axmol/cocos2dx/platform/qt5/CCEGLView.cpp

203 lines
4.7 KiB
C++
Raw Normal View History

/**
*
* Cocos2D-X Qt 5 Platform
*
* Copyright (C) 2013 Jolla Ltd.
* Contact: Thomas Perl <thomas.perl@jollamobile.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**/
#include "CCEGLView.h"
#include "CCGL.h"
#include "ccMacros.h"
#include "CCDirector.h"
#include "event_dispatcher/CCTouch.h"
2013-09-12 20:56:57 +08:00
#include "event_dispatcher/CCEventDispatcher.h"
#include "event_dispatcher/CCKeyboardEvent.h"
#include "text_input_node/CCIMEDispatcher.h"
#include <QGuiApplication>
#include <QWindow>
#include <QOpenGLContext>
#include <QEvent>
#include <QTouchEvent>
#include <QInputMethod>
NS_CC_BEGIN
class Cocos2DQt5OpenGLIntegration : public QWindow {
public:
Cocos2DQt5OpenGLIntegration(EGLView *view, int width, int height);
~Cocos2DQt5OpenGLIntegration();
virtual void touchEvent(QTouchEvent *event);
virtual bool event(QEvent *event);
void swapBuffers();
private:
EGLView *m_egl_view;
QOpenGLContext *m_context;
};
Cocos2DQt5OpenGLIntegration::Cocos2DQt5OpenGLIntegration(EGLView *view, int width, int height)
: m_egl_view(view)
, m_context(NULL)
{
setSurfaceType(QSurface::OpenGLSurface);
resize(width, height);
//showFullScreen();
show();
m_context = new QOpenGLContext(this);
m_context->create();
m_context->makeCurrent(this);
}
Cocos2DQt5OpenGLIntegration::~Cocos2DQt5OpenGLIntegration()
{
delete m_context;
}
void
Cocos2DQt5OpenGLIntegration::touchEvent(QTouchEvent *event)
{
foreach (QTouchEvent::TouchPoint point, event->touchPoints()) {
int id = point.id();
QPointF pos = point.pos();
float x = pos.x();
float y = pos.y();
Qt::TouchPointState state = point.state();
switch (state) {
case Qt::TouchPointPressed:
m_egl_view->handleTouchesBegin(1, &id, &x, &y);
break;
case Qt::TouchPointMoved:
m_egl_view->handleTouchesMove(1, &id, &x, &y);
break;
case Qt::TouchPointStationary:
// Do nothing
break;
case Qt::TouchPointReleased:
m_egl_view->handleTouchesEnd(1, &id, &x, &y);
break;
default:
// Do nothing
break;
}
}
}
bool
Cocos2DQt5OpenGLIntegration::event(QEvent *event)
{
if (event->type() == QEvent::Close) {
Director::getInstance()->end();
}
return QWindow::event(event);
}
void
Cocos2DQt5OpenGLIntegration::swapBuffers()
{
m_context->swapBuffers(this);
m_context->makeCurrent(this);
}
/* Global EGLView singleton for this module */
static EGLView *
egl_view = NULL;
/** @deprecated Use getInstance() instead */
EGLView *
EGLView::sharedOpenGLView()
{
return getInstance();
}
EGLView *
EGLView::getInstance()
{
if (egl_view == NULL) {
egl_view = new EGLView;
}
return egl_view;
}
EGLView::EGLView()
: m_integration(NULL)
{
}
EGLView::~EGLView()
{
if (m_integration) {
delete m_integration;
}
}
void
EGLView::setFrameSize(float width, float height)
{
if (m_integration == NULL) {
m_integration = new Cocos2DQt5OpenGLIntegration(this,
(int)width, (int)height);
} else {
m_integration->resize(width, height);
}
EGLViewProtocol::setFrameSize(width, height);
}
void
EGLView::swapBuffers()
{
if (m_integration != NULL) {
m_integration->swapBuffers();
}
}
void
EGLView::setIMEKeyboardState(bool bOpen)
{
QGuiApplication *app = static_cast<QGuiApplication*>(QGuiApplication::instance());
app->inputMethod()->setVisible(bOpen);
}
void
EGLView::end()
{
QGuiApplication::exit(0);
}
NS_CC_END