2013-10-12 15:25:45 +08:00
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/****************************************************************************
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2014-01-07 11:47:11 +08:00
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies
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2013-10-12 15:25:45 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2014-02-20 10:53:49 +08:00
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#ifndef __CCREF_H__
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#define __CCREF_H__
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2014-04-27 01:11:22 +08:00
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#include "base/CCPlatformMacros.h"
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2014-04-30 08:37:36 +08:00
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#include "base/ccConfig.h"
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2014-05-14 10:16:05 +08:00
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#define CC_USE_MEM_LEAK_DETECTION 0
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NS_CC_BEGIN
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/**
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* @addtogroup base_nodes
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* @{
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*/
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class Ref;
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/** Interface that defines how to clone an Ref */
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class CC_DLL Clonable
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{
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public:
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/** returns a copy of the Ref */
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virtual Clonable* clone() const = 0;
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~Clonable() {};
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/** returns a copy of the Ref.
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* @deprecated Use clone() instead
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*/
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CC_DEPRECATED_ATTRIBUTE Ref* copy() const
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{
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// use "clone" instead
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CC_ASSERT(false);
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return nullptr;
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}
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};
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class CC_DLL Ref
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{
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public:
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/**
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* Retains the ownership.
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*
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* This increases the Ref's reference count.
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*
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* @see release, autorelease
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* @js NA
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*/
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void retain();
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/**
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* Releases the ownership immediately.
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*
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* This decrements the Ref's reference count.
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*
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* If the reference count reaches 0 after the descrement, this Ref is
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* destructed.
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*
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* @see retain, autorelease
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* @js NA
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*/
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void release();
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/**
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* Releases the ownership sometime soon automatically.
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*
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* This descrements the Ref's reference count at the end of current
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* autorelease pool block.
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*
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* If the reference count reaches 0 after the descrement, this Ref is
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* destructed.
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*
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* @returns The Ref itself.
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*
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* @see AutoreleasePool, retain, release
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* @js NA
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* @lua NA
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*/
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Ref* autorelease();
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/**
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* Returns the Ref's current reference count.
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*
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* @returns The Ref's reference count.
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* @js NA
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*/
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unsigned int getReferenceCount() const;
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2014-02-21 11:21:08 +08:00
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protected:
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/**
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* Constructor
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*
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* The Ref's reference count is 1 after construction.
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* @js NA
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*/
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Ref();
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public:
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~Ref();
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protected:
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/// count of references
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unsigned int _referenceCount;
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friend class AutoreleasePool;
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2014-02-20 16:40:46 +08:00
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#if CC_ENABLE_SCRIPT_BINDING
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public:
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/// object id, ScriptSupport need public _ID
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unsigned int _ID;
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/// Lua reference id
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int _luaID;
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#endif
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// Memory leak diagnostic data (only included when CC_USE_MEM_LEAK_DETECTION is defined and its value isn't zero)
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#if CC_USE_MEM_LEAK_DETECTION
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public:
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static void printLeaks();
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#endif
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};
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class Node;
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typedef void (Ref::*SEL_CallFunc)();
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typedef void (Ref::*SEL_CallFuncN)(Node*);
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typedef void (Ref::*SEL_CallFuncND)(Node*, void*);
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typedef void (Ref::*SEL_CallFuncO)(Ref*);
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typedef void (Ref::*SEL_MenuHandler)(Ref*);
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typedef void (Ref::*SEL_SCHEDULE)(float);
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#define callfunc_selector(_SELECTOR) static_cast<cocos2d::SEL_CallFunc>(&_SELECTOR)
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#define callfuncN_selector(_SELECTOR) static_cast<cocos2d::SEL_CallFuncN>(&_SELECTOR)
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#define callfuncND_selector(_SELECTOR) static_cast<cocos2d::SEL_CallFuncND>(&_SELECTOR)
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#define callfuncO_selector(_SELECTOR) static_cast<cocos2d::SEL_CallFuncO>(&_SELECTOR)
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#define menu_selector(_SELECTOR) static_cast<cocos2d::SEL_MenuHandler>(&_SELECTOR)
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#define schedule_selector(_SELECTOR) static_cast<cocos2d::SEL_SCHEDULE>(&_SELECTOR)
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// end of base_nodes group
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/// @}
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NS_CC_END
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2014-02-20 10:53:49 +08:00
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#endif // __CCREF_H__
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