axmol/cocos/platform/desktop/CCGLViewImpl-desktop.cpp

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/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
2016-08-05 09:42:15 +08:00
Copyright (c) 2013-2016 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "platform/desktop/CCGLViewImpl-desktop.h"
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#include <cmath>
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#include <unordered_map>
#include "platform/CCApplication.h"
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#include "base/CCDirector.h"
#include "base/CCTouch.h"
#include "base/CCEventDispatcher.h"
#include "base/CCEventKeyboard.h"
#include "base/CCEventMouse.h"
Squashed commit of the following: commit a794d107ad85667e3d754f0b6251fc864dfbf288 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 14:33:49 2014 -0700 Yeah... everything compiles on win32 and wp8 commit 4740be6e4a0d16f742c27996e7ab2c100adc76af Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:58:38 2014 -0700 CCIME moved to base and compiles on Android commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:02:57 2014 -0700 compiles Ok for Windows Phone 8 commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 12:25:31 2014 -0700 fixes for Windows Phone 8 commit 418197649efc93032aee0adc205e502101cdb53d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 11:15:13 2014 -0700 Compiles on Win32 commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 10:08:31 2014 -0700 Compiles on linux! commit 118896521e5b335a5257090b6863f1fb2a2002fe Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 09:30:42 2014 -0700 moves cocos/2d/platform -> cocos/platform commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0 Merge: bd68ec2 511295e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 08:24:41 2014 -0700 Merge remote-tracking branch 'cocos2d/v3' into files commit bd68ec2f0e3a826d8b2f4b60564ba65ce766bc56 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu May 15 19:36:23 2014 -0700 files in the correct directory
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#include "base/CCIMEDispatcher.h"
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#include "base/ccUtils.h"
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#include "base/ccUTF8.h"
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#include "2d/CCCamera.h"
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NS_CC_BEGIN
// GLFWEventHandler
class GLFWEventHandler
{
public:
static void onGLFWError(int errorID, const char* errorDesc)
{
if (_view)
_view->onGLFWError(errorID, errorDesc);
}
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static void onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify)
{
if (_view)
_view->onGLFWMouseCallBack(window, button, action, modify);
}
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static void onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
{
if (_view)
_view->onGLFWMouseMoveCallBack(window, x, y);
}
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static void onGLFWMouseScrollCallback(GLFWwindow* window, double x, double y)
{
if (_view)
_view->onGLFWMouseScrollCallback(window, x, y);
}
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static void onGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (_view)
_view->onGLFWKeyCallback(window, key, scancode, action, mods);
}
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static void onGLFWCharCallback(GLFWwindow* window, unsigned int character)
{
if (_view)
_view->onGLFWCharCallback(window, character);
}
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static void onGLFWWindowPosCallback(GLFWwindow* windows, int x, int y)
{
if (_view)
_view->onGLFWWindowPosCallback(windows, x, y);
}
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static void onGLFWframebuffersize(GLFWwindow* window, int w, int h)
{
if (_view)
_view->onGLFWframebuffersize(window, w, h);
}
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static void onGLFWWindowSizeFunCallback(GLFWwindow *window, int width, int height)
{
if (_view)
_view->onGLFWWindowSizeFunCallback(window, width, height);
}
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static void setGLViewImpl(GLViewImpl* view)
{
_view = view;
}
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static void onGLFWWindowIconifyCallback(GLFWwindow* window, int iconified)
{
if (_view)
{
_view->onGLFWWindowIconifyCallback(window, iconified);
}
}
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static void onGLFWWindowFocusCallback(GLFWwindow* window, int focused)
{
if (_view)
{
_view->onGLFWWindowFocusCallback(window, focused);
}
}
private:
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static GLViewImpl* _view;
};
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GLViewImpl* GLFWEventHandler::_view = nullptr;
const std::string GLViewImpl::EVENT_WINDOW_RESIZED = "glview_window_resized";
const std::string GLViewImpl::EVENT_WINDOW_FOCUSED = "glview_window_focused";
const std::string GLViewImpl::EVENT_WINDOW_UNFOCUSED = "glview_window_unfocused";
////////////////////////////////////////////////////
struct keyCodeItem
{
int glfwKeyCode;
EventKeyboard::KeyCode keyCode;
};
static std::unordered_map<int, EventKeyboard::KeyCode> g_keyCodeMap;
static keyCodeItem g_keyCodeStructArray[] = {
/* The unknown key */
{ GLFW_KEY_UNKNOWN , EventKeyboard::KeyCode::KEY_NONE },
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/* Printable keys */
{ GLFW_KEY_SPACE , EventKeyboard::KeyCode::KEY_SPACE },
{ GLFW_KEY_APOSTROPHE , EventKeyboard::KeyCode::KEY_APOSTROPHE },
{ GLFW_KEY_COMMA , EventKeyboard::KeyCode::KEY_COMMA },
{ GLFW_KEY_MINUS , EventKeyboard::KeyCode::KEY_MINUS },
{ GLFW_KEY_PERIOD , EventKeyboard::KeyCode::KEY_PERIOD },
{ GLFW_KEY_SLASH , EventKeyboard::KeyCode::KEY_SLASH },
{ GLFW_KEY_0 , EventKeyboard::KeyCode::KEY_0 },
{ GLFW_KEY_1 , EventKeyboard::KeyCode::KEY_1 },
{ GLFW_KEY_2 , EventKeyboard::KeyCode::KEY_2 },
{ GLFW_KEY_3 , EventKeyboard::KeyCode::KEY_3 },
{ GLFW_KEY_4 , EventKeyboard::KeyCode::KEY_4 },
{ GLFW_KEY_5 , EventKeyboard::KeyCode::KEY_5 },
{ GLFW_KEY_6 , EventKeyboard::KeyCode::KEY_6 },
{ GLFW_KEY_7 , EventKeyboard::KeyCode::KEY_7 },
{ GLFW_KEY_8 , EventKeyboard::KeyCode::KEY_8 },
{ GLFW_KEY_9 , EventKeyboard::KeyCode::KEY_9 },
{ GLFW_KEY_SEMICOLON , EventKeyboard::KeyCode::KEY_SEMICOLON },
{ GLFW_KEY_EQUAL , EventKeyboard::KeyCode::KEY_EQUAL },
{ GLFW_KEY_A , EventKeyboard::KeyCode::KEY_A },
{ GLFW_KEY_B , EventKeyboard::KeyCode::KEY_B },
{ GLFW_KEY_C , EventKeyboard::KeyCode::KEY_C },
{ GLFW_KEY_D , EventKeyboard::KeyCode::KEY_D },
{ GLFW_KEY_E , EventKeyboard::KeyCode::KEY_E },
{ GLFW_KEY_F , EventKeyboard::KeyCode::KEY_F },
{ GLFW_KEY_G , EventKeyboard::KeyCode::KEY_G },
{ GLFW_KEY_H , EventKeyboard::KeyCode::KEY_H },
{ GLFW_KEY_I , EventKeyboard::KeyCode::KEY_I },
{ GLFW_KEY_J , EventKeyboard::KeyCode::KEY_J },
{ GLFW_KEY_K , EventKeyboard::KeyCode::KEY_K },
{ GLFW_KEY_L , EventKeyboard::KeyCode::KEY_L },
{ GLFW_KEY_M , EventKeyboard::KeyCode::KEY_M },
{ GLFW_KEY_N , EventKeyboard::KeyCode::KEY_N },
{ GLFW_KEY_O , EventKeyboard::KeyCode::KEY_O },
{ GLFW_KEY_P , EventKeyboard::KeyCode::KEY_P },
{ GLFW_KEY_Q , EventKeyboard::KeyCode::KEY_Q },
{ GLFW_KEY_R , EventKeyboard::KeyCode::KEY_R },
{ GLFW_KEY_S , EventKeyboard::KeyCode::KEY_S },
{ GLFW_KEY_T , EventKeyboard::KeyCode::KEY_T },
{ GLFW_KEY_U , EventKeyboard::KeyCode::KEY_U },
{ GLFW_KEY_V , EventKeyboard::KeyCode::KEY_V },
{ GLFW_KEY_W , EventKeyboard::KeyCode::KEY_W },
{ GLFW_KEY_X , EventKeyboard::KeyCode::KEY_X },
{ GLFW_KEY_Y , EventKeyboard::KeyCode::KEY_Y },
{ GLFW_KEY_Z , EventKeyboard::KeyCode::KEY_Z },
{ GLFW_KEY_LEFT_BRACKET , EventKeyboard::KeyCode::KEY_LEFT_BRACKET },
{ GLFW_KEY_BACKSLASH , EventKeyboard::KeyCode::KEY_BACK_SLASH },
{ GLFW_KEY_RIGHT_BRACKET , EventKeyboard::KeyCode::KEY_RIGHT_BRACKET },
{ GLFW_KEY_GRAVE_ACCENT , EventKeyboard::KeyCode::KEY_GRAVE },
{ GLFW_KEY_WORLD_1 , EventKeyboard::KeyCode::KEY_GRAVE },
{ GLFW_KEY_WORLD_2 , EventKeyboard::KeyCode::KEY_NONE },
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/* Function keys */
{ GLFW_KEY_ESCAPE , EventKeyboard::KeyCode::KEY_ESCAPE },
{ GLFW_KEY_ENTER , EventKeyboard::KeyCode::KEY_ENTER },
{ GLFW_KEY_TAB , EventKeyboard::KeyCode::KEY_TAB },
{ GLFW_KEY_BACKSPACE , EventKeyboard::KeyCode::KEY_BACKSPACE },
{ GLFW_KEY_INSERT , EventKeyboard::KeyCode::KEY_INSERT },
{ GLFW_KEY_DELETE , EventKeyboard::KeyCode::KEY_DELETE },
{ GLFW_KEY_RIGHT , EventKeyboard::KeyCode::KEY_RIGHT_ARROW },
{ GLFW_KEY_LEFT , EventKeyboard::KeyCode::KEY_LEFT_ARROW },
{ GLFW_KEY_DOWN , EventKeyboard::KeyCode::KEY_DOWN_ARROW },
{ GLFW_KEY_UP , EventKeyboard::KeyCode::KEY_UP_ARROW },
{ GLFW_KEY_PAGE_UP , EventKeyboard::KeyCode::KEY_PG_UP },
{ GLFW_KEY_PAGE_DOWN , EventKeyboard::KeyCode::KEY_PG_DOWN },
{ GLFW_KEY_HOME , EventKeyboard::KeyCode::KEY_HOME },
{ GLFW_KEY_END , EventKeyboard::KeyCode::KEY_END },
{ GLFW_KEY_CAPS_LOCK , EventKeyboard::KeyCode::KEY_CAPS_LOCK },
{ GLFW_KEY_SCROLL_LOCK , EventKeyboard::KeyCode::KEY_SCROLL_LOCK },
{ GLFW_KEY_NUM_LOCK , EventKeyboard::KeyCode::KEY_NUM_LOCK },
{ GLFW_KEY_PRINT_SCREEN , EventKeyboard::KeyCode::KEY_PRINT },
{ GLFW_KEY_PAUSE , EventKeyboard::KeyCode::KEY_PAUSE },
{ GLFW_KEY_F1 , EventKeyboard::KeyCode::KEY_F1 },
{ GLFW_KEY_F2 , EventKeyboard::KeyCode::KEY_F2 },
{ GLFW_KEY_F3 , EventKeyboard::KeyCode::KEY_F3 },
{ GLFW_KEY_F4 , EventKeyboard::KeyCode::KEY_F4 },
{ GLFW_KEY_F5 , EventKeyboard::KeyCode::KEY_F5 },
{ GLFW_KEY_F6 , EventKeyboard::KeyCode::KEY_F6 },
{ GLFW_KEY_F7 , EventKeyboard::KeyCode::KEY_F7 },
{ GLFW_KEY_F8 , EventKeyboard::KeyCode::KEY_F8 },
{ GLFW_KEY_F9 , EventKeyboard::KeyCode::KEY_F9 },
{ GLFW_KEY_F10 , EventKeyboard::KeyCode::KEY_F10 },
{ GLFW_KEY_F11 , EventKeyboard::KeyCode::KEY_F11 },
{ GLFW_KEY_F12 , EventKeyboard::KeyCode::KEY_F12 },
{ GLFW_KEY_F13 , EventKeyboard::KeyCode::KEY_NONE },
{ GLFW_KEY_F14 , EventKeyboard::KeyCode::KEY_NONE },
{ GLFW_KEY_F15 , EventKeyboard::KeyCode::KEY_NONE },
{ GLFW_KEY_F16 , EventKeyboard::KeyCode::KEY_NONE },
{ GLFW_KEY_F17 , EventKeyboard::KeyCode::KEY_NONE },
{ GLFW_KEY_F18 , EventKeyboard::KeyCode::KEY_NONE },
{ GLFW_KEY_F19 , EventKeyboard::KeyCode::KEY_NONE },
{ GLFW_KEY_F20 , EventKeyboard::KeyCode::KEY_NONE },
{ GLFW_KEY_F21 , EventKeyboard::KeyCode::KEY_NONE },
{ GLFW_KEY_F22 , EventKeyboard::KeyCode::KEY_NONE },
{ GLFW_KEY_F23 , EventKeyboard::KeyCode::KEY_NONE },
{ GLFW_KEY_F24 , EventKeyboard::KeyCode::KEY_NONE },
{ GLFW_KEY_F25 , EventKeyboard::KeyCode::KEY_NONE },
{ GLFW_KEY_KP_0 , EventKeyboard::KeyCode::KEY_0 },
{ GLFW_KEY_KP_1 , EventKeyboard::KeyCode::KEY_1 },
{ GLFW_KEY_KP_2 , EventKeyboard::KeyCode::KEY_2 },
{ GLFW_KEY_KP_3 , EventKeyboard::KeyCode::KEY_3 },
{ GLFW_KEY_KP_4 , EventKeyboard::KeyCode::KEY_4 },
{ GLFW_KEY_KP_5 , EventKeyboard::KeyCode::KEY_5 },
{ GLFW_KEY_KP_6 , EventKeyboard::KeyCode::KEY_6 },
{ GLFW_KEY_KP_7 , EventKeyboard::KeyCode::KEY_7 },
{ GLFW_KEY_KP_8 , EventKeyboard::KeyCode::KEY_8 },
{ GLFW_KEY_KP_9 , EventKeyboard::KeyCode::KEY_9 },
{ GLFW_KEY_KP_DECIMAL , EventKeyboard::KeyCode::KEY_PERIOD },
{ GLFW_KEY_KP_DIVIDE , EventKeyboard::KeyCode::KEY_KP_DIVIDE },
{ GLFW_KEY_KP_MULTIPLY , EventKeyboard::KeyCode::KEY_KP_MULTIPLY },
{ GLFW_KEY_KP_SUBTRACT , EventKeyboard::KeyCode::KEY_KP_MINUS },
{ GLFW_KEY_KP_ADD , EventKeyboard::KeyCode::KEY_KP_PLUS },
{ GLFW_KEY_KP_ENTER , EventKeyboard::KeyCode::KEY_KP_ENTER },
{ GLFW_KEY_KP_EQUAL , EventKeyboard::KeyCode::KEY_EQUAL },
{ GLFW_KEY_LEFT_SHIFT , EventKeyboard::KeyCode::KEY_LEFT_SHIFT },
{ GLFW_KEY_LEFT_CONTROL , EventKeyboard::KeyCode::KEY_LEFT_CTRL },
{ GLFW_KEY_LEFT_ALT , EventKeyboard::KeyCode::KEY_LEFT_ALT },
{ GLFW_KEY_LEFT_SUPER , EventKeyboard::KeyCode::KEY_HYPER },
{ GLFW_KEY_RIGHT_SHIFT , EventKeyboard::KeyCode::KEY_RIGHT_SHIFT },
{ GLFW_KEY_RIGHT_CONTROL , EventKeyboard::KeyCode::KEY_RIGHT_CTRL },
{ GLFW_KEY_RIGHT_ALT , EventKeyboard::KeyCode::KEY_RIGHT_ALT },
{ GLFW_KEY_RIGHT_SUPER , EventKeyboard::KeyCode::KEY_HYPER },
{ GLFW_KEY_MENU , EventKeyboard::KeyCode::KEY_MENU },
{ GLFW_KEY_LAST , EventKeyboard::KeyCode::KEY_NONE }
};
//////////////////////////////////////////////////////////////////////////
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// implement GLViewImpl
//////////////////////////////////////////////////////////////////////////
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GLViewImpl::GLViewImpl(bool initglfw)
: _captured(false)
, _supportTouch(false)
, _isInRetinaMonitor(false)
, _isRetinaEnabled(false)
, _retinaFactor(1)
, _frameZoomFactor(1.0f)
, _mainWindow(nullptr)
, _monitor(nullptr)
, _mouseX(0.0f)
, _mouseY(0.0f)
{
_viewName = "cocos2dx";
g_keyCodeMap.clear();
for (auto& item : g_keyCodeStructArray)
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{
g_keyCodeMap[item.glfwKeyCode] = item.keyCode;
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}
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GLFWEventHandler::setGLViewImpl(this);
if (initglfw)
{
glfwSetErrorCallback(GLFWEventHandler::onGLFWError);
glfwInit();
}
}
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GLViewImpl::~GLViewImpl()
{
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CCLOGINFO("deallocing GLViewImpl: %p", this);
GLFWEventHandler::setGLViewImpl(nullptr);
glfwTerminate();
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}
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GLViewImpl* GLViewImpl::create(const std::string& viewName)
{
return GLViewImpl::create(viewName, false);
}
GLViewImpl* GLViewImpl::create(const std::string& viewName, bool resizable)
{
auto ret = new (std::nothrow) GLViewImpl;
if(ret && ret->initWithRect(viewName, Rect(0, 0, 960, 640), 1.0f, resizable)) {
ret->autorelease();
return ret;
}
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CC_SAFE_DELETE(ret);
return nullptr;
}
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GLViewImpl* GLViewImpl::createWithRect(const std::string& viewName, Rect rect, float frameZoomFactor, bool resizable)
{
auto ret = new (std::nothrow) GLViewImpl;
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if(ret && ret->initWithRect(viewName, rect, frameZoomFactor, resizable)) {
ret->autorelease();
return ret;
}
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CC_SAFE_DELETE(ret);
return nullptr;
}
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GLViewImpl* GLViewImpl::createWithFullScreen(const std::string& viewName)
{
auto ret = new (std::nothrow) GLViewImpl();
if(ret && ret->initWithFullScreen(viewName)) {
ret->autorelease();
return ret;
}
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CC_SAFE_DELETE(ret);
return nullptr;
}
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GLViewImpl* GLViewImpl::createWithFullScreen(const std::string& viewName, const GLFWvidmode &videoMode, GLFWmonitor *monitor)
{
auto ret = new (std::nothrow) GLViewImpl();
if(ret && ret->initWithFullscreen(viewName, videoMode, monitor)) {
ret->autorelease();
return ret;
}
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CC_SAFE_DELETE(ret);
return nullptr;
}
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bool GLViewImpl::initWithRect(const std::string& viewName, Rect rect, float frameZoomFactor, bool resizable)
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{
setViewName(viewName);
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_frameZoomFactor = frameZoomFactor;
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glfwWindowHint(GLFW_RESIZABLE,resizable?GL_TRUE:GL_FALSE);
glfwWindowHint(GLFW_RED_BITS,_glContextAttrs.redBits);
glfwWindowHint(GLFW_GREEN_BITS,_glContextAttrs.greenBits);
glfwWindowHint(GLFW_BLUE_BITS,_glContextAttrs.blueBits);
glfwWindowHint(GLFW_ALPHA_BITS,_glContextAttrs.alphaBits);
glfwWindowHint(GLFW_DEPTH_BITS,_glContextAttrs.depthBits);
glfwWindowHint(GLFW_STENCIL_BITS,_glContextAttrs.stencilBits);
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int neededWidth = rect.size.width * _frameZoomFactor;
int neededHeight = rect.size.height * _frameZoomFactor;
_mainWindow = glfwCreateWindow(neededWidth, neededHeight, _viewName.c_str(), _monitor, nullptr);
if (_mainWindow == nullptr)
{
std::string message = "Can't create window";
if (!_glfwError.empty())
{
message.append("\nMore info: \n");
message.append(_glfwError);
}
MessageBox(message.c_str(), "Error launch application");
return false;
}
/*
* Note that the created window and context may differ from what you requested,
* as not all parameters and hints are
* [hard constraints](@ref window_hints_hard). This includes the size of the
* window, especially for full screen windows. To retrieve the actual
* attributes of the created window and context, use queries like @ref
* glfwGetWindowAttrib and @ref glfwGetWindowSize.
*
* see declaration glfwCreateWindow
*/
int realW = 0, realH = 0;
glfwGetWindowSize(_mainWindow, &realW, &realH);
if (realW != neededWidth)
{
rect.size.width = realW / _frameZoomFactor;
}
if (realH != neededHeight)
{
rect.size.height = realH / _frameZoomFactor;
}
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glfwMakeContextCurrent(_mainWindow);
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glfwSetMouseButtonCallback(_mainWindow, GLFWEventHandler::onGLFWMouseCallBack);
glfwSetCursorPosCallback(_mainWindow, GLFWEventHandler::onGLFWMouseMoveCallBack);
glfwSetScrollCallback(_mainWindow, GLFWEventHandler::onGLFWMouseScrollCallback);
glfwSetCharCallback(_mainWindow, GLFWEventHandler::onGLFWCharCallback);
glfwSetKeyCallback(_mainWindow, GLFWEventHandler::onGLFWKeyCallback);
glfwSetWindowPosCallback(_mainWindow, GLFWEventHandler::onGLFWWindowPosCallback);
glfwSetFramebufferSizeCallback(_mainWindow, GLFWEventHandler::onGLFWframebuffersize);
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glfwSetWindowSizeCallback(_mainWindow, GLFWEventHandler::onGLFWWindowSizeFunCallback);
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glfwSetWindowIconifyCallback(_mainWindow, GLFWEventHandler::onGLFWWindowIconifyCallback);
glfwSetWindowFocusCallback(_mainWindow, GLFWEventHandler::onGLFWWindowFocusCallback);
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setFrameSize(rect.size.width, rect.size.height);
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// check OpenGL version at first
const GLubyte* glVersion = glGetString(GL_VERSION);
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if ( utils::atof((const char*)glVersion) < 1.5 )
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{
char strComplain[256] = {0};
sprintf(strComplain,
"OpenGL 1.5 or higher is required (your version is %s). Please upgrade the driver of your video card.",
glVersion);
MessageBox(strComplain, "OpenGL version too old");
return false;
}
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initGlew();
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// Enable point size by default.
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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// // GLFW v3.2 no longer emits "onGLFWWindowSizeFunCallback" at creation time. Force default viewport:
// setViewPortInPoints(0, 0, neededWidth, neededHeight);
//
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return true;
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}
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bool GLViewImpl::initWithFullScreen(const std::string& viewName)
{
//Create fullscreen window on primary monitor at its current video mode.
_monitor = glfwGetPrimaryMonitor();
if (nullptr == _monitor)
return false;
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const GLFWvidmode* videoMode = glfwGetVideoMode(_monitor);
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return initWithRect(viewName, Rect(0, 0, videoMode->width, videoMode->height), 1.0f, false);
}
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bool GLViewImpl::initWithFullscreen(const std::string &viewname, const GLFWvidmode &videoMode, GLFWmonitor *monitor)
{
//Create fullscreen on specified monitor at the specified video mode.
_monitor = monitor;
if (nullptr == _monitor)
return false;
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//These are soft constraints. If the video mode is retrieved at runtime, the resulting window and context should match these exactly. If invalid attribs are passed (eg. from an outdated cache), window creation will NOT fail but the actual window/context may differ.
glfwWindowHint(GLFW_REFRESH_RATE, videoMode.refreshRate);
glfwWindowHint(GLFW_RED_BITS, videoMode.redBits);
glfwWindowHint(GLFW_BLUE_BITS, videoMode.blueBits);
glfwWindowHint(GLFW_GREEN_BITS, videoMode.greenBits);
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return initWithRect(viewname, Rect(0, 0, videoMode.width, videoMode.height), 1.0f, false);
}
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bool GLViewImpl::isOpenGLReady()
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{
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return nullptr != _mainWindow;
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}
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void GLViewImpl::end()
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{
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if(_mainWindow)
{
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glfwSetWindowShouldClose(_mainWindow,1);
_mainWindow = nullptr;
}
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// Release self. Otherwise, GLViewImpl could not be freed.
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release();
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}
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void GLViewImpl::swapBuffers()
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{
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if(_mainWindow)
glfwSwapBuffers(_mainWindow);
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}
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bool GLViewImpl::windowShouldClose()
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{
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if(_mainWindow)
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return glfwWindowShouldClose(_mainWindow) ? true : false;
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else
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return true;
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}
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void GLViewImpl::pollEvents()
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{
glfwPollEvents();
}
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void GLViewImpl::enableRetina(bool enabled)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
_isRetinaEnabled = enabled;
if (_isRetinaEnabled)
{
_retinaFactor = 1;
}
else
{
_retinaFactor = 2;
}
updateFrameSize();
#endif
}
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void GLViewImpl::setIMEKeyboardState(bool /*bOpen*/)
{
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}
void GLViewImpl::setCursorVisible( bool isVisible )
{
if( _mainWindow == NULL )
return;
if( isVisible )
glfwSetInputMode(_mainWindow, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
else
glfwSetInputMode(_mainWindow, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
}
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void GLViewImpl::setFrameZoomFactor(float zoomFactor)
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{
CCASSERT(zoomFactor > 0.0f, "zoomFactor must be larger than 0");
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if (std::abs(_frameZoomFactor - zoomFactor) < FLT_EPSILON)
{
return;
}
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_frameZoomFactor = zoomFactor;
updateFrameSize();
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}
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float GLViewImpl::getFrameZoomFactor() const
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{
return _frameZoomFactor;
}
bool GLViewImpl::isFullscreen() const {
return (_monitor != nullptr);
}
void GLViewImpl::setFullscreen() {
if (this->isFullscreen()) {
return;
}
_monitor = glfwGetPrimaryMonitor();
if (nullptr == _monitor) {
return;
}
const GLFWvidmode* videoMode = glfwGetVideoMode(_monitor);
this->setFullscreen(*videoMode, _monitor);
}
void GLViewImpl::setFullscreen(int monitorIndex) {
// set fullscreen on specific monitor
int count = 0;
GLFWmonitor** monitors = glfwGetMonitors(&count);
if (monitorIndex < 0 || monitorIndex >= count) {
return;
}
GLFWmonitor* monitor = monitors[monitorIndex];
if (nullptr == monitor) {
return;
}
const GLFWvidmode* videoMode = glfwGetVideoMode(monitor);
this->setFullscreen(*videoMode, monitor);
}
void GLViewImpl::setFullscreen(const GLFWvidmode &videoMode, GLFWmonitor *monitor) {
_monitor = monitor;
glfwSetWindowMonitor(_mainWindow, _monitor, 0, 0, videoMode.width, videoMode.height, videoMode.refreshRate);
}
void GLViewImpl::setWindowed(int width, int height) {
if (!this->isFullscreen()) {
this->setFrameSize(width, height);
} else {
const GLFWvidmode* videoMode = glfwGetVideoMode(_monitor);
int xpos = 0, ypos = 0;
glfwGetMonitorPos(_monitor, &xpos, &ypos);
xpos += (videoMode->width - width) * 0.5;
ypos += (videoMode->height - height) * 0.5;
_monitor = nullptr;
glfwSetWindowMonitor(_mainWindow, nullptr, xpos, ypos, width, height, GLFW_DONT_CARE);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
// on mac window will sometimes lose title when windowed
glfwSetWindowTitle(_mainWindow, _viewName.c_str());
#endif
}
}
int GLViewImpl::getMonitorCount() const {
int count = 0;
glfwGetMonitors(&count);
return count;
}
Size GLViewImpl::getMonitorSize() const {
GLFWmonitor* monitor = _monitor;
if (nullptr == monitor) {
GLFWwindow* window = this->getWindow();
monitor = glfwGetWindowMonitor(window);
}
if (nullptr != monitor) {
const GLFWvidmode* videoMode = glfwGetVideoMode(monitor);
Size size = Size(videoMode->width, videoMode->height);
return size;
}
return Size::ZERO;
}
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void GLViewImpl::updateFrameSize()
{
if (_screenSize.width > 0 && _screenSize.height > 0)
{
int w = 0, h = 0;
glfwGetWindowSize(_mainWindow, &w, &h);
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int frameBufferW = 0, frameBufferH = 0;
glfwGetFramebufferSize(_mainWindow, &frameBufferW, &frameBufferH);
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if (frameBufferW == 2 * w && frameBufferH == 2 * h)
{
if (_isRetinaEnabled)
{
_retinaFactor = 1;
}
else
{
_retinaFactor = 2;
}
glfwSetWindowSize(_mainWindow, _screenSize.width/2 * _retinaFactor * _frameZoomFactor, _screenSize.height/2 * _retinaFactor * _frameZoomFactor);
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_isInRetinaMonitor = true;
}
else
{
if (_isInRetinaMonitor)
{
_retinaFactor = 1;
}
glfwSetWindowSize(_mainWindow, _screenSize.width * _retinaFactor * _frameZoomFactor, _screenSize.height *_retinaFactor * _frameZoomFactor);
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_isInRetinaMonitor = false;
}
}
}
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void GLViewImpl::setFrameSize(float width, float height)
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{
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GLView::setFrameSize(width, height);
updateFrameSize();
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}
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void GLViewImpl::setViewPortInPoints(float x , float y , float w , float h)
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{
experimental::Viewport vp((float)(x * _scaleX * _retinaFactor * _frameZoomFactor + _viewPortRect.origin.x * _retinaFactor * _frameZoomFactor),
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(float)(y * _scaleY * _retinaFactor * _frameZoomFactor + _viewPortRect.origin.y * _retinaFactor * _frameZoomFactor),
(float)(w * _scaleX * _retinaFactor * _frameZoomFactor),
(float)(h * _scaleY * _retinaFactor * _frameZoomFactor));
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Camera::setDefaultViewport(vp);
}
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void GLViewImpl::setScissorInPoints(float x , float y , float w , float h)
{
glScissor((GLint)(x * _scaleX * _retinaFactor * _frameZoomFactor + _viewPortRect.origin.x * _retinaFactor * _frameZoomFactor),
(GLint)(y * _scaleY * _retinaFactor * _frameZoomFactor + _viewPortRect.origin.y * _retinaFactor * _frameZoomFactor),
(GLsizei)(w * _scaleX * _retinaFactor * _frameZoomFactor),
(GLsizei)(h * _scaleY * _retinaFactor * _frameZoomFactor));
}
Rect GLViewImpl::getScissorRect() const
{
GLfloat params[4];
glGetFloatv(GL_SCISSOR_BOX, params);
float x = (params[0] - _viewPortRect.origin.x * _retinaFactor * _frameZoomFactor) / (_scaleX * _retinaFactor * _frameZoomFactor);
float y = (params[1] - _viewPortRect.origin.y * _retinaFactor * _frameZoomFactor) / (_scaleY * _retinaFactor * _frameZoomFactor);
float w = params[2] / (_scaleX * _retinaFactor * _frameZoomFactor);
float h = params[3] / (_scaleY * _retinaFactor * _frameZoomFactor);
return Rect(x, y, w, h);
}
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void GLViewImpl::onGLFWError(int errorID, const char* errorDesc)
{
if (_mainWindow)
{
_glfwError = StringUtils::format("GLFWError #%d Happen, %s", errorID, errorDesc);
}
else
{
_glfwError.append(StringUtils::format("GLFWError #%d Happen, %s\n", errorID, errorDesc));
}
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CCLOGERROR("%s", _glfwError.c_str());
}
void GLViewImpl::onGLFWMouseCallBack(GLFWwindow* /*window*/, int button, int action, int /*modify*/)
{
if(GLFW_MOUSE_BUTTON_LEFT == button)
{
if(GLFW_PRESS == action)
{
_captured = true;
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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if (this->getViewPortRect().equals(Rect::ZERO) || this->getViewPortRect().containsPoint(Vec2(_mouseX,_mouseY)))
{
intptr_t id = 0;
this->handleTouchesBegin(1, &id, &_mouseX, &_mouseY);
}
}
else if(GLFW_RELEASE == action)
{
if (_captured)
{
_captured = false;
intptr_t id = 0;
this->handleTouchesEnd(1, &id, &_mouseX, &_mouseY);
}
}
}
//Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
float cursorX = (_mouseX - _viewPortRect.origin.x) / _scaleX;
float cursorY = (_viewPortRect.origin.y + _viewPortRect.size.height - _mouseY) / _scaleY;
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if(GLFW_PRESS == action)
{
EventMouse event(EventMouse::MouseEventType::MOUSE_DOWN);
event.setCursorPosition(cursorX, cursorY);
event.setMouseButton(button);
Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
}
else if(GLFW_RELEASE == action)
{
EventMouse event(EventMouse::MouseEventType::MOUSE_UP);
event.setCursorPosition(cursorX, cursorY);
event.setMouseButton(button);
Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
}
}
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void GLViewImpl::onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
{
_mouseX = (float)x;
_mouseY = (float)y;
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_mouseX /= this->getFrameZoomFactor();
_mouseY /= this->getFrameZoomFactor();
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if (_isInRetinaMonitor)
{
if (_retinaFactor == 1)
{
_mouseX *= 2;
_mouseY *= 2;
}
}
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if (_captured)
{
intptr_t id = 0;
this->handleTouchesMove(1, &id, &_mouseX, &_mouseY);
}
//Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
float cursorX = (_mouseX - _viewPortRect.origin.x) / _scaleX;
float cursorY = (_viewPortRect.origin.y + _viewPortRect.size.height - _mouseY) / _scaleY;
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EventMouse event(EventMouse::MouseEventType::MOUSE_MOVE);
// Set current button
if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS)
{
event.setMouseButton(GLFW_MOUSE_BUTTON_LEFT);
}
else if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS)
{
event.setMouseButton(GLFW_MOUSE_BUTTON_RIGHT);
}
else if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS)
{
event.setMouseButton(GLFW_MOUSE_BUTTON_MIDDLE);
}
event.setCursorPosition(cursorX, cursorY);
Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
}
void GLViewImpl::onGLFWMouseScrollCallback(GLFWwindow* /*window*/, double x, double y)
{
EventMouse event(EventMouse::MouseEventType::MOUSE_SCROLL);
//Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
float cursorX = (_mouseX - _viewPortRect.origin.x) / _scaleX;
float cursorY = (_viewPortRect.origin.y + _viewPortRect.size.height - _mouseY) / _scaleY;
event.setScrollData((float)x, -(float)y);
event.setCursorPosition(cursorX, cursorY);
Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
}
void GLViewImpl::onGLFWKeyCallback(GLFWwindow* /*window*/, int key, int /*scancode*/, int action, int /*mods*/)
{
if (GLFW_REPEAT != action)
{
EventKeyboard event(g_keyCodeMap[key], GLFW_PRESS == action);
auto dispatcher = Director::getInstance()->getEventDispatcher();
dispatcher->dispatchEvent(&event);
}
if (GLFW_RELEASE != action)
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{
switch (g_keyCodeMap[key])
{
case EventKeyboard::KeyCode::KEY_BACKSPACE:
IMEDispatcher::sharedDispatcher()->dispatchDeleteBackward();
break;
case EventKeyboard::KeyCode::KEY_HOME:
case EventKeyboard::KeyCode::KEY_KP_HOME:
case EventKeyboard::KeyCode::KEY_DELETE:
case EventKeyboard::KeyCode::KEY_KP_DELETE:
case EventKeyboard::KeyCode::KEY_END:
case EventKeyboard::KeyCode::KEY_LEFT_ARROW:
case EventKeyboard::KeyCode::KEY_RIGHT_ARROW:
case EventKeyboard::KeyCode::KEY_ESCAPE:
IMEDispatcher::sharedDispatcher()->dispatchControlKey(g_keyCodeMap[key]);
break;
default:
break;
}
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}
}
void GLViewImpl::onGLFWCharCallback(GLFWwindow* /*window*/, unsigned int character)
{
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char16_t wcharString[2] = { (char16_t) character, 0 };
std::string utf8String;
StringUtils::UTF16ToUTF8( wcharString, utf8String );
static std::set<std::string> controlUnicode = {
"\xEF\x9C\x80", // up
"\xEF\x9C\x81", // down
"\xEF\x9C\x82", // left
"\xEF\x9C\x83", // right
"\xEF\x9C\xA8", // delete
"\xEF\x9C\xA9", // home
"\xEF\x9C\xAB", // end
"\xEF\x9C\xAC", // pageup
"\xEF\x9C\xAD", // pagedown
"\xEF\x9C\xB9" // clear
};
// Check for send control key
if (controlUnicode.find(utf8String) == controlUnicode.end())
{
IMEDispatcher::sharedDispatcher()->dispatchInsertText( utf8String.c_str(), utf8String.size() );
}
}
void GLViewImpl::onGLFWWindowPosCallback(GLFWwindow* /*window*/, int /*x*/, int /*y*/)
{
Director::getInstance()->setViewport();
}
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void GLViewImpl::onGLFWframebuffersize(GLFWwindow* window, int w, int h)
{
float frameSizeW = _screenSize.width;
float frameSizeH = _screenSize.height;
float factorX = frameSizeW / w * _retinaFactor * _frameZoomFactor;
float factorY = frameSizeH / h * _retinaFactor * _frameZoomFactor;
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if (std::abs(factorX - 0.5f) < FLT_EPSILON && std::abs(factorY - 0.5f) < FLT_EPSILON)
{
_isInRetinaMonitor = true;
if (_isRetinaEnabled)
{
_retinaFactor = 1;
}
else
{
_retinaFactor = 2;
}
glfwSetWindowSize(window, static_cast<int>(frameSizeW * 0.5f * _retinaFactor * _frameZoomFactor) , static_cast<int>(frameSizeH * 0.5f * _retinaFactor * _frameZoomFactor));
}
else if (std::abs(factorX - 2.0f) < FLT_EPSILON && std::abs(factorY - 2.0f) < FLT_EPSILON)
{
_isInRetinaMonitor = false;
_retinaFactor = 1;
glfwSetWindowSize(window, static_cast<int>(frameSizeW * _retinaFactor * _frameZoomFactor), static_cast<int>(frameSizeH * _retinaFactor * _frameZoomFactor));
}
}
void GLViewImpl::onGLFWWindowSizeFunCallback(GLFWwindow* /*window*/, int width, int height)
{
if (width && height && _resolutionPolicy != ResolutionPolicy::UNKNOWN)
{
Size baseDesignSize = _designResolutionSize;
ResolutionPolicy baseResolutionPolicy = _resolutionPolicy;
int frameWidth = width / _frameZoomFactor;
int frameHeight = height / _frameZoomFactor;
setFrameSize(frameWidth, frameHeight);
setDesignResolutionSize(baseDesignSize.width, baseDesignSize.height, baseResolutionPolicy);
Director::getInstance()->setViewport();
Director::getInstance()->getEventDispatcher()->dispatchCustomEvent(GLViewImpl::EVENT_WINDOW_RESIZED, nullptr);
}
}
void GLViewImpl::onGLFWWindowIconifyCallback(GLFWwindow* /*window*/, int iconified)
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{
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if (iconified == GL_TRUE)
{
Application::getInstance()->applicationDidEnterBackground();
}
else
{
Application::getInstance()->applicationWillEnterForeground();
}
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}
void GLViewImpl::onGLFWWindowFocusCallback(GLFWwindow* /*window*/, int focused)
{
if (focused == GL_TRUE)
{
Director::getInstance()->getEventDispatcher()->dispatchCustomEvent(GLViewImpl::EVENT_WINDOW_FOCUSED, nullptr);
}
else
{
Director::getInstance()->getEventDispatcher()->dispatchCustomEvent(GLViewImpl::EVENT_WINDOW_UNFOCUSED, nullptr);
}
}
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
static bool glew_dynamic_binding()
{
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const char *gl_extensions = (const char*)glGetString(GL_EXTENSIONS);
// If the current opengl driver doesn't have framebuffers methods, check if an extension exists
if (glGenFramebuffers == nullptr)
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{
log("OpenGL: glGenFramebuffers is nullptr, try to detect an extension");
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if (strstr(gl_extensions, "ARB_framebuffer_object"))
{
log("OpenGL: ARB_framebuffer_object is supported");
glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) wglGetProcAddress("glIsRenderbuffer");
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) wglGetProcAddress("glBindRenderbuffer");
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) wglGetProcAddress("glDeleteRenderbuffers");
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) wglGetProcAddress("glGenRenderbuffers");
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) wglGetProcAddress("glRenderbufferStorage");
glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) wglGetProcAddress("glGetRenderbufferParameteriv");
glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) wglGetProcAddress("glIsFramebuffer");
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) wglGetProcAddress("glBindFramebuffer");
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) wglGetProcAddress("glDeleteFramebuffers");
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) wglGetProcAddress("glGenFramebuffers");
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) wglGetProcAddress("glCheckFramebufferStatus");
glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) wglGetProcAddress("glFramebufferTexture1D");
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) wglGetProcAddress("glFramebufferTexture2D");
glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) wglGetProcAddress("glFramebufferTexture3D");
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) wglGetProcAddress("glFramebufferRenderbuffer");
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) wglGetProcAddress("glGetFramebufferAttachmentParameteriv");
glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) wglGetProcAddress("glGenerateMipmap");
}
else
if (strstr(gl_extensions, "EXT_framebuffer_object"))
{
log("OpenGL: EXT_framebuffer_object is supported");
glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) wglGetProcAddress("glIsRenderbufferEXT");
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) wglGetProcAddress("glBindRenderbufferEXT");
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) wglGetProcAddress("glDeleteRenderbuffersEXT");
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) wglGetProcAddress("glGenRenderbuffersEXT");
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) wglGetProcAddress("glRenderbufferStorageEXT");
glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) wglGetProcAddress("glGetRenderbufferParameterivEXT");
glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) wglGetProcAddress("glIsFramebufferEXT");
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) wglGetProcAddress("glBindFramebufferEXT");
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) wglGetProcAddress("glDeleteFramebuffersEXT");
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) wglGetProcAddress("glGenFramebuffersEXT");
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) wglGetProcAddress("glCheckFramebufferStatusEXT");
glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) wglGetProcAddress("glFramebufferTexture1DEXT");
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) wglGetProcAddress("glFramebufferTexture2DEXT");
glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) wglGetProcAddress("glFramebufferTexture3DEXT");
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) wglGetProcAddress("glFramebufferRenderbufferEXT");
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) wglGetProcAddress("glGetFramebufferAttachmentParameterivEXT");
glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) wglGetProcAddress("glGenerateMipmapEXT");
}
else
{
log("OpenGL: No framebuffers extension is supported");
log("OpenGL: Any call to Fbo will crash!");
return false;
}
}
return true;
}
#endif
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// helper
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bool GLViewImpl::initGlew()
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{
#if (CC_TARGET_PLATFORM != CC_PLATFORM_MAC)
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GLenum GlewInitResult = glewInit();
if (GLEW_OK != GlewInitResult)
{
MessageBox((char *)glewGetErrorString(GlewInitResult), "OpenGL error");
return false;
}
if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader)
{
log("Ready for GLSL");
}
else
{
log("Not totally ready :(");
}
if (glewIsSupported("GL_VERSION_2_0"))
{
log("Ready for OpenGL 2.0");
}
else
{
log("OpenGL 2.0 not supported");
}
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
if(glew_dynamic_binding() == false)
{
MessageBox("No OpenGL framebuffer support. Please upgrade the driver of your video card.", "OpenGL error");
return false;
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}
#endif
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#endif // (CC_TARGET_PLATFORM != CC_PLATFORM_MAC)
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return true;
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}
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NS_CC_END // end of namespace cocos2d;