2012-09-09 20:20:29 +08:00
|
|
|
#include "HelloWorldScene.h"
|
|
|
|
#include "GameOverScene.h"
|
|
|
|
#include "SimpleAudioEngine.h"
|
|
|
|
|
|
|
|
using namespace cocos2d;
|
|
|
|
|
2012-09-24 10:46:15 +08:00
|
|
|
extern float g_scaleRatio;
|
|
|
|
|
2012-09-09 20:20:29 +08:00
|
|
|
HelloWorld::~HelloWorld()
|
|
|
|
{
|
|
|
|
if (_targets)
|
|
|
|
{
|
|
|
|
_targets->release();
|
|
|
|
_targets = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_projectiles)
|
|
|
|
{
|
|
|
|
_projectiles->release();
|
|
|
|
_projectiles = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
// cpp don't need to call super dealloc
|
|
|
|
// virtual destructor will do this
|
|
|
|
}
|
|
|
|
|
|
|
|
HelloWorld::HelloWorld()
|
|
|
|
:_targets(NULL)
|
|
|
|
,_projectiles(NULL)
|
|
|
|
,_projectilesDestroyed(0)
|
2012-09-24 10:46:15 +08:00
|
|
|
,_scaleRatio(1.0)
|
2012-09-09 20:20:29 +08:00
|
|
|
{
|
2012-09-24 10:46:15 +08:00
|
|
|
if ( 0 == strcmp(CCFileUtils::sharedFileUtils()->getResourceDirectory(), "hd/") )
|
|
|
|
{
|
|
|
|
// AppDelegate.cpp used hd resource & 960x640 design resolution
|
|
|
|
_scaleRatio = 2.0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// sd
|
|
|
|
_scaleRatio = 1.0;
|
|
|
|
}
|
2012-09-09 20:20:29 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
CCScene* HelloWorld::scene()
|
|
|
|
{
|
|
|
|
CCScene * scene = NULL;
|
|
|
|
do
|
|
|
|
{
|
|
|
|
// 'scene' is an autorelease object
|
|
|
|
scene = CCScene::create();
|
|
|
|
CC_BREAK_IF(! scene);
|
|
|
|
|
|
|
|
// 'layer' is an autorelease object
|
|
|
|
HelloWorld *layer = HelloWorld::create();
|
|
|
|
CC_BREAK_IF(! layer);
|
|
|
|
|
|
|
|
// add layer as a child to scene
|
|
|
|
scene->addChild(layer);
|
|
|
|
} while (0);
|
|
|
|
|
|
|
|
// return the scene
|
|
|
|
return scene;
|
|
|
|
}
|
|
|
|
|
|
|
|
// on "init" you need to initialize your instance
|
|
|
|
bool HelloWorld::init()
|
|
|
|
{
|
|
|
|
bool bRet = false;
|
|
|
|
do
|
|
|
|
{
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// super init first
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
CC_BREAK_IF(! CCLayerColor::initWithColor( ccc4(255,255,255,255) ) );
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// add your codes below...
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
// 1. Add a menu item with "X" image, which is clicked to quit the program.
|
|
|
|
|
|
|
|
// Create a "close" menu item with close icon, it's an auto release object.
|
|
|
|
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
|
|
|
|
"CloseNormal.png",
|
|
|
|
"CloseSelected.png",
|
|
|
|
this,
|
|
|
|
menu_selector(HelloWorld::menuCloseCallback));
|
|
|
|
CC_BREAK_IF(! pCloseItem);
|
2012-09-24 10:46:15 +08:00
|
|
|
|
2012-09-09 20:20:29 +08:00
|
|
|
// Place the menu item bottom-right conner.
|
2012-09-24 10:46:15 +08:00
|
|
|
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
|
|
|
|
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
|
|
|
|
|
|
|
|
pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2,
|
|
|
|
origin.y + pCloseItem->getContentSize().height/2));
|
2012-09-09 20:20:29 +08:00
|
|
|
|
|
|
|
// Create a menu with the "close" menu item, it's an auto release object.
|
|
|
|
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
|
|
|
|
pMenu->setPosition(CCPointZero);
|
|
|
|
CC_BREAK_IF(! pMenu);
|
|
|
|
|
|
|
|
// Add the menu to HelloWorld layer as a child layer.
|
|
|
|
this->addChild(pMenu, 1);
|
|
|
|
|
|
|
|
/////////////////////////////
|
|
|
|
// 2. add your codes below...
|
2012-09-24 10:46:15 +08:00
|
|
|
CCSprite *player = CCSprite::create("Player.png", CCRectMake(0, 0, 27*_scaleRatio, 40*_scaleRatio) );
|
|
|
|
|
|
|
|
player->setPosition( ccp(origin.x + player->getContentSize().width/2,
|
|
|
|
origin.y + visibleSize.height/2) );
|
2012-09-09 20:20:29 +08:00
|
|
|
this->addChild(player);
|
|
|
|
|
|
|
|
this->schedule( schedule_selector(HelloWorld::gameLogic), 1.0 );
|
|
|
|
|
|
|
|
this->setTouchEnabled(true);
|
|
|
|
|
|
|
|
_targets = new CCArray;
|
|
|
|
_projectiles = new CCArray;
|
|
|
|
|
|
|
|
// use updateGame instead of update, otherwise it will conflit with SelectorProtocol::update
|
|
|
|
// see http://www.cocos2d-x.org/boards/6/topics/1478
|
|
|
|
this->schedule( schedule_selector(HelloWorld::updateGame) );
|
|
|
|
|
|
|
|
CocosDenshion::SimpleAudioEngine::sharedEngine()->playBackgroundMusic("background-music-aac.wav", true);
|
|
|
|
|
|
|
|
bRet = true;
|
|
|
|
} while (0);
|
|
|
|
|
|
|
|
return bRet;
|
|
|
|
}
|
|
|
|
|
|
|
|
void HelloWorld::menuCloseCallback(CCObject* pSender)
|
|
|
|
{
|
|
|
|
// "close" menu item clicked
|
|
|
|
CCDirector::sharedDirector()->end();
|
|
|
|
}
|
|
|
|
|
|
|
|
// cpp with cocos2d-x
|
|
|
|
void HelloWorld::addTarget()
|
|
|
|
{
|
2012-09-24 10:46:15 +08:00
|
|
|
CCSprite *target = CCSprite::create("Target.png", CCRectMake(0,0,27*_scaleRatio,40*_scaleRatio) );
|
|
|
|
|
2012-09-09 20:20:29 +08:00
|
|
|
// Determine where to spawn the target along the Y axis
|
2012-09-09 21:41:48 +08:00
|
|
|
CCSize winSize = CCDirector::sharedDirector()->getVisibleSize();
|
2012-09-09 20:20:29 +08:00
|
|
|
float minY = target->getContentSize().height/2;
|
|
|
|
float maxY = winSize.height - target->getContentSize().height/2;
|
|
|
|
int rangeY = (int)(maxY - minY);
|
|
|
|
// srand( TimGetTicks() );
|
|
|
|
int actualY = ( rand() % rangeY ) + (int)minY;
|
|
|
|
|
|
|
|
// Create the target slightly off-screen along the right edge,
|
|
|
|
// and along a random position along the Y axis as calculated
|
|
|
|
target->setPosition(
|
|
|
|
ccp(winSize.width + (target->getContentSize().width/2),
|
2012-09-09 21:41:48 +08:00
|
|
|
CCDirector::sharedDirector()->getVisibleOrigin().y + actualY) );
|
2012-09-09 20:20:29 +08:00
|
|
|
this->addChild(target);
|
|
|
|
|
|
|
|
// Determine speed of the target
|
|
|
|
int minDuration = (int)2.0;
|
|
|
|
int maxDuration = (int)4.0;
|
|
|
|
int rangeDuration = maxDuration - minDuration;
|
|
|
|
// srand( TimGetTicks() );
|
|
|
|
int actualDuration = ( rand() % rangeDuration ) + minDuration;
|
|
|
|
|
|
|
|
// Create the actions
|
|
|
|
CCFiniteTimeAction* actionMove = CCMoveTo::create( (float)actualDuration,
|
|
|
|
ccp(0 - target->getContentSize().width/2, actualY) );
|
|
|
|
CCFiniteTimeAction* actionMoveDone = CCCallFuncN::create( this,
|
|
|
|
callfuncN_selector(HelloWorld::spriteMoveFinished));
|
|
|
|
target->runAction( CCSequence::create(actionMove, actionMoveDone, NULL) );
|
|
|
|
|
|
|
|
// Add to targets array
|
|
|
|
target->setTag(1);
|
|
|
|
_targets->addObject(target);
|
|
|
|
}
|
|
|
|
|
|
|
|
void HelloWorld::spriteMoveFinished(CCNode* sender)
|
|
|
|
{
|
|
|
|
CCSprite *sprite = (CCSprite *)sender;
|
|
|
|
this->removeChild(sprite, true);
|
|
|
|
|
|
|
|
if (sprite->getTag() == 1) // target
|
|
|
|
{
|
|
|
|
_targets->removeObject(sprite);
|
|
|
|
|
|
|
|
GameOverScene *gameOverScene = GameOverScene::create();
|
|
|
|
gameOverScene->getLayer()->getLabel()->setString("You Lose :[");
|
|
|
|
CCDirector::sharedDirector()->replaceScene(gameOverScene);
|
|
|
|
|
|
|
|
}
|
|
|
|
else if (sprite->getTag() == 2) // projectile
|
|
|
|
{
|
|
|
|
_projectiles->removeObject(sprite);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void HelloWorld::gameLogic(float dt)
|
|
|
|
{
|
|
|
|
this->addTarget();
|
|
|
|
}
|
|
|
|
|
|
|
|
// cpp with cocos2d-x
|
|
|
|
void HelloWorld::ccTouchesEnded(CCSet* touches, CCEvent* event)
|
|
|
|
{
|
|
|
|
// Choose one of the touches to work with
|
|
|
|
CCTouch* touch = (CCTouch*)( touches->anyObject() );
|
|
|
|
CCPoint location = touch->getLocation();
|
|
|
|
|
|
|
|
CCLog("++++++++after x:%f, y:%f", location.x, location.y);
|
|
|
|
|
|
|
|
// Set up initial location of projectile
|
2012-09-09 21:41:48 +08:00
|
|
|
CCSize winSize = CCDirector::sharedDirector()->getVisibleSize();
|
2012-09-24 10:46:15 +08:00
|
|
|
CCSprite *projectile = CCSprite::create("Projectile.png", CCRectMake(0, 0, 20*_scaleRatio, 20*_scaleRatio));
|
2012-09-09 20:20:29 +08:00
|
|
|
projectile->setPosition( ccp(20, winSize.height/2) );
|
|
|
|
|
|
|
|
// Determinie offset of location to projectile
|
|
|
|
float offX = location.x - projectile->getPosition().x;
|
|
|
|
float offY = location.y - projectile->getPosition().y;
|
|
|
|
|
|
|
|
// Bail out if we are shooting down or backwards
|
|
|
|
if (offX <= 0) return;
|
|
|
|
|
|
|
|
// Ok to add now - we've double checked position
|
|
|
|
this->addChild(projectile);
|
|
|
|
|
|
|
|
// Determine where we wish to shoot the projectile to
|
|
|
|
float realX = winSize.width + (projectile->getContentSize().width/2);
|
|
|
|
float ratio = offY / offX;
|
|
|
|
float realY = (realX * ratio) + projectile->getPosition().y;
|
|
|
|
CCPoint realDest = ccp(realX, realY);
|
|
|
|
|
|
|
|
// Determine the length of how far we're shooting
|
|
|
|
float offRealX = realX - projectile->getPosition().x;
|
|
|
|
float offRealY = realY - projectile->getPosition().y;
|
|
|
|
float length = sqrtf((offRealX * offRealX) + (offRealY*offRealY));
|
|
|
|
float velocity = 480/1; // 480pixels/1sec
|
|
|
|
float realMoveDuration = length/velocity;
|
|
|
|
|
|
|
|
// Move projectile to actual endpoint
|
|
|
|
projectile->runAction( CCSequence::create(
|
|
|
|
CCMoveTo::create(realMoveDuration, realDest),
|
|
|
|
CCCallFuncN::create(this,
|
|
|
|
callfuncN_selector(HelloWorld::spriteMoveFinished)),
|
|
|
|
NULL) );
|
|
|
|
|
|
|
|
// Add to projectiles array
|
|
|
|
projectile->setTag(2);
|
|
|
|
_projectiles->addObject(projectile);
|
|
|
|
|
|
|
|
CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("pew-pew-lei.wav");
|
|
|
|
}
|
|
|
|
|
|
|
|
void HelloWorld::updateGame(float dt)
|
|
|
|
{
|
|
|
|
CCArray *projectilesToDelete = new CCArray;
|
|
|
|
CCObject* it = NULL;
|
|
|
|
CCObject* jt = NULL;
|
|
|
|
|
|
|
|
// for (it = _projectiles->begin(); it != _projectiles->end(); it++)
|
|
|
|
CCARRAY_FOREACH(_projectiles, it)
|
|
|
|
{
|
|
|
|
CCSprite *projectile = dynamic_cast<CCSprite*>(it);
|
|
|
|
CCRect projectileRect = CCRectMake(
|
|
|
|
projectile->getPosition().x - (projectile->getContentSize().width/2),
|
|
|
|
projectile->getPosition().y - (projectile->getContentSize().height/2),
|
|
|
|
projectile->getContentSize().width,
|
|
|
|
projectile->getContentSize().height);
|
|
|
|
|
|
|
|
CCArray* targetsToDelete =new CCArray;
|
|
|
|
|
|
|
|
// for (jt = _targets->begin(); jt != _targets->end(); jt++)
|
|
|
|
CCARRAY_FOREACH(_targets, jt)
|
|
|
|
{
|
|
|
|
CCSprite *target = dynamic_cast<CCSprite*>(jt);
|
|
|
|
CCRect targetRect = CCRectMake(
|
|
|
|
target->getPosition().x - (target->getContentSize().width/2),
|
|
|
|
target->getPosition().y - (target->getContentSize().height/2),
|
|
|
|
target->getContentSize().width,
|
|
|
|
target->getContentSize().height);
|
|
|
|
|
|
|
|
// if (CCRect::CCRectIntersectsRect(projectileRect, targetRect))
|
|
|
|
if (projectileRect.intersectsRect(targetRect))
|
|
|
|
{
|
|
|
|
targetsToDelete->addObject(target);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// for (jt = targetsToDelete->begin(); jt != targetsToDelete->end(); jt++)
|
|
|
|
CCARRAY_FOREACH(targetsToDelete, jt)
|
|
|
|
{
|
|
|
|
CCSprite *target = dynamic_cast<CCSprite*>(jt);
|
|
|
|
_targets->removeObject(target);
|
|
|
|
this->removeChild(target, true);
|
|
|
|
|
|
|
|
_projectilesDestroyed++;
|
|
|
|
if (_projectilesDestroyed >= 5)
|
|
|
|
{
|
|
|
|
GameOverScene *gameOverScene = GameOverScene::create();
|
|
|
|
gameOverScene->getLayer()->getLabel()->setString("You Win!");
|
|
|
|
CCDirector::sharedDirector()->replaceScene(gameOverScene);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (targetsToDelete->count() > 0)
|
|
|
|
{
|
|
|
|
projectilesToDelete->addObject(projectile);
|
|
|
|
}
|
|
|
|
targetsToDelete->release();
|
|
|
|
}
|
|
|
|
|
|
|
|
// for (it = projectilesToDelete->begin(); it != projectilesToDelete->end(); it++)
|
|
|
|
CCARRAY_FOREACH(projectilesToDelete, it)
|
|
|
|
{
|
|
|
|
CCSprite* projectile = dynamic_cast<CCSprite*>(it);
|
|
|
|
_projectiles->removeObject(projectile);
|
|
|
|
this->removeChild(projectile, true);
|
|
|
|
}
|
|
|
|
projectilesToDelete->release();
|
|
|
|
}
|
|
|
|
|
|
|
|
void HelloWorld::registerWithTouchDispatcher()
|
|
|
|
{
|
|
|
|
// CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this,0,true);
|
|
|
|
CCDirector::sharedDirector()->getTouchDispatcher()->addStandardDelegate(this,0);
|
|
|
|
}
|