axmol/tools/tolua++/CCParticleBatchNode.pkg

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class CCParticleBatchNode : public CCNode, public CCTextureProtocol
{
public:
static CCParticleBatchNode* create(CCTexture2D *tex, unsigned int capacity = kCCParticleDefaultCapacity);
static CCParticleBatchNode* create(const char* fileImage, unsigned int capacity = kCCParticleDefaultCapacity);
virtual void addChild(CCNode * child);
virtual void addChild(CCNode * child, int zOrder);
virtual void addChild(CCNode * child, int zOrder, int tag);
void insertChild(CCParticleSystem* pSystem, unsigned int index);
virtual void removeChild(CCNode* child, bool cleanup);
virtual void reorderChild(CCNode * child, int zOrder);
void removeChildAtIndex(unsigned int index, bool doCleanup);
void removeAllChildrenWithCleanup(bool doCleanup);
void disableParticle(unsigned int particleIndex);
virtual CCTexture2D* getTexture(void);
virtual void setTexture(CCTexture2D *texture);
virtual void setBlendFunc(ccBlendFunc blendFunc);
virtual ccBlendFunc getBlendFunc(void);
};