mirror of https://github.com/axmolengine/axmol.git
304 lines
8.1 KiB
C++
304 lines
8.1 KiB
C++
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/*
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* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <Box2D/Dynamics/b2Fixture.h>
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#include <Box2D/Dynamics/Contacts/b2Contact.h>
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#include <Box2D/Dynamics/b2World.h>
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#include <Box2D/Collision/Shapes/b2CircleShape.h>
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#include <Box2D/Collision/Shapes/b2EdgeShape.h>
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#include <Box2D/Collision/Shapes/b2PolygonShape.h>
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#include <Box2D/Collision/Shapes/b2ChainShape.h>
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#include <Box2D/Collision/b2BroadPhase.h>
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#include <Box2D/Collision/b2Collision.h>
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#include <Box2D/Common/b2BlockAllocator.h>
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b2Fixture::b2Fixture()
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{
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m_userData = NULL;
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m_body = NULL;
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m_next = NULL;
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m_proxies = NULL;
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m_proxyCount = 0;
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m_shape = NULL;
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m_density = 0.0f;
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}
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void b2Fixture::Create(b2BlockAllocator* allocator, b2Body* body, const b2FixtureDef* def)
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{
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m_userData = def->userData;
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m_friction = def->friction;
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m_restitution = def->restitution;
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m_body = body;
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m_next = NULL;
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m_filter = def->filter;
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m_isSensor = def->isSensor;
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m_shape = def->shape->Clone(allocator);
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// Reserve proxy space
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int32 childCount = m_shape->GetChildCount();
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m_proxies = (b2FixtureProxy*)allocator->Allocate(childCount * sizeof(b2FixtureProxy));
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for (int32 i = 0; i < childCount; ++i)
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{
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m_proxies[i].fixture = NULL;
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m_proxies[i].proxyId = b2BroadPhase::e_nullProxy;
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}
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m_proxyCount = 0;
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m_density = def->density;
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}
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void b2Fixture::Destroy(b2BlockAllocator* allocator)
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{
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// The proxies must be destroyed before calling this.
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b2Assert(m_proxyCount == 0);
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// Free the proxy array.
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int32 childCount = m_shape->GetChildCount();
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allocator->Free(m_proxies, childCount * sizeof(b2FixtureProxy));
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m_proxies = NULL;
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// Free the child shape.
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switch (m_shape->m_type)
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{
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case b2Shape::e_circle:
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{
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b2CircleShape* s = (b2CircleShape*)m_shape;
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s->~b2CircleShape();
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allocator->Free(s, sizeof(b2CircleShape));
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}
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break;
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case b2Shape::e_edge:
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{
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b2EdgeShape* s = (b2EdgeShape*)m_shape;
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s->~b2EdgeShape();
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allocator->Free(s, sizeof(b2EdgeShape));
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}
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break;
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case b2Shape::e_polygon:
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{
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b2PolygonShape* s = (b2PolygonShape*)m_shape;
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s->~b2PolygonShape();
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allocator->Free(s, sizeof(b2PolygonShape));
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}
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break;
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case b2Shape::e_chain:
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{
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b2ChainShape* s = (b2ChainShape*)m_shape;
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s->~b2ChainShape();
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allocator->Free(s, sizeof(b2ChainShape));
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}
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break;
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default:
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b2Assert(false);
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break;
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}
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m_shape = NULL;
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}
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void b2Fixture::CreateProxies(b2BroadPhase* broadPhase, const b2Transform& xf)
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{
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b2Assert(m_proxyCount == 0);
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// Create proxies in the broad-phase.
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m_proxyCount = m_shape->GetChildCount();
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for (int32 i = 0; i < m_proxyCount; ++i)
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{
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b2FixtureProxy* proxy = m_proxies + i;
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m_shape->ComputeAABB(&proxy->aabb, xf, i);
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proxy->proxyId = broadPhase->CreateProxy(proxy->aabb, proxy);
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proxy->fixture = this;
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proxy->childIndex = i;
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}
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}
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void b2Fixture::DestroyProxies(b2BroadPhase* broadPhase)
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{
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// Destroy proxies in the broad-phase.
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for (int32 i = 0; i < m_proxyCount; ++i)
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{
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b2FixtureProxy* proxy = m_proxies + i;
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broadPhase->DestroyProxy(proxy->proxyId);
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proxy->proxyId = b2BroadPhase::e_nullProxy;
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}
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m_proxyCount = 0;
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}
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void b2Fixture::Synchronize(b2BroadPhase* broadPhase, const b2Transform& transform1, const b2Transform& transform2)
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{
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if (m_proxyCount == 0)
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{
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return;
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}
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for (int32 i = 0; i < m_proxyCount; ++i)
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{
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b2FixtureProxy* proxy = m_proxies + i;
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// Compute an AABB that covers the swept shape (may miss some rotation effect).
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b2AABB aabb1, aabb2;
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m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex);
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m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex);
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proxy->aabb.Combine(aabb1, aabb2);
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b2Vec2 displacement = transform2.p - transform1.p;
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broadPhase->MoveProxy(proxy->proxyId, proxy->aabb, displacement);
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}
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}
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void b2Fixture::SetFilterData(const b2Filter& filter)
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{
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m_filter = filter;
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Refilter();
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}
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void b2Fixture::Refilter()
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{
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if (m_body == NULL)
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{
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return;
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}
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// Flag associated contacts for filtering.
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b2ContactEdge* edge = m_body->GetContactList();
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while (edge)
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{
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b2Contact* contact = edge->contact;
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b2Fixture* fixtureA = contact->GetFixtureA();
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b2Fixture* fixtureB = contact->GetFixtureB();
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if (fixtureA == this || fixtureB == this)
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{
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contact->FlagForFiltering();
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}
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edge = edge->next;
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}
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b2World* world = m_body->GetWorld();
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if (world == NULL)
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{
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return;
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}
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// Touch each proxy so that new pairs may be created
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b2BroadPhase* broadPhase = &world->m_contactManager.m_broadPhase;
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for (int32 i = 0; i < m_proxyCount; ++i)
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{
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broadPhase->TouchProxy(m_proxies[i].proxyId);
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}
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}
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void b2Fixture::SetSensor(bool sensor)
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{
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if (sensor != m_isSensor)
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{
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m_body->SetAwake(true);
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m_isSensor = sensor;
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}
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}
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void b2Fixture::Dump(int32 bodyIndex)
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{
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b2Log(" b2FixtureDef fd;\n");
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b2Log(" fd.friction = %.15lef;\n", m_friction);
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b2Log(" fd.restitution = %.15lef;\n", m_restitution);
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b2Log(" fd.density = %.15lef;\n", m_density);
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b2Log(" fd.isSensor = bool(%d);\n", m_isSensor);
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b2Log(" fd.filter.categoryBits = uint16(%d);\n", m_filter.categoryBits);
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b2Log(" fd.filter.maskBits = uint16(%d);\n", m_filter.maskBits);
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b2Log(" fd.filter.groupIndex = int16(%d);\n", m_filter.groupIndex);
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switch (m_shape->m_type)
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{
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case b2Shape::e_circle:
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{
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b2CircleShape* s = (b2CircleShape*)m_shape;
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b2Log(" b2CircleShape shape;\n");
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b2Log(" shape.m_radius = %.15lef;\n", s->m_radius);
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b2Log(" shape.m_p.Set(%.15lef, %.15lef);\n", s->m_p.x, s->m_p.y);
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}
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break;
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case b2Shape::e_edge:
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{
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b2EdgeShape* s = (b2EdgeShape*)m_shape;
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b2Log(" b2EdgeShape shape;\n");
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b2Log(" shape.m_radius = %.15lef;\n", s->m_radius);
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b2Log(" shape.m_vertex0.Set(%.15lef, %.15lef);\n", s->m_vertex0.x, s->m_vertex0.y);
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b2Log(" shape.m_vertex1.Set(%.15lef, %.15lef);\n", s->m_vertex1.x, s->m_vertex1.y);
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b2Log(" shape.m_vertex2.Set(%.15lef, %.15lef);\n", s->m_vertex2.x, s->m_vertex2.y);
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b2Log(" shape.m_vertex3.Set(%.15lef, %.15lef);\n", s->m_vertex3.x, s->m_vertex3.y);
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b2Log(" shape.m_hasVertex0 = bool(%d);\n", s->m_hasVertex0);
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b2Log(" shape.m_hasVertex3 = bool(%d);\n", s->m_hasVertex3);
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}
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break;
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case b2Shape::e_polygon:
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{
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b2PolygonShape* s = (b2PolygonShape*)m_shape;
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b2Log(" b2PolygonShape shape;\n");
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b2Log(" b2Vec2 vs[%d];\n", b2_maxPolygonVertices);
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for (int32 i = 0; i < s->m_count; ++i)
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{
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b2Log(" vs[%d].Set(%.15lef, %.15lef);\n", i, s->m_vertices[i].x, s->m_vertices[i].y);
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}
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b2Log(" shape.Set(vs, %d);\n", s->m_count);
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}
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break;
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case b2Shape::e_chain:
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{
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b2ChainShape* s = (b2ChainShape*)m_shape;
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b2Log(" b2ChainShape shape;\n");
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b2Log(" b2Vec2 vs[%d];\n", s->m_count);
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for (int32 i = 0; i < s->m_count; ++i)
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{
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b2Log(" vs[%d].Set(%.15lef, %.15lef);\n", i, s->m_vertices[i].x, s->m_vertices[i].y);
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}
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b2Log(" shape.CreateChain(vs, %d);\n", s->m_count);
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b2Log(" shape.m_prevVertex.Set(%.15lef, %.15lef);\n", s->m_prevVertex.x, s->m_prevVertex.y);
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b2Log(" shape.m_nextVertex.Set(%.15lef, %.15lef);\n", s->m_nextVertex.x, s->m_nextVertex.y);
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b2Log(" shape.m_hasPrevVertex = bool(%d);\n", s->m_hasPrevVertex);
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b2Log(" shape.m_hasNextVertex = bool(%d);\n", s->m_hasNextVertex);
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}
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break;
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default:
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return;
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}
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b2Log("\n");
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b2Log(" fd.shape = &shape;\n");
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b2Log("\n");
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b2Log(" bodies[%d]->CreateFixture(&fd);\n", bodyIndex);
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}
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