2014-03-11 17:13:54 +08:00
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/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __LAYOUT_H__
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#define __LAYOUT_H__
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#include "ui/UIWidget.h"
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NS_CC_BEGIN
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namespace ui {
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typedef enum
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{
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LAYOUT_COLOR_NONE,
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LAYOUT_COLOR_SOLID,
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LAYOUT_COLOR_GRADIENT
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}LayoutBackGroundColorType;
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typedef enum
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{
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LAYOUT_ABSOLUTE,
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LAYOUT_LINEAR_VERTICAL,
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LAYOUT_LINEAR_HORIZONTAL,
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LAYOUT_RELATIVE
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}LayoutType;
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typedef enum {
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LAYOUT_CLIPPING_STENCIL,
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LAYOUT_CLIPPING_SCISSOR
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}LayoutClippingType;
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/**
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* @js NA
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* @lua NA
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*/
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2014-03-26 17:58:53 +08:00
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class LayoutExecutant;
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2014-03-11 17:13:54 +08:00
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class Layout : public Widget
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{
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DECLARE_CLASS_GUI_INFO
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public:
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/**
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* Default constructor
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*/
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Layout();
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/**
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* Default destructor
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*/
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virtual ~Layout();
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/**
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* Allocates and initializes a layout.
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*/
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static Layout* create();
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//background
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/**
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* Sets a background image for layout
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*
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* @param fileName image file path.
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*
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* @param texType @see TextureResType. UI_TEX_TYPE_LOCAL means local file, UI_TEX_TYPE_PLIST means sprite frame.
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*/
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2014-04-03 11:14:35 +08:00
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void setBackGroundImage(const std::string& fileName,TextureResType texType = UI_TEX_TYPE_LOCAL);
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2014-03-11 17:13:54 +08:00
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/**
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* Sets a background image capinsets for layout, if the background image is a scale9 render.
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*
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* @param capinsets of background image.
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*
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*/
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void setBackGroundImageCapInsets(const Rect& capInsets);
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const Rect& getBackGroundImageCapInsets();
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/**
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* Sets Color Type for layout.
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*
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* @param type @see LayoutBackGroundColorType.
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*/
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void setBackGroundColorType(LayoutBackGroundColorType type);
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LayoutBackGroundColorType getBackGroundColorType();
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/**
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* Sets background iamge use scale9 renderer.
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*
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* @param enabled true that use scale9 renderer, false otherwise.
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*/
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void setBackGroundImageScale9Enabled(bool enabled);
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bool isBackGroundImageScale9Enabled();
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/**
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* Sets background color for layout, if color type is LAYOUT_COLOR_SOLID
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*
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* @param color
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*/
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void setBackGroundColor(const Color3B &color);
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const Color3B& getBackGroundColor();
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/**
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* Sets background color for layout, if color type is LAYOUT_COLOR_GRADIENT
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*
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* @param start color
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*
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* @param end color
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*/
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void setBackGroundColor(const Color3B &startColor, const Color3B &endColor);
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const Color3B& getBackGroundStartColor();
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const Color3B& getBackGroundEndColor();
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/**
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* Sets background opacity layout.
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*
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* @param opacity
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*/
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void setBackGroundColorOpacity(GLubyte opacity);
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GLubyte getBackGroundColorOpacity();
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/**
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* Sets background color vector for layout, if color type is LAYOUT_COLOR_GRADIENT
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*
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* @param vector
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*/
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void setBackGroundColorVector(const Vector2 &vector);
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2014-04-15 18:08:29 +08:00
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const Vector2& getBackGroundColorVector();
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2014-03-11 17:13:54 +08:00
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2014-03-14 15:38:43 +08:00
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void setBackGroundImageColor(const Color3B& color);
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void setBackGroundImageOpacity(GLubyte opacity);
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2014-03-14 15:38:43 +08:00
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const Color3B& getBackGroundImageColor();
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2014-03-11 17:13:54 +08:00
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GLubyte getBackGroundImageOpacity();
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/**
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* Remove the background image of layout.
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*/
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void removeBackGroundImage();
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/**
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* Gets background image texture size.
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*
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* @return background image texture size.
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*/
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const Size& getBackGroundImageTextureSize() const;
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/**
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* Changes if layout can clip it's content and child.
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*
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* If you really need this, please enable it. But it would reduce the rendering efficiency.
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*
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* @param clipping enabled.
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*/
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virtual void setClippingEnabled(bool enabled);
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void setClippingType(LayoutClippingType type);
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LayoutClippingType getClippingType();
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/**
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* Gets if layout is clipping enabled.
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*
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* @return if layout is clipping enabled.
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*/
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virtual bool isClippingEnabled();
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/**
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* Returns the "class name" of widget.
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*/
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virtual std::string getDescription() const override;
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/**
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* Sets LayoutType.
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*
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* @see LayoutType
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*
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* @param LayoutType
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*/
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virtual void setLayoutType(LayoutType type);
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/**
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* Gets LayoutType.
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*
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* @see LayoutType
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*
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* @return LayoutType
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*/
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virtual LayoutType getLayoutType() const;
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virtual void addChild(Node * child) override;
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/**
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* Adds a child to the container with a z-order
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*
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* If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
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*
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* @param child A child node
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* @param zOrder Z order for drawing priority. Please refer to setLocalZOrder(int)
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*/
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virtual void addChild(Node * child, int zOrder) override;
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/**
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* Adds a child to the container with z order and tag
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*
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* If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
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*
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* @param child A child node
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* @param zOrder Z order for drawing priority. Please refer to setLocalZOrder(int)
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* @param tag A interger to identify the node easily. Please refer to setTag(int)
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*/
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virtual void addChild(Node* child, int zOrder, int tag) override;
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2014-04-08 21:45:54 +08:00
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virtual void visit(Renderer *renderer, const Matrix &parentTransform, bool parentTransformUpdated) override;
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virtual void removeChild(Node* child, bool cleanup = true) override;
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/**
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* Removes all children from the container with a cleanup.
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*
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* @see `removeAllChildrenWithCleanup(bool)`
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*/
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virtual void removeAllChildren() override;
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/**
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* Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
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*
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* @param cleanup true if all running actions on all children nodes should be cleanup, false oterwise.
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* @js removeAllChildren
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* @lua removeAllChildren
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*/
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virtual void removeAllChildrenWithCleanup(bool cleanup) override;
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virtual void sortAllChildren() override;
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void requestDoLayout();
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virtual void onEnter() override;
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virtual void onExit() override;
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2014-04-19 00:30:34 +08:00
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2014-03-21 13:44:29 +08:00
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CC_CONSTRUCTOR_ACCESS:
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2014-03-11 17:13:54 +08:00
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//override "init" method of widget.
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virtual bool init() override;
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protected:
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2014-03-11 17:13:54 +08:00
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//override "onSizeChanged" method of widget.
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virtual void onSizeChanged() override;
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//init background image renderer.
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void addBackGroundImage();
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void supplyTheLayoutParameterLackToChild(Widget* child);
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virtual Widget* createCloneInstance() override;
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virtual void copySpecialProperties(Widget* model) override;
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virtual void copyClonedWidgetChildren(Widget* model) override;
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2014-04-09 14:44:54 +08:00
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void stencilClippingVisit(Renderer *renderer, const Matrix& parentTransform, bool parentTransformUpdated);
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void scissorClippingVisit(Renderer *renderer, const Matrix& parentTransform, bool parentTransformUpdated);
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2014-03-11 17:13:54 +08:00
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void setStencilClippingSize(const Size& size);
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const Rect& getClippingRect();
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virtual void doLayout();
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//clipping
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void onBeforeVisitStencil();
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void onAfterDrawStencil();
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void onAfterVisitStencil();
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void onBeforeVisitScissor();
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void onAfterVisitScissor();
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void updateBackGroundImageColor();
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void updateBackGroundImageOpacity();
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void updateBackGroundImageRGBA();
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2014-03-25 17:15:54 +08:00
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LayoutExecutant* createCurrentLayoutExecutant();
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protected:
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bool _clippingEnabled;
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//background
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bool _backGroundScale9Enabled;
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Node* _backGroundImage;
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std::string _backGroundImageFileName;
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Rect _backGroundImageCapInsets;
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LayoutBackGroundColorType _colorType;
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TextureResType _bgImageTexType;
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LayerColor* _colorRender;
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LayerGradient* _gradientRender;
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Color3B _cColor;
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Color3B _gStartColor;
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Color3B _gEndColor;
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Vector2 _alongVector;
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GLubyte _cOpacity;
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Size _backGroundImageTextureSize;
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LayoutType _layoutType;
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LayoutClippingType _clippingType;
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DrawNode* _clippingStencil;
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bool _scissorRectDirty;
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Rect _clippingRect;
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Layout* _clippingParent;
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bool _doLayoutDirty;
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bool _clippingRectDirty;
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//clipping
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GLboolean _currentStencilEnabled;
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GLuint _currentStencilWriteMask;
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GLenum _currentStencilFunc;
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GLint _currentStencilRef;
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GLuint _currentStencilValueMask;
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GLenum _currentStencilFail;
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GLenum _currentStencilPassDepthFail;
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GLenum _currentStencilPassDepthPass;
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GLboolean _currentDepthWriteMask;
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GLboolean _currentAlphaTestEnabled;
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GLenum _currentAlphaTestFunc;
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GLclampf _currentAlphaTestRef;
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Color3B _backGroundImageColor;
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GLubyte _backGroundImageOpacity;
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LayoutExecutant* _curLayoutExecutant;
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2014-03-11 17:13:54 +08:00
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GLint _mask_layer_le;
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GroupCommand _groupCommand;
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CustomCommand _beforeVisitCmdStencil;
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CustomCommand _afterDrawStencilCmd;
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CustomCommand _afterVisitCmdStencil;
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CustomCommand _beforeVisitCmdScissor;
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CustomCommand _afterVisitCmdScissor;
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};
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}
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NS_CC_END
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#endif /* defined(__Layout__) */
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