2013-08-07 06:07:42 +08:00
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<img src="http://www.cocos2d-x.org/attachments/801/cocos2dx_portrait.png" width=200>
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cocos2d-x
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=========
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2015-04-16 18:20:02 +08:00
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| |iOS|Mac|Linux|Win32|Android|Win8.1-Universal|
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| ----|----|----- | ---|----|------|---|
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|v3|[![Build Status](http://45.56.80.45:8080/buildStatus/icon?job=daily-build-v3/node=ios)](http://45.56.80.45:8080/job/daily-build-v3/node=ios)|[![Build Status](http://45.56.80.45:8080/buildStatus/icon?job=daily-build-v3/node=mac)](http://45.56.80.45:8080/job/daily-build-v3/node=mac)|[![Build Status](http://45.56.80.45:8080/buildStatus/icon?job=daily-build-v3/node=linux)](http://45.56.80.45:8080/job/daily-build-v3/node=linux)|[![Build Status](http://45.56.80.45:8080/buildStatus/icon?job=daily-build-v3/node=win32)](http://45.56.80.45:8080/job/daily-build-v3/node=win32)|[![Build Status](http://45.56.80.45:8080/buildStatus/icon?job=daily-build-v3/node=android)](http://45.56.80.45:8080/job/daily-build-v3/node=android)|[![Build Status](http://45.56.80.45:8080/buildStatus/icon?job=daily-build-v3/node=windows-universal)](http://45.56.80.45:8080/job/daily-build-v3/node=windows-universal)|
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|v4|[![Build Status](http://45.56.80.45:8080/buildStatus/icon?job=daily-build-v4/node=ios)](http://45.56.80.45:8080/job/daily-build-v4/node=ios)|[![Build Status](http://45.56.80.45:8080/buildStatus/icon?job=daily-build-v4/node=mac)](http://45.56.80.45:8080/job/daily-build-v4/node=mac)|[![Build Status](http://45.56.80.45:8080/buildStatus/icon?job=daily-build-v4/node=linux)](http://45.56.80.45:8080/job/daily-build-v4/node=linux)|[![Build Status](http://45.56.80.45:8080/buildStatus/icon?job=daily-build-v4/node=win32)](http://45.56.80.45:8080/job/daily-build-v4/node=win32)|[![Build Status](http://45.56.80.45:8080/buildStatus/icon?job=daily-build-v4/node=android)](http://45.56.80.45:8080/job/daily-build-v4/node=android)|[![Build Status](http://45.56.80.45:8080/buildStatus/icon?job=daily-build-v4/node=windows-universal)](http://45.56.80.45:8080/job/daily-build-v4/node=windows-universal)|
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2015-03-24 13:47:12 +08:00
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2013-08-07 06:07:42 +08:00
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[cocos2d-x][1] is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications.
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It is based on [cocos2d-iphone][2], but instead of using Objective-C, it uses C++.
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2015-07-16 16:53:43 +08:00
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It works on iOS, Android, Windows Phone and Store Apps, OS X, Windows, Linux and Web platforms.
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2013-08-07 06:07:42 +08:00
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cocos2d-x is:
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* Fast
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* Free
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* Easy to use
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* Community Supported
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2014-05-16 15:15:06 +08:00
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Git user attention
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-----------------------
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2015-06-07 19:29:32 +08:00
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1. Clone the repo from GitHub.
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2014-09-18 01:36:00 +08:00
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2015-06-07 19:29:32 +08:00
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$ git clone https://github.com/cocos2d/cocos2d-x.git
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2014-09-13 01:01:48 +08:00
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2. After cloning the repo, please execute `download-deps.py` to download and install dependencies.
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2014-05-16 15:15:06 +08:00
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$ cd cocos2d-x
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2015-06-11 06:49:05 +08:00
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cocos2d-x $ python download-deps.py
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2013-08-07 06:07:42 +08:00
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2014-09-13 01:01:48 +08:00
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3. After running `download-deps.py`.
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2014-09-18 01:36:00 +08:00
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2015-06-11 06:49:05 +08:00
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cocos2d-x $ git submodule update --init
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2013-08-07 06:07:42 +08:00
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2015-07-16 16:53:43 +08:00
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Download stable versions
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-----------------------
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2015-07-16 23:32:18 +08:00
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* [Cocos2d-x stable versions](http://www.cocos2d-x.org/download)
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* [Cocos2d-JS Lite version](http://www.cocos2d-x.org/filecenter/jsbuilder)
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2015-07-16 16:53:43 +08:00
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2013-08-07 06:07:42 +08:00
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How to start a new game
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-----------------------
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2013-09-29 10:54:46 +08:00
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1. Download the code from [cocos2d download site][4]
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2014-03-06 14:44:33 +08:00
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2. Run `setup.py`
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3. Run the `cocos` script
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2013-08-07 06:07:42 +08:00
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Example:
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2014-03-06 14:44:33 +08:00
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$ cd cocos2d-x
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$ ./setup.py
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$ source FILE_TO_SAVE_SYSTEM_VARIABLE
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2014-04-21 11:37:35 +08:00
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$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
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$ cd NEW_PROJECTS_DIR/MyGame
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2013-08-07 06:07:42 +08:00
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2015-07-16 16:53:43 +08:00
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You can also create a JS project or Lua project with `-l js` or `-l lua`.
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2014-08-05 18:03:21 +08:00
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### Build and run a new project for Android ###
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2014-01-07 14:09:05 +08:00
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2014-03-24 23:28:03 +08:00
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$ cocos run -p android -j 4
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2014-01-07 14:09:05 +08:00
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2014-08-05 18:03:21 +08:00
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### Build and run a new project for iOS ###
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2014-01-07 14:09:05 +08:00
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2014-03-14 14:50:16 +08:00
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$ cocos run -p ios
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2015-04-16 18:20:02 +08:00
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2014-08-05 18:03:21 +08:00
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### Build and run a new project for OSX ###
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2014-03-14 22:45:29 +08:00
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$ cocos run -p mac
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2014-01-07 14:09:05 +08:00
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2014-08-05 18:03:21 +08:00
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### Build and run a new project for Linux ###
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2014-01-07 14:09:05 +08:00
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2015-07-16 16:53:43 +08:00
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If you never run cocos2d-x on Linux, you need to install all dependencies by the
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2014-01-07 14:09:05 +08:00
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script in **cocos2d/build/install-deps-linux.sh**
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2014-03-14 14:50:16 +08:00
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$ cd cocos2d-x/build
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2014-01-07 14:09:05 +08:00
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$ ./install-deps-linux.sh
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Then
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2014-04-21 11:37:35 +08:00
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$ cd NEW_PROJECTS_DIR/MyGame
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2014-03-14 23:56:25 +08:00
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$ cocos run -p linux
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2015-04-16 18:20:02 +08:00
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2014-01-07 16:25:37 +08:00
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Run
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2014-03-14 14:50:16 +08:00
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$ bin/MyGame
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2014-01-07 14:09:05 +08:00
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2014-03-14 14:50:16 +08:00
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### Build and run new project for win32 ###
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2014-01-07 14:09:05 +08:00
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2014-03-14 14:50:16 +08:00
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$ cocos run -p win32
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2014-01-07 14:09:05 +08:00
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2015-06-20 00:08:57 +08:00
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### Build and run new project for Windows 8.1/10.0 and Windows Phone 8.1/10.0 ###
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2014-12-11 12:52:29 +08:00
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2015-04-16 01:23:49 +08:00
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$ cocos new MyGame -p com.your_company.mygame -l cpp -d projects
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2014-12-11 12:52:29 +08:00
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2015-06-20 00:08:57 +08:00
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* Visual Studio 2013 Update 4 or later is required for Windows 8.1 Universal Apps
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* Visual Studio 2015 RC and Windows 10.0 (build 10074 or higher) is required for Windows 10.0 UWP Apps
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Starting with Cocos2d-x v3.3, you can create Windows 8.1 Universal Apps (Windows Store and Windows Phone 8.1).
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Starting with Cocos2d-x v3.6 you can create Windows 10.0 UWP Apps (Windows Store and Windows Phone 10.0).
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Starting with Cocos2d-x v3.6 there will no longer be support for Windows Phone 8.0.
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2015-04-16 01:23:49 +08:00
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2014-12-11 12:52:29 +08:00
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See more info on How to install and Create games on Windows RT (Windows and Windows Phone 8.1) at http://msopentech.github.io/cocos2d-x/
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2013-08-07 06:07:42 +08:00
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2015-07-16 16:53:43 +08:00
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### Build and run new project for web ###
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Only JS project can be published to web platforms, so you will need to create a JS project first:
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$ cocos new -l js WebGame
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Then you can run your game in a web browser:
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$ cocos run -p web
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Or you can publish your game to `publish/html5/` folder:
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$ cocos run -p web -m release [--advanced]
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Documentations and samples
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-------------
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* [Online API Reference](http://cocos2d-x.org/wiki/Reference) _Note that Cocos2d-x and Cocos2d-JS have different API set_
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* [Programmers Guide](http://cocos2d-x.org/programmersguide/)
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* [Temporary Cocos2d-JS documents](http://cocos2d-x.org/docs/manual/framework/html5/en)
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* [Latest Release Note](https://github.com/cocos2d/cocos2d-x/blob/v3/docs/RELEASE_NOTES.md)
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* [Changelog](https://github.com/cocos2d/cocos2d-x/blob/v3/CHANGELOG)
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* [Cocos2d sample games](https://github.com/cocos2d/cocos2d-x-samples) _More samples will be added in v3.8_
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2015-04-16 01:23:49 +08:00
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2013-08-07 06:07:42 +08:00
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Main features
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-------------
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* Scene management (workflow)
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* Transitions between scenes
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* Sprites and Sprite Sheets
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* Effects: Lens, Ripple, Waves, Liquid, etc.
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* Actions (behaviours):
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* Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
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* Composable actions: Sequence, Spawn, Repeat, Reverse
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* Ease Actions: Exp, Sin, Cubic, Elastic, etc.
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* Misc actions: CallFunc, OrbitCamera, Follow, Tween
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* Basic menus and buttons
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* Integrated with physics engines: [Box2d][5] and [Chipmunk][6]
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* Particle system
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* Skeleton Animations: [Spine][7] and Armature support
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* Fonts:
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* Fast font rendering using Fixed and Variable width fonts
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* Support for .ttf fonts
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* Tile Map support: Orthogonal, Isometric and Hexagonal
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* Parallax scrolling
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* Motion Streak
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* Render To Texture
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* Touch/Accelerometer on mobile devices
|
2014-01-07 14:09:05 +08:00
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* Touch/Mouse/Keyboard on desktop
|
2013-08-07 06:07:42 +08:00
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* Sound Engine support (CocosDenshion library) based on OpenAL
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* Integrated Slow motion/Fast forward
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* Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
|
2014-08-05 18:03:21 +08:00
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* Resolution Independent
|
2013-08-07 06:07:42 +08:00
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* Language: C++, with Lua and JavaScript bindings
|
2014-08-05 18:03:21 +08:00
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* Open Source Commercial Friendly(MIT): Compatible with open and closed source projects
|
2013-08-07 06:07:42 +08:00
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* OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based
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Build Requirements
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------------------
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2014-10-29 17:28:12 +08:00
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* Mac OS X 10.7+, Xcode 5.1+
|
2013-11-06 18:07:03 +08:00
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* or Ubuntu 12.10+, CMake 2.6+
|
2015-05-05 16:11:26 +08:00
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* or Windows 7+, VS 2013+
|
2014-03-14 23:12:01 +08:00
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* Python 2.7.5
|
2014-12-19 10:23:26 +08:00
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* NDK r10c+ is required to build Android games
|
2015-07-16 16:53:43 +08:00
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* Windows Phone/Store 8.1 VS 2013 Update 4+
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* JRE or JDK 1.6+ is required for web publishing
|
2013-08-07 06:07:42 +08:00
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Runtime Requirements
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--------------------
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* iOS 5.0+ for iPhone / iPad games
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* Android 2.3+ for Android games
|
2015-06-20 00:08:57 +08:00
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* Windows 8.1 for Windows Phone/Store 8.1 games
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* Windows 10.0 for Windows Phone/Store 10.0 games
|
2013-08-07 06:07:42 +08:00
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* OS X v10.6+ for Mac games
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* Windows 7+ for Win games
|
2015-07-16 16:53:43 +08:00
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* Modern browsers and IE 9+ for web games
|
2013-08-07 06:07:42 +08:00
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Running Tests
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--------------------
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Select the test you want from Xcode Scheme chooser.
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|
2015-07-16 16:53:43 +08:00
|
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* Cocos Console
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```
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// Enter cpp test folder
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cd tests/cpp-tests
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// Or enter js test folder
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cd tests/js-tests
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// Or enter lua test folder
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cd tests/lua-tests
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// Compile or run test case
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cocos compile -p ios|mac|android|win32|win8_1|metro|web -m debug|release
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cocos run -p ios|mac|android|win32|win8_1|metro|web -m debug|release
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```
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|
2013-08-07 06:07:42 +08:00
|
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* For OS X / iOS
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```
|
2013-10-30 18:27:56 +08:00
|
|
|
$ cd cocos2d-x/build
|
2015-03-31 14:34:22 +08:00
|
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|
$ open cocos2d_tests.xcodeproj
|
2013-08-07 06:07:42 +08:00
|
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```
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* For Linux
|
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```
|
2013-11-11 15:56:15 +08:00
|
|
|
$ cd cocos2d-x/build
|
2013-11-11 17:36:23 +08:00
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$ ./install-deps-linux.sh
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$ cmake ..
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$ make
|
2014-01-07 16:25:37 +08:00
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|
```
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Run Samples
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```
|
2014-03-14 14:50:16 +08:00
|
|
|
$ bin/cpp-empty-test/cpp-empty-test
|
2014-01-07 16:25:37 +08:00
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or
|
2014-03-14 14:50:16 +08:00
|
|
|
$ bin/lua-empty-test/lua-empty-test
|
2013-08-07 06:07:42 +08:00
|
|
|
```
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|
2014-01-07 14:09:05 +08:00
|
|
|
You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
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|
you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.
|
2013-11-11 15:56:15 +08:00
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|
2013-08-07 06:07:42 +08:00
|
|
|
* For Windows
|
|
|
|
|
2015-05-20 13:55:23 +08:00
|
|
|
Open the `cocos2d-x/build/cocos2d-win32.sln`
|
2013-08-07 06:07:42 +08:00
|
|
|
|
2015-04-16 01:23:49 +08:00
|
|
|
* For Windows 8.1 Universal Apps (Phone and Store)
|
|
|
|
|
|
|
|
Open the `cocos2d-x/build/cocos2d-win8.1-universal.sln`
|
|
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|
|
2013-08-07 06:07:42 +08:00
|
|
|
* For Android
|
|
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|
2013-08-07 11:18:19 +08:00
|
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```
|
2013-10-30 18:27:56 +08:00
|
|
|
$ cd cocos2d-x/build
|
2014-03-14 14:50:16 +08:00
|
|
|
$ python ./android-build.py cpp-empty-test -p 10
|
2014-12-27 09:17:26 +08:00
|
|
|
$ adb install ../tests/cpp-empty-test/proj.android/bin/CppEmptyTest-debug.apk
|
2013-08-07 11:18:19 +08:00
|
|
|
```
|
|
|
|
|
2014-03-14 15:01:11 +08:00
|
|
|
Then click item on Android device to run tests. Available value of `-p` is the API level, cocos2d-x supports from level 10.
|
|
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|
|
2013-08-07 06:07:42 +08:00
|
|
|
|
|
|
|
Contributing to the Project
|
|
|
|
--------------------------------
|
|
|
|
|
|
|
|
Did you find a bug? Do you have feature request? Do you want to merge a feature?
|
|
|
|
|
|
|
|
* [contributing to cocos2d-x][8]
|
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|
Contact us
|
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|
----------
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* Forum: [http://forum.cocos2d-x.org][9]
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* Twitter: [http://www.twitter.com/cocos2dx][10]
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* Weibo: [http://t.sina.com.cn/cocos2dx][11]
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* IRC: [https://webchat.freenode.net/][12] (#cocos2d and #cocos2d-x channels)
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[1]: http://www.cocos2d-x.org "cocos2d-x"
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[2]: http://www.cocos2d-iphone.org "cocos2d for iPhone"
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[3]: http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Download
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2013-09-29 10:54:46 +08:00
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[4]: http://www.cocos2d-x.org/download/version#Cocos2d-x
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2013-08-07 06:07:42 +08:00
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[5]: http://www.box2d.org "Box2D"
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[6]: http://www.chipmunk-physics.net "Chipmunk2D"
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[7]: http://esotericsoftware.com/ "http://esotericsoftware.com/"
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2014-11-21 05:13:30 +08:00
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[8]: https://github.com/cocos2d/cocos2d-x/blob/v3/docs/CONTRIBUTE.md
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2013-08-07 06:07:42 +08:00
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[9]: http://forum.cocos2d-x.org "http://forum.cocos2d-x.org"
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[10]: http://www.twitter.com/cocos2dx "http://www.twitter.com/cocos2dx"
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[11]: http://t.sina.com.cn/cocos2dx "http://t.sina.com.cn/cocos2dx"
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2013-08-07 06:14:48 +08:00
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[12]: https://webchat.freenode.net/ "https://webchat.freenode.net/"
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