mirror of https://github.com/axmolengine/axmol.git
170 lines
5.0 KiB
C
170 lines
5.0 KiB
C
|
/*! \file btGImpactShape.h
|
||
|
\author Francisco Leon Najera
|
||
|
*/
|
||
|
/*
|
||
|
This source file is part of GIMPACT Library.
|
||
|
|
||
|
For the latest info, see http://gimpact.sourceforge.net/
|
||
|
|
||
|
Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
|
||
|
email: projectileman@yahoo.com
|
||
|
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied warranty.
|
||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it freely,
|
||
|
subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
#ifndef GIMPACT_TRIANGLE_SHAPE_EX_H
|
||
|
#define GIMPACT_TRIANGLE_SHAPE_EX_H
|
||
|
|
||
|
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
|
||
|
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
|
||
|
#include "btBoxCollision.h"
|
||
|
#include "btClipPolygon.h"
|
||
|
#include "btGeometryOperations.h"
|
||
|
|
||
|
#define MAX_TRI_CLIPPING 16
|
||
|
|
||
|
//! Structure for collision
|
||
|
struct GIM_TRIANGLE_CONTACT
|
||
|
{
|
||
|
btScalar m_penetration_depth;
|
||
|
int m_point_count;
|
||
|
btVector4 m_separating_normal;
|
||
|
btVector3 m_points[MAX_TRI_CLIPPING];
|
||
|
|
||
|
SIMD_FORCE_INLINE void copy_from(const GIM_TRIANGLE_CONTACT& other)
|
||
|
{
|
||
|
m_penetration_depth = other.m_penetration_depth;
|
||
|
m_separating_normal = other.m_separating_normal;
|
||
|
m_point_count = other.m_point_count;
|
||
|
int i = m_point_count;
|
||
|
while (i--)
|
||
|
{
|
||
|
m_points[i] = other.m_points[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
GIM_TRIANGLE_CONTACT()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
GIM_TRIANGLE_CONTACT(const GIM_TRIANGLE_CONTACT& other)
|
||
|
{
|
||
|
copy_from(other);
|
||
|
}
|
||
|
|
||
|
//! classify points that are closer
|
||
|
void merge_points(const btVector4& plane,
|
||
|
btScalar margin, const btVector3* points, int point_count);
|
||
|
};
|
||
|
|
||
|
class btPrimitiveTriangle
|
||
|
{
|
||
|
public:
|
||
|
btVector3 m_vertices[3];
|
||
|
btVector4 m_plane;
|
||
|
btScalar m_margin;
|
||
|
btScalar m_dummy;
|
||
|
btPrimitiveTriangle() : m_margin(0.01f)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
SIMD_FORCE_INLINE void buildTriPlane()
|
||
|
{
|
||
|
btVector3 normal = (m_vertices[1] - m_vertices[0]).cross(m_vertices[2] - m_vertices[0]);
|
||
|
normal.normalize();
|
||
|
m_plane.setValue(normal[0], normal[1], normal[2], m_vertices[0].dot(normal));
|
||
|
}
|
||
|
|
||
|
//! Test if triangles could collide
|
||
|
bool overlap_test_conservative(const btPrimitiveTriangle& other);
|
||
|
|
||
|
//! Calcs the plane which is paralele to the edge and perpendicular to the triangle plane
|
||
|
/*!
|
||
|
\pre this triangle must have its plane calculated.
|
||
|
*/
|
||
|
SIMD_FORCE_INLINE void get_edge_plane(int edge_index, btVector4& plane) const
|
||
|
{
|
||
|
const btVector3& e0 = m_vertices[edge_index];
|
||
|
const btVector3& e1 = m_vertices[(edge_index + 1) % 3];
|
||
|
bt_edge_plane(e0, e1, m_plane, plane);
|
||
|
}
|
||
|
|
||
|
void applyTransform(const btTransform& t)
|
||
|
{
|
||
|
m_vertices[0] = t(m_vertices[0]);
|
||
|
m_vertices[1] = t(m_vertices[1]);
|
||
|
m_vertices[2] = t(m_vertices[2]);
|
||
|
}
|
||
|
|
||
|
//! Clips the triangle against this
|
||
|
/*!
|
||
|
\pre clipped_points must have MAX_TRI_CLIPPING size, and this triangle must have its plane calculated.
|
||
|
\return the number of clipped points
|
||
|
*/
|
||
|
int clip_triangle(btPrimitiveTriangle& other, btVector3* clipped_points);
|
||
|
|
||
|
//! Find collision using the clipping method
|
||
|
/*!
|
||
|
\pre this triangle and other must have their triangles calculated
|
||
|
*/
|
||
|
bool find_triangle_collision_clip_method(btPrimitiveTriangle& other, GIM_TRIANGLE_CONTACT& contacts);
|
||
|
};
|
||
|
|
||
|
//! Helper class for colliding Bullet Triangle Shapes
|
||
|
/*!
|
||
|
This class implements a better getAabb method than the previous btTriangleShape class
|
||
|
*/
|
||
|
class btTriangleShapeEx : public btTriangleShape
|
||
|
{
|
||
|
public:
|
||
|
btTriangleShapeEx() : btTriangleShape(btVector3(0, 0, 0), btVector3(0, 0, 0), btVector3(0, 0, 0))
|
||
|
{
|
||
|
}
|
||
|
|
||
|
btTriangleShapeEx(const btVector3& p0, const btVector3& p1, const btVector3& p2) : btTriangleShape(p0, p1, p2)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
btTriangleShapeEx(const btTriangleShapeEx& other) : btTriangleShape(other.m_vertices1[0], other.m_vertices1[1], other.m_vertices1[2])
|
||
|
{
|
||
|
}
|
||
|
|
||
|
virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
|
||
|
{
|
||
|
btVector3 tv0 = t(m_vertices1[0]);
|
||
|
btVector3 tv1 = t(m_vertices1[1]);
|
||
|
btVector3 tv2 = t(m_vertices1[2]);
|
||
|
|
||
|
btAABB trianglebox(tv0, tv1, tv2, m_collisionMargin);
|
||
|
aabbMin = trianglebox.m_min;
|
||
|
aabbMax = trianglebox.m_max;
|
||
|
}
|
||
|
|
||
|
void applyTransform(const btTransform& t)
|
||
|
{
|
||
|
m_vertices1[0] = t(m_vertices1[0]);
|
||
|
m_vertices1[1] = t(m_vertices1[1]);
|
||
|
m_vertices1[2] = t(m_vertices1[2]);
|
||
|
}
|
||
|
|
||
|
SIMD_FORCE_INLINE void buildTriPlane(btVector4& plane) const
|
||
|
{
|
||
|
btVector3 normal = (m_vertices1[1] - m_vertices1[0]).cross(m_vertices1[2] - m_vertices1[0]);
|
||
|
normal.normalize();
|
||
|
plane.setValue(normal[0], normal[1], normal[2], m_vertices1[0].dot(normal));
|
||
|
}
|
||
|
|
||
|
bool overlap_test_conservative(const btTriangleShapeEx& other);
|
||
|
};
|
||
|
|
||
|
#endif //GIMPACT_TRIANGLE_MESH_SHAPE_H
|