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#!/bin/bash
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# check the args
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# $1: root of cocos2dx $2: app name $3: ndk root $4:pakcage path
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APP_NAME = $2
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COCOS2DX_ROOT = $1
APP_DIR = $COCOS2DX_ROOT /$APP_NAME
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HELLOWORLD_ROOT = $COCOS2DX_ROOT /samples/Cpp/HelloCpp
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COCOSJAVALIB_ROOT = $COCOS2DX_ROOT /cocos2dx/platform/android/java
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NDK_ROOT = $3
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PACKAGE_PATH = $4
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NEED_BOX2D = $5
NEED_CHIPMUNK = $6
NEED_LUA = $7
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# xxx.yyy.zzz -> xxx/yyy/zzz
convert_package_path_to_dir( ) {
PACKAGE_PATH_DIR = ` echo $1 | sed -e "s/\./\//g" `
}
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copy_cpp_h( ) {
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mkdir $APP_DIR /Classes
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for file in $COCOS2DX_ROOT /template/android/Classes/*
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do
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cp $file $APP_DIR /Classes
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done
}
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# copy resources
copy_resouces( ) {
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mkdir $APP_DIR /Resources
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for file in $HELLOWORLD_ROOT /Resources/iphone/*
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do
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cp -rf $file $APP_DIR /Resources
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done
}
# from HelloWorld copy src and jni to APP_DIR
copy_src_and_jni( ) {
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cp -rf $HELLOWORLD_ROOT /proj.android/jni $APP_DIR /proj.android
cp -rf $HELLOWORLD_ROOT /proj.android/src $APP_DIR /proj.android
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# replace Android.mk
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sh $COCOS2DX_ROOT /template/android/gamemk.sh $APP_DIR /proj.android/jni/Android.mk $NEED_BOX2D $NEED_CHIPMUNK $NEED_LUA
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if [ $NEED_LUA = "true" ] ; then
# copy lua script
cp " $COCOS2DX_ROOT " /scripting/lua/script/* " $APP_DIR " /Resources
fi
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}
# copy build_native.sh and replace something
copy_build_native( ) {
# here should use # instead of /, why??
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sed " s#__cocos2dxroot__# $COCOS2DX_ROOT #;s#__ndkroot__# $NDK_ROOT #;s#__projectname__# $APP_NAME # " $COCOS2DX_ROOT /template/android/build_native.sh > $APP_DIR /proj.android/build_native.sh
chmod u+x $APP_DIR /proj.android/build_native.sh
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}
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# copy debugger script and replace templated parameters
copy_ndkgdb( ) {
sed " s#__projectname__# $APP_NAME #;s#__packagename__# $PACKAGE_PATH # " $COCOS2DX_ROOT /template/android/ndkgdb.sh > $APP_DIR /proj.android/ndkgdb.sh
chmod u+x $APP_DIR /proj.android/ndkgdb.sh
}
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# copy .project and .classpath and replace project name
modify_project_classpath( ) {
sed " s/HelloCpp/ $APP_NAME / " $COCOS2DX_ROOT /template/android/.project > $APP_DIR /proj.android/.project
cp -f $COCOS2DX_ROOT /template/android/.classpath $APP_DIR /proj.android
}
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# replace AndroidManifext.xml and change the activity name
# use sed to replace the specified line
modify_androidmanifest( ) {
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sed " s/HelloCpp/ $APP_NAME /;s/org\.cocos2dx\.hellocpp/ $PACKAGE_PATH / " $HELLOWORLD_ROOT /proj.android/AndroidManifest.xml > $APP_DIR /proj.android/AndroidManifest.xml
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}
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# modify HelloCpp.java
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modify_applicationdemo( ) {
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convert_package_path_to_dir $PACKAGE_PATH
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# rename APP_DIR/android/src/org/cocos2dx/hellocpp/HelloCpp.java to
# APP_DIR/android/src/org/cocos2dx/hellocpp/$APP_NAME.java, change hellocpp to game
sed " s/HelloCpp/ $APP_NAME /;s/org\.cocos2dx\.hellocpp/ $PACKAGE_PATH /;s/hellocpp/game/ " $APP_DIR /proj.android/src/org/cocos2dx/hellocpp/HelloCpp.java > $APP_DIR /proj.android/src/$PACKAGE_PATH_DIR /$APP_NAME .java
rm -fr $APP_DIR /proj.android/src/org/cocos2dx/hellocpp
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}
modify_layout( ) {
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rm -f $APP_DIR /proj.android/res/layout/main.xml
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}
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# android.bat of android 4.0 don't create res/drawable-hdpi res/drawable-ldpi and res/drawable-mdpi.
# These work are done in ADT
copy_icon( ) {
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if [ ! -d $APP_DIR /proj.android/res/drawable-hdpi ] ; then
cp -r $HELLOWORLD_ROOT /proj.android/res/drawable-hdpi $APP_DIR /proj.android/res
cp -r $HELLOWORLD_ROOT /proj.android/res/drawable-ldpi $APP_DIR /proj.android/res
cp -r $HELLOWORLD_ROOT /proj.android/res/drawable-mdpi $APP_DIR /proj.android/res
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fi
}
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copy_cpp_h
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copy_resouces
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copy_src_and_jni
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copy_build_native
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copy_ndkgdb
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#modify_project_classpath
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modify_androidmanifest
modify_applicationdemo
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modify_layout
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copy_icon