axmol/tools/simulator/libsimulator/lib/PlayerFileDialogServiceProt...

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2015-01-07 17:50:15 +08:00
#ifndef __PLAYER_FILE_DIALOG_SERVICE_PROTOCOL_H_
#define __PLAYER_FILE_DIALOG_SERVICE_PROTOCOL_H_
#include <string>
#include <vector>
#include "PlayerMacros.h"
#include "PlayerServiceProtocol.h"
PLAYER_NS_BEGIN
class PlayerFileDialogServiceProtocol : public PlayerServiceProtocol
{
public:
/**
* extensions = "Lua Script File|*.lua;JSON File|*.json";
*/
virtual std::string openFile(const std::string &title,
const std::string &directory,
const std::string &extensions) const = 0;
virtual std::vector<std::string> openMultiple(const std::string &title,
const std::string &directory,
const std::string &extensions) const = 0;
virtual std::string saveFile(const std::string &title,
const std::string &path) const = 0;
virtual std::string openDirectory(const std::string &title,
const std::string &directory) const = 0;
};
PLAYER_NS_END
#endif // __PLAYER_FILE_DIALOG_SERVICE_PROTOCOL_H_