axmol/build/android-build.py

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#!/usr/bin/python
# android-build.py
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# Build android
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import sys
import os, os.path
import shutil
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from optparse import OptionParser
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CPP_SAMPLES = ['testcpp']
LUA_SAMPLES = []
JSB_SAMPLES = []
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ALL_SAMPLES = CPP_SAMPLES + LUA_SAMPLES + JSB_SAMPLES
def get_num_of_cpu():
''' The build process can be accelerated by running multiple concurrent job processes using the -j-option.
'''
try:
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platform = sys.platform
if platform == 'win32':
if 'NUMBER_OF_PROCESSORS' in os.environ:
return int(os.environ['NUMBER_OF_PROCESSORS'])
else:
return 1
else:
from numpy.distutils import cpuinfo
return cpuinfo.cpu._getNCPUs()
except Exception:
print "Can't know cpuinfo, use default 1 cpu"
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return 1
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def check_environment_variables():
''' Checking the environment NDK_ROOT, which will be used for building
'''
try:
NDK_ROOT = os.environ['NDK_ROOT']
except Exception:
print "NDK_ROOT not defined. Please define NDK_ROOT in your environment"
sys.exit(1)
return NDK_ROOT
def check_environment_variables_sdk():
''' Checking the environment ANDROID_SDK_ROOT, which will be used for building
'''
try:
SDK_ROOT = os.environ['ANDROID_SDK_ROOT']
except Exception:
print "ANDROID_SDK_ROOT not defined. Please define ANDROID_SDK_ROOT in your environment"
sys.exit(1)
return SDK_ROOT
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def select_toolchain_version():
'''Because ndk-r8e uses gcc4.6 as default. gcc4.6 doesn't support c++11. So we should select gcc4.7 when
using ndk-r8e. But gcc4.7 is removed in ndk-r9, so we should determine whether gcc4.7 exist.
Conclution:
ndk-r8e -> use gcc4.7
ndk-r9 -> use gcc4.8
'''
ndk_root = check_environment_variables()
if os.path.isdir(os.path.join(ndk_root,"toolchains/arm-linux-androideabi-4.8")):
os.environ['NDK_TOOLCHAIN_VERSION'] = '4.8'
print "The Selected NDK toolchain version was 4.8 !"
elif os.path.isdir(os.path.join(ndk_root,"toolchains/arm-linux-androideabi-4.7")):
os.environ['NDK_TOOLCHAIN_VERSION'] = '4.7'
print "The Selected NDK toolchain version was 4.7 !"
else:
print "Couldn't find the gcc toolchain."
exit(1)
def caculate_built_samples(args):
''' Compute the sampels to be built
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'cpp' for short of all cpp tests
'lua' for short of all lua tests
'jsb' for short of all javascript tests
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'''
if 'all' in args:
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return ALL_SAMPLES
targets = []
if 'cpp' in args:
targets += CPP_SAMPLES
args.remove('cpp')
if 'lua' in args:
targets += LUA_SAMPLES
args.remove('lua')
if 'jsb' in args:
targets += JSB_SAMPLES
args.remove('jsb')
targets += args
# remove duplicate elements, for example
# python android-build.py cpp hellocpp
targets = set(targets)
return list(targets)
def do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,android_platform,build_mode):
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ndk_path = os.path.join(ndk_root, "ndk-build")
# windows should use ";" to seperate module paths
platform = sys.platform
if platform == 'win32':
ndk_module_path = 'NDK_MODULE_PATH=%s;%s/external;%s/cocos' % (cocos_root, cocos_root, cocos_root)
else:
ndk_module_path = 'NDK_MODULE_PATH=%s:%s/external:%s/cocos' % (cocos_root, cocos_root, cocos_root)
num_of_cpu = get_num_of_cpu()
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if ndk_build_param == None:
command = '%s -j%d -C %s %s' % (ndk_path, num_of_cpu, app_android_root, ndk_module_path)
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else:
command = '%s -j%d -C %s %s %s' % (ndk_path, num_of_cpu, app_android_root, ndk_build_param, ndk_module_path)
print command
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if os.system(command) != 0:
raise Exception("Build dynamic library for project [ " + app_android_root + " ] fails!")
elif android_platform is not None:
sdk_tool_path = os.path.join(sdk_root, "tools/android")
cocoslib_path = os.path.join(cocos_root, "cocos/2d/platform/android/java")
command = '%s update lib-project -t %s -p %s' % (sdk_tool_path,android_platform,cocoslib_path)
if os.system(command) != 0:
raise Exception("update cocos lib-project [ " + cocoslib_path + " ] fails!")
command = '%s update project -t %s -p %s -s' % (sdk_tool_path,android_platform,app_android_root)
if os.system(command) != 0:
raise Exception("update project [ " + app_android_root + " ] fails!")
buildfile_path = os.path.join(app_android_root, "build.xml")
command = 'ant clean %s -f %s -Dsdk.dir=%s' % (build_mode,buildfile_path,sdk_root)
os.system(command)
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def copy_files(src, dst):
for item in os.listdir(src):
path = os.path.join(src, item)
# Android can not package the file that ends with ".gz"
if not item.startswith('.') and not item.endswith('.gz') and os.path.isfile(path):
shutil.copy(path, dst)
if os.path.isdir(path):
new_dst = os.path.join(dst, item)
os.mkdir(new_dst)
copy_files(path, new_dst)
def copy_resources(target, app_android_root):
# remove app_android_root/assets if it exists
assets_dir = os.path.join(app_android_root, "assets")
if os.path.isdir(assets_dir):
shutil.rmtree(assets_dir)
# copy resources(cpp samples and lua samples)
os.mkdir(assets_dir)
resources_dir = os.path.join(app_android_root, "../Resources")
if os.path.isdir(resources_dir):
copy_files(resources_dir, assets_dir)
# jsb samples should copy javascript files and resources(shared with cocos2d-html5)
if target in JSB_SAMPLES:
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resources_dir = os.path.join(app_android_root, "../../../cocos/scripting/javascript/script")
copy_files(resources_dir, assets_dir)
if target == "testjavascript":
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resources_dir = os.path.join(app_android_root, "../tests/")
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copy_files(resources_dir, assets_dir)
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# lua samples should copy lua script
if target in LUA_SAMPLES:
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resources_dir = os.path.join(app_android_root, "../../../cocos/scripting/lua/script")
copy_files(resources_dir, assets_dir)
# TestLua shared resources with TestCpp
if target == "testlua":
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resources_dir = os.path.join(app_android_root, "../../test-cpp/Resources")
copy_files(resources_dir, assets_dir)
def build_samples(target,ndk_build_param,android_platform,build_mode):
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ndk_root = check_environment_variables()
sdk_root = None
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select_toolchain_version()
build_targets = caculate_built_samples(target)
current_dir = os.path.dirname(os.path.realpath(__file__))
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cocos_root = os.path.join(current_dir, "..")
if android_platform is not None:
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sdk_root = check_environment_variables_sdk()
if android_platform.isdigit():
android_platform = 'android-'+android_platform
else:
print 'please use vaild android platform'
exit(1)
if build_mode is None:
build_mode = 'debug'
elif build_mode != 'release':
build_mode = 'debug'
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app_android_root = ''
for target in build_targets:
if target == 'testcpp':
app_android_root = os.path.join(cocos_root, 'tests/proj.android')
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elif target == 'testlua':
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app_android_root = os.path.join(cocos_root, 'tests/test-lua/proj.android')
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elif target == 'testjavascript':
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app_android_root = os.path.join(cocos_root, 'tests/test-javascript/proj.android')
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else:
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print 'unknown target: %s' % target
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continue
copy_resources(target, app_android_root)
do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,android_platform,build_mode)
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# -------------- main --------------
if __name__ == '__main__':
#parse the params
usage = """
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This script is mainy used for building tests built-in with cocos2d-x.
Usage: %prog [options] target
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Valid targets are: [testcpp|testlua|testjavascript]. You can combine them arbitrarily with a whitespace among two valid targets.
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You can use [all|cpp|lua|jsb], to build all the tests, or all the c++ tests, or all the Lua tests, or all the JavaScript tests respectevely.
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cpp = ['testcpp']
lua = ['testlua']
jsb = ['testjavascript']
all = cpp + lua + jsb // be careful with the all target, it may took a very long time to compile all the projects, do it under your own risk.
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If you are new to cocos2d-x, I recommend you start with testcpp, testlua or testjavascript.
You can combine these targets like this:
//1. to build simplegame and assetsmanager
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python android-build.py -p 10 testcpp testlua
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//2. to build testlua and all the jsb tests
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python android-build.py -p 19 testlua jsb
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Note: You should install ant to generate apk while building the andriod tests. But it is optional. You can generate apk with eclipse.
"""
parser = OptionParser(usage=usage)
parser.add_option("-n", "--ndk", dest="ndk_build_param",
help='Parameter for ndk-build')
parser.add_option("-p", "--platform", dest="android_platform",
help='Parameter for android-update. Without the parameter,the script just build dynamic library for the projects. Valid android-platform are:[10|11|12|13|14|15|16|17|18|19]')
parser.add_option("-b", "--build", dest="build_mode",
help='The build mode for java project,debug[default] or release. Get more information,please refer to http://developer.android.com/tools/building/building-cmdline.html')
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(opts, args) = parser.parse_args()
if len(args) == 0:
parser.print_help()
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else:
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try:
build_samples(args, opts.ndk_build_param,opts.android_platform,opts.build_mode)
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except Exception as e:
print e
sys.exit(1)