mirror of https://github.com/axmolengine/axmol.git
100 lines
2.6 KiB
Lua
100 lines
2.6 KiB
Lua
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--------------------------------
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-- @module Bone3D
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-- @extend Ref
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-- @parent_module cc
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--------------------------------
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-- @function [parent=#Bone3D] getInverseBindPose
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-- @param self
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-- @return mat4_table#mat4_table ret (return value: mat4_table)
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--------------------------------
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-- @function [parent=#Bone3D] clearBoneBlendState
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-- @param self
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--------------------------------
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-- @function [parent=#Bone3D] resetPose
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-- @param self
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--------------------------------
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-- @function [parent=#Bone3D] setAnimationValue
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-- @param self
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-- @param #float float
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-- @param #float float
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-- @param #float float
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-- @param #void void
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-- @param #float float
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--------------------------------
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-- @function [parent=#Bone3D] getChildBoneByIndex
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-- @param self
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-- @param #int int
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-- @return Bone3D#Bone3D ret (return value: cc.Bone3D)
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--------------------------------
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-- @function [parent=#Bone3D] removeChildBone
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-- @param self
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-- @param #cc.Bone3D bone3d
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--------------------------------
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-- @function [parent=#Bone3D] getParentBone
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-- @param self
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-- @return Bone3D#Bone3D ret (return value: cc.Bone3D)
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--------------------------------
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-- @function [parent=#Bone3D] getName
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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-- @function [parent=#Bone3D] removeAllChildBone
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-- @param self
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--------------------------------
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-- @function [parent=#Bone3D] addChildBone
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-- @param self
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-- @param #cc.Bone3D bone3d
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--------------------------------
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-- @function [parent=#Bone3D] getChildBoneCount
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-- @param self
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @function [parent=#Bone3D] updateJointMatrix
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-- @param self
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-- @param #vec4_table vec4
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--------------------------------
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-- @function [parent=#Bone3D] setInverseBindPose
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-- @param self
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-- @param #mat4_table mat4
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--------------------------------
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-- @function [parent=#Bone3D] getWorldMat
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-- @param self
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-- @return mat4_table#mat4_table ret (return value: mat4_table)
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--------------------------------
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-- @function [parent=#Bone3D] updateWorldMat
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-- @param self
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--------------------------------
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-- @function [parent=#Bone3D] setOriPose
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-- @param self
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-- @param #mat4_table mat4
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--------------------------------
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-- @function [parent=#Bone3D] removeChildBoneByIndex
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-- @param self
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-- @param #int int
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--------------------------------
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-- @function [parent=#Bone3D] create
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-- @param self
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-- @param #string str
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-- @return Bone3D#Bone3D ret (return value: cc.Bone3D)
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return nil
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