2014-05-09 12:54:49 +08:00
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/****************************************************************************
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Copyright 2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCGLPROGRAMSTATECACHE_H__
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#define __CCGLPROGRAMSTATECACHE_H__
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#include "base/ccTypes.h"
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#include "base/CCVector.h"
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2014-05-10 09:39:25 +08:00
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#include "base/CCMap.h"
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2014-05-17 05:36:00 +08:00
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#include "math/Vec2.h"
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#include "math/Vec3.h"
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#include "math/Vec4.h"
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2014-05-09 12:54:49 +08:00
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NS_CC_BEGIN
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class GLProgram;
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class GLProgramState;
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2015-03-23 21:19:02 +08:00
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/**
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Some GLprogram state could be shared. GLProgramStateCache is used to cache this, and will reuse the
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old GLProgramState, which will accelerate the creation of game objects such as sprites, particles etc.
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*/
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2014-07-14 17:02:06 +08:00
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class CC_DLL GLProgramStateCache
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2014-05-09 12:54:49 +08:00
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{
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public:
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2015-03-23 21:19:02 +08:00
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/**Get the GLProgramStateCache singleton instance.*/
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2014-05-09 12:54:49 +08:00
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static GLProgramStateCache* getInstance();
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2015-03-23 21:19:02 +08:00
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/**Destroy the GLProgramStateCache singleton.*/
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2014-05-09 12:54:49 +08:00
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static void destroyInstance();
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2015-03-23 21:19:02 +08:00
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/**Get the shared GLProgramState by the owner GLProgram.*/
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2014-05-10 09:39:25 +08:00
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GLProgramState* getGLProgramState(GLProgram* program);
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2015-03-23 21:19:02 +08:00
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/**Remove all the cached GLProgramState.*/
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2014-05-10 09:39:25 +08:00
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void removeAllGLProgramState();
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2015-03-23 21:19:02 +08:00
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/**Remove unused GLProgramState.*/
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2014-05-10 09:39:25 +08:00
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void removeUnusedGLProgramState();
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2014-05-09 12:54:49 +08:00
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protected:
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GLProgramStateCache();
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~GLProgramStateCache();
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2014-05-10 09:39:25 +08:00
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Map<GLProgram*, GLProgramState*> _glProgramStates;
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2014-05-09 12:54:49 +08:00
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static GLProgramStateCache* s_instance;
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};
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NS_CC_END
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#endif /* __CCGLPROGRAMSTATECACHE_H__ */
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