2019-11-23 20:27:39 +08:00
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/****************************************************************************
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2019-11-25 01:35:26 +08:00
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2019-11-23 20:27:39 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_EXTENTIONS_CCINPUTDELEGATE_H__
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#define __CC_EXTENTIONS_CCINPUTDELEGATE_H__
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#include "platform/CCPlatformMacros.h"
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#include "base/CCTouch.h"
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#include "base/CCEvent.h"
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#include "base/ccTypes.h"
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#include "base/CCEventKeyboard.h"
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#include "base/CCEventListener.h"
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#include "editor-support/cocostudio/CocosStudioExport.h"
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namespace cocos2d {
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class __Set;
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}
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namespace cocostudio {
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/**
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* @lua NA
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*/
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class CC_STUDIO_DLL InputDelegate
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{
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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2019-11-25 01:35:26 +08:00
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InputDelegate();
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2019-11-23 20:27:39 +08:00
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/**
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* @js NA
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*/
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2019-11-25 01:35:26 +08:00
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virtual ~InputDelegate();
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public:
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virtual bool isTouchEnabled() const;
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virtual void setTouchEnabled(bool value);
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virtual bool isAccelerometerEnabled() const;
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virtual void setAccelerometerEnabled(bool value);
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virtual bool isKeypadEnabled() const;
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virtual void setKeypadEnabled(bool value);
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virtual void setTouchMode(cocos2d::Touch::DispatchMode mode);
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virtual cocos2d::Touch::DispatchMode getTouchMode() const;
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virtual void setTouchPriority(int priority);
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virtual int getTouchPriority() const;
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/** @deprecated Please override onAcceleration */
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/**
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* @js NA
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*/
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CC_DEPRECATED_ATTRIBUTE virtual void didAccelerate(cocos2d::Acceleration* accelerationValue) final;
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// Deprecated touch callbacks.
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/**
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* @js NA
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*/
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CC_DEPRECATED_ATTRIBUTE virtual bool ccTouchBegan(cocos2d::Touch* touch, cocos2d::Event* event) final;
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/**
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* @js NA
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*/
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CC_DEPRECATED_ATTRIBUTE virtual void ccTouchMoved(cocos2d::Touch* touch, cocos2d::Event* event) final;
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/**
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* @js NA
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*/
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CC_DEPRECATED_ATTRIBUTE virtual void ccTouchEnded(cocos2d::Touch* touch, cocos2d::Event* event) final;
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/**
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* @js NA
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*/
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CC_DEPRECATED_ATTRIBUTE virtual void ccTouchCancelled(cocos2d::Touch* touch, cocos2d::Event* event) final;
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/**
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* @js NA
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*/
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CC_DEPRECATED_ATTRIBUTE virtual void ccTouchesBegan(cocos2d::__Set* touches, cocos2d::Event* event) final;
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/**
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* @js NA
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*/
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CC_DEPRECATED_ATTRIBUTE virtual void ccTouchesMoved(cocos2d::__Set* touches, cocos2d::Event* event) final;
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/**
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* @js NA
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*/
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CC_DEPRECATED_ATTRIBUTE virtual void ccTouchesEnded(cocos2d::__Set* touches, cocos2d::Event* event) final;
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/**
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* @js NA
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*/
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CC_DEPRECATED_ATTRIBUTE virtual void ccTouchesCancelled(cocos2d::__Set* touches, cocos2d::Event* event) final;
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/**
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* @js NA
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*/
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virtual void onAcceleration(cocos2d::Acceleration* acc, cocos2d::Event* event);
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/**
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* @js NA
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*/
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virtual void onKeyPressed(cocos2d::EventKeyboard::KeyCode keyCode, cocos2d::Event* event);
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/**
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* @js NA
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*/
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virtual void onKeyReleased(cocos2d::EventKeyboard::KeyCode keyCode, cocos2d::Event* event);
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/**
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* @js NA
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*/
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virtual bool onTouchBegan(cocos2d::Touch *touch, cocos2d::Event *event);
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/**
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* @js NA
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*/
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virtual void onTouchMoved(cocos2d::Touch *touch, cocos2d::Event *event);
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/**
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* @js NA
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*/
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virtual void onTouchEnded(cocos2d::Touch *touch, cocos2d::Event *event);
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/**
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* @js NA
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*/
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virtual void onTouchCancelled(cocos2d::Touch *touch, cocos2d::Event *event);
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/**
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* @js NA
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*/
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virtual void onTouchesBegan(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
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/**
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* @js NA
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*/
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virtual void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
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/**
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* @js NA
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*/
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virtual void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
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/**
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* @js NA
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*/
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virtual void onTouchesCancelled(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
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protected:
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bool _touchEnabled;
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cocos2d::EventListener* _touchListener;
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bool _accelerometerEnabled;
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cocos2d::EventListener* _accelerometerListener;
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bool _keypadEnabled;
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cocos2d::EventListener* _keyboardListener;
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private:
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int _touchPriority;
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cocos2d::Touch::DispatchMode _touchMode;
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};
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}
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#endif // __CC_EXTENTIONS_CCINPUTDELEGATE_H__
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