mirror of https://github.com/axmolengine/axmol.git
64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
|
#include "HelloWorldScene.h"
|
||
|
|
||
|
USING_NS_CC;
|
||
|
|
||
|
CCScene* HelloWorld::scene()
|
||
|
{
|
||
|
// 'scene' is an autorelease object
|
||
|
CCScene *scene = CCScene::create();
|
||
|
|
||
|
// 'layer' is an autorelease object
|
||
|
HelloWorld *layer = HelloWorld::create();
|
||
|
|
||
|
// add layer as a child to scene
|
||
|
scene->addChild(layer);
|
||
|
|
||
|
// return the scene
|
||
|
return scene;
|
||
|
}
|
||
|
|
||
|
// on "init" you need to initialize your instance
|
||
|
bool HelloWorld::init()
|
||
|
{
|
||
|
//////////////////////////////
|
||
|
// 1. super init first
|
||
|
if ( !CCLayer::init() )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
|
||
|
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
|
||
|
|
||
|
/////////////////////////////
|
||
|
// 2. add a menu item with "X" image, which is clicked to quit the program
|
||
|
// you may modify it.
|
||
|
|
||
|
// add a "close" icon to exit the progress. it's an autorelease object
|
||
|
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
|
||
|
"CloseNormal.png",
|
||
|
"CloseSelected.png",
|
||
|
this,
|
||
|
menu_selector(HelloWorld::menuCloseCallback));
|
||
|
|
||
|
pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
|
||
|
origin.y + pCloseItem->getContentSize().height/2));
|
||
|
|
||
|
// create menu, it's an autorelease object
|
||
|
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
|
||
|
pMenu->setPosition(CCPointZero);
|
||
|
this->addChild(pMenu, 1);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
void HelloWorld::menuCloseCallback(CCObject* pSender)
|
||
|
{
|
||
|
CCDirector::sharedDirector()->end();
|
||
|
|
||
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
|
||
|
exit(0);
|
||
|
#endif
|
||
|
}
|