axmol/cocos/scripting/lua-bindings/auto/api/ScrollView.lua

599 lines
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Lua
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-- @module ScrollView
-- @extend Layout
-- @parent_module ccui
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-- Scroll inner container to top boundary of scrollview.<br>
-- param timeInSec Time in seconds.<br>
-- param attenuated Whether scroll speed attenuate or not.
-- @function [parent=#ScrollView] scrollToTop
-- @param self
-- @param #float timeInSec
-- @param #bool attenuated
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Scroll inner container to horizontal percent position of scrollview.<br>
-- param percent A value between 0 and 100.<br>
-- param timeInSec Time in seconds.<br>
-- param attenuated Whether scroll speed attenuate or not.
-- @function [parent=#ScrollView] scrollToPercentHorizontal
-- @param self
-- @param #float percent
-- @param #float timeInSec
-- @param #bool attenuated
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- brief Set the scroll bar's opacity<br>
-- param the scroll bar's opacity
-- @function [parent=#ScrollView] setScrollBarOpacity
-- @param self
-- @param #unsigned char opacity
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
--------------------------------
-- brief Toggle scroll bar enabled.<br>
-- param enabled True if enable scroll bar, false otherwise.
-- @function [parent=#ScrollView] setScrollBarEnabled
-- @param self
-- @param #bool enabled
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- brief Query inertia scroll state.<br>
-- return True if inertia is enabled, false otherwise.
-- @function [parent=#ScrollView] isInertiaScrollEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Scroll inner container to both direction percent position of scrollview.<br>
-- param percent A value between 0 and 100.<br>
-- param timeInSec Time in seconds.<br>
-- param attenuated Whether scroll speed attenuate or not.
-- @function [parent=#ScrollView] scrollToPercentBothDirection
-- @param self
-- @param #vec2_table percent
-- @param #float timeInSec
-- @param #bool attenuated
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- return How far the scroll view is scrolled in both axes, combined as a Vec2
-- @function [parent=#ScrollView] getScrolledPercentBothDirection
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- Query scroll direction of scrollview.<br>
-- see `Direction` Direction::VERTICAL means vertical scroll, Direction::HORIZONTAL means horizontal scroll<br>
-- return Scrollview scroll direction.
-- @function [parent=#ScrollView] getDirection
-- @param self
-- @return int#int ret (return value: int)
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-- brief Set the scroll bar's color<br>
-- param the scroll bar's color
-- @function [parent=#ScrollView] setScrollBarColor
-- @param self
-- @param #color3b_table color
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Scroll inner container to bottom and left boundary of scrollview.<br>
-- param timeInSec Time in seconds.<br>
-- param attenuated Whether scroll speed attenuate or not.
-- @function [parent=#ScrollView] scrollToBottomLeft
-- @param self
-- @param #float timeInSec
-- @param #bool attenuated
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Get inner container of scrollview.<br>
-- Inner container is a child of scrollview.<br>
-- return Inner container pointer.
-- @function [parent=#ScrollView] getInnerContainer
-- @param self
-- @return Layout#Layout ret (return value: ccui.Layout)
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-- Move inner container to bottom boundary of scrollview.
-- @function [parent=#ScrollView] jumpToBottom
-- @param self
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Set inner container position<br>
-- param pos Inner container position.
-- @function [parent=#ScrollView] setInnerContainerPosition
-- @param self
-- @param #vec2_table pos
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Changes scroll direction of scrollview.<br>
-- see `Direction`<br>
-- param dir Scroll direction enum.
-- @function [parent=#ScrollView] setDirection
-- @param self
-- @param #int dir
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Scroll inner container to top and left boundary of scrollview.<br>
-- param timeInSec Time in seconds.<br>
-- param attenuated Whether scroll speed attenuate or not.
-- @function [parent=#ScrollView] scrollToTopLeft
-- @param self
-- @param #float timeInSec
-- @param #bool attenuated
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Move inner container to top and right boundary of scrollview.
-- @function [parent=#ScrollView] jumpToTopRight
-- @param self
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Move inner container to top boundary of scrollview.
-- @function [parent=#ScrollView] jumpToTop
-- @param self
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
--------------------------------
-- Change inner container size of scrollview.<br>
-- Inner container size must be larger than or equal scrollview's size.<br>
-- param size Inner container size.
-- @function [parent=#ScrollView] setInnerContainerSize
-- @param self
-- @param #size_table size
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Get inner container position<br>
-- return The inner container position.
-- @function [parent=#ScrollView] getInnerContainerPosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- return How far the scroll view is scrolled in the vertical axis
-- @function [parent=#ScrollView] getScrolledPercentVertical
-- @param self
-- @return float#float ret (return value: float)
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-- brief Query bounce state.<br>
-- return True if bounce is enabled, false otherwise.
-- @function [parent=#ScrollView] isBounceEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Move inner container to vertical percent position of scrollview.<br>
-- param percent A value between 0 and 100.
-- @function [parent=#ScrollView] jumpToPercentVertical
-- @param self
-- @param #float percent
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Add callback function which will be called when scrollview event triggered.<br>
-- param callback A callback function with type of `ccScrollViewCallback`.
-- @function [parent=#ScrollView] addEventListener
-- @param self
-- @param #function callback
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- brief Set scroll bar auto hide time<br>
-- param scroll bar auto hide time
-- @function [parent=#ScrollView] setScrollBarAutoHideTime
-- @param self
-- @param #float autoHideTime
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- return Whether the ScrollView is currently scrolling because of a bounceback or inertia slowdown.
-- @function [parent=#ScrollView] isAutoScrolling
-- @param self
-- @return bool#bool ret (return value: bool)
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-- brief Set the horizontal scroll bar position from left-bottom corner.<br>
-- param positionFromCorner The position from left-bottom corner
-- @function [parent=#ScrollView] setScrollBarPositionFromCornerForHorizontal
-- @param self
-- @param #vec2_table positionFromCorner
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- brief Toggle whether enable scroll inertia while scrolling.<br>
-- param enabled True if enable inertia, false otherwise.
-- @function [parent=#ScrollView] setInertiaScrollEnabled
-- @param self
-- @param #bool enabled
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- brief Set scroll bar auto hide state<br>
-- param scroll bar auto hide state
-- @function [parent=#ScrollView] setScrollBarAutoHideEnabled
-- @param self
-- @param #bool autoHideEnabled
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- brief Get the scroll bar's color<br>
-- return the scroll bar's color
-- @function [parent=#ScrollView] getScrollBarColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
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-- brief Set the scroll bar's width<br>
-- param width The scroll bar's width
-- @function [parent=#ScrollView] setScrollBarWidth
-- @param self
-- @param #float width
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Move inner container to top and left boundary of scrollview.
-- @function [parent=#ScrollView] jumpToTopLeft
-- @param self
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- brief Query scroll bar state.<br>
-- return True if scroll bar is enabled, false otherwise.
-- @function [parent=#ScrollView] isScrollBarEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Move inner container to bottom and right boundary of scrollview.
-- @function [parent=#ScrollView] jumpToBottomRight
-- @param self
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- brief Set the touch total time threshold<br>
-- param the touch total time threshold
-- @function [parent=#ScrollView] setTouchTotalTimeThreshold
-- @param self
-- @param #float touchTotalTimeThreshold
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- brief Get the touch total time threshold<br>
-- return the touch total time threshold
-- @function [parent=#ScrollView] getTouchTotalTimeThreshold
-- @param self
-- @return float#float ret (return value: float)
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-- brief Get the horizontal scroll bar's position from right-top corner.<br>
-- return positionFromCorner
-- @function [parent=#ScrollView] getScrollBarPositionFromCornerForHorizontal
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- return How far the scroll view is scrolled in the horizontal axis
-- @function [parent=#ScrollView] getScrolledPercentHorizontal
-- @param self
-- @return float#float ret (return value: float)
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-- brief Toggle bounce enabled when scroll to the edge.<br>
-- param enabled True if enable bounce, false otherwise.
-- @function [parent=#ScrollView] setBounceEnabled
-- @param self
-- @param #bool enabled
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Immediately stops inner container scroll initiated by any of the "scrollTo*" member functions
-- @function [parent=#ScrollView] stopAutoScroll
-- @param self
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Scroll inner container to top and right boundary of scrollview.<br>
-- param timeInSec Time in seconds.<br>
-- param attenuated Whether scroll speed attenuate or not.
-- @function [parent=#ScrollView] scrollToTopRight
-- @param self
-- @param #float timeInSec
-- @param #bool attenuated
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- return Whether the user is currently dragging the ScrollView to scroll it
-- @function [parent=#ScrollView] isScrolling
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Scroll inner container to left boundary of scrollview.<br>
-- param timeInSec Time in seconds.<br>
-- param attenuated Whether scroll speed attenuate or not.
-- @function [parent=#ScrollView] scrollToLeft
-- @param self
-- @param #float timeInSec
-- @param #bool attenuated
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Move inner container to both direction percent position of scrollview.<br>
-- param percent A value between 0 and 100.
-- @function [parent=#ScrollView] jumpToPercentBothDirection
-- @param self
-- @param #vec2_table percent
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Scroll inner container to vertical percent position of scrollview.<br>
-- param percent A value between 0 and 100.<br>
-- param timeInSec Time in seconds.<br>
-- param attenuated Whether scroll speed attenuate or not.
-- @function [parent=#ScrollView] scrollToPercentVertical
-- @param self
-- @param #float percent
-- @param #float timeInSec
-- @param #bool attenuated
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Scroll inner container to bottom boundary of scrollview.<br>
-- param timeInSec Time in seconds.<br>
-- param attenuated Whether scroll speed attenuate or not.
-- @function [parent=#ScrollView] scrollToBottom
-- @param self
-- @param #float timeInSec
-- @param #bool attenuated
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- brief Get the scroll bar's opacity<br>
-- return the scroll bar's opacity
-- @function [parent=#ScrollView] getScrollBarOpacity
-- @param self
-- @return unsigned char#unsigned char ret (return value: unsigned char)
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-- Scroll inner container to bottom and right boundary of scrollview.<br>
-- param timeInSec Time in seconds<br>
-- param attenuated Whether scroll speed attenuate or not.
-- @function [parent=#ScrollView] scrollToBottomRight
-- @param self
-- @param #float timeInSec
-- @param #bool attenuated
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- brief Set the scroll bar positions from the left-bottom corner (horizontal) and right-top corner (vertical).<br>
-- param positionFromCorner The position from the left-bottom corner (horizontal) and right-top corner (vertical).
-- @function [parent=#ScrollView] setScrollBarPositionFromCorner
-- @param self
-- @param #vec2_table positionFromCorner
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- brief Set the vertical scroll bar position from right-top corner.<br>
-- param positionFromCorner The position from right-top corner
-- @function [parent=#ScrollView] setScrollBarPositionFromCornerForVertical
-- @param self
-- @param #vec2_table positionFromCorner
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- brief Get the scroll bar's auto hide time<br>
-- return the scroll bar's auto hide time
-- @function [parent=#ScrollView] getScrollBarAutoHideTime
-- @param self
-- @return float#float ret (return value: float)
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-- Move inner container to left boundary of scrollview.
-- @function [parent=#ScrollView] jumpToLeft
-- @param self
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Scroll inner container to right boundary of scrollview.<br>
-- param timeInSec Time in seconds.<br>
-- param attenuated Whether scroll speed attenuate or not.
-- @function [parent=#ScrollView] scrollToRight
-- @param self
-- @param #float timeInSec
-- @param #bool attenuated
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- brief Get the vertical scroll bar's position from right-top corner.<br>
-- return positionFromCorner
-- @function [parent=#ScrollView] getScrollBarPositionFromCornerForVertical
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- brief Get the scroll bar's width<br>
-- return the scroll bar's width
-- @function [parent=#ScrollView] getScrollBarWidth
-- @param self
-- @return float#float ret (return value: float)
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-- brief Query scroll bar auto hide state<br>
-- return True if scroll bar auto hide is enabled, false otherwise.
-- @function [parent=#ScrollView] isScrollBarAutoHideEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Move inner container to bottom and left boundary of scrollview.
-- @function [parent=#ScrollView] jumpToBottomLeft
-- @param self
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Move inner container to right boundary of scrollview.
-- @function [parent=#ScrollView] jumpToRight
-- @param self
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Get inner container size of scrollview.<br>
-- Inner container size must be larger than or equal scrollview's size.<br>
-- return The inner container size.
-- @function [parent=#ScrollView] getInnerContainerSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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-- Move inner container to horizontal percent position of scrollview.<br>
-- param percent A value between 0 and 100.
-- @function [parent=#ScrollView] jumpToPercentHorizontal
-- @param self
-- @param #float percent
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Create an empty ScrollView.<br>
-- return A ScrollView instance.
-- @function [parent=#ScrollView] create
-- @param self
-- @return ScrollView#ScrollView ret (return value: ccui.ScrollView)
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--
-- @function [parent=#ScrollView] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
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-- @overload self, cc.Node, int
-- @overload self, cc.Node
-- @overload self, cc.Node, int, int
-- @overload self, cc.Node, int, string
-- @function [parent=#ScrollView] addChild
-- @param self
-- @param #cc.Node child
-- @param #int localZOrder
-- @param #string name
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--
-- @function [parent=#ScrollView] init
-- @param self
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#ScrollView] getChildByName
-- @param self
-- @param #string name
-- @return Node#Node ret (return value: cc.Node)
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-- Return the "class name" of widget.
-- @function [parent=#ScrollView] getDescription
-- @param self
-- @return string#string ret (return value: string)
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--
-- @function [parent=#ScrollView] update
-- @param self
-- @param #float dt
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Get the layout type for scrollview.<br>
-- see `Layout::Type`<br>
-- return LayoutType
-- @function [parent=#ScrollView] getLayoutType
-- @param self
-- @return int#int ret (return value: int)
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--
-- @function [parent=#ScrollView] removeAllChildrenWithCleanup
-- @param self
-- @param #bool cleanup
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--
-- @function [parent=#ScrollView] removeAllChildren
-- @param self
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.<br>
-- If the widget is not in a layout, it will return itself<br>
-- param direction the direction to look for the next focused widget in a layout<br>
-- param current the current focused widget<br>
-- return the next focused widget in a layout
-- @function [parent=#ScrollView] findNextFocusedWidget
-- @param self
-- @param #int direction
-- @param #ccui.Widget current
-- @return Widget#Widget ret (return value: ccui.Widget)
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--
-- @function [parent=#ScrollView] removeChild
-- @param self
-- @param #cc.Node child
-- @param #bool cleanup
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- @overload self
-- @overload self
-- @function [parent=#ScrollView] getChildren
-- @param self
-- @return array_table#array_table ret (return value: array_table)
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--
-- @function [parent=#ScrollView] getChildByTag
-- @param self
-- @param #int tag
-- @return Node#Node ret (return value: cc.Node)
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--
-- @function [parent=#ScrollView] getChildrenCount
-- @param self
-- @return int#int ret (return value: int)
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-- Set layout type for scrollview.<br>
-- see `Layout::Type`<br>
-- param type Layout type enum.
-- @function [parent=#ScrollView] setLayoutType
-- @param self
-- @param #int type
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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-- Default constructor<br>
-- js ctor<br>
-- lua new
-- @function [parent=#ScrollView] ScrollView
-- @param self
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
return nil