axmol/cocos/2d/CCFontFNT.cpp

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/****************************************************************************
Copyright (c) 2013 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCFontFNT.h"
#include "CCFontAtlas.h"
#include "CCLabelBMFont.h"
#include "CCDirector.h"
#include "CCTextureCache.h"
#include "ccUTF8.h"
NS_CC_BEGIN
FontFNT * FontFNT::create(const std::string& fntFilePath)
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{
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CCBMFontConfiguration *newConf = FNTConfigLoadFile(fntFilePath);
if (!newConf)
return nullptr;
// add the texture
Texture2D *tempTexture = Director::getInstance()->getTextureCache()->addImage(newConf->getAtlasName());
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if (!tempTexture)
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{
delete newConf;
return nullptr;
}
FontFNT *tempFont = new FontFNT(newConf);
if (!tempFont)
{
delete newConf;
return nullptr;
}
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tempFont->autorelease();
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return tempFont;
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}
FontFNT::~FontFNT()
{
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}
int * FontFNT::getHorizontalKerningForTextUTF16(unsigned short *text, int &outNumLetters) const
{
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if (!text)
return 0;
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outNumLetters = cc_wcslen(text);
if (!outNumLetters)
return 0;
int *sizes = new int[outNumLetters];
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if (!sizes)
return 0;
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for (int c = 0; c < outNumLetters; ++c)
{
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if (c < (outNumLetters-1))
sizes[c] = getHorizontalKerningForChars(text[c], text[c+1]);
else
sizes[c] = 0;
}
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return sizes;
}
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int FontFNT::getHorizontalKerningForChars(unsigned short firstChar, unsigned short secondChar) const
{
int ret = 0;
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unsigned int key = (firstChar << 16) | (secondChar & 0xffff);
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if (_configuration->_kerningDictionary)
{
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tKerningHashElement *element = nullptr;
HASH_FIND_INT(_configuration->_kerningDictionary, &key, element);
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if (element)
ret = element->amount;
}
return ret;
}
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FontAtlas * FontFNT::createFontAtlas()
{
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FontAtlas *tempAtlas = new FontAtlas(*this);
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if (!tempAtlas)
return nullptr;
// check that everything is fine with the BMFontCofniguration
if (!_configuration->_fontDefDictionary)
return nullptr;
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size_t numGlyphs = _configuration->_characterSet->size();
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if (!numGlyphs)
return nullptr;
if (_configuration->_commonHeight == 0)
return nullptr;
// commone height
tempAtlas->setCommonLineHeight(_configuration->_commonHeight);
ccBMFontDef fontDef;
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tFontDefHashElement *currentElement, *tmp;
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// Purge uniform hash
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HASH_ITER(hh, _configuration->_fontDefDictionary, currentElement, tmp)
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{
FontLetterDefinition tempDefinition;
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fontDef = currentElement->fontDef;
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Rect tempRect;
tempRect = fontDef.rect;
tempRect = CC_RECT_PIXELS_TO_POINTS(tempRect);
tempDefinition.letteCharUTF16 = fontDef.charID;
tempDefinition.offsetX = fontDef.xOffset;
tempDefinition.offsetY = fontDef.yOffset;
tempDefinition.U = tempRect.origin.x;
tempDefinition.V = tempRect.origin.y;
tempDefinition.width = tempRect.size.width;
tempDefinition.height = tempRect.size.height;
//carloX: only one texture supported FOR NOW
tempDefinition.textureID = 0;
tempDefinition.validDefinition = true;
tempDefinition.xAdvance = fontDef.xAdvance;
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// add the new definition
tempAtlas->addLetterDefinition(tempDefinition);
}
// add the texture (only one texture for now)
Texture2D *tempTexture = Director::getInstance()->getTextureCache()->addImage(_configuration->getAtlasName());
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if (!tempTexture)
return 0;
// add the texture
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tempAtlas->addTexture(*tempTexture, 0);
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// done
return tempAtlas;
}
NS_CC_END