axmol/templates/lua-template-default/frameworks/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 2.8)
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set(APP_NAME HelloLua)
project (${APP_NAME})
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include(cocos2d-x/cmake/BuildHelpers.CMakeLists.txt)
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option(DEBUG_MODE "Debug or release?" ON)
if(DEBUG_MODE)
set(CMAKE_BUILD_TYPE DEBUG)
else(DEBUG_MODE)
set(CMAKE_BUILD_TYPE RELEASE)
endif(DEBUG_MODE)
set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-std=c99")
set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-std=c++11 -Wno-deprecated-declarations -Wno-reorder")
ADD_DEFINITIONS(-DLINUX)
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# architecture
if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
set(ARCH_DIR "64-bit")
else()
set(ARCH_DIR "32-bit")
endif()
set(GAME_SRC
runtime-src/proj.linux/main.cpp
runtime-src/Classes/AppDelegate.cpp
)
set(COCOS2D_ROOT ${CMAKE_SOURCE_DIR}/cocos2d-x)
include_directories(
/usr/include
/usr/include/GLFW
/usr/local/include/GLFW
runtime-src/Classes
${COCOS2D_ROOT}/cocos/scripting/lua-bindings/manual
${COCOS2D_ROOT}/cocos/scripting/lua-bindings/auto
${COCOS2D_ROOT}/external/lua/lua
${COCOS2D_ROOT}/external/lua/tolua
${COCOS2D_ROOT}
${COCOS2D_ROOT}/cocos
${COCOS2D_ROOT}/cocos/audio/include
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${COCOS2D_ROOT}/cocos/platform
${COCOS2D_ROOT}/cocos/platform/desktop
${COCOS2D_ROOT}/cocos/platform/linux
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${COCOS2D_ROOT}/cocos/editor-support
${COCOS2D_ROOT}/extensions
${COCOS2D_ROOT}/external
${COCOS2D_ROOT}/external/edtaa3func
${COCOS2D_ROOT}/external/jpeg/include/linux
${COCOS2D_ROOT}/external/tiff/include/linux
${COCOS2D_ROOT}/external/webp/include/linux
${COCOS2D_ROOT}/external/websockets/include/linux
${COCOS2D_ROOT}/external/tinyxml2
${COCOS2D_ROOT}/external/unzip
${COCOS2D_ROOT}/external/chipmunk/include/chipmunk
${COCOS2D_ROOT}/external/freetype2/include/linux
${COCOS2D_ROOT}/external/linux-specific/fmod/include/${ARCH_DIR}
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${COCOS2D_ROOT}/external/xxhash
${COCOS2D_ROOT}/external/xxtea
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)
link_directories(
/usr/local/lib
${COCOS2D_ROOT}/external/jpeg/prebuilt/linux/${ARCH_DIR}
${COCOS2D_ROOT}/external/tiff/prebuilt/linux/${ARCH_DIR}
${COCOS2D_ROOT}/external/webp/prebuilt/linux/${ARCH_DIR}
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${COCOS2D_ROOT}/external/websockets/prebuilt/linux/${ARCH_DIR}
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${COCOS2D_ROOT}/external/freetype2/prebuilt/linux/${ARCH_DIR}
${COCOS2D_ROOT}/external/linux-specific/fmod/prebuilt/${ARCH_DIR}
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${COCOS2D_ROOT}/external/chipmunk/prebuilt/linux/${ARCH_DIR}
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)
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# build for 3rd party libraries
if(LINUX)
add_subdirectory(${COCOS2D_ROOT}/external/Box2D)
add_subdirectory(${COCOS2D_ROOT}/external/unzip)
add_subdirectory(${COCOS2D_ROOT}/external/xxhash)
add_subdirectory(${COCOS2D_ROOT}/external/tinyxml2)
endif()
# libcocos2d
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add_subdirectory(${COCOS2D_ROOT}/cocos)
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# libluacocos2d
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add_subdirectory(${COCOS2D_ROOT}/cocos/scripting/lua-bindings)
# add the executable
add_executable(${APP_NAME} ${GAME_SRC})
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if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
set(FMOD_LIB "fmodex64")
else()
set(FMOD_LIB "fmodex")
endif()
target_link_libraries(${APP_NAME} cocos2d luacocos2d)
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set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin")
set_target_properties(${APP_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
pre_build(${APP_NAME}
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../res ${APP_BIN_DIR}/Resources/res
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../src ${APP_BIN_DIR}/Resources/src
COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/cocos2d ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/cocosdenshion ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/cocosbuilder ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/cocostudio ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/extension ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/network ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/ui ${APP_BIN_DIR}/Resources
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)