2012-09-09 20:20:29 +08:00
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#include "AppDelegate.h"
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#include "HelloWorldScene.h"
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USING_NS_CC;
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2012-09-24 10:46:15 +08:00
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2012-09-09 20:20:29 +08:00
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AppDelegate::AppDelegate() {
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}
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AppDelegate::~AppDelegate()
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{
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}
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bool AppDelegate::applicationDidFinishLaunching() {
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// initialize director
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CCDirector *pDirector = CCDirector::sharedDirector();
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2012-09-24 10:46:15 +08:00
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2012-09-09 20:20:29 +08:00
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pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
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TargetPlatform target = getTargetPlatform();
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if (target == kTargetIpad)
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{
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// ipad
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CCFileUtils::sharedFileUtils()->setResourceDirectory("hd");
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// don't enable retina because we don't have ipad hd resource
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CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionNoBorder);
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}
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else if (target == kTargetIphone)
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{
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2012-09-24 10:46:15 +08:00
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if (CCEGLView::sharedOpenGLView()->enableRetina())
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2012-09-09 20:20:29 +08:00
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{
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// well, it's a iPhone 4 and above, with 960x480 Retina resolution
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CCFileUtils::sharedFileUtils()->setResourceDirectory("hd");
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2012-09-24 10:46:15 +08:00
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CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionNoBorder);
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2012-09-09 20:20:29 +08:00
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}
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2012-09-24 10:46:15 +08:00
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else
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2012-09-09 20:20:29 +08:00
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{
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// iPhone 3GS and before, with 480x320 resolution
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CCFileUtils::sharedFileUtils()->setResourceDirectory("sd");
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2012-09-24 10:46:15 +08:00
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CCEGLView::sharedOpenGLView()->setDesignResolutionSize(480, 320, kResolutionNoBorder);
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2012-09-09 20:20:29 +08:00
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}
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}
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else
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{
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// android, windows, blackberry, linux or mac
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// use 960*640 resources as design resolution size
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2012-09-09 21:41:48 +08:00
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CCFileUtils::sharedFileUtils()->setResourceDirectory("sd");
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CCEGLView::sharedOpenGLView()->setDesignResolutionSize(480, 320, kResolutionNoBorder);
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2012-09-09 20:20:29 +08:00
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}
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// turn on display FPS
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pDirector->setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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pDirector->setAnimationInterval(1.0 / 60);
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// create a scene. it's an autorelease object
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CCScene *pScene = HelloWorld::scene();
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// run
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pDirector->runWithScene(pScene);
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground() {
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CCDirector::sharedDirector()->stopAnimation();
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// if you use SimpleAudioEngine, it must be pause
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// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground() {
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CCDirector::sharedDirector()->startAnimation();
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// if you use SimpleAudioEngine, it must resume here
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// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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}
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