2012-09-09 20:20:29 +08:00
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#ifndef __HELLOWORLD_SCENE_H__
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#define __HELLOWORLD_SCENE_H__
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#include "cocos2d.h"
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#include "SimpleAudioEngine.h"
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class HelloWorld : public cocos2d::CCLayerColor
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{
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public:
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HelloWorld();
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~HelloWorld();
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// Here's a difference. Method 'init' in cocos2d-x returns bool,
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// instead of returning 'id' in cocos2d-iphone
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virtual bool init();
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// there's no 'id' in cpp, so we recommand to return the exactly class pointer
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static cocos2d::CCScene* scene();
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// a selector callback
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virtual void menuCloseCallback(cocos2d::CCObject* pSender);
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// implement the "static node()" method manually
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CREATE_FUNC(HelloWorld);
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void spriteMoveFinished(cocos2d::CCNode* sender);
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void gameLogic(float dt);
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void updateGame(float dt);
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void registerWithTouchDispatcher();
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void ccTouchesEnded(cocos2d::CCSet* touches, cocos2d::CCEvent* event);
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protected:
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cocos2d::CCArray *_targets;
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cocos2d::CCArray *_projectiles;
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int _projectilesDestroyed;
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2012-09-24 10:46:15 +08:00
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float _scaleRatio;
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2012-09-09 20:20:29 +08:00
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void addTarget();
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};
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#endif // __HELLOWORLD_SCENE_H__
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