axmol/samples/Javascript/TestJavascript/proj.android/build_native.sh

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APPNAME="TestJavascript"
# options
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buildexternalsfromsource=
PARALLEL_BUILD_FLAG=
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usage(){
cat << EOF
usage: $0 [options]
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Build C/C++ code for $APPNAME using Android NDK
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OPTIONS:
-s Build externals from source
-p Run make with -j8 option to take advantage of multiple processors
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-h this help
EOF
}
while getopts "sph" OPTION; do
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case "$OPTION" in
s)
buildexternalsfromsource=1
;;
p)
PARALLEL_BUILD_FLAG=\-j8
;;
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h)
usage
exit 0
;;
esac
done
# exit this script if any commmand fails
set -e
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# paths
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if [ -z "${NDK_ROOT+aaa}" ];then
echo "please define NDK_ROOT"
exit 1
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fi
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DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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# ... use paths relative to current directory
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COCOS2DX_ROOT="$DIR/../../.."
APP_ROOT="$DIR/.."
APP_ANDROID_ROOT="$DIR"
BINDINGS_JS_ROOT="$APP_ROOT/../../scripting/javascript/bindings/js"
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echo
echo "Paths"
echo " NDK_ROOT = $NDK_ROOT"
echo " COCOS2DX_ROOT = $COCOS2DX_ROOT"
echo " APP_ROOT = $APP_ROOT"
echo " APP_ANDROID_ROOT = $APP_ANDROID_ROOT"
echo
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# Debug
set -x
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# make sure assets is exist
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if [ -d "$APP_ANDROID_ROOT"/assets ]; then
rm -rf "$APP_ANDROID_ROOT"/assets
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fi
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mkdir "$APP_ANDROID_ROOT"/assets
mkdir "$APP_ANDROID_ROOT"/assets/res
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# copy src/**/*.js from cocos2d-js-tests into assets' root
cp -rf "$APP_ROOT"/cocos2d-js-tests/tests/* "$APP_ANDROID_ROOT"/assets
# copy bindings/*.js into assets' root
cp -f "$BINDINGS_JS_ROOT"/* "$APP_ANDROID_ROOT"/assets
echo "Using prebuilt externals"
echo
set -x
"$NDK_ROOT"/ndk-build $PARALLEL_BUILD_FLAG -C "$APP_ANDROID_ROOT" $* \
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"NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt" \
NDK_LOG=0 V=0