axmol/template/android/copy_files.sh

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#!/bin/bash
# check the args
# $1: root of cocos2dx $2: app name $3: ndk root $4:pakcage path
APP_NAME=$2
COCOS2DX_ROOT=$1
APP_DIR=$COCOS2DX_ROOT/$APP_NAME
HELLOWORLD_ROOT=$COCOS2DX_ROOT/samples/Cpp/HelloCpp
COCOSJAVALIB_ROOT=$COCOS2DX_ROOT/cocos2dx/platform/android/java
NDK_ROOT=$3
PACKAGE_PATH=$4
NEED_BOX2D=$5
NEED_CHIPMUNK=$6
NEED_LUA=$7
# xxx.yyy.zzz -> xxx/yyy/zzz
convert_package_path_to_dir(){
PACKAGE_PATH_DIR=`echo $1 | sed -e "s/\./\//g"`
}
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copy_cpp_h(){
mkdir $APP_DIR/Classes
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for file in $COCOS2DX_ROOT/template/android/Classes/*
do
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cp $file $APP_DIR/Classes
done
}
# copy resources
copy_resouces(){
mkdir $APP_DIR/Resources
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for file in $HELLOWORLD_ROOT/Resources/iphone/*
do
cp -rf $file $APP_DIR/Resources
done
}
# from HelloWorld copy src and jni to APP_DIR
copy_src_and_jni(){
cp -rf $HELLOWORLD_ROOT/proj.android/jni $APP_DIR/proj.android
cp -rf $HELLOWORLD_ROOT/proj.android/src $APP_DIR/proj.android
# replace Android.mk
sh $COCOS2DX_ROOT/template/android/gamemk.sh $APP_DIR/proj.android/jni/Android.mk $NEED_BOX2D $NEED_CHIPMUNK $NEED_LUA
if [ $NEED_LUA = "true" ]; then
# copy lua script
cp "$COCOS2DX_ROOT"/scripting/lua/script/* "$APP_DIR"/Resources
fi
}
# copy build_native.sh and replace something
copy_build_native(){
# here should use # instead of /, why??
sed "s#__cocos2dxroot__#$COCOS2DX_ROOT#;s#__ndkroot__#$NDK_ROOT#;s#__projectname__#$APP_NAME#" $COCOS2DX_ROOT/template/android/build_native.sh > $APP_DIR/proj.android/build_native.sh
chmod u+x $APP_DIR/proj.android/build_native.sh
}
# copy debugger script and replace templated parameters
copy_ndkgdb(){
sed "s#__projectname__#$APP_NAME#;s#__packagename__#$PACKAGE_PATH#" $COCOS2DX_ROOT/template/android/ndkgdb.sh > $APP_DIR/proj.android/ndkgdb.sh
chmod u+x $APP_DIR/proj.android/ndkgdb.sh
}
# copy .project and .classpath and replace project name
modify_project_classpath(){
sed "s/HelloCpp/$APP_NAME/" $COCOS2DX_ROOT/template/android/.project > $APP_DIR/proj.android/.project
cp -f $COCOS2DX_ROOT/template/android/.classpath $APP_DIR/proj.android
}
# replace AndroidManifext.xml and change the activity name
# use sed to replace the specified line
modify_androidmanifest(){
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sed "s/HelloCpp/$APP_NAME/;s/org\.cocos2dx\.hellocpp/$PACKAGE_PATH/" $HELLOWORLD_ROOT/proj.android/AndroidManifest.xml > $APP_DIR/proj.android/AndroidManifest.xml
}
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# modify HelloCpp.java
modify_applicationdemo(){
convert_package_path_to_dir $PACKAGE_PATH
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# rename APP_DIR/android/src/org/cocos2dx/hellocpp/HelloCpp.java to
# APP_DIR/android/src/org/cocos2dx/hellocpp/$APP_NAME.java, change hellocpp to game
sed "s/HelloCpp/$APP_NAME/;s/org\.cocos2dx\.hellocpp/$PACKAGE_PATH/;s/hellocpp/game/" $APP_DIR/proj.android/src/org/cocos2dx/hellocpp/HelloCpp.java > $APP_DIR/proj.android/src/$PACKAGE_PATH_DIR/$APP_NAME.java
rm -fr $APP_DIR/proj.android/src/org/cocos2dx/hellocpp
}
modify_layout(){
rm -f $APP_DIR/proj.android/res/layout/main.xml
}
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# android.bat of android 4.0 don't create res/drawable-hdpi res/drawable-ldpi and res/drawable-mdpi.
# These work are done in ADT
copy_icon(){
if [ ! -d $APP_DIR/proj.android/res/drawable-hdpi ]; then
cp -r $HELLOWORLD_ROOT/proj.android/res/drawable-hdpi $APP_DIR/proj.android/res
cp -r $HELLOWORLD_ROOT/proj.android/res/drawable-ldpi $APP_DIR/proj.android/res
cp -r $HELLOWORLD_ROOT/proj.android/res/drawable-mdpi $APP_DIR/proj.android/res
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fi
}
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copy_cpp_h
copy_resouces
copy_src_and_jni
copy_build_native
copy_ndkgdb
#modify_project_classpath
modify_androidmanifest
modify_applicationdemo
modify_layout
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copy_icon