2016-07-01 17:21:26 +08:00
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**Table of Contents** *generated with [DocToc](https://github.com/thlorenz/doctoc)*
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2019-10-24 14:34:48 +08:00
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- [Cocos2d-x v4 Release Notes](#cocos2d-x-v4-release-notes)
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2018-05-21 17:06:29 +08:00
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- [版本特性](#%E7%89%88%E6%9C%AC%E7%89%B9%E6%80%A7)
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2019-10-24 14:34:48 +08:00
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- [文档](#%E6%96%87%E6%A1%A3)
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2016-07-01 17:21:26 +08:00
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<!-- END doctoc generated TOC please keep comment here to allow auto update -->
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2019-10-24 14:34:48 +08:00
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# Cocos2d-x v4 Release Notes #
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2017-10-06 09:40:34 +08:00
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2018-05-21 17:06:29 +08:00
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## 版本特性
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2017-10-06 09:40:34 +08:00
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2019-10-24 14:34:48 +08:00
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- iOS/macOS 支持 metal
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- 使用 CMake,删除各平台的工程文件
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- 升级 GLFW 到 3.3
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- 升级 minizip 到 1.2
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- 删除废弃函数
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- 删除 h5 引擎和 Javascript 绑定
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- 删除 tiff
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- 删除 `SimpleAudioEngine`
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- 删除 `experimental` 名字空间
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- 修复 macOS 15 系统字体绘制问题
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- 适配 iOS13
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- UIWebView 使用 WKWebView 实现
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- VideoPlayer 使用 AVPlayerController 实现
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- 修复 lua 工程在 64 位设备的崩溃问题
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## 文档
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编写了一些文档方便开发者升级到 v4:
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- [如何运行测试例子,如何新建工程并运行](https://docs.cocos2d-x.org/cocos2d-x/v4/zn/installation)
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- [v4 升级指南](https://docs.cocos2d-x.org/cocos2d-x/v4/en/upgradeGuide/)
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