axmol/cocos/scripting/lua-bindings/auto/api/SkeletonRenderer.lua

218 lines
6.9 KiB
Lua
Raw Normal View History

--------------------------------
-- @module SkeletonRenderer
-- @extend Node,BlendProtocol
-- @parent_module sp
--------------------------------
--
-- @function [parent=#SkeletonRenderer] setTimeScale
-- @param self
-- @param #float scale
-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] getDebugSlotsEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] setBonesToSetupPose
-- @param self
-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] initWithData
-- @param self
-- @param #spSkeletonData skeletonData
-- @param #bool ownsSkeletonData
-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] setDebugSlotsEnabled
-- @param self
-- @param #bool enabled
-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
--------------------------------
-- @overload self, string, string, float
-- @overload self, string, spAtlas, float
-- @function [parent=#SkeletonRenderer] initWithJsonFile
-- @param self
-- @param #string skeletonDataFile
-- @param #spAtlas atlas
-- @param #float scale
-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] setSlotsToSetupPose
-- @param self
-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
--------------------------------
-- @overload self, string, string, float
-- @overload self, string, spAtlas, float
-- @function [parent=#SkeletonRenderer] initWithBinaryFile
-- @param self
-- @param #string skeletonDataFile
-- @param #spAtlas atlas
-- @param #float scale
-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] setToSetupPose
-- @param self
-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] setDebugMeshesEnabled
-- @param self
-- @param #bool enabled
-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] isTwoColorTint
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] getBlendFunc
-- @param self
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] initialize
-- @param self
-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] setDebugBonesEnabled
-- @param self
-- @param #bool enabled
-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] getDebugBonesEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] getTimeScale
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] setTwoColorTint
-- @param self
-- @param #bool enabled
-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] getDebugMeshesEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] setBlendFunc
-- @param self
-- @param #cc.BlendFunc blendFunc
-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] setVertexEffect
-- @param self
-- @param #spVertexEffect effect
-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
--------------------------------
-- @overload self, char
-- @overload self, string
-- @function [parent=#SkeletonRenderer] setSkin
-- @param self
-- @param #string skinName
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] getSkeleton
-- @param self
-- @return spSkeleton#spSkeleton ret (return value: spSkeleton)
--------------------------------
-- @overload self, string, string, float
-- @overload self, string, spAtlas, float
-- @function [parent=#SkeletonRenderer] createWithFile
-- @param self
-- @param #string skeletonDataFile
-- @param #spAtlas atlas
-- @param #float scale
-- @return SkeletonRenderer#SkeletonRenderer ret (return value: sp.SkeletonRenderer)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] create
-- @param self
-- @return SkeletonRenderer#SkeletonRenderer ret (return value: sp.SkeletonRenderer)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] onEnter
-- @param self
-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] onExit
-- @param self
-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] setOpacityModifyRGB
-- @param self
-- @param #bool value
-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] getBoundingBox
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
--
-- @function [parent=#SkeletonRenderer] isOpacityModifyRGB
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @overload self, spSkeletonData, bool
-- @overload self
-- @overload self, string, spAtlas, float
-- @overload self, string, string, float
-- @function [parent=#SkeletonRenderer] SkeletonRenderer
-- @param self
-- @param #string skeletonDataFile
-- @param #string atlasFile
-- @param #float scale
-- @return SkeletonRenderer#SkeletonRenderer self (return value: sp.SkeletonRenderer)
return nil