2014-05-19 05:49:16 +08:00
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/****************************************************************************
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Copyright (c) 2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "Sprite3DTest.h"
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2014-06-09 18:37:58 +08:00
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#include "3d/CCAnimation3D.h"
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#include "3d/CCAnimate3D.h"
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2014-07-29 10:49:06 +08:00
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#include "3d/CCSubMesh.h"
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#include "3d/CCAttachNode.h"
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2014-08-08 11:16:33 +08:00
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#include "3d/CCRay.h"
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2014-08-08 17:54:39 +08:00
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#include "DrawNode3D.h"
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2014-05-19 05:49:16 +08:00
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#include <algorithm>
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#include "../testResource.h"
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enum
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{
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IDC_NEXT = 100,
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IDC_BACK,
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IDC_RESTART
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};
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static int sceneIdx = -1;
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static std::function<Layer*()> createFunctions[] =
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{
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CL(Sprite3DBasicTest),
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2014-07-29 10:49:06 +08:00
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CL(Sprite3DHitTest),
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2014-07-17 10:08:49 +08:00
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_WP8) && (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
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2014-07-17 10:10:33 +08:00
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// 3DEffect use custom shader which is not supported on WP8/WinRT yet.
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2014-06-06 19:12:08 +08:00
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CL(Sprite3DEffectTest),
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2014-07-17 10:08:49 +08:00
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#endif
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2014-06-26 18:35:12 +08:00
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CL(Sprite3DWithSkinTest),
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2014-08-08 18:01:36 +08:00
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_WP8) && (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
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CL(Sprite3DWithSkinOutlineTest),
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#endif
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2014-07-29 10:49:06 +08:00
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CL(Animate3DTest),
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2014-08-13 17:38:16 +08:00
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CL(AttachmentTest),
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2014-08-14 17:12:39 +08:00
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CL(Sprite3DWithOBBPerfromanceTest),
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2014-08-15 16:15:29 +08:00
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CL(Sprite3DMirrorTest),
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CL(BillBoardTest)
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2014-05-19 05:49:16 +08:00
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};
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#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
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static Layer* nextSpriteTestAction()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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static Layer* backSpriteTestAction()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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static Layer* restartSpriteTestAction()
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{
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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//------------------------------------------------------------------
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//
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// SpriteTestDemo
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//
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//------------------------------------------------------------------
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Sprite3DTestDemo::Sprite3DTestDemo(void)
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: BaseTest()
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{
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}
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Sprite3DTestDemo::~Sprite3DTestDemo(void)
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{
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}
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std::string Sprite3DTestDemo::title() const
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{
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return "No title";
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}
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std::string Sprite3DTestDemo::subtitle() const
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{
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return "";
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}
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void Sprite3DTestDemo::onEnter()
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{
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BaseTest::onEnter();
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}
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void Sprite3DTestDemo::restartCallback(Ref* sender)
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{
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auto s = new Sprite3DTestScene();
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s->addChild(restartSpriteTestAction());
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void Sprite3DTestDemo::nextCallback(Ref* sender)
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{
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auto s = new Sprite3DTestScene();
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s->addChild( nextSpriteTestAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void Sprite3DTestDemo::backCallback(Ref* sender)
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{
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auto s = new Sprite3DTestScene();
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s->addChild( backSpriteTestAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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//------------------------------------------------------------------
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//
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// Sprite3DBasicTest
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//
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//------------------------------------------------------------------
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Sprite3DBasicTest::Sprite3DBasicTest()
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{
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesEnded = CC_CALLBACK_2(Sprite3DBasicTest::onTouchesEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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auto s = Director::getInstance()->getWinSize();
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addNewSpriteWithCoords( Vec2(s.width/2, s.height/2) );
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}
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void Sprite3DBasicTest::addNewSpriteWithCoords(Vec2 p)
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{
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//int idx = (int)(CCRANDOM_0_1() * 1400.0f / 100.0f);
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//int x = (idx%5) * 85;
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//int y = (idx/5) * 121;
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// //option 1: load a obj that contain the texture in it
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// auto sprite = Sprite3D::create("sprite3dTest/scene01.obj");
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//option 2: load obj and assign the texture
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auto sprite = Sprite3D::create("Sprite3DTest/boss1.obj");
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sprite->setScale(3.f);
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sprite->setTexture("Sprite3DTest/boss.png");
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//
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//sprite->setEffect(cocos2d::EFFECT_OUTLINE);
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//add to scene
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addChild( sprite );
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sprite->setPosition( Vec2( p.x, p.y) );
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ActionInterval* action;
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float random = CCRANDOM_0_1();
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if( random < 0.20 )
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action = ScaleBy::create(3, 2);
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else if(random < 0.40)
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action = RotateBy::create(3, 360);
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else if( random < 0.60)
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action = Blink::create(1, 3);
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else if( random < 0.8 )
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action = TintBy::create(2, 0, -255, -255);
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else
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action = FadeOut::create(2);
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auto action_back = action->reverse();
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2014-07-10 00:45:27 +08:00
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auto seq = Sequence::create( action, action_back, nullptr );
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2014-05-19 05:49:16 +08:00
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sprite->runAction( RepeatForever::create(seq) );
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}
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void Sprite3DBasicTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
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{
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for (auto touch: touches)
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{
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auto location = touch->getLocation();
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addNewSpriteWithCoords( location );
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}
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}
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std::string Sprite3DBasicTest::title() const
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{
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return "Testing Sprite3D";
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}
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std::string Sprite3DBasicTest::subtitle() const
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{
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return "Tap screen to add more sprites";
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}
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2014-07-29 10:49:06 +08:00
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//------------------------------------------------------------------
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//
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// Sprite3DHitTest
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//
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//------------------------------------------------------------------
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Sprite3DHitTest::Sprite3DHitTest()
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{
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auto s = Director::getInstance()->getWinSize();
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auto sprite1 = Sprite3D::create("Sprite3DTest/boss1.obj");
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sprite1->setScale(4.f);
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sprite1->setTexture("Sprite3DTest/boss.png");
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sprite1->setPosition( Vec2(s.width/2, s.height/2) );
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sprite1->setContentSize(Size(20, 20));
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//add to scene
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addChild( sprite1 );
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sprite1->runAction(RepeatForever::create(RotateBy::create(3, 360)));
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auto sprite2 = Sprite3D::create("Sprite3DTest/boss1.obj");
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sprite2->setScale(4.f);
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sprite2->setTexture("Sprite3DTest/boss.png");
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sprite2->setPosition( Vec2(s.width/2, s.height/2) );
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sprite2->setContentSize(Size(20, 20));
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sprite2->setAnchorPoint(Vec2(0.5, 0.5));
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//add to scene
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addChild( sprite2 );
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sprite2->runAction(RepeatForever::create(RotateBy::create(3, -360)));
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// Make sprite1 touchable
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auto listener1 = EventListenerTouchOneByOne::create();
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listener1->setSwallowTouches(true);
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listener1->onTouchBegan = [](Touch* touch, Event* event){
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auto target = static_cast<Sprite3D*>(event->getCurrentTarget());
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Vec2 locationInNode = target->convertToNodeSpace(touch->getLocation());
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Size s = target->getContentSize();
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Rect rect = Rect(-s.width/2, -s.height/2, s.width, s.height);
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if (rect.containsPoint(locationInNode))
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{
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log("sprite3d began... x = %f, y = %f", locationInNode.x, locationInNode.y);
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target->setOpacity(100);
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return true;
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}
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return false;
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};
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listener1->onTouchMoved = [](Touch* touch, Event* event){
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auto target = static_cast<Sprite3D*>(event->getCurrentTarget());
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target->setPosition(target->getPosition() + touch->getDelta());
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};
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listener1->onTouchEnded = [=](Touch* touch, Event* event){
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auto target = static_cast<Sprite3D*>(event->getCurrentTarget());
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log("sprite3d onTouchesEnded.. ");
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target->setOpacity(255);
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};
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1, sprite1);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(), sprite2);
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}
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std::string Sprite3DHitTest::title() const
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{
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return "Testing Sprite3D Touch in 2D";
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}
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std::string Sprite3DHitTest::subtitle() const
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{
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return "Tap Sprite3D and Drag";
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}
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2014-05-19 05:49:16 +08:00
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void Sprite3DTestScene::runThisTest()
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{
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auto layer = nextSpriteTestAction();
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addChild(layer);
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Director::getInstance()->replaceScene(this);
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}
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static int tuple_sort( const std::tuple<ssize_t,Effect3D*,CustomCommand> &tuple1, const std::tuple<ssize_t,Effect3D*,CustomCommand> &tuple2 )
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{
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return std::get<0>(tuple1) < std::get<0>(tuple2);
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}
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EffectSprite3D* EffectSprite3D::createFromObjFileAndTexture(const std::string &objFilePath, const std::string &textureFilePath)
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{
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auto sprite = new EffectSprite3D();
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if (sprite && sprite->initWithFile(objFilePath))
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{
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sprite->autorelease();
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2014-08-08 18:01:36 +08:00
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if(textureFilePath.size() > 0)
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sprite->setTexture(textureFilePath);
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2014-05-19 05:49:16 +08:00
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return sprite;
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}
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CC_SAFE_DELETE(sprite);
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return nullptr;
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}
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2014-08-12 09:56:25 +08:00
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EffectSprite3D* EffectSprite3D::create(const std::string &path)
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{
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if (path.length() < 4)
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CCASSERT(false, "improper name specified when creating Sprite3D");
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auto sprite = new EffectSprite3D();
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if (sprite && sprite->initWithFile(path))
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{
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sprite->autorelease();
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return sprite;
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}
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CC_SAFE_DELETE(sprite);
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return nullptr;
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}
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2014-05-19 05:49:16 +08:00
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EffectSprite3D::EffectSprite3D()
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: _defaultEffect(nullptr)
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{
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}
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EffectSprite3D::~EffectSprite3D()
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{
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for(auto effect : _effects)
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{
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CC_SAFE_RELEASE_NULL(std::get<1>(effect));
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}
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CC_SAFE_RELEASE(_defaultEffect);
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}
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void EffectSprite3D::setEffect3D(Effect3D *effect)
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{
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if(_defaultEffect == effect) return;
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CC_SAFE_RETAIN(effect);
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CC_SAFE_RELEASE(_defaultEffect);
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_defaultEffect = effect;
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}
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|
|
void EffectSprite3D::addEffect(Effect3DOutline* effect, ssize_t order)
|
|
|
|
{
|
|
|
|
if(nullptr == effect) return;
|
|
|
|
effect->retain();
|
2014-05-27 14:50:46 +08:00
|
|
|
effect->setTarget(this);
|
2014-05-19 05:49:16 +08:00
|
|
|
|
|
|
|
_effects.push_back(std::make_tuple(order,effect,CustomCommand()));
|
2014-05-27 14:50:46 +08:00
|
|
|
|
2014-05-19 05:49:16 +08:00
|
|
|
std::sort(std::begin(_effects), std::end(_effects), tuple_sort);
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::string Effect3DOutline::_vertShaderFile = "Shaders3D/OutLine.vert";
|
|
|
|
const std::string Effect3DOutline::_fragShaderFile = "Shaders3D/OutLine.frag";
|
|
|
|
const std::string Effect3DOutline::_keyInGLProgramCache = "Effect3DLibrary_Outline";
|
2014-08-08 18:01:36 +08:00
|
|
|
|
2014-08-14 10:04:01 +08:00
|
|
|
const std::string Effect3DOutline::_vertSkinnedShaderFile = "Shaders3D/SkinnedOutline.vert";
|
2014-08-08 18:01:36 +08:00
|
|
|
const std::string Effect3DOutline::_fragSkinnedShaderFile = "Shaders3D/OutLine.frag";
|
|
|
|
const std::string Effect3DOutline::_keySkinnedInGLProgramCache = "Effect3DLibrary_Outline";
|
|
|
|
GLProgram* Effect3DOutline::getOrCreateProgram(bool isSkinned /* = false */ )
|
2014-05-19 05:49:16 +08:00
|
|
|
{
|
2014-08-08 18:01:36 +08:00
|
|
|
if(isSkinned)
|
|
|
|
{
|
|
|
|
auto program = GLProgramCache::getInstance()->getGLProgram(_keySkinnedInGLProgramCache);
|
|
|
|
if(program == nullptr)
|
|
|
|
{
|
|
|
|
program = GLProgram::createWithFilenames(_vertSkinnedShaderFile, _fragSkinnedShaderFile);
|
|
|
|
GLProgramCache::getInstance()->addGLProgram(program, _keySkinnedInGLProgramCache);
|
|
|
|
}
|
|
|
|
return program;
|
|
|
|
}
|
|
|
|
else
|
2014-05-19 05:49:16 +08:00
|
|
|
{
|
2014-08-08 18:01:36 +08:00
|
|
|
auto program = GLProgramCache::getInstance()->getGLProgram(_keyInGLProgramCache);
|
|
|
|
if(program == nullptr)
|
|
|
|
{
|
|
|
|
program = GLProgram::createWithFilenames(_vertShaderFile, _fragShaderFile);
|
|
|
|
GLProgramCache::getInstance()->addGLProgram(program, _keyInGLProgramCache);
|
|
|
|
}
|
|
|
|
return program;
|
2014-05-19 05:49:16 +08:00
|
|
|
}
|
2014-08-08 18:01:36 +08:00
|
|
|
|
2014-05-19 05:49:16 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
Effect3DOutline* Effect3DOutline::create()
|
|
|
|
{
|
|
|
|
Effect3DOutline* effect = new Effect3DOutline();
|
|
|
|
if(effect && effect->init())
|
|
|
|
{
|
|
|
|
effect->autorelease();
|
|
|
|
return effect;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CC_SAFE_DELETE(effect);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Effect3DOutline::init()
|
|
|
|
{
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
Effect3DOutline::Effect3DOutline()
|
|
|
|
: _outlineWidth(1.0f)
|
|
|
|
, _outlineColor(1, 1, 1)
|
2014-05-27 14:50:46 +08:00
|
|
|
, _sprite(nullptr)
|
2014-05-19 05:49:16 +08:00
|
|
|
{
|
2014-05-28 21:07:12 +08:00
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
2014-07-09 23:03:04 +08:00
|
|
|
_backToForegroundListener = EventListenerCustom::create(EVENT_RENDERER_RECREATED,
|
2014-05-28 21:07:12 +08:00
|
|
|
[this](EventCustom*)
|
|
|
|
{
|
|
|
|
auto glProgram = _glProgramState->getGLProgram();
|
|
|
|
glProgram->reset();
|
|
|
|
glProgram->initWithFilenames(_vertShaderFile, _fragShaderFile);
|
|
|
|
glProgram->link();
|
|
|
|
glProgram->updateUniforms();
|
|
|
|
}
|
|
|
|
);
|
2014-05-30 11:13:53 +08:00
|
|
|
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundListener, -1);
|
2014-05-28 21:07:12 +08:00
|
|
|
#endif
|
2014-05-19 05:49:16 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
Effect3DOutline::~Effect3DOutline()
|
|
|
|
{
|
2014-05-28 21:07:12 +08:00
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
2014-05-30 11:13:53 +08:00
|
|
|
Director::getInstance()->getEventDispatcher()->removeEventListener(_backToForegroundListener);
|
2014-05-28 21:07:12 +08:00
|
|
|
#endif
|
2014-05-19 05:49:16 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
void Effect3DOutline::setOutlineColor(const Vec3& color)
|
|
|
|
{
|
|
|
|
if(_outlineColor != color)
|
|
|
|
{
|
|
|
|
_outlineColor = color;
|
2014-08-12 09:51:03 +08:00
|
|
|
if(_glProgramState)
|
|
|
|
_glProgramState->setUniformVec3("OutLineColor", _outlineColor);
|
2014-05-19 05:49:16 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Effect3DOutline::setOutlineWidth(float width)
|
|
|
|
{
|
|
|
|
if(_outlineWidth != width)
|
|
|
|
{
|
|
|
|
_outlineWidth = width;
|
2014-08-12 09:51:03 +08:00
|
|
|
if(_glProgramState)
|
|
|
|
_glProgramState->setUniformFloat("OutlineWidth", _outlineWidth);
|
2014-05-19 05:49:16 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-05-27 14:50:46 +08:00
|
|
|
void Effect3DOutline::setTarget(EffectSprite3D *sprite)
|
2014-05-19 05:49:16 +08:00
|
|
|
{
|
2014-05-27 15:08:38 +08:00
|
|
|
CCASSERT(nullptr != sprite && nullptr != sprite->getMesh(),"Error: Setting a null pointer or a null mesh EffectSprite3D to Effect3D");
|
2014-05-27 14:50:46 +08:00
|
|
|
|
|
|
|
if(sprite != _sprite)
|
2014-05-19 05:49:16 +08:00
|
|
|
{
|
2014-08-11 18:11:15 +08:00
|
|
|
GLProgram* glprogram;
|
|
|
|
if(!sprite->getSkin())
|
|
|
|
glprogram = GLProgram::createWithFilenames(_vertShaderFile, _fragShaderFile);
|
|
|
|
else
|
|
|
|
glprogram = GLProgram::createWithFilenames(_vertSkinnedShaderFile, _fragSkinnedShaderFile);
|
|
|
|
|
|
|
|
_glProgramState = GLProgramState::create(glprogram);
|
|
|
|
|
|
|
|
_glProgramState->retain();
|
|
|
|
_glProgramState->setUniformVec3("OutLineColor", _outlineColor);
|
|
|
|
_glProgramState->setUniformFloat("OutlineWidth", _outlineWidth);
|
|
|
|
|
|
|
|
|
2014-05-27 14:50:46 +08:00
|
|
|
_sprite = sprite;
|
2014-05-19 05:49:16 +08:00
|
|
|
|
2014-05-27 14:50:46 +08:00
|
|
|
auto mesh = sprite->getMesh();
|
|
|
|
long offset = 0;
|
|
|
|
for (auto i = 0; i < mesh->getMeshVertexAttribCount(); i++)
|
|
|
|
{
|
|
|
|
auto meshvertexattrib = mesh->getMeshVertexAttribute(i);
|
|
|
|
|
|
|
|
_glProgramState->setVertexAttribPointer(s_attributeNames[meshvertexattrib.vertexAttrib],
|
|
|
|
meshvertexattrib.size,
|
|
|
|
meshvertexattrib.type,
|
|
|
|
GL_FALSE,
|
|
|
|
mesh->getVertexSizeInBytes(),
|
|
|
|
(void*)offset);
|
|
|
|
offset += meshvertexattrib.attribSizeBytes;
|
|
|
|
}
|
|
|
|
|
|
|
|
Color4F color(_sprite->getDisplayedColor());
|
|
|
|
color.a = _sprite->getDisplayedOpacity() / 255.0f;
|
|
|
|
_glProgramState->setUniformVec4("u_color", Vec4(color.r, color.g, color.b, color.a));
|
2014-05-19 05:49:16 +08:00
|
|
|
}
|
2014-05-27 14:50:46 +08:00
|
|
|
|
|
|
|
}
|
|
|
|
|
2014-08-11 18:11:15 +08:00
|
|
|
static void MatrixPalleteCallBack( GLProgram* glProgram, Uniform* uniform, int paletteSize, const float* palette)
|
|
|
|
{
|
|
|
|
glUniform4fv( uniform->location, (GLsizei)paletteSize, (const float*)palette );
|
|
|
|
}
|
|
|
|
|
2014-05-27 14:50:46 +08:00
|
|
|
void Effect3DOutline::draw(const Mat4 &transform)
|
|
|
|
{
|
2014-05-19 05:49:16 +08:00
|
|
|
//draw
|
2014-07-29 10:49:06 +08:00
|
|
|
Color4F color(_sprite->getDisplayedColor());
|
|
|
|
color.a = _sprite->getDisplayedOpacity() / 255.0f;
|
|
|
|
_glProgramState->setUniformVec4("u_color", Vec4(color.r, color.g, color.b, color.a));
|
2014-05-27 14:50:46 +08:00
|
|
|
if(_sprite && _sprite->getMesh())
|
2014-05-19 05:49:16 +08:00
|
|
|
{
|
|
|
|
glEnable(GL_CULL_FACE);
|
|
|
|
glCullFace(GL_FRONT);
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
|
2014-05-27 14:50:46 +08:00
|
|
|
auto mesh = _sprite->getMesh();
|
2014-05-19 05:49:16 +08:00
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, mesh->getVertexBuffer());
|
2014-08-11 18:11:15 +08:00
|
|
|
|
|
|
|
if(_sprite && _sprite->getSkin())
|
|
|
|
{
|
|
|
|
auto function = std::bind(MatrixPalleteCallBack, std::placeholders::_1, std::placeholders::_2,
|
|
|
|
_sprite->getSkin()->getMatrixPaletteSize(), (float*)_sprite->getSkin()->getMatrixPalette());
|
|
|
|
_glProgramState->setUniformCallback("u_matrixPalette", function);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(_sprite)
|
|
|
|
_glProgramState->apply(transform);
|
|
|
|
|
2014-07-29 10:49:06 +08:00
|
|
|
for (ssize_t i = 0; i < mesh->getSubMeshCount(); i++) {
|
|
|
|
auto submesh = mesh->getSubMesh((int)i);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, submesh->getIndexBuffer());
|
|
|
|
glDrawElements((GLenum)submesh->getPrimitiveType(), (GLsizei)submesh->getIndexCount(), (GLenum)submesh->getIndexFormat(), 0);
|
|
|
|
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, submesh->getIndexCount());
|
|
|
|
}
|
2014-05-19 05:49:16 +08:00
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glCullFace(GL_BACK);
|
|
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-05-31 07:42:05 +08:00
|
|
|
void EffectSprite3D::draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags)
|
2014-05-19 05:49:16 +08:00
|
|
|
{
|
|
|
|
for(auto &effect : _effects)
|
|
|
|
{
|
|
|
|
if(std::get<0>(effect) >=0)
|
|
|
|
break;
|
|
|
|
CustomCommand &cc = std::get<2>(effect);
|
2014-05-27 14:50:46 +08:00
|
|
|
cc.func = CC_CALLBACK_0(Effect3D::draw,std::get<1>(effect),transform);
|
2014-05-19 05:49:16 +08:00
|
|
|
renderer->addCommand(&cc);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!_defaultEffect)
|
|
|
|
{
|
2014-05-31 07:42:05 +08:00
|
|
|
Sprite3D::draw(renderer, transform, flags);
|
2014-05-19 05:49:16 +08:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_command.init(_globalZOrder);
|
2014-05-27 14:50:46 +08:00
|
|
|
_command.func = CC_CALLBACK_0(Effect3D::draw, _defaultEffect, transform);
|
2014-05-19 05:49:16 +08:00
|
|
|
renderer->addCommand(&_command);
|
|
|
|
}
|
|
|
|
|
|
|
|
for(auto &effect : _effects)
|
|
|
|
{
|
|
|
|
if(std::get<0>(effect) <=0)
|
|
|
|
continue;
|
|
|
|
CustomCommand &cc = std::get<2>(effect);
|
2014-05-27 14:50:46 +08:00
|
|
|
cc.func = CC_CALLBACK_0(Effect3D::draw,std::get<1>(effect),transform);
|
2014-05-19 05:49:16 +08:00
|
|
|
renderer->addCommand(&cc);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Sprite3DEffectTest::Sprite3DEffectTest()
|
|
|
|
{
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
addNewSpriteWithCoords( Vec2(s.width/2, s.height/2) );
|
|
|
|
|
|
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
listener->onTouchesEnded = CC_CALLBACK_2(Sprite3DEffectTest::onTouchesEnded, this);
|
|
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string Sprite3DEffectTest::title() const
|
|
|
|
{
|
|
|
|
return "Testing Sprite3D";
|
|
|
|
}
|
|
|
|
std::string Sprite3DEffectTest::subtitle() const
|
|
|
|
{
|
|
|
|
return "Sprite3d with effects";
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DEffectTest::addNewSpriteWithCoords(Vec2 p)
|
|
|
|
{
|
|
|
|
//option 2: load obj and assign the texture
|
|
|
|
auto sprite = EffectSprite3D::createFromObjFileAndTexture("Sprite3DTest/boss1.obj", "Sprite3DTest/boss.png");
|
|
|
|
Effect3DOutline* effect = Effect3DOutline::create();
|
2014-08-11 18:11:15 +08:00
|
|
|
sprite->addEffect(effect, -1);
|
2014-05-19 05:49:16 +08:00
|
|
|
effect->setOutlineColor(Vec3(1,0,0));
|
|
|
|
effect->setOutlineWidth(0.01f);
|
2014-08-11 18:11:15 +08:00
|
|
|
|
2014-05-19 05:49:16 +08:00
|
|
|
Effect3DOutline* effect2 = Effect3DOutline::create();
|
2014-08-11 18:11:15 +08:00
|
|
|
sprite->addEffect(effect2, -2);
|
2014-05-19 05:49:16 +08:00
|
|
|
effect2->setOutlineWidth(0.02f);
|
|
|
|
effect2->setOutlineColor(Vec3(1,1,0));
|
|
|
|
//sprite->setEffect3D(effect);
|
|
|
|
sprite->setScale(6.f);
|
|
|
|
|
|
|
|
//add to scene
|
|
|
|
addChild( sprite );
|
|
|
|
|
|
|
|
sprite->setPosition( Vec2( p.x, p.y) );
|
|
|
|
|
|
|
|
ActionInterval* action;
|
|
|
|
float random = CCRANDOM_0_1();
|
|
|
|
|
|
|
|
if( random < 0.20 )
|
|
|
|
action = ScaleBy::create(3, 2);
|
|
|
|
else if(random < 0.40)
|
|
|
|
action = RotateBy::create(3, 360);
|
|
|
|
else if( random < 0.60)
|
|
|
|
action = Blink::create(1, 3);
|
|
|
|
else if( random < 0.8 )
|
|
|
|
action = TintBy::create(2, 0, -255, -255);
|
|
|
|
else
|
|
|
|
action = FadeOut::create(2);
|
|
|
|
auto action_back = action->reverse();
|
2014-07-10 00:45:27 +08:00
|
|
|
auto seq = Sequence::create( action, action_back, nullptr );
|
2014-05-19 05:49:16 +08:00
|
|
|
|
|
|
|
sprite->runAction( RepeatForever::create(seq) );
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DEffectTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
|
|
|
|
{
|
|
|
|
for (auto touch: touches)
|
|
|
|
{
|
|
|
|
auto location = touch->getLocation();
|
|
|
|
|
|
|
|
addNewSpriteWithCoords( location );
|
|
|
|
}
|
|
|
|
}
|
2014-06-06 19:12:08 +08:00
|
|
|
|
|
|
|
Sprite3DWithSkinTest::Sprite3DWithSkinTest()
|
|
|
|
{
|
|
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
listener->onTouchesEnded = CC_CALLBACK_2(Sprite3DWithSkinTest::onTouchesEnded, this);
|
|
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
addNewSpriteWithCoords( Vec2(s.width/2, s.height/2) );
|
|
|
|
}
|
|
|
|
std::string Sprite3DWithSkinTest::title() const
|
|
|
|
{
|
2014-06-26 18:35:12 +08:00
|
|
|
return "Testing Sprite3D";
|
2014-06-06 19:12:08 +08:00
|
|
|
}
|
|
|
|
std::string Sprite3DWithSkinTest::subtitle() const
|
|
|
|
{
|
2014-06-11 15:07:37 +08:00
|
|
|
return "Tap screen to add more sprite3D";
|
2014-06-06 19:12:08 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DWithSkinTest::addNewSpriteWithCoords(Vec2 p)
|
|
|
|
{
|
2014-06-27 11:44:44 +08:00
|
|
|
std::string fileName = "Sprite3DTest/orc.c3b";
|
2014-08-11 18:11:15 +08:00
|
|
|
auto sprite = EffectSprite3D::create(fileName);
|
2014-06-27 11:44:44 +08:00
|
|
|
sprite->setScale(3);
|
|
|
|
sprite->setRotation3D(Vec3(0,180,0));
|
2014-06-06 19:12:08 +08:00
|
|
|
addChild(sprite);
|
2014-06-12 18:26:42 +08:00
|
|
|
sprite->setPosition( Vec2( p.x, p.y) );
|
2014-06-13 19:26:46 +08:00
|
|
|
|
2014-07-09 09:53:15 +08:00
|
|
|
auto animation = Animation3D::create(fileName);
|
2014-06-24 14:43:20 +08:00
|
|
|
if (animation)
|
|
|
|
{
|
|
|
|
auto animate = Animate3D::create(animation);
|
2014-07-09 09:53:15 +08:00
|
|
|
bool inverse = (std::rand() % 3 == 0);
|
2014-06-24 14:43:20 +08:00
|
|
|
|
|
|
|
int rand2 = std::rand();
|
2014-07-09 09:53:15 +08:00
|
|
|
float speed = 1.0f;
|
2014-06-24 14:43:20 +08:00
|
|
|
if(rand2 % 3 == 1)
|
|
|
|
{
|
2014-07-09 09:53:15 +08:00
|
|
|
speed = animate->getSpeed() + CCRANDOM_0_1();
|
2014-06-24 14:43:20 +08:00
|
|
|
}
|
|
|
|
else if(rand2 % 3 == 2)
|
|
|
|
{
|
2014-07-09 09:53:15 +08:00
|
|
|
speed = animate->getSpeed() - 0.5 * CCRANDOM_0_1();
|
2014-06-24 14:43:20 +08:00
|
|
|
}
|
2014-07-09 09:53:15 +08:00
|
|
|
animate->setSpeed(inverse ? -speed : speed);
|
2014-06-24 14:43:20 +08:00
|
|
|
|
|
|
|
sprite->runAction(RepeatForever::create(animate));
|
|
|
|
}
|
2014-06-06 19:12:08 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DWithSkinTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
|
|
|
|
{
|
|
|
|
for (auto touch: touches)
|
|
|
|
{
|
|
|
|
auto location = touch->getLocation();
|
|
|
|
|
|
|
|
addNewSpriteWithCoords( location );
|
|
|
|
}
|
|
|
|
}
|
2014-06-26 18:35:12 +08:00
|
|
|
|
2014-08-08 18:01:36 +08:00
|
|
|
Sprite3DWithSkinOutlineTest::Sprite3DWithSkinOutlineTest()
|
|
|
|
{
|
|
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
listener->onTouchesEnded = CC_CALLBACK_2(Sprite3DWithSkinOutlineTest::onTouchesEnded, this);
|
|
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
addNewSpriteWithCoords( Vec2(s.width/2, s.height/2) );
|
|
|
|
}
|
|
|
|
std::string Sprite3DWithSkinOutlineTest::title() const
|
|
|
|
{
|
|
|
|
return "Testing Sprite3D for skinned outline";
|
|
|
|
}
|
|
|
|
std::string Sprite3DWithSkinOutlineTest::subtitle() const
|
|
|
|
{
|
|
|
|
return "Tap screen to add more sprite3D";
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DWithSkinOutlineTest::addNewSpriteWithCoords(Vec2 p)
|
|
|
|
{
|
|
|
|
|
|
|
|
std::string fileName = "Sprite3DTest/orc.c3b";
|
2014-08-12 09:56:25 +08:00
|
|
|
auto sprite = EffectSprite3D::create(fileName);
|
2014-08-08 18:01:36 +08:00
|
|
|
|
|
|
|
Effect3DOutline* effect = Effect3DOutline::create();
|
|
|
|
effect->setOutlineColor(Vec3(1,0,0));
|
|
|
|
effect->setOutlineWidth(0.01f);
|
2014-08-12 09:51:03 +08:00
|
|
|
sprite->addEffect(effect, -1);
|
|
|
|
|
2014-08-11 18:11:15 +08:00
|
|
|
|
2014-08-08 18:01:36 +08:00
|
|
|
Effect3DOutline* effect2 = Effect3DOutline::create();
|
|
|
|
effect2->setOutlineWidth(0.02f);
|
|
|
|
effect2->setOutlineColor(Vec3(1,1,0));
|
2014-08-12 09:51:03 +08:00
|
|
|
sprite->addEffect(effect2, -2);
|
|
|
|
|
2014-08-08 18:01:36 +08:00
|
|
|
|
|
|
|
sprite->setScale(3);
|
|
|
|
sprite->setRotation3D(Vec3(0,180,0));
|
|
|
|
addChild(sprite);
|
|
|
|
sprite->setPosition( Vec2( p.x, p.y) );
|
|
|
|
|
|
|
|
auto animation = Animation3D::create(fileName);
|
|
|
|
if (animation)
|
|
|
|
{
|
|
|
|
auto animate = Animate3D::create(animation);
|
|
|
|
bool inverse = (std::rand() % 3 == 0);
|
|
|
|
|
|
|
|
int rand2 = std::rand();
|
|
|
|
float speed = 1.0f;
|
|
|
|
if(rand2 % 3 == 1)
|
|
|
|
{
|
|
|
|
speed = animate->getSpeed() + CCRANDOM_0_1();
|
|
|
|
}
|
|
|
|
else if(rand2 % 3 == 2)
|
|
|
|
{
|
|
|
|
speed = animate->getSpeed() - 0.5 * CCRANDOM_0_1();
|
|
|
|
}
|
|
|
|
animate->setSpeed(inverse ? -speed : speed);
|
|
|
|
|
|
|
|
sprite->runAction(RepeatForever::create(animate));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DWithSkinOutlineTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
|
|
|
|
{
|
|
|
|
for (auto touch: touches)
|
|
|
|
{
|
|
|
|
auto location = touch->getLocation();
|
|
|
|
|
|
|
|
addNewSpriteWithCoords( location );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-06-26 18:35:12 +08:00
|
|
|
Animate3DTest::Animate3DTest()
|
2014-06-27 16:36:01 +08:00
|
|
|
: _hurt(nullptr)
|
|
|
|
, _swim(nullptr)
|
|
|
|
, _sprite(nullptr)
|
|
|
|
, _moveAction(nullptr)
|
|
|
|
, _transTime(0.1f)
|
|
|
|
, _elapseTransTime(0.f)
|
2014-06-26 18:35:12 +08:00
|
|
|
{
|
|
|
|
addSprite3D();
|
2014-06-27 16:36:01 +08:00
|
|
|
|
|
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
listener->onTouchesEnded = CC_CALLBACK_2(Animate3DTest::onTouchesEnded, this);
|
|
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
|
|
|
|
scheduleUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
Animate3DTest::~Animate3DTest()
|
|
|
|
{
|
|
|
|
CC_SAFE_RELEASE(_moveAction);
|
|
|
|
CC_SAFE_RELEASE(_hurt);
|
|
|
|
CC_SAFE_RELEASE(_swim);
|
2014-06-26 18:35:12 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
std::string Animate3DTest::title() const
|
|
|
|
{
|
|
|
|
return "Testing Animate3D";
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string Animate3DTest::subtitle() const
|
|
|
|
{
|
2014-06-27 16:36:01 +08:00
|
|
|
return "Touch to beat the tortoise";
|
|
|
|
}
|
|
|
|
|
|
|
|
void Animate3DTest::update(float dt)
|
|
|
|
{
|
|
|
|
if (_state == State::HURT_TO_SWIMMING)
|
|
|
|
{
|
|
|
|
_elapseTransTime += dt;
|
|
|
|
float t = _elapseTransTime / _transTime;
|
|
|
|
|
|
|
|
if (t >= 1.f)
|
|
|
|
{
|
|
|
|
t = 1.f;
|
|
|
|
_sprite->stopAction(_hurt);
|
|
|
|
_state = State::SWIMMING;
|
|
|
|
}
|
|
|
|
_swim->setWeight(t);
|
|
|
|
_hurt->setWeight(1.f - t);
|
|
|
|
}
|
|
|
|
else if (_state == State::SWIMMING_TO_HURT)
|
|
|
|
{
|
|
|
|
_elapseTransTime += dt;
|
|
|
|
float t = _elapseTransTime / _transTime;
|
|
|
|
if (t >= 1.f)
|
|
|
|
{
|
|
|
|
t = 1.f;
|
|
|
|
_state = State::HURT;
|
|
|
|
}
|
|
|
|
_swim->setWeight(1.f - t);
|
|
|
|
_hurt->setWeight(t);
|
|
|
|
}
|
2014-06-26 18:35:12 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
void Animate3DTest::addSprite3D()
|
|
|
|
{
|
2014-06-27 17:02:08 +08:00
|
|
|
std::string fileName = "Sprite3DTest/tortoise.c3b";
|
2014-06-26 18:35:12 +08:00
|
|
|
auto sprite = Sprite3D::create(fileName);
|
|
|
|
sprite->setScale(0.1f);
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
2014-06-27 16:36:01 +08:00
|
|
|
sprite->setPosition(Vec2(s.width * 4.f / 5.f, s.height / 2.f));
|
2014-06-27 17:02:08 +08:00
|
|
|
addChild(sprite);
|
2014-06-27 16:36:01 +08:00
|
|
|
_sprite = sprite;
|
2014-07-09 09:53:15 +08:00
|
|
|
auto animation = Animation3D::create(fileName);
|
2014-06-26 18:35:12 +08:00
|
|
|
if (animation)
|
|
|
|
{
|
2014-06-27 16:36:01 +08:00
|
|
|
auto animate = Animate3D::create(animation, 0.f, 1.933f);
|
|
|
|
sprite->runAction(RepeatForever::create(animate));
|
|
|
|
_swim = animate;
|
|
|
|
_swim->retain();
|
|
|
|
_hurt = Animate3D::create(animation, 1.933f, 2.8f);
|
|
|
|
_hurt->retain();
|
|
|
|
_state = State::SWIMMING;
|
2014-06-26 18:35:12 +08:00
|
|
|
}
|
|
|
|
|
2014-06-27 16:36:01 +08:00
|
|
|
_moveAction = MoveTo::create(4.f, Vec2(s.width / 5.f, s.height / 2.f));
|
|
|
|
_moveAction->retain();
|
|
|
|
auto seq = Sequence::create(_moveAction, CallFunc::create(CC_CALLBACK_0(Animate3DTest::reachEndCallBack, this)), nullptr);
|
|
|
|
seq->setTag(100);
|
|
|
|
sprite->runAction(seq);
|
2014-06-26 18:35:12 +08:00
|
|
|
}
|
|
|
|
|
2014-06-27 16:36:01 +08:00
|
|
|
void Animate3DTest::reachEndCallBack()
|
2014-06-26 18:35:12 +08:00
|
|
|
{
|
2014-06-27 16:36:01 +08:00
|
|
|
_sprite->stopActionByTag(100);
|
|
|
|
auto inverse = (MoveTo*)_moveAction->reverse();
|
|
|
|
inverse->retain();
|
|
|
|
_moveAction->release();
|
|
|
|
_moveAction = inverse;
|
|
|
|
auto rot = RotateBy::create(1.f, Vec3(0.f, 180.f, 0.f));
|
|
|
|
auto seq = Sequence::create(rot, _moveAction, CallFunc::create(CC_CALLBACK_0(Animate3DTest::reachEndCallBack, this)), nullptr);
|
|
|
|
seq->setTag(100);
|
|
|
|
_sprite->runAction(seq);
|
2014-06-26 18:35:12 +08:00
|
|
|
}
|
|
|
|
|
2014-06-27 16:36:01 +08:00
|
|
|
void Animate3DTest::renewCallBack()
|
2014-06-26 18:35:12 +08:00
|
|
|
{
|
2014-06-27 16:36:01 +08:00
|
|
|
_sprite->stopActionByTag(101);
|
|
|
|
_state = State::HURT_TO_SWIMMING;
|
2014-06-26 18:35:12 +08:00
|
|
|
}
|
|
|
|
|
2014-06-27 16:36:01 +08:00
|
|
|
void Animate3DTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
|
2014-06-26 18:35:12 +08:00
|
|
|
{
|
2014-06-27 16:36:01 +08:00
|
|
|
for (auto touch: touches)
|
2014-06-26 18:35:12 +08:00
|
|
|
{
|
2014-06-27 16:36:01 +08:00
|
|
|
auto location = touch->getLocation();
|
2014-06-26 18:35:12 +08:00
|
|
|
|
2014-06-27 16:36:01 +08:00
|
|
|
if (_sprite)
|
|
|
|
{
|
|
|
|
float len = (_sprite->getPosition() - location).length();
|
|
|
|
if (len < 40)
|
|
|
|
{
|
|
|
|
//hurt the tortoise
|
|
|
|
if (_state == State::SWIMMING)
|
|
|
|
{
|
|
|
|
_sprite->runAction(_hurt);
|
|
|
|
auto delay = DelayTime::create(_hurt->getDuration() - 0.1f);
|
2014-07-10 00:45:27 +08:00
|
|
|
auto seq = Sequence::create(delay, CallFunc::create(CC_CALLBACK_0(Animate3DTest::renewCallBack, this)), nullptr);
|
2014-06-27 16:36:01 +08:00
|
|
|
seq->setTag(101);
|
|
|
|
_sprite->runAction(seq);
|
|
|
|
_state = State::SWIMMING_TO_HURT;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
2014-06-26 18:35:12 +08:00
|
|
|
}
|
|
|
|
}
|
2014-07-29 10:49:06 +08:00
|
|
|
|
|
|
|
AttachmentTest::AttachmentTest()
|
|
|
|
: _hasWeapon(false)
|
|
|
|
, _sprite(nullptr)
|
|
|
|
{
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
addNewSpriteWithCoords( Vec2(s.width/2, s.height/2) );
|
|
|
|
|
|
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
listener->onTouchesEnded = CC_CALLBACK_2(AttachmentTest::onTouchesEnded, this);
|
|
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
}
|
|
|
|
std::string AttachmentTest::title() const
|
|
|
|
{
|
|
|
|
return "Testing Sprite3D Attachment";
|
|
|
|
}
|
|
|
|
std::string AttachmentTest::subtitle() const
|
|
|
|
{
|
|
|
|
return "touch to switch weapon";
|
|
|
|
}
|
|
|
|
|
|
|
|
void AttachmentTest::addNewSpriteWithCoords(Vec2 p)
|
|
|
|
{
|
|
|
|
std::string fileName = "Sprite3DTest/orc.c3b";
|
|
|
|
auto sprite = Sprite3D::create(fileName);
|
|
|
|
sprite->setScale(5);
|
|
|
|
sprite->setRotation3D(Vec3(0,180,0));
|
|
|
|
addChild(sprite);
|
|
|
|
sprite->setPosition( Vec2( p.x, p.y) );
|
|
|
|
|
|
|
|
//test attach
|
|
|
|
auto sp = Sprite3D::create("Sprite3DTest/axe.c3b");
|
|
|
|
sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
|
|
|
|
|
|
|
|
auto animation = Animation3D::create(fileName);
|
|
|
|
if (animation)
|
|
|
|
{
|
|
|
|
auto animate = Animate3D::create(animation);
|
|
|
|
|
|
|
|
sprite->runAction(RepeatForever::create(animate));
|
|
|
|
}
|
|
|
|
_sprite = sprite;
|
|
|
|
_hasWeapon = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AttachmentTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
|
|
|
|
{
|
|
|
|
if (_hasWeapon)
|
|
|
|
{
|
|
|
|
_sprite->removeAllAttachNode();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
auto sp = Sprite3D::create("Sprite3DTest/axe.c3b");
|
|
|
|
_sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
|
|
|
|
}
|
|
|
|
_hasWeapon = !_hasWeapon;
|
|
|
|
}
|
2014-08-13 17:38:16 +08:00
|
|
|
|
2014-08-08 11:16:33 +08:00
|
|
|
Sprite3DWithOBBPerfromanceTest::Sprite3DWithOBBPerfromanceTest()
|
|
|
|
{
|
|
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
listener->onTouchesBegan = CC_CALLBACK_2(Sprite3DWithOBBPerfromanceTest::onTouchesBegan, this);
|
|
|
|
listener->onTouchesEnded = CC_CALLBACK_2(Sprite3DWithOBBPerfromanceTest::onTouchesEnded, this);
|
|
|
|
listener->onTouchesMoved = CC_CALLBACK_2(Sprite3DWithOBBPerfromanceTest::onTouchesMoved, this);
|
|
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
initDrawBox();
|
|
|
|
|
|
|
|
addNewSpriteWithCoords(Vec2(s.width/2, s.height/2));
|
|
|
|
MenuItemFont::setFontName("fonts/arial.ttf");
|
|
|
|
MenuItemFont::setFontSize(65);
|
|
|
|
auto decrease = MenuItemFont::create(" - ", CC_CALLBACK_1(Sprite3DWithOBBPerfromanceTest::delOBBCallback, this));
|
|
|
|
decrease->setColor(Color3B(0,200,20));
|
|
|
|
auto increase = MenuItemFont::create(" + ", CC_CALLBACK_1(Sprite3DWithOBBPerfromanceTest::addOBBCallback, this));
|
|
|
|
increase->setColor(Color3B(0,200,20));
|
|
|
|
|
|
|
|
auto menu = Menu::create(decrease, increase, nullptr);
|
|
|
|
menu->alignItemsHorizontally();
|
|
|
|
menu->setPosition(Vec2(s.width/2, s.height-65));
|
|
|
|
addChild(menu, 1);
|
|
|
|
|
|
|
|
TTFConfig ttfCount("fonts/Marker Felt.ttf", 30);
|
|
|
|
_labelCubeCount = Label::createWithTTF(ttfCount,"0 cubes");
|
|
|
|
_labelCubeCount->setColor(Color3B(0,200,20));
|
|
|
|
_labelCubeCount->setPosition(Vec2(s.width/2, s.height-90));
|
|
|
|
addChild(_labelCubeCount);
|
|
|
|
_hasCollider = false;
|
|
|
|
scheduleUpdate();
|
|
|
|
}
|
|
|
|
std::string Sprite3DWithOBBPerfromanceTest::title() const
|
|
|
|
{
|
|
|
|
return "OBB Collison Perfromance Test";
|
|
|
|
}
|
|
|
|
std::string Sprite3DWithOBBPerfromanceTest::subtitle() const
|
|
|
|
{
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
void Sprite3DWithOBBPerfromanceTest::addNewOBBWithCoords(Vec2 p)
|
|
|
|
{
|
|
|
|
Vec3 extents = Vec3(10, 10, 10);
|
|
|
|
AABB aabb(-extents, extents);
|
|
|
|
auto obb = OBB(aabb);
|
|
|
|
obb._center = Vec3(p.x,p.y,0);
|
|
|
|
_obb.push_back(obb);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DWithOBBPerfromanceTest::onTouchesBegan(const std::vector<Touch*>& touches, Event* event)
|
|
|
|
{
|
|
|
|
for (auto touch: touches)
|
|
|
|
{
|
|
|
|
auto location = touch->getLocationInView();
|
|
|
|
|
|
|
|
if(_obb.size() > 0)
|
|
|
|
{
|
|
|
|
_intersetList.clear();
|
|
|
|
Ray ray;
|
|
|
|
calculateRayByLocationInView(&ray,location);
|
|
|
|
for(int i = 0; i < _obb.size(); i++)
|
|
|
|
{
|
|
|
|
if(ray.intersects(_obb[i]))
|
|
|
|
{
|
|
|
|
_intersetList.insert(i);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DWithOBBPerfromanceTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DWithOBBPerfromanceTest::onTouchesMoved(const std::vector<Touch*>& touches, Event* event)
|
|
|
|
{
|
|
|
|
for (auto touch: touches)
|
|
|
|
{
|
|
|
|
auto location = touch->getLocation();
|
|
|
|
|
|
|
|
for(int i = 0; i < _obb.size(); i++)
|
|
|
|
{
|
|
|
|
if(_intersetList.find(i) != _intersetList.end())
|
|
|
|
_obb[i]._center = Vec3(location.x,location.y,0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DWithOBBPerfromanceTest::update(float dt)
|
|
|
|
{
|
|
|
|
char szText[16];
|
|
|
|
sprintf(szText,"%lu cubes",_obb.size());
|
|
|
|
_labelCubeCount->setString(szText);
|
|
|
|
|
|
|
|
if (_drawDebug)
|
|
|
|
{
|
|
|
|
_drawDebug->clear();
|
|
|
|
|
|
|
|
Mat4 mat = _sprite->getNodeToWorldTransform();
|
|
|
|
mat.getRightVector(&_obbt._xAxis);
|
|
|
|
_obbt._xAxis.normalize();
|
|
|
|
|
|
|
|
mat.getUpVector(&_obbt._yAxis);
|
|
|
|
_obbt._yAxis.normalize();
|
|
|
|
|
|
|
|
mat.getForwardVector(&_obbt._zAxis);
|
|
|
|
_obbt._zAxis.normalize();
|
|
|
|
|
|
|
|
_obbt._center = _sprite->getPosition3D();
|
|
|
|
|
|
|
|
Vec3 corners[8] = {};
|
|
|
|
_obbt.getCorners(corners);
|
|
|
|
_drawDebug->drawCube(corners, Color4F(0,0,1,1));
|
|
|
|
}
|
|
|
|
if(_obb.size() > 0)
|
|
|
|
{
|
|
|
|
_drawOBB->clear();
|
|
|
|
for(int i =0; i < _obb.size(); i++)
|
|
|
|
{
|
|
|
|
Vec3 corners[8] = {};
|
|
|
|
_obb[i].getCorners(corners);
|
|
|
|
_drawOBB->drawCube(corners, _obbt.intersects(_obb[i])?Color4F(1,0,0,1):Color4F(0,1,0,1));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DWithOBBPerfromanceTest::initDrawBox()
|
|
|
|
{
|
|
|
|
_drawOBB = DrawNode3D::create();
|
|
|
|
addChild(_drawOBB);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DWithOBBPerfromanceTest::addNewSpriteWithCoords(Vec2 p)
|
|
|
|
{
|
|
|
|
std::string fileName = "Sprite3DTest/tortoise.c3b";
|
|
|
|
auto sprite = Sprite3D::create(fileName);
|
|
|
|
sprite->setScale(0.1f);
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
sprite->setPosition(Vec2(s.width * 4.f / 5.f, s.height / 2.f));
|
|
|
|
addChild(sprite);
|
|
|
|
_sprite = sprite;
|
|
|
|
auto animation = Animation3D::create(fileName);
|
|
|
|
if (animation)
|
|
|
|
{
|
|
|
|
auto animate = Animate3D::create(animation, 0.f, 1.933f);
|
|
|
|
sprite->runAction(RepeatForever::create(animate));
|
|
|
|
}
|
|
|
|
|
|
|
|
_moveAction = MoveTo::create(4.f, Vec2(s.width / 5.f, s.height / 2.f));
|
|
|
|
_moveAction->retain();
|
|
|
|
auto seq = Sequence::create(_moveAction, CallFunc::create(CC_CALLBACK_0(Sprite3DWithOBBPerfromanceTest::reachEndCallBack, this)), nullptr);
|
|
|
|
seq->setTag(100);
|
|
|
|
sprite->runAction(seq);
|
|
|
|
|
2014-08-08 17:54:39 +08:00
|
|
|
AABB aabb = _sprite->getAABB();
|
2014-08-08 11:16:33 +08:00
|
|
|
_obbt = OBB(aabb);
|
|
|
|
|
|
|
|
_drawDebug = DrawNode3D::create();
|
|
|
|
addChild(_drawDebug);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DWithOBBPerfromanceTest::reachEndCallBack()
|
|
|
|
{
|
|
|
|
_sprite->stopActionByTag(100);
|
|
|
|
auto inverse = (MoveTo*)_moveAction->reverse();
|
|
|
|
inverse->retain();
|
|
|
|
_moveAction->release();
|
|
|
|
_moveAction = inverse;
|
|
|
|
auto rot = RotateBy::create(1.0f, Vec3(0.f, 180.f, 0.f));
|
|
|
|
auto seq = Sequence::create(rot, _moveAction, CallFunc::create(CC_CALLBACK_0(Sprite3DWithOBBPerfromanceTest::reachEndCallBack, this)), nullptr);
|
|
|
|
seq->setTag(100);
|
|
|
|
_sprite->runAction(seq);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DWithOBBPerfromanceTest::addOBBCallback(Ref* sender)
|
|
|
|
{
|
|
|
|
addOBBWithCount(10);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DWithOBBPerfromanceTest::addOBBWithCount(float value)
|
|
|
|
{
|
|
|
|
for(int i = 0; i < value; i++)
|
|
|
|
{
|
|
|
|
Vec2 randompos = Vec2(CCRANDOM_0_1() * Director::getInstance()->getWinSize().width,CCRANDOM_0_1() * Director::getInstance()->getWinSize().height);
|
|
|
|
Vec3 extents = Vec3(10, 10, 10);
|
|
|
|
AABB aabb(-extents, extents);
|
|
|
|
auto obb = OBB(aabb);
|
|
|
|
obb._center = Vec3(randompos.x,randompos.y,0);
|
|
|
|
_obb.push_back(obb);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DWithOBBPerfromanceTest::delOBBCallback(Ref* sender)
|
|
|
|
{
|
|
|
|
delOBBWithCount(10);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DWithOBBPerfromanceTest::delOBBWithCount(float value)
|
|
|
|
{
|
|
|
|
if(_obb.size() >= 10)
|
|
|
|
{
|
|
|
|
_obb.erase(_obb.begin(),_obb.begin() + value);
|
|
|
|
_drawOBB->clear();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
void Sprite3DWithOBBPerfromanceTest::unproject(const Mat4& viewProjection, const Size* viewport, Vec3* src, Vec3* dst)
|
|
|
|
{
|
|
|
|
assert(dst);
|
|
|
|
|
|
|
|
assert(viewport->width != 0.0f && viewport->height != 0.0f);
|
|
|
|
Vec4 screen(src->x / viewport->width, ((viewport->height - src->y)) / viewport->height, src->z, 1.0f);
|
|
|
|
|
|
|
|
screen.x = screen.x * 2.0f - 1.0f;
|
|
|
|
screen.y = screen.y * 2.0f - 1.0f;
|
|
|
|
screen.z = screen.z * 2.0f - 1.0f;
|
|
|
|
|
|
|
|
viewProjection.getInversed().transformVector(screen, &screen);
|
|
|
|
|
|
|
|
if (screen.w != 0.0f)
|
|
|
|
{
|
|
|
|
screen.x /= screen.w;
|
|
|
|
screen.y /= screen.w;
|
|
|
|
screen.z /= screen.w;
|
|
|
|
}
|
|
|
|
|
|
|
|
dst->set(screen.x, screen.y, screen.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DWithOBBPerfromanceTest::calculateRayByLocationInView(Ray* ray, const Vec2& location)
|
|
|
|
{
|
|
|
|
auto dir = Director::getInstance();
|
|
|
|
auto view = dir->getWinSize();
|
|
|
|
Mat4 mat = dir->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
|
|
mat = dir->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
|
|
|
|
|
|
|
|
Vec3 src = Vec3(location.x, location.y, -1);
|
|
|
|
Vec3 nearPoint;
|
|
|
|
unproject(mat, &view, &src, &nearPoint);
|
|
|
|
|
|
|
|
src = Vec3(location.x, location.y, 1);
|
|
|
|
Vec3 farPoint;
|
|
|
|
unproject(mat, &view, &src, &farPoint);
|
|
|
|
|
|
|
|
Vec3 direction;
|
|
|
|
Vec3::subtract(farPoint, nearPoint, &direction);
|
|
|
|
direction.normalize();
|
|
|
|
|
|
|
|
ray->_origin = nearPoint;
|
|
|
|
ray->_direction = direction;
|
|
|
|
}
|
2014-08-14 17:12:39 +08:00
|
|
|
|
2014-08-13 17:38:16 +08:00
|
|
|
Sprite3DMirrorTest::Sprite3DMirrorTest()
|
|
|
|
: _sprite(nullptr)
|
|
|
|
, _mirrorSprite(nullptr)
|
|
|
|
{
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
addNewSpriteWithCoords( Vec2(s.width/2, s.height/2) );
|
|
|
|
}
|
|
|
|
std::string Sprite3DMirrorTest::title() const
|
|
|
|
{
|
|
|
|
return "Sprite3D Mirror Test";
|
|
|
|
}
|
|
|
|
std::string Sprite3DMirrorTest::subtitle() const
|
|
|
|
{
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sprite3DMirrorTest::addNewSpriteWithCoords(Vec2 p)
|
|
|
|
{
|
|
|
|
std::string fileName = "Sprite3DTest/orc.c3b";
|
|
|
|
auto sprite = Sprite3D::create(fileName);
|
|
|
|
sprite->setScale(5);
|
|
|
|
sprite->setRotation3D(Vec3(0,180,0));
|
|
|
|
addChild(sprite);
|
|
|
|
sprite->setPosition( Vec2( p.x - 80, p.y) );
|
|
|
|
|
|
|
|
//test attach
|
|
|
|
auto sp = Sprite3D::create("Sprite3DTest/axe.c3b");
|
|
|
|
sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
|
|
|
|
|
|
|
|
auto animation = Animation3D::create(fileName);
|
|
|
|
if (animation)
|
|
|
|
{
|
|
|
|
auto animate = Animate3D::create(animation);
|
|
|
|
|
|
|
|
sprite->runAction(RepeatForever::create(animate));
|
|
|
|
}
|
|
|
|
_sprite = sprite;
|
|
|
|
_hasWeapon = true;
|
|
|
|
|
|
|
|
//create mirror Sprite3D
|
|
|
|
sprite = Sprite3D::create(fileName);
|
|
|
|
sprite->setScale(5);
|
|
|
|
sprite->setScaleX(-5);
|
|
|
|
sprite->setCullFace(GL_FRONT);
|
|
|
|
sprite->setRotation3D(Vec3(0,180,0));
|
|
|
|
addChild(sprite);
|
|
|
|
sprite->setPosition( Vec2( p.x + 80, p.y) );
|
|
|
|
|
|
|
|
//test attach
|
|
|
|
sp = Sprite3D::create("Sprite3DTest/axe.c3b");
|
|
|
|
sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
|
|
|
|
|
|
|
|
animation = Animation3D::create(fileName);
|
|
|
|
if (animation)
|
|
|
|
{
|
|
|
|
auto animate = Animate3D::create(animation);
|
|
|
|
|
|
|
|
sprite->runAction(RepeatForever::create(animate));
|
|
|
|
}
|
|
|
|
_mirrorSprite = sprite;
|
|
|
|
}
|
2014-08-15 16:15:29 +08:00
|
|
|
|
|
|
|
BillBoardTest::BillBoardTest()
|
|
|
|
: _billborad(nullptr)
|
|
|
|
, _billboradAni(nullptr)
|
|
|
|
, _camera(nullptr)
|
|
|
|
{
|
|
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
listener->onTouchesMoved = CC_CALLBACK_2(BillBoardTest::onTouchesMoved, this);
|
|
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
auto layer3D=Layer::create();
|
|
|
|
addChild(layer3D,0);
|
|
|
|
_layerBillBorad=layer3D;
|
2014-08-15 17:43:04 +08:00
|
|
|
DrawNode3D* line =DrawNode3D::create();
|
2014-08-15 16:15:29 +08:00
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
if (_camera == nullptr)
|
|
|
|
{
|
|
|
|
_camera=Camera::createPerspective(60, (GLfloat)s.width/s.height, 1, 500);
|
|
|
|
_camera->setCameraFlag(CameraFlag::USER1);
|
|
|
|
_layerBillBorad->addChild(_camera);
|
|
|
|
}
|
2014-08-15 17:43:04 +08:00
|
|
|
|
2014-08-15 16:15:29 +08:00
|
|
|
addNewBillBoradWithCoords(Vec3(20,0,0));
|
|
|
|
addNewAniBillBoradWithCoords(Vec3(-20,0,0));
|
|
|
|
_camera->setPosition3D(Vec3(0, 130, 130));
|
|
|
|
_camera->lookAt(Vec3(0,0,0), Vec3(0,1,0));
|
|
|
|
|
|
|
|
for( int j =-20; j<=20 ;j++)
|
|
|
|
{
|
|
|
|
line->drawLine(Vec3(-100, 0, 5*j),Vec3(100,0,5*j),Color4F(0,1,0,1));
|
|
|
|
}
|
|
|
|
//draw z
|
|
|
|
for( int j =-20; j<=20 ;j++)
|
|
|
|
{
|
|
|
|
line->drawLine(Vec3(5*j, 0, -100),Vec3(5*j,0,100),Color4F(0,1,0,1));
|
|
|
|
}
|
|
|
|
//draw y
|
|
|
|
//line->drawLine(Vec3(0, -50, 0),Vec3(0,0,0),Color4F(0,0.5,0,1));
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//line->drawLine(Vec3(0, 0, 0),Vec3(0,50,0),Color4F(0,1,0,1));
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_layerBillBorad->addChild(line,1);
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TTFConfig ttfConfig("fonts/arial.ttf", 20);
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auto label1 = Label::createWithTTF(ttfConfig,"rotate+");
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auto menuItem1 = MenuItemLabel::create(label1, CC_CALLBACK_1(BillBoardTest::rotateCameraCallback,this,10));
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auto label2 = Label::createWithTTF(ttfConfig,"rotate-");
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auto menuItem2 = MenuItemLabel::create(label2, CC_CALLBACK_1(BillBoardTest::rotateCameraCallback,this,-10));
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auto menu = Menu::create(menuItem1,menuItem2,NULL);
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menu->setPosition(Vec2::ZERO);
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menuItem1->setPosition( Vec2( s.width-50, VisibleRect::top().y-150) );
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menuItem2->setPosition( Vec2( s.width-50, VisibleRect::top().y-200) );
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addChild(menu, 0);
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_layerBillBorad->setCameraMask(2);
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}
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BillBoardTest::~BillBoardTest()
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{
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if (_camera)
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{
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_camera = nullptr;
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}
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}
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std::string BillBoardTest::title() const
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{
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return "Testing BillBoard";
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}
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std::string BillBoardTest::subtitle() const
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{
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return "";
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}
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void BillBoardTest::addNewBillBoradWithCoords(Vec3 p)
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{
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_billborad = BillBorad::create("Images/Icon.png");
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_billborad->setScale(0.5f);
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_layerBillBorad->addChild(_billborad,10);
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_billborad->setPosition(Vec2( p.x,p.y ));
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auto billborad1 = BillBorad::create("Images/Icon.png");
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billborad1->setScale(0.5f);
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_layerBillBorad->addChild(billborad1,10);
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billborad1->setPosition3D(Vec3(p.x,p.y,p.z - 130));
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auto billborad2 = BillBorad::create("Images/Icon.png");
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billborad2->setScale(0.5f);
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_layerBillBorad->addChild(billborad2,10);
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billborad2->setPosition3D(Vec3(p.x,p.y,p.z + 50));
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auto billborad3 = BillBorad::create("Images/Icon.png");
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billborad3->setScale(0.5f);
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_layerBillBorad->addChild(billborad3,10);
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billborad3->setPosition3D(Vec3(p.x,p.y,p.z + 90));
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auto billborad4 = BillBorad::create("Images/Icon.png");
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billborad4->setScale(0.5f);
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_layerBillBorad->addChild(billborad4,10);
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billborad4->setPosition3D(Vec3(p.x,p.y,p.z - 60));
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}
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void BillBoardTest::addNewAniBillBoradWithCoords(Vec3 p)
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{
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auto billboradAni1 = BillBorad::create("Images/grossini.png");
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billboradAni1->setScale(0.5f);
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billboradAni1->setPosition3D(Vec3(p.x, p.y, p.z - 130));
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_layerBillBorad->addChild(billboradAni1,10);
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auto animation1 = Animation::create();
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for( int i=1;i<15;i++)
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{
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char szName1[100] = {0};
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sprintf(szName1, "Images/grossini_dance_%02d.png", i);
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animation1->addSpriteFrameWithFile(szName1);
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}
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// should last 2.8 seconds. And there are 14 frames.
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animation1->setDelayPerUnit(2.8f / 14.0f);
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animation1->setRestoreOriginalFrame(true);
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auto action1 = Animate::create(animation1);
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billboradAni1->runAction(RepeatForever::create(action1));
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auto billboradAni2 = BillBorad::create("Images/grossini.png");
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billboradAni2->setScale(0.5f);
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billboradAni2->setPosition3D(Vec3(p.x, p.y, p.z - 60));
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_layerBillBorad->addChild(billboradAni2,10);
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auto animation2 = Animation::create();
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for( int i=1;i<15;i++)
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{
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char szName2[100] = {0};
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sprintf(szName2, "Images/grossini_dance_%02d.png", i);
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animation2->addSpriteFrameWithFile(szName2);
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}
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// should last 2.8 seconds. And there are 14 frames.
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animation2->setDelayPerUnit(2.8f / 14.0f);
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animation2->setRestoreOriginalFrame(true);
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auto action2 = Animate::create(animation2);
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billboradAni2->runAction(RepeatForever::create(action2));
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_billboradAni = BillBorad::create("Images/grossini.png");
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_billboradAni->setScale(0.5f);
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_billboradAni->setPosition3D( p );
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_layerBillBorad->addChild(_billboradAni,10);
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auto animation = Animation::create();
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for( int i=1;i<15;i++)
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{
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char szName[100] = {0};
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sprintf(szName, "Images/grossini_dance_%02d.png", i);
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animation->addSpriteFrameWithFile(szName);
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}
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|
// should last 2.8 seconds. And there are 14 frames.
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animation->setDelayPerUnit(2.8f / 14.0f);
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animation->setRestoreOriginalFrame(true);
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auto action = Animate::create(animation);
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_billboradAni->runAction(RepeatForever::create(action));
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auto billboradAni3 = BillBorad::create("Images/grossini.png");
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billboradAni3->setScale(0.5f);
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billboradAni3->setPosition3D(Vec3(p.x, p.y, p.z + 50));
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_layerBillBorad->addChild(billboradAni3,10);
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auto animation3 = Animation::create();
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|
for( int i=1;i<15;i++)
|
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|
|
{
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|
char szName3[100] = {0};
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|
sprintf(szName3, "Images/grossini_dance_%02d.png", i);
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|
animation3->addSpriteFrameWithFile(szName3);
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|
|
}
|
|
|
|
// should last 2.8 seconds. And there are 14 frames.
|
|
|
|
animation3->setDelayPerUnit(2.8f / 14.0f);
|
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|
|
animation3->setRestoreOriginalFrame(true);
|
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|
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|
auto action3 = Animate::create(animation3);
|
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|
billboradAni3->runAction(RepeatForever::create(action3));
|
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|
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|
|
auto billboradAni4 = BillBorad::create("Images/grossini.png");
|
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|
|
billboradAni4->setScale(0.5f);
|
|
|
|
billboradAni4->setPosition3D(Vec3(p.x, p.y, p.z + 90));
|
|
|
|
_layerBillBorad->addChild(billboradAni4,10);
|
|
|
|
|
|
|
|
auto animation4 = Animation::create();
|
|
|
|
for( int i=1;i<15;i++)
|
|
|
|
{
|
|
|
|
char szName4[100] = {0};
|
|
|
|
sprintf(szName4, "Images/grossini_dance_%02d.png", i);
|
|
|
|
animation4->addSpriteFrameWithFile(szName4);
|
|
|
|
}
|
|
|
|
// should last 2.8 seconds. And there are 14 frames.
|
|
|
|
animation4->setDelayPerUnit(2.8f / 14.0f);
|
|
|
|
animation4->setRestoreOriginalFrame(true);
|
|
|
|
|
|
|
|
auto action4 = Animate::create(animation4);
|
|
|
|
billboradAni4->runAction(RepeatForever::create(action4));
|
|
|
|
}
|
|
|
|
void BillBoardTest::update(float dt)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
void BillBoardTest::onTouchesMoved(const std::vector<Touch*>& touches, Event* event)
|
|
|
|
{
|
|
|
|
if(touches.size()==1)
|
|
|
|
{
|
|
|
|
auto touch = touches[0];
|
|
|
|
auto location = touch->getLocation();
|
|
|
|
auto PreviousLocation = touch->getPreviousLocation();
|
|
|
|
Point newPos = PreviousLocation - location;
|
|
|
|
|
|
|
|
Vec3 cameraDir;
|
|
|
|
Vec3 cameraRightDir;
|
|
|
|
_camera->getNodeToWorldTransform().getForwardVector(&cameraDir);
|
|
|
|
cameraDir.normalize();
|
|
|
|
cameraDir.y=0;
|
|
|
|
_camera->getNodeToWorldTransform().getRightVector(&cameraRightDir);
|
|
|
|
cameraRightDir.normalize();
|
|
|
|
cameraRightDir.y=0;
|
|
|
|
Vec3 cameraPos= _camera->getPosition3D();
|
|
|
|
cameraPos+=cameraDir*newPos.y*0.1;
|
|
|
|
cameraPos+=cameraRightDir*newPos.x*0.1;
|
|
|
|
_camera->setPosition3D(cameraPos);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void BillBoardTest::rotateCameraCallback(Ref* sender,float value)
|
|
|
|
{
|
|
|
|
Vec3 rotation3D= _camera->getRotation3D();
|
|
|
|
rotation3D.y+= value;
|
|
|
|
_camera->setRotation3D(rotation3D);
|
2014-08-15 17:43:04 +08:00
|
|
|
}
|