axmol/cocos/scripting/lua-bindings/auto/api/Mesh.lua

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-- @module Mesh
-- @extend Ref
-- @parent_module cc
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-- get mesh vertex attribute count
-- @function [parent=#Mesh] getMeshVertexAttribCount
-- @param self
-- @return long#long ret (return value: long)
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-- @overload self, cc.Texture2D
-- @overload self, string
-- @function [parent=#Mesh] setTexture
-- @param self
-- @param #string texPath
-- @return Mesh#Mesh self (return value: cc.Mesh)
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--
-- @function [parent=#Mesh] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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-- name getter
-- @function [parent=#Mesh] getName
-- @param self
-- @return string#string ret (return value: string)
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--
-- @function [parent=#Mesh] setBlendFunc
-- @param self
-- @param #cc.BlendFunc blendFunc
-- @return Mesh#Mesh self (return value: cc.Mesh)
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-- get per vertex size in bytes
-- @function [parent=#Mesh] getVertexSizeInBytes
-- @param self
-- @return int#int ret (return value: int)
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--
-- @function [parent=#Mesh] getBlendFunc
-- @param self
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
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-- get MeshVertexAttribute by index
-- @function [parent=#Mesh] getMeshVertexAttribute
-- @param self
-- @param #int idx
-- @return MeshVertexAttrib#MeshVertexAttrib ret (return value: cc.MeshVertexAttrib)
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--
-- @function [parent=#Mesh] isVisible
-- @param self
-- @return bool#bool ret (return value: bool)
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-- visible getter and setter
-- @function [parent=#Mesh] setVisible
-- @param self
-- @param #bool visible
-- @return Mesh#Mesh self (return value: cc.Mesh)
return nil