axmol/cocos/scripting/lua/bindings/LuaSkeletonAnimation.cpp

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/*
* LuaSkeletonAnimation.cpp
*
* Created on: 2013?11?21?
* Author: edwardzhou
*/
#include "LuaSkeletonAnimation.h"
#include "cocos2d.h"
#include "LuaScriptHandlerMgr.h"
#include "CCLuaStack.h"
#include "CCLuaEngine.h"
using namespace spine;
USING_NS_CC;
static int SendSpineEventToLua(int nHandler, spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount)
{
if (nHandler <= 0) {
return 0;
}
if (NULL == ScriptEngineManager::getInstance()->getScriptEngine()) {
return 0;
}
LuaStack *pStack = LuaEngine::getInstance()->getLuaStack();
if (NULL == pStack) {
return 0;
}
lua_State *tolua_s = pStack->getLuaState();
if (NULL == tolua_s) {
return 0;
}
int nRet = 0;
spTrackEntry* entry = spAnimationState_getCurrent(node->state, trackIndex);
std::string animationName = (entry && entry->animation) ? entry->animation->name : "";
std::string eventType = "";
switch (type) {
case ANIMATION_START:
eventType = "start";
break;
case ANIMATION_END:
eventType = "end";
break;
case ANIMATION_COMPLETE:
eventType = "complete";
break;
case ANIMATION_EVENT:
eventType = "event";
break;
}
LuaValueDict spineEvent;
spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("type", LuaValue::stringValue(eventType)));
spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("trackIndex", LuaValue::intValue(trackIndex)));
spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("animation", LuaValue::stringValue(animationName)));
spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("loopCount", LuaValue::intValue(loopCount)));
if (NULL != event) {
LuaValueDict eventData;
eventData.insert(eventData.end(), LuaValueDict::value_type("name", LuaValue::stringValue(event->data->name)));
eventData.insert(eventData.end(), LuaValueDict::value_type("intValue", LuaValue::intValue(event->intValue)));
eventData.insert(eventData.end(), LuaValueDict::value_type("floatValue", LuaValue::floatValue(event->floatValue)));
eventData.insert(eventData.end(), LuaValueDict::value_type("stringValue", LuaValue::stringValue(event->stringValue)));
spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("eventData", LuaValue::dictValue(eventData)));
}
pStack->pushLuaValueDict(spineEvent);
nRet = pStack->executeFunctionByHandler(nHandler, 1);
pStack->clean();
return nRet;
}
LuaSkeletonAnimation::LuaSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale)
: spine::SkeletonAnimation(skeletonDataFile, atlasFile, scale)
{
this->setAnimationListener(this, animationStateEvent_selector(LuaSkeletonAnimation::animationStateEvent));
}
LuaSkeletonAnimation::~LuaSkeletonAnimation()
{
ScriptHandlerMgr::getInstance()->removeObjectAllHandlers((void*)this);
}
LuaSkeletonAnimation* LuaSkeletonAnimation::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale)
{
LuaSkeletonAnimation* node = new LuaSkeletonAnimation(skeletonDataFile, atlasFile, scale);
node->autorelease();
return node;
}
void LuaSkeletonAnimation::animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount)
{
int nHandler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)this, ScriptHandlerMgr::HandlerType::EVENT_SPINE);
if (0 != nHandler) {
SendSpineEventToLua(nHandler, node, trackIndex, type, event, loopCount);
}
}