axmol/samples/Cpp/AssetsManagerTest/Classes/AppDelegate.cpp

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//
// AssetsManagerTestAppDelegate.cpp
// AssetsManagerTest
//
#include "AppDelegate.h"
#include "cocos2d.h"
#include "SimpleAudioEngine.h"
#include "ScriptingCore.h"
#include "jsb_cocos2dx_auto.hpp"
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#include "cocos2d_specifics.hpp"
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
#include <dirent.h>
#include <sys/stat.h>
#endif
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USING_NS_CC;
USING_NS_CC_EXT;
using namespace std;
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using namespace CocosDenshion;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
}
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
auto director = Director::getInstance();
director->setOpenGLView(EGLView::getInstance());
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// turn on display FPS
//director->setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
director->setAnimationInterval(1.0 / 60);
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ScriptingCore* sc = ScriptingCore::getInstance();
sc->addRegisterCallback(register_all_cocos2dx);
sc->addRegisterCallback(register_cocos2dx_js_extensions);
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sc->start();
auto scene = Scene::create();
auto updateLayer = new UpdateLayer();
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scene->addChild(updateLayer);
updateLayer->release();
director->runWithScene(scene);
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return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
Director::getInstance()->stopAnimation();
SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
SimpleAudioEngine::getInstance()->pauseAllEffects();
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}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
Director::getInstance()->startAnimation();
SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
SimpleAudioEngine::getInstance()->resumeAllEffects();
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}
UpdateLayer::UpdateLayer()
: pItemEnter(NULL)
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, pItemReset(NULL)
, pItemUpdate(NULL)
, pProgressLabel(NULL)
, isUpdateItemClicked(false)
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{
init();
}
UpdateLayer::~UpdateLayer()
{
}
void UpdateLayer::update(cocos2d::Object *pSender)
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{
pProgressLabel->setString("");
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// update resources
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pAssetsManager->update();
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isUpdateItemClicked = true;
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}
void UpdateLayer::reset(cocos2d::Object *pSender)
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{
pProgressLabel->setString(" ");
// Remove downloaded files
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
string command = "rm -r ";
// Path may include space.
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command += "\"" + pathToSave + "\"";
system(command.c_str());
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#else
string command = "rd /s /q ";
// Path may include space.
command += "\"" + pathToSave + "\"";
system(command.c_str());
#endif
// Delete recorded version codes.
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pAssetsManager->deleteVersion();
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createDownloadedDir();
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}
void UpdateLayer::enter(cocos2d::Object *pSender)
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{
// Should set search resource path before running script if "update" is not clicked.
// Because AssetsManager will set
if (! isUpdateItemClicked)
{
vector<string> searchPaths = FileUtils::getInstance()->getSearchPaths();
searchPaths.insert(searchPaths.begin(), pathToSave);
FileUtils::getInstance()->setSearchPaths(searchPaths);
}
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auto pEngine = ScriptingCore::getInstance();
ScriptEngineManager::getInstance()->setScriptEngine(pEngine);
ScriptingCore::getInstance()->runScript("main.js");
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}
bool UpdateLayer::init()
{
Layer::init();
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/** Creates assets manager */
pAssetsManager = new AssetsManager("https://raw.github.com/minggo/AssetsManagerTest/master/package.zip",
"https://raw.github.com/minggo/AssetsManagerTest/master/version",
pathToSave.c_str());
pAssetsManager->setDelegate(this);
pAssetsManager->setConnectionTimeout(3);
addChild(pAssetsManager);
pAssetsManager->release();
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createDownloadedDir();
auto size = Director::getInstance()->getWinSize();
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pItemReset = MenuItemFont::create("reset", CC_CALLBACK_1(UpdateLayer::reset,this));
pItemEnter = MenuItemFont::create("enter", CC_CALLBACK_1(UpdateLayer::enter, this));
pItemUpdate = MenuItemFont::create("update", CC_CALLBACK_1(UpdateLayer::update, this));
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pItemEnter->setPosition(Point(size.width/2, size.height/2 + 50));
pItemReset->setPosition(Point(size.width/2, size.height/2));
pItemUpdate->setPosition(Point(size.width/2, size.height/2 - 50));
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auto menu = Menu::create(pItemUpdate, pItemEnter, pItemReset, NULL);
menu->setPosition(Point(0,0));
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addChild(menu);
pProgressLabel = LabelTTF::create("", "Arial", 20);
pProgressLabel->setPosition(Point(100, 50));
addChild(pProgressLabel);
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return true;
}
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void UpdateLayer::createDownloadedDir()
{
pathToSave = FileUtils::getInstance()->getWritablePath();
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pathToSave += "tmpdir";
// Create the folder if it doesn't exist
#if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
DIR *pDir = NULL;
pDir = opendir (pathToSave.c_str());
if (! pDir)
{
mkdir(pathToSave.c_str(), S_IRWXU | S_IRWXG | S_IRWXO);
}
#else
if ((GetFileAttributesA(pathToSave.c_str())) == INVALID_FILE_ATTRIBUTES)
{
CreateDirectoryA(pathToSave.c_str(), 0);
}
#endif
}
void UpdateLayer::onError(AssetsManager::ErrorCode errorCode)
{
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if (errorCode == AssetsManager::ErrorCode::NO_NEW_VERSION)
{
pProgressLabel->setString("no new version");
}
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if (errorCode == AssetsManager::ErrorCode::NETWORK)
{
pProgressLabel->setString("network error");
}
}
void UpdateLayer::onProgress(int percent)
{
char progress[20];
snprintf(progress, 20, "downloading %d%%", percent);
pProgressLabel->setString(progress);
}
void UpdateLayer::onSuccess()
{
pProgressLabel->setString("download ok");
}