2019-11-23 20:27:39 +08:00
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/****************************************************************************
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2019-11-24 23:15:56 +08:00
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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2019-11-23 20:27:39 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCBATCHNODE_H__
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#define __CCBATCHNODE_H__
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#include "2d/CCNode.h"
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#include "editor-support/cocostudio/CCArmatureDefine.h"
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#include "editor-support/cocostudio/CocosStudioExport.h"
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namespace cocos2d {
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class GroupCommand;
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}
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namespace cocostudio {
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class CC_STUDIO_DLL BatchNode : public cocos2d::Node
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{
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public:
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static BatchNode *create();
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public:
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/**
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* @js ctor
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*/
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BatchNode();
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/**
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* @ js NA
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* @ lua NA
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*/
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~BatchNode();
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/**
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* @js NA
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*/
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virtual bool init() override;
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using Node::addChild;
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virtual void addChild(cocos2d::Node *pChild, int zOrder, int tag) override;
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virtual void addChild(cocos2d::Node *pChild, int zOrder, const std::string &name) override;
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virtual void removeChild(cocos2d::Node* child, bool cleanup) override;
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virtual void visit(cocos2d::Renderer *renderer, const cocos2d::Mat4 &parentTransform, uint32_t parentFlags) override;
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virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags) override;
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protected:
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void generateGroupCommand();
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cocos2d::GroupCommand* _groupCommand;
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};
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}
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#endif /*__CCBATCHNODE_H__*/
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