axmol/cocos/scripting/lua-bindings/auto/api/Bone3D.lua

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-- @module Bone3D
-- @extend Ref
-- @parent_module cc
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-- @function [parent=#Bone3D] getInverseBindPose
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
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-- @function [parent=#Bone3D] clearBoneBlendState
-- @param self
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-- @function [parent=#Bone3D] resetPose
-- @param self
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-- @function [parent=#Bone3D] setAnimationValue
-- @param self
-- @param #float float
-- @param #float float
-- @param #float float
-- @param #void void
-- @param #float float
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-- @function [parent=#Bone3D] getChildBoneByIndex
-- @param self
-- @param #int int
-- @return Bone3D#Bone3D ret (return value: cc.Bone3D)
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-- @function [parent=#Bone3D] removeChildBone
-- @param self
-- @param #cc.Bone3D bone3d
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-- @function [parent=#Bone3D] getParentBone
-- @param self
-- @return Bone3D#Bone3D ret (return value: cc.Bone3D)
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-- @function [parent=#Bone3D] getName
-- @param self
-- @return string#string ret (return value: string)
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-- @function [parent=#Bone3D] removeAllChildBone
-- @param self
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-- @function [parent=#Bone3D] addChildBone
-- @param self
-- @param #cc.Bone3D bone3d
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-- @function [parent=#Bone3D] getChildBoneCount
-- @param self
-- @return long#long ret (return value: long)
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-- @function [parent=#Bone3D] updateJointMatrix
-- @param self
-- @param #vec4_table vec4
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-- @function [parent=#Bone3D] setInverseBindPose
-- @param self
-- @param #mat4_table mat4
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-- @function [parent=#Bone3D] getWorldMat
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
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-- @function [parent=#Bone3D] updateWorldMat
-- @param self
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-- @function [parent=#Bone3D] setOriPose
-- @param self
-- @param #mat4_table mat4
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-- @function [parent=#Bone3D] removeChildBoneByIndex
-- @param self
-- @param #int int
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-- @function [parent=#Bone3D] create
-- @param self
-- @param #string str
-- @return Bone3D#Bone3D ret (return value: cc.Bone3D)
return nil