0 , 0 , m_z ) ;
}
std : : string CameraZoomTest : : title ( )
{
return " Camera Zoom test " ;
}
//------------------------------------------------------------------
//
// CameraCenterTest
//
//------------------------------------------------------------------
CameraCenterTest : : CameraCenterTest ( )
{
CGSize s = CCDirector : : getSharedDirector ( ) - > getWinSize ( ) ;
CCSprite * sprite ;
CCOrbitCamera * orbit ;
// LEFT-TOP
sprite = new CCSprite ( ) ; //::node();
sprite - > init ( ) ;
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addChild ( sprite , 0 ) ;
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sprite - > setPosition ( CGPointMake ( s . width / 5 * 1 , s . height / 5 * 1 ) ) ;
sprite - > setColor ( ccRED ) ;
sprite - > setTextureRect ( CGRectMake ( 0 , 0 , 120 , 50 ) ) ;
orbit = CCOrbitCamera : : actionWithDuration ( 10 , 1 , 0 , 0 , 360 , 0 , 0 ) ;
sprite - > runAction ( CCRepeatForever : : actionWithAction ( orbit ) ) ;
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sprite - > release ( ) ;
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// [sprite setAnchorPoint: CGPointMake(0,1));
// LEFT-BOTTOM
sprite = new CCSprite ( ) ; //::node();
sprite - > init ( ) ;
addChild ( sprite , 0 , 40 ) ;
sprite - > setPosition ( CGPointMake ( s . width / 5 * 1 , s . height / 5 * 4 ) ) ;
sprite - > setColor ( ccBLUE ) ;
sprite - > setTextureRect ( CGRectMake ( 0 , 0 , 120 , 50 ) ) ;
orbit = CCOrbitCamera : : actionWithDuration ( 10 , 1 , 0 , 0 , 360 , 0 , 0 ) ;
sprite - > runAction ( CCRepeatForever : : actionWithAction ( orbit ) ) ;
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sprite - > release ( ) ;
// [sprite setAnchorPoint: CGPointMake(0,0));
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// RIGHT-TOP
sprite = new CCSprite ( ) ; //::node();
sprite - > init ( ) ;
addChild ( sprite , 0 ) ;
sprite - > setPosition ( CGPointMake ( s . width / 5 * 4 , s . height / 5 * 1 ) ) ;
sprite - > setColor ( ccYELLOW ) ;
sprite - > setTextureRect ( CGRectMake ( 0 , 0 , 120 , 50 ) ) ;
orbit = CCOrbitCamera : : actionWithDuration ( 10 , 1 , 0 , 0 , 360 , 0 , 0 ) ;
sprite - > runAction ( CCRepeatForever : : actionWithAction ( orbit ) ) ;
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sprite - > release ( ) ;
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// [sprite setAnchorPoint: CGPointMake(1,1));
// RIGHT-BOTTOM
sprite = new CCSprite ( ) ; //::node();
sprite - > init ( ) ;
addChild ( sprite , 0 , 40 ) ;
sprite - > setPosition ( CGPointMake ( s . width / 5 * 4 , s . height / 5 * 4 ) ) ;
sprite - > setColor ( ccGREEN ) ;
sprite - > setTextureRect ( CGRectMake ( 0 , 0 , 120 , 50 ) ) ;
orbit = CCOrbitCamera : : actionWithDuration ( 10 , 1 , 0 , 0 , 360 , 0 , 0 ) ;
sprite - > runAction ( CCRepeatForever : : actionWithAction ( orbit ) ) ;
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sprite - > release ( ) ;
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// [sprite setAnchorPoint: CGPointMake(1,0));
// CENTER
sprite = new CCSprite ( ) ;
sprite - > init ( ) ;
addChild ( sprite , 0 , 40 ) ;
sprite - > setPosition ( CGPointMake ( s . width / 2 , s . height / 2 ) ) ;
sprite - > setColor ( ccWHITE ) ;
sprite - > setTextureRect ( CGRectMake ( 0 , 0 , 120 , 50 ) ) ;
orbit = CCOrbitCamera : : actionWithDuration ( 10 , 1 , 0 , 0 , 360 , 0 , 0 ) ;
sprite - > runAction ( CCRepeatForever : : actionWithAction ( orbit ) ) ;
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sprite - > release ( ) ;
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// [sprite setAnchorPoint: CGPointMake(0.5f, 0.5f));
}
std : : string CameraCenterTest : : title ( )
{
return " Camera Center test " ;
}
std : : string CameraCenterTest : : subtitle ( )
{
return " Sprites should rotate at the same speed " ;
}
void CocosNodeTestScene : : runThisTest ( )
{
CCLayer * pLayer = nextCocosNodeAction ( ) ;
addChild ( pLayer ) ;
CCDirector : : getSharedDirector ( ) - > replaceScene ( this ) ;
}