2015-06-25 17:45:38 +08:00
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/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __UIABSTRACTCHECKBUTTON_H__
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#define __UIABSTRACTCHECKBUTTON_H__
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#include "ui/UIWidget.h"
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#include "ui/GUIExport.h"
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/**
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* @addtogroup ui
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* @{
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*/
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NS_CC_BEGIN
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class Sprite;
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namespace ui {
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2015-06-25 17:45:38 +08:00
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/**
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* AbstractCheckButton is a specific type of two-states button that can be either checked or unchecked.
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*/
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class CC_GUI_DLL AbstractCheckButton : public Widget
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{
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public:
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/**
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* Load all textures for initializing a check button.
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*
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* @param background The background image name.
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* @param backgroundSelected The background selected image name.
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* @param cross The cross image name.
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* @param backgroundDisabled The background disabled state texture.
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* @param frontCrossDisabled The front cross disabled state image name.
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* @param texType @see `Widget::TextureResType`
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*/
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void loadTextures(const std::string& background,
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const std::string& backgroundSelected,
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const std::string& cross,
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const std::string& backgroundDisabled,
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const std::string& frontCrossDisabled,
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TextureResType texType = TextureResType::LOCAL);
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/**
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* Load background texture for check button.
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*
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* @param backGround The background image name.
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* @param type @see `Widget::TextureResType`
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*/
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void loadTextureBackGround(const std::string& backGround,TextureResType type = TextureResType::LOCAL);
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/**
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* Load background selected state texture for check button.
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*
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* @param backGroundSelected The background selected state image name.
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* @param texType @see `Widget::TextureResType`
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*/
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void loadTextureBackGroundSelected(const std::string& backGroundSelected,TextureResType texType = TextureResType::LOCAL);
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/**
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* Load cross texture for check button.
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*
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* @param crossTextureName The cross texture name.
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* @param texType @see `Widget::TextureResType`
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*/
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void loadTextureFrontCross(const std::string& crossTextureName,TextureResType texType = TextureResType::LOCAL);
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/**
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* Load background disabled state texture for checkbox.
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*
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* @param backGroundDisabled The background disabled state texture name.
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*
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* @param texType @see `Widget::TextureResType`
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*/
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void loadTextureBackGroundDisabled(const std::string& backGroundDisabled,TextureResType texType = TextureResType::LOCAL);
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/**
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* Load frontcross disabled texture for checkbox.
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*
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* @param frontCrossDisabled The front cross disabled state texture name.
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* @param texType @see `Widget::TextureResType`
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*/
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void loadTextureFrontCrossDisabled(const std::string& frontCrossDisabled,TextureResType texType = TextureResType::LOCAL);
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/**
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* Query whether CheckBox is selected or not.
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*@return true means "selected", false otherwise.
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*/
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bool isSelected()const;
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/**
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* Change CheckBox state.
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* Set to true will cause the CheckBox's state to "selected", false otherwise.
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*@param selected Set to true will change CheckBox to selected state, false otherwise.
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*/
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void setSelected(bool selected);
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//override functions
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virtual Size getVirtualRendererSize() const override;
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virtual Node* getVirtualRenderer() override;
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/** When user pressed the CheckBox, the button will zoom to a scale.
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* The final scale of the CheckBox equals (CheckBox original scale + _zoomScale)
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* @since v3.3
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*/
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void setZoomScale(float scale);
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/**
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* @brief Return a zoom scale
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* @return A zoom scale of Checkbox.
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* @since v3.3
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*/
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float getZoomScale()const;
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2015-07-13 11:38:28 +08:00
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/**
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* @brief Return the sprite instance of background
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* @return the sprite instance of background.
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*/
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Sprite* getRendererBackground() const { return _backGroundBoxRenderer; }
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/**
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* @brief Return the sprite instance of background when selected
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* @return the sprite instance of background when selected
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*/
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Sprite* getRendererBackgroundSelected() const { return _backGroundSelectedBoxRenderer; }
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/**
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* @brief Return the sprite instance of front cross
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* @return the sprite instance of front cross
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*/
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Sprite* getRendererFrontCross() const { return _frontCrossRenderer; }
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/**
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* @brief Return the sprite instance of background when disabled
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* @return the sprite instance of background when disabled
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*/
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Sprite* getRendererBackgroundDisabled() const { return _backGroundBoxDisabledRenderer; }
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/**
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* @brief Return the sprite instance of front cross when disabled
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* @return the sprite instance of front cross when disabled
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*/
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Sprite* getRendererFrontCrossDisabled() const { return _frontCrossDisabledRenderer; }
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CC_CONSTRUCTOR_ACCESS:
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virtual bool init() override;
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virtual bool init(const std::string& backGround,
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const std::string& backGroundSeleted,
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const std::string& cross,
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const std::string& backGroundDisabled,
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const std::string& frontCrossDisabled,
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TextureResType texType = TextureResType::LOCAL);
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protected:
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/**
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* Default constructor.
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*/
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AbstractCheckButton();
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/**
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* Default destructor.
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*
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* @lua NA
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*/
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virtual ~AbstractCheckButton();
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virtual void initRenderer() override;
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virtual void onPressStateChangedToNormal() override;
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virtual void onPressStateChangedToPressed() override;
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virtual void onPressStateChangedToDisabled() override;
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void setupBackgroundTexture();
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void loadTextureBackGround(SpriteFrame* spriteFrame);
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void setupBackgroundSelectedTexture();
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void loadTextureBackGroundSelected(SpriteFrame* spriteFrame);
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void setupFrontCrossTexture();
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void loadTextureFrontCross(SpriteFrame* spriteframe);
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void setupBackgroundDisable();
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void loadTextureBackGroundDisabled(SpriteFrame* spriteframe);
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void setupFrontCrossDisableTexture();
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void loadTextureFrontCrossDisabled(SpriteFrame* spriteframe);
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virtual void dispatchSelectChangedEvent(bool selected) = 0;
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virtual void onSizeChanged() override;
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void backGroundTextureScaleChangedWithSize();
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void backGroundSelectedTextureScaleChangedWithSize();
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void frontCrossTextureScaleChangedWithSize();
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void backGroundDisabledTextureScaleChangedWithSize();
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void frontCrossDisabledTextureScaleChangedWithSize();
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virtual void copySpecialProperties(Widget* model) override;
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virtual void adaptRenderers() override;
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protected:
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Sprite* _backGroundBoxRenderer;
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Sprite* _backGroundSelectedBoxRenderer;
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Sprite* _frontCrossRenderer;
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Sprite* _backGroundBoxDisabledRenderer;
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Sprite* _frontCrossDisabledRenderer;
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bool _isSelected;
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bool _isBackgroundSelectedTextureLoaded;
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bool _isBackgroundDisabledTextureLoaded;
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bool _isFrontCrossDisabledTextureLoaded;
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TextureResType _backGroundTexType;
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TextureResType _backGroundSelectedTexType;
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TextureResType _frontCrossTexType;
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TextureResType _backGroundDisabledTexType;
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TextureResType _frontCrossDisabledTexType;
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float _zoomScale;
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float _backgroundTextureScaleX;
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float _backgroundTextureScaleY;
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bool _backGroundBoxRendererAdaptDirty;
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bool _backGroundSelectedBoxRendererAdaptDirty;
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bool _frontCrossRendererAdaptDirty;
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bool _backGroundBoxDisabledRendererAdaptDirty;
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bool _frontCrossDisabledRendererAdaptDirty;
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};
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}
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NS_CC_END
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// end of ui group
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/// @}
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#endif /* defined(__UIABSTRACTCHECKBUTTON_H__) */
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