mirror of https://github.com/axmolengine/axmol.git
96 lines
2.6 KiB
C
96 lines
2.6 KiB
C
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/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_FRAMEWORK_COMPONENT_H__
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#define __CC_FRAMEWORK_COMPONENT_H__
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/// @cond DO_NOT_SHOW
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#include <string>
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#include "base/CCRef.h"
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#include "base/CCScriptSupport.h"
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NS_CC_BEGIN
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class Node;
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enum {
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kComponentOnEnter,
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kComponentOnExit,
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kComponentOnAdd,
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kComponentOnRemove,
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kComponentOnUpdate
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};
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class CC_DLL Component : public Ref
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{
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public:
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static Component* create();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~Component();
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virtual bool init();
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bool isEnabled() const { return _enabled; }
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virtual void setEnabled(bool enabled);
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const std::string& getName() const { return _name; }
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virtual void setName(const std::string& name) { _name = name; }
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Node* getOwner() const { return _owner; }
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virtual void setOwner(Node *owner);
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virtual void update(float delta);
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virtual bool serialize(void* r);
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virtual void onEnter();
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virtual void onExit();
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virtual void onAdd();
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virtual void onRemove();
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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Component();
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protected:
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Node* _owner;
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std::string _name;
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bool _enabled;
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#if CC_ENABLE_SCRIPT_BINDING
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ccScriptType _scriptType; ///< type of script binding, lua or javascript
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#endif
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};
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NS_CC_END
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/// @endcond
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#endif // __CC_FRAMEWORK_COMPONENT_H__
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