axmol/cocos/renderer/shaders/cameraClear.frag

17 lines
223 B
GLSL
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const char * cameraClear_frag = R"(
#ifdef GL_ES
varying mediump vec2 v_texCoord;
varying mediump vec4 v_color;
#else
varying vec2 v_texCoord;
varying vec4 v_color;
#endif
void main()
{
gl_FragColor = v_color;
}
)";