axmol/cocos/renderer/backend/metal/UtilsMTL.mm

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/****************************************************************************
Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
Copyright (c) 2020 c4games.com
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http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
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#include "UtilsMTL.h"
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#include "DeviceMTL.h"
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#include "TextureMTL.h"
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#include "base/CCConfiguration.h"
#define COLOR_ATTAHCMENT_PIXEL_FORMAT MTLPixelFormatBGRA8Unorm
CC_BACKEND_BEGIN
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id<MTLTexture> UtilsMTL::_defaultColorAttachmentTexture = nil;
id<MTLTexture> UtilsMTL::_defaultDepthStencilAttachmentTexture = nil;
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namespace {
MTLPixelFormat getSupportedDepthStencilFormat()
{
MTLPixelFormat pixelFormat = MTLPixelFormatDepth32Float_Stencil8;
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
bool isDepth24Stencil8PixelFormatSupported = Configuration::getInstance()->supportsOESPackedDepthStencil();
if(isDepth24Stencil8PixelFormatSupported)
pixelFormat = MTLPixelFormatDepth24Unorm_Stencil8;
#endif
return pixelFormat;
}
}
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MTLPixelFormat UtilsMTL::getDefaultDepthStencilAttachmentPixelFormat()
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{
return getSupportedDepthStencilFormat();
}
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MTLPixelFormat UtilsMTL::getDefaultColorAttachmentPixelFormat()
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{
return COLOR_ATTAHCMENT_PIXEL_FORMAT;
}
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id<MTLTexture> UtilsMTL::getDefaultDepthStencilTexture()
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{
if (! _defaultDepthStencilAttachmentTexture)
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_defaultDepthStencilAttachmentTexture = UtilsMTL::createDepthStencilAttachmentTexture();
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return _defaultDepthStencilAttachmentTexture;
}
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void UtilsMTL::updateDefaultColorAttachmentTexture(id<MTLTexture> texture)
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{
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UtilsMTL::_defaultColorAttachmentTexture = texture;
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}
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MTLPixelFormat UtilsMTL::toMTLPixelFormat(PixelFormat textureFormat)
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{
switch (textureFormat)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
case PixelFormat::MTL_ABGR4:
return MTLPixelFormatABGR4Unorm;
case PixelFormat::MTL_BGR5A1:
return MTLPixelFormatBGR5A1Unorm;
case PixelFormat::MTL_B5G6R5:
return MTLPixelFormatB5G6R5Unorm;
case PixelFormat::PVRTC4A:
return MTLPixelFormatPVRTC_RGBA_4BPP;
case PixelFormat::PVRTC4:
return MTLPixelFormatPVRTC_RGB_4BPP;
case PixelFormat::PVRTC2A:
return MTLPixelFormatPVRTC_RGBA_2BPP;
case PixelFormat::PVRTC2:
return MTLPixelFormatPVRTC_RGB_2BPP;
case PixelFormat::ETC1:
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case PixelFormat::ETC2_RGB:
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return MTLPixelFormatETC2_RGB8;
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case PixelFormat::ETC2_RGBA:
return MTLPixelFormatEAC_RGBA8;
case PixelFormat::ASTC4x4:
return MTLPixelFormatASTC_4x4_LDR;
case PixelFormat::ASTC6x6:
return MTLPixelFormatASTC_6x6_LDR;
case PixelFormat::ASTC8x8:
return MTLPixelFormatASTC_8x8_LDR;
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#else
case PixelFormat::S3TC_DXT1:
return MTLPixelFormatBC1_RGBA;
case PixelFormat::S3TC_DXT3:
return MTLPixelFormatBC2_RGBA;
case PixelFormat::S3TC_DXT5:
return MTLPixelFormatBC3_RGBA;
#endif
case PixelFormat::RGBA8888:
return MTLPixelFormatRGBA8Unorm;
// Should transfer the data to match pixel format when updating data.
case PixelFormat::RGB888:
return MTLPixelFormatRGBA8Unorm;
case PixelFormat::A8:
return MTLPixelFormatA8Unorm;
case PixelFormat::BGRA8888:
return MTLPixelFormatBGRA8Unorm;
//on mac, D24S8 means MTLPixelFormatDepth24Unorm_Stencil8, while on ios it means MTLPixelFormatDepth32Float_Stencil8
case PixelFormat::D24S8:
return getSupportedDepthStencilFormat();
case PixelFormat::DEFAULT:
return COLOR_ATTAHCMENT_PIXEL_FORMAT;
case PixelFormat::NONE:
default:
return MTLPixelFormatInvalid;
}
}
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void UtilsMTL::resizeDefaultAttachmentTexture(std::size_t width, std::size_t height)
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{
[backend::DeviceMTL::getCAMetalLayer() setDrawableSize:CGSizeMake(width, height)];
[_defaultDepthStencilAttachmentTexture release];
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_defaultDepthStencilAttachmentTexture = UtilsMTL::createDepthStencilAttachmentTexture();
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}
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id<MTLTexture> UtilsMTL::createDepthStencilAttachmentTexture()
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{
auto CAMetalLayer = DeviceMTL::getCAMetalLayer();
MTLTextureDescriptor* textureDescriptor = [[MTLTextureDescriptor alloc] init];
textureDescriptor.width = CAMetalLayer.drawableSize.width;
textureDescriptor.height = CAMetalLayer.drawableSize.height;
textureDescriptor.pixelFormat = getSupportedDepthStencilFormat();
textureDescriptor.resourceOptions = MTLResourceStorageModePrivate;
textureDescriptor.usage = MTLTextureUsageRenderTarget;
auto ret = [CAMetalLayer.device newTextureWithDescriptor:textureDescriptor];
[textureDescriptor release];
return ret;
}
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void UtilsMTL::generateMipmaps(id<MTLTexture> texture)
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{
auto commandQueue = static_cast<DeviceMTL*>(DeviceMTL::getInstance())->getMTLCommandQueue();
auto commandBuffer = [commandQueue commandBuffer];
id<MTLBlitCommandEncoder> commandEncoder = [commandBuffer blitCommandEncoder];
[commandEncoder generateMipmapsForTexture:texture];
[commandEncoder endEncoding];
[commandBuffer commit];
}
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void UtilsMTL::swizzleImage(unsigned char *image, std::size_t width, std::size_t height, MTLPixelFormat format)
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{
if(!image)
return;
auto len = width * height;
switch (format) {
//convert to RGBA
case MTLPixelFormatBGRA8Unorm:
for(int i=0; i<len; i++)
{
unsigned char temp = image[i*4];
image[i*4] = image[i*4+2];
image[i*4+2] = temp;
}
break;
default:
break;
}
}
CC_BACKEND_END