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/****************************************************************************
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Copyright (c) 2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Corpyight (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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2020-08-28 12:57:00 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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// Only compile this code on iOS. These files should NOT be included on your Mac project.
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// But in case they are included, it won't be compiled.
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2023-06-11 13:08:08 +08:00
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#include "platform/PlatformConfig.h"
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#if AX_TARGET_PLATFORM == AX_PLATFORM_IOS
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// # include "platform/PlatformMacros.h"
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# import <QuartzCore/QuartzCore.h>
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# import <OpenGLES/EAGL.h>
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# import <OpenGLES/EAGLDrawable.h>
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2023-08-13 23:56:58 +08:00
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@protocol ESRenderer <NSObject>
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- (id)initWithDepthFormat:(unsigned int)depthFormat
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withPixelFormat:(unsigned int)pixelFormat
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withSharegroup:(EAGLSharegroup*)sharegroup
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withMultiSampling:(BOOL)multiSampling
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withNumberOfSamples:(unsigned int)requestedSamples;
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- (BOOL)resizeFromLayer:(CAEAGLLayer*)layer;
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- (EAGLContext*)context;
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- (CGSize)backingSize;
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- (unsigned int)colorRenderBuffer;
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- (unsigned int)defaultFrameBuffer;
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- (unsigned int)msaaFrameBuffer;
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- (unsigned int)msaaColorBuffer;
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@end
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#endif // AX_PLATFORM_IOS
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