axmol/extensions/cocostudio/CCActionFrame.h

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/****************************************************************************
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Copyright (c) 2013-2017 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
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#ifndef __ActionFRAME_H__
#define __ActionFRAME_H__
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#include "math/CCGeometry.h"
#include "2d/CCActionInterval.h"
#include "CocosStudioExport.h"
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namespace cocostudio {
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enum FrameType
{
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kKeyframeMove = 0,
kKeyframeScale,
kKeyframeRotate,
kKeyframeTint,
kKeyframeFade,
kKeyframeMax
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};
enum class FrameEaseType
{
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Custom = -1,
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LINERAR = 0,
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SINE_EASEIN,
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SINE_EASEOUT,
SINE_EASEINOUT,
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QUAD_EASEIN,
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QUAD_EASEOUT,
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QUAD_EASEINOUT,
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CUBIC_EASEIN,
CUBIC_EASEOUT,
CUBIC_EASEINOUT,
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QUART_EASEIN,
QUART_EASEOUT,
QUART_EASEINOUT,
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QUINT_EASEIN,
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QUINT_EASEOUT,
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QUINT_EASEINOUT,
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EXPO_EASEIN,
EXPO_EASEOUT,
EXPO_EASEINOUT,
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CIRC_EASEIN,
CIRC_EASEOUT,
CIRC_EASEINOUT,
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ELASTIC_EASEIN,
ELASTIC_EASEOUT,
ELASTIC_EASEINOUT,
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BACK_EASEIN,
BACK_EASEOUT,
BACK_EASEINOUT,
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BOUNCE_EASEIN,
BOUNCE_EASEOUT,
BOUNCE_EASEINOUT,
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TWEEN_EASING_MAX = 10000
};
/**
* @js NA
* @lua NA
*/
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class CCS_DLL ActionFrame: public cocos2d::Ref
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{
public:
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/**
* Default constructor
*/
ActionFrame();
/**
* Default destructor
*/
virtual ~ActionFrame();
/**
* Changes the index of action frame
*
* @param index the index of action frame
*/
void setFrameIndex(int index);
/**
* Gets the index of action frame
*
* @return the index of action frame
*/
int getFrameIndex();
/**
* Changes the time of action frame
*
* @param fTime the time of action frame
*/
void setFrameTime(float fTime);
/**
* Gets the time of action frame
*
* @return fTime the time of action frame
*/
float getFrameTime();
/**
* Changes the type of action frame
*
* @param frameType the type of action frame
*/
void setFrameType(int frameType);
/**
* Gets the type of action frame
*
* @return the type of action frame
*/
int getFrameType();
/**
* Changes the easing type.
*
* @param easingType the easing type.
*/
void setEasingType(int easingType);
/**
* Gets the easing type.
*
* @return the easing type.
*/
int getEasingType();
/**
* Gets the ActionInterval of ActionFrame.
*
* @param duration the duration time of ActionFrame
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*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration);
/**
* Gets the ActionInterval of ActionFrame.
*
* @param duration the duration time of ActionFrame
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*
* @param duration the source ActionFrame
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*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration,ActionFrame* srcFrame);
/**
*Set the ActionInterval easing parameter.
*
*@param parameter the parameter for frame ease
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*
*/
virtual void setEasingParameter(std::vector<float>& parameter);
protected:
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/**
* Gets the Easing Action of ActionFrame.
*
* @param action the duration time of ActionFrame
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*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getEasingAction(cocos2d::ActionInterval* action);
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protected:
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int _frameType;
int _frameIndex;
float _fTime;
FrameEaseType _easingType;
std::vector<float> _Parameter;
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};
/**
* @js NA
* @lua NA
*/
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class CCS_DLL ActionMoveFrame:public ActionFrame
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{
public:
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/**
* Default constructor
*/
ActionMoveFrame();
/**
* Default destructor
*/
virtual ~ActionMoveFrame();
/**
* Changes the move action position.
*
* @param the move action position.
*/
void setPosition(cocos2d::Vec2 pos);
/**
* Gets the move action position.
*
* @return the move action position.
*/
cocos2d::Vec2 getPosition();
/**
* Gets the ActionInterval of ActionFrame.
*
* @param duration the duration time of ActionFrame
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*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration);
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protected:
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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cocos2d::Vec2 _position;
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};
/**
* @js NA
* @lua NA
*/
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class CCS_DLL ActionScaleFrame:public ActionFrame
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{
public:
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/**
* Default constructor
*/
ActionScaleFrame();
/**
* Default destructor
*/
virtual ~ActionScaleFrame();
/**
* Changes the scale action scaleX.
*
* @param the scale action scaleX.
*/
void setScaleX(float scaleX);
/**
* Gets the scale action scaleX.
*
* @return the scale action scaleX.
*/
float getScaleX();
/**
* Changes the scale action scaleY.
*
* @param rotation the scale action scaleY.
*/
void setScaleY(float scaleY);
/**
* Gets the scale action scaleY.
*
* @return the scale action scaleY.
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*/
float getScaleY();
/**
* Gets the ActionInterval of ActionFrame.
*
* @param duration the duration time of ActionFrame
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*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration);
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protected:
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float _scaleX;
float _scaleY;
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};
/**
* @js NA
* @lua NA
*/
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class CCS_DLL ActionRotationFrame:public ActionFrame
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{
public:
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/**
* Default constructor
*/
ActionRotationFrame();
/**
* Default destructor
*/
virtual ~ActionRotationFrame();
/**
* Changes rotate action rotation.
*
* @param rotation rotate action rotation.
*/
void setRotation(float rotation);
/**
* Gets the rotate action rotation.
*
* @return the rotate action rotation.
*/
float getRotation();
/**
* Gets the ActionInterval of ActionFrame.
*
* @param duration the duration time of ActionFrame
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*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration);
/**
* Gets the ActionInterval of ActionFrame.
*
* @param duration the duration time of ActionFrame
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*
* @param duration the source ActionFrame
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*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration,ActionFrame* srcFrame);
public:
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float _rotation;
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};
/**
* @js NA
* @lua NA
*/
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class CCS_DLL ActionFadeFrame:public ActionFrame
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{
public:
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/**
* Default constructor
*/
ActionFadeFrame();
/**
* Default destructor
*/
virtual ~ActionFadeFrame();
/**
* Changes the fade action opacity.
*
* @param opacity the fade action opacity
*/
void setOpacity(int opacity);
/**
* Gets the fade action opacity.
*
* @return the fade action opacity.
*/
int getOpacity();
/**
* Gets the ActionInterval of ActionFrame.
*
* @param duration the duration time of ActionFrame
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*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration);
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protected:
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float _opacity;
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};
/**
* @js NA
* @lua NA
*/
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class CCS_DLL ActionTintFrame:public ActionFrame
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{
public:
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/**
* Default constructor
*/
ActionTintFrame();
/**
* Default destructor
*/
virtual ~ActionTintFrame();
/**
* Changes the tint action color.
*
* @param ccolor the tint action color
*/
void setColor(cocos2d::Color3B ccolor);
/**
* Gets the tint action color.
*
* @return the tint action color.
*/
cocos2d::Color3B getColor();
/**
* Gets the ActionInterval of ActionFrame.
*
* @param duration the duration time of ActionFrame
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*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration);
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protected:
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cocos2d::Color3B _color;
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};
}
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#endif