mirror of https://github.com/axmolengine/axmol.git
39 lines
1.6 KiB
Markdown
39 lines
1.6 KiB
Markdown
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<!-- START doctoc generated TOC please keep comment here to allow auto update -->
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<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
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**Table of Contents** *generated with [DocToc](https://github.com/thlorenz/doctoc)*
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- [Cocos2d-x 4.0 Release Notes](#cocos2d-x-40-release-notes)
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- [Highlights](#highlights)
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- [Documentation](#documentation)
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<!-- END doctoc generated TOC please keep comment here to allow auto update -->
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# Cocos2d-x 4.0 Release Notes #
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This version is mainly to support metal on iOS/macOS. In order to support metal, this version does a big refactor of the rendering system. And this version also remove deprecated functions, so there are some API modification.
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In order to help develpers easily update to v4, we wrote some documentations. These documentations can be found [here](https://docs.cocos.com/cocos2d-x/v4/manual/en/upgradeGuide/).
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## Highlights
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- support metal on iOS/macOS
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- use CMake for all platforms
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- update GLFW to 3.3
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- update minizip to 1.2
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- remove deprecated functions
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- remove h5 engine and JSB
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- remove tiff
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- remove `SimpleAudioEngine`
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- remove `experimetnal` namespace
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- fix bug that system font can not work correctly on macOS15
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- fix lua crash issue on 64bit devices
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- fix bugs for iOS13
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- UIWebView uses WKWebView instead
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- VideoPlayer uses AVPlayerController instead
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## Documentation
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We wrote some documentations to help developers upgrade to v4:
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- [how to run tests and how to create a new project and run](https://docs.cocos2d-x.org/cocos2d-x/v4/en/installation/)
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- [v4 updrade guide](https://docs.cocos2d-x.org/cocos2d-x/v4/en/upgradeGuide/)
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