2012-10-10 14:50:04 +08:00
|
|
|
//
|
|
|
|
// MoonWarriors
|
|
|
|
//
|
|
|
|
// Handles the Game Logic
|
|
|
|
//
|
|
|
|
|
|
|
|
STATE_PLAYING = 0;
|
|
|
|
STATE_GAMEOVER = 1;
|
|
|
|
|
|
|
|
var GameLayer = cc.Layer.extend({
|
|
|
|
_time:null,
|
|
|
|
_ship:null,
|
|
|
|
_backSky:null,
|
|
|
|
_backSkyHeight:0,
|
|
|
|
_backSkyRe:null,
|
|
|
|
_backTileMap:null,
|
|
|
|
_backTileMapHeight:0,
|
|
|
|
_backTileMapRe:null,
|
|
|
|
_levelManager:null,
|
|
|
|
_tmpScore:0,
|
|
|
|
_isBackSkyReload:false,
|
|
|
|
_isBackTileReload:false,
|
|
|
|
lbScore:null,
|
|
|
|
screenRect:null,
|
|
|
|
explosionAnimation:[],
|
|
|
|
_beginPos:cc.p(0, 0),
|
|
|
|
_state:STATE_PLAYING,
|
|
|
|
ctor:function () {
|
|
|
|
cc.associateWithNative( this, cc.Layer );
|
|
|
|
},
|
|
|
|
init:function () {
|
|
|
|
var bRet = false;
|
|
|
|
if (this._super()) {
|
|
|
|
|
|
|
|
// reset global values
|
|
|
|
MW.CONTAINER.ENEMIES = [];
|
|
|
|
MW.CONTAINER.ENEMY_BULLETS = [];
|
|
|
|
MW.CONTAINER.PLAYER_BULLETS = [];
|
|
|
|
MW.SCORE = 0;
|
|
|
|
MW.LIFE = 4;
|
|
|
|
this._state = STATE_PLAYING;
|
|
|
|
|
|
|
|
Explosion.sharedExplosion();
|
|
|
|
Enemy.sharedEnemy();
|
|
|
|
winSize = cc.Director.getInstance().getWinSize();
|
|
|
|
this._levelManager = new LevelManager(this);
|
|
|
|
this.initBackground();
|
|
|
|
this.screenRect = cc.rect(0, 0, winSize.width, winSize.height + 10);
|
|
|
|
|
|
|
|
// score
|
|
|
|
this.lbScore = cc.LabelBMFont.create("Score: 0", s_arial14_fnt);
|
|
|
|
this.lbScore.setAnchorPoint( cc.p(1,0) );
|
|
|
|
this.lbScore.setAlignment( cc.TEXT_ALIGNMENT_RIGHT );
|
|
|
|
this.addChild(this.lbScore, 1000);
|
2012-11-05 23:22:59 +08:00
|
|
|
this.lbScore.setPosition(winSize.width - 5 , winSize.height - 30);
|
2012-10-10 14:50:04 +08:00
|
|
|
|
|
|
|
// ship life
|
|
|
|
var shipTexture = cc.TextureCache.getInstance().addImage(s_ship01);
|
|
|
|
var life = cc.Sprite.createWithTexture(shipTexture, cc.rect(0, 0, 60, 38));
|
|
|
|
life.setScale(0.6);
|
2012-11-05 23:22:59 +08:00
|
|
|
life.setPosition(30, 460);
|
2012-10-10 14:50:04 +08:00
|
|
|
this.addChild(life, 1, 5);
|
|
|
|
|
|
|
|
// ship Life count
|
|
|
|
this._lbLife = cc.LabelTTF.create("0", "Arial", 20);
|
2012-11-05 23:22:59 +08:00
|
|
|
this._lbLife.setPosition(60, 463);
|
2012-11-16 14:13:06 +08:00
|
|
|
this._lbLife.setColor(cc.c3b(255,0,0));
|
2012-10-10 14:50:04 +08:00
|
|
|
this.addChild(this._lbLife, 1000);
|
|
|
|
|
|
|
|
// ship
|
|
|
|
this._ship = new Ship();
|
|
|
|
this.addChild(this._ship, this._ship.zOrder, MW.UNIT_TAG.PLAYER);
|
|
|
|
|
|
|
|
// accept touch now!
|
|
|
|
|
2012-11-16 14:13:06 +08:00
|
|
|
var t = cc.config.platform;
|
2012-10-10 14:50:04 +08:00
|
|
|
if( t == 'browser' ) {
|
2012-11-05 23:22:59 +08:00
|
|
|
this.setMouseEnabled(true);
|
2012-10-10 14:50:04 +08:00
|
|
|
this.setKeyboardEnabled(true);
|
|
|
|
} else if( t == 'desktop' ) {
|
|
|
|
this.setMouseEnabled(true);
|
|
|
|
} else if( t == 'mobile' ) {
|
|
|
|
this.setTouchEnabled(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
// schedule
|
|
|
|
this.scheduleUpdate();
|
|
|
|
this.schedule(this.scoreCounter, 1);
|
|
|
|
|
|
|
|
if (MW.SOUND) {
|
2012-11-05 23:22:59 +08:00
|
|
|
cc.AudioEngine.getInstance().playMusic(s_bgMusic, true);
|
2012-10-10 14:50:04 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
bRet = true;
|
|
|
|
}
|
|
|
|
return bRet;
|
|
|
|
},
|
|
|
|
scoreCounter:function () {
|
|
|
|
if( this._state == STATE_PLAYING ) {
|
|
|
|
this._time++;
|
|
|
|
|
|
|
|
var minute = 0 | (this._time / 60);
|
|
|
|
var second = this._time % 60;
|
|
|
|
minute = minute > 9 ? minute : "0" + minute;
|
|
|
|
second = second > 9 ? second : "0" + second;
|
|
|
|
var curTime = minute + ":" + second;
|
|
|
|
this._levelManager.loadLevelResource(this._time);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
onTouchesMoved:function (touches, event) {
|
|
|
|
this.processEvent( touches[0] );
|
|
|
|
},
|
|
|
|
|
|
|
|
onMouseDragged:function( event ) {
|
|
|
|
this.processEvent( event );
|
|
|
|
},
|
|
|
|
|
|
|
|
processEvent:function( event ) {
|
|
|
|
if( this._state == STATE_PLAYING ) {
|
|
|
|
var delta = event.getDelta();
|
|
|
|
var curPos = this._ship.getPosition();
|
|
|
|
curPos= cc.pAdd( curPos, delta );
|
|
|
|
curPos = cc.pClamp(curPos, cc.POINT_ZERO, cc.p(winSize.width, winSize.height) );
|
|
|
|
this._ship.setPosition( curPos );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
onKeyDown:function (e) {
|
|
|
|
MW.KEYS[e] = true;
|
|
|
|
},
|
|
|
|
|
|
|
|
onKeyUp:function (e) {
|
|
|
|
MW.KEYS[e] = false;
|
|
|
|
},
|
|
|
|
|
|
|
|
update:function (dt) {
|
|
|
|
if( this._state == STATE_PLAYING ) {
|
|
|
|
this.checkIsCollide();
|
|
|
|
this.removeInactiveUnit(dt);
|
|
|
|
this.checkIsReborn();
|
|
|
|
this.updateUI();
|
|
|
|
}
|
|
|
|
|
2012-11-16 14:13:06 +08:00
|
|
|
if( cc.config.platform == 'browser' )
|
2012-10-10 14:50:04 +08:00
|
|
|
cc.$("#cou").innerHTML = "Ship:" + 1 + ", Enemy: " + MW.CONTAINER.ENEMIES.length + ", Bullet:" + MW.CONTAINER.ENEMY_BULLETS.length + "," + MW.CONTAINER.PLAYER_BULLETS.length + " all:" + this.getChildren().length;
|
|
|
|
},
|
|
|
|
checkIsCollide:function () {
|
|
|
|
var selChild, bulletChild;
|
|
|
|
//check collide
|
|
|
|
var i =0;
|
|
|
|
for (i = 0; i < MW.CONTAINER.ENEMIES.length; i++) {
|
|
|
|
selChild = MW.CONTAINER.ENEMIES[i];
|
|
|
|
for (var j = 0; j < MW.CONTAINER.PLAYER_BULLETS.length; j++) {
|
|
|
|
bulletChild = MW.CONTAINER.PLAYER_BULLETS[j];
|
|
|
|
if (this.collide(selChild, bulletChild)) {
|
|
|
|
bulletChild.hurt();
|
|
|
|
selChild.hurt();
|
|
|
|
}
|
|
|
|
if (!cc.rectIntersectsRect(this.screenRect, bulletChild.getBoundingBox() )) {
|
|
|
|
bulletChild.destroy();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (this.collide(selChild, this._ship)) {
|
|
|
|
if (this._ship.active) {
|
|
|
|
selChild.hurt();
|
|
|
|
this._ship.hurt();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!cc.rectIntersectsRect(this.screenRect, selChild.getBoundingBox() )) {
|
|
|
|
selChild.destroy();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < MW.CONTAINER.ENEMY_BULLETS.length; i++) {
|
|
|
|
selChild = MW.CONTAINER.ENEMY_BULLETS[i];
|
|
|
|
if (this.collide(selChild, this._ship)) {
|
|
|
|
if (this._ship.active) {
|
|
|
|
selChild.hurt();
|
|
|
|
this._ship.hurt();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!cc.rectIntersectsRect(this.screenRect, selChild.getBoundingBox() )) {
|
|
|
|
selChild.destroy();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
removeInactiveUnit:function (dt) {
|
|
|
|
var selChild, layerChildren = this.getChildren();
|
|
|
|
for (var i in layerChildren) {
|
|
|
|
selChild = layerChildren[i];
|
|
|
|
if (selChild) {
|
|
|
|
if( typeof selChild.update == 'function' ) {
|
|
|
|
selChild.update(dt);
|
|
|
|
var tag = selChild.getTag();
|
|
|
|
if ((tag == MW.UNIT_TAG.PLAYER) || (tag == MW.UNIT_TAG.PLAYER_BULLET) ||
|
|
|
|
(tag == MW.UNIT_TAG.ENEMY) || (tag == MW.UNIT_TAG.ENMEY_BULLET)) {
|
|
|
|
if (selChild && !selChild.active) {
|
|
|
|
selChild.destroy();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
checkIsReborn:function () {
|
|
|
|
if (MW.LIFE > 0 && !this._ship.active) {
|
|
|
|
// ship
|
|
|
|
this._ship = new Ship();
|
|
|
|
this.addChild(this._ship, this._ship.zOrder, MW.UNIT_TAG.PLAYER);
|
|
|
|
}
|
|
|
|
else if (MW.LIFE <= 0 && !this._ship.active) {
|
|
|
|
this._state = STATE_GAMEOVER;
|
|
|
|
// XXX: needed for JS bindings.
|
|
|
|
this._ship = null;
|
|
|
|
this.runAction(cc.Sequence.create(
|
|
|
|
cc.DelayTime.create(0.2),
|
2012-11-05 23:22:59 +08:00
|
|
|
cc.CallFunc.create(this.onGameOver, this)));
|
2012-10-10 14:50:04 +08:00
|
|
|
}
|
|
|
|
},
|
|
|
|
updateUI:function () {
|
|
|
|
if (this._tmpScore < MW.SCORE) {
|
|
|
|
this._tmpScore += 5;
|
|
|
|
}
|
2012-11-16 14:13:06 +08:00
|
|
|
this._lbLife.setString(MW.LIFE + '');
|
2012-10-10 14:50:04 +08:00
|
|
|
this.lbScore.setString("Score: " + this._tmpScore);
|
|
|
|
},
|
|
|
|
collide:function (a, b) {
|
|
|
|
var aRect = a.collideRect();
|
|
|
|
var bRect = b.collideRect();
|
|
|
|
if (cc.rectIntersectsRect(aRect, bRect)) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
initBackground:function () {
|
|
|
|
// bg
|
|
|
|
this._backSky = cc.Sprite.create(s_bg01);
|
|
|
|
this._backSky.setAnchorPoint(cc.p(0, 0));
|
|
|
|
this._backSkyHeight = this._backSky.getContentSize().height;
|
|
|
|
this.addChild(this._backSky, -10);
|
|
|
|
|
|
|
|
//tilemap
|
|
|
|
this._backTileMap = cc.TMXTiledMap.create(s_level01);
|
|
|
|
this.addChild(this._backTileMap, -9);
|
|
|
|
this._backTileMapHeight = this._backTileMap.getMapSize().height * this._backTileMap.getTileSize().height;
|
|
|
|
|
|
|
|
this._backSkyHeight -= 48;
|
|
|
|
this._backTileMapHeight -= 200;
|
|
|
|
this._backSky.runAction(cc.MoveBy.create(3, cc.p(0, -48)));
|
|
|
|
this._backTileMap.runAction(cc.MoveBy.create(3, cc.p(0, -200)));
|
|
|
|
|
|
|
|
this.schedule(this.movingBackground, 3);
|
|
|
|
},
|
|
|
|
movingBackground:function () {
|
|
|
|
this._backSky.runAction(cc.MoveBy.create(3, cc.p(0, -48)));
|
|
|
|
this._backTileMap.runAction(cc.MoveBy.create(3, cc.p(0, -200)));
|
|
|
|
this._backSkyHeight -= 48;
|
|
|
|
this._backTileMapHeight -= 200;
|
|
|
|
|
|
|
|
if (this._backSkyHeight <= winSize.height) {
|
|
|
|
if (!this._isBackSkyReload) {
|
|
|
|
this._backSkyRe = cc.Sprite.create(s_bg01);
|
|
|
|
this._backSkyRe.setAnchorPoint(cc.p(0, 0));
|
|
|
|
this.addChild(this._backSkyRe, -10);
|
2012-11-05 23:22:59 +08:00
|
|
|
this._backSkyRe.setPosition(0, winSize.height);
|
2012-10-10 14:50:04 +08:00
|
|
|
this._isBackSkyReload = true;
|
|
|
|
}
|
|
|
|
this._backSkyRe.runAction(cc.MoveBy.create(3, cc.p(0, -48)));
|
|
|
|
}
|
|
|
|
if (this._backSkyHeight <= 0) {
|
|
|
|
this._backSkyHeight = this._backSky.getContentSize().height;
|
|
|
|
this.removeChild(this._backSky, true);
|
|
|
|
this._backSky = this._backSkyRe;
|
|
|
|
this._backSkyRe = null;
|
|
|
|
this._isBackSkyReload = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this._backTileMapHeight <= winSize.height) {
|
|
|
|
if (!this._isBackTileReload) {
|
|
|
|
this._backTileMapRe = cc.TMXTiledMap.create(s_level01);
|
|
|
|
this.addChild(this._backTileMapRe, -9);
|
2012-11-05 23:22:59 +08:00
|
|
|
this._backTileMapRe.setPosition(0, winSize.height);
|
2012-10-10 14:50:04 +08:00
|
|
|
this._isBackTileReload = true;
|
|
|
|
}
|
|
|
|
this._backTileMapRe.runAction(cc.MoveBy.create(3, cc.p(0, -200)));
|
|
|
|
}
|
|
|
|
if (this._backTileMapHeight <= 0) {
|
|
|
|
this._backTileMapHeight = this._backTileMapRe.getMapSize().height * this._backTileMapRe.getTileSize().height;
|
|
|
|
this.removeChild(this._backTileMap, true);
|
|
|
|
this._backTileMap = this._backTileMapRe;
|
|
|
|
this._backTileMapRe = null;
|
|
|
|
this._isBackTileReload = false;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
onGameOver:function () {
|
|
|
|
var scene = cc.Scene.create();
|
|
|
|
scene.addChild(GameOver.create());
|
|
|
|
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
GameLayer.create = function () {
|
|
|
|
var sg = new GameLayer();
|
|
|
|
if (sg && sg.init()) {
|
|
|
|
return sg;
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
};
|
|
|
|
|
|
|
|
GameLayer.scene = function () {
|
|
|
|
var scene = cc.Scene.create();
|
|
|
|
var layer = GameLayer.create();
|
|
|
|
scene.addChild(layer, 1);
|
|
|
|
return scene;
|
|
|
|
};
|