axmol/samples/Lua/TestLua/Resources/luaScript/LabelTestNew/LabelTestNew.lua

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local size = cc.Director:getInstance():getWinSize()
local scheduler = cc.Director:getInstance():getScheduler()
local kTagTileMap = 1
local kTagSpriteManager = 1
local kTagAnimation1 = 1
local kTagBitmapAtlas1 = 1
local kTagBitmapAtlas2 = 2
local kTagBitmapAtlas3 = 3
local kTagSprite1 = 0
local kTagSprite2 = 1
local kTagSprite3 = 2
local kTagSprite4 = 3
local kTagSprite5 = 4
local kTagSprite6 = 5
local kTagSprite7 = 6
local kTagSprite8 = 7
--------------------------------------------------------------------
--
-- LabelFNTColorAndOpacity
--
--------------------------------------------------------------------
local LabelFNTColorAndOpacity = {}
LabelFNTColorAndOpacity.layer = nil
LabelFNTColorAndOpacity.__index = LabelFNTColorAndOpacity
function LabelFNTColorAndOpacity.onNodeEvent(tag)
if tag == "exit" then
LabelFNTColorAndOpacity.layer:unscheduleUpdate()
end
end
function LabelFNTColorAndOpacity.create()
cclog("LabelFNTColorAndOpacity.create")
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
LabelFNTColorAndOpacity.layer = layer
m_time = 0
local col = cc.LayerColor:create( cc.c4b(128,128,128,255) )
layer:addChild(col, -10)
local label1 = cc.Label:createWithBMFont("Test", "fonts/bitmapFontTest2.fnt")
-- testing anchors
label1:setAnchorPoint( cc.p(0,0) )
layer:addChild(label1, 0, kTagBitmapAtlas1)
local fade = cc.FadeOut:create(1.0)
local fade_in = fade:reverse()
local seq = cc.Sequence:create(fade,fade_in)
local repeatAction = cc.RepeatForever:create(seq)
label1:runAction(repeatAction)
local label2 = cc.Label:createWithBMFont("Test", "fonts/bitmapFontTest2.fnt")
-- testing anchors
label2:setAnchorPoint( cc.p(0.5, 0.5) )
label2:setColor(cc.c3b(255, 0, 0 ))
layer:addChild(label2, 0, kTagBitmapAtlas2)
label2:runAction( tolua.cast(repeatAction:clone(), "Action") )
local label3 = cc.Label:createWithBMFont("Test", "fonts/bitmapFontTest2.fnt")
-- testing anchors
label3:setAnchorPoint( cc.p(1,1) )
layer:addChild(label3, 0, kTagBitmapAtlas3)
label1:setPosition( VisibleRect:leftBottom() )
label2:setPosition( VisibleRect:center() )
label3:setPosition( VisibleRect:rightTop() )
layer:registerScriptHandler(LabelFNTColorAndOpacity.onNodeEvent)
layer:scheduleUpdateWithPriorityLua(LabelFNTColorAndOpacity.step, 0)
Helper.titleLabel:setString( "New Label + .FNT file" )
Helper.subtitleLabel:setString( "Testing opacity + tint" )
return layer
end
function LabelFNTColorAndOpacity.step(dt)
m_time = m_time + dt
local string = string.format("%2.2f Test j", m_time)
local label1 = tolua.cast(LabelFNTColorAndOpacity.layer:getChildByTag(kTagBitmapAtlas1), "Label")
label1:setString(string)
local label2 = tolua.cast(LabelFNTColorAndOpacity.layer:getChildByTag(kTagBitmapAtlas2), "Label")
label2:setString(string)
local label3 = tolua.cast(LabelFNTColorAndOpacity.layer:getChildByTag(kTagBitmapAtlas3), "Label")
label3:setString(string)
end
--------------------------------------------------------------------
--
-- LabelFNTSpriteActions
--
--------------------------------------------------------------------
local LabelFNTSpriteActions = {}
LabelFNTSpriteActions.layer = nil
LabelFNTSpriteActions.__index = LabelFNTSpriteActions
LabelFNTSpriteActions.stepEntry = nil
function LabelFNTSpriteActions.onNodeEvent(tag)
if tag == "enter" then
LabelFNTSpriteActions.stepEntry = scheduler:scheduleScriptFunc(LabelFNTSpriteActions.step, 0.1, false)
elseif tag == "exit" then
scheduler:unscheduleScriptEntry(LabelFNTSpriteActions.stepEntry)
end
end
function LabelFNTSpriteActions.create()
cclog("LabelFNTSpriteActions.create")
m_time = 0
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
LabelFNTSpriteActions.layer = layer
-- Upper Label
local label = cc.Label:createWithBMFont("Bitmap Font Atlas", "fonts/bitmapFontTest.fnt")
layer:addChild(label)
local s = cc.Director:getInstance():getWinSize()
label:setPosition( cc.p(s.width/2, s.height/2) )
label:setAnchorPoint( cc.p(0.5, 0.5) )
local BChar = label:getLetter(0)
local FChar = label:getLetter(7)
local AChar = label:getLetter(12)
local rotate = cc.RotateBy:create(2, 360)
local rot_4ever = cc.RepeatForever:create(rotate)
local scale = cc.ScaleBy:create(2, 1.5)
local scale_back = scale:reverse()
local scale_seq = cc.Sequence:create(scale, scale_back)
local scale_4ever = cc.RepeatForever:create(scale_seq)
local jump = cc.JumpBy:create(0.5, cc.p(0, 0), 60, 1)
local jump_4ever = cc.RepeatForever:create(jump)
local fade_out = cc.FadeOut:create(1)
local fade_in = cc.FadeIn:create(1)
local seq = cc.Sequence:create(fade_out, fade_in)
local fade_4ever = cc.RepeatForever:create(seq)
BChar:runAction(rot_4ever)
BChar:runAction(scale_4ever)
FChar:runAction(jump_4ever)
AChar:runAction(fade_4ever)
-- Bottom Label
local label2 = cc.Label:createWithBMFont("00.0", "fonts/bitmapFontTest.fnt")
layer:addChild(label2, 0, kTagBitmapAtlas2)
label2:setPosition( cc.p(s.width/2.0, 80) )
local lastChar = label2:getLetter(3)
lastChar:runAction(tolua.cast( rot_4ever:clone(), "Action" ))
layer:registerScriptHandler(LabelFNTSpriteActions.onNodeEvent)
Helper.titleLabel:setString("New Label + .FNT file")
Helper.subtitleLabel:setString( "Using fonts as Sprite objects. Some characters should rotate.")
return layer
end
function LabelFNTSpriteActions.draw()
local s = cc.Director:getInstance():getWinSize()
cc.DrawPrimitives.drawLine( cc.p(0, s.height/2), cc.p(s.width, s.height/2) )
cc.DrawPrimitives.drawLine( cc.p(s.width/2, 0), cc.p(s.width/2, s.height) )
end
function LabelFNTSpriteActions.step(dt)
m_time = m_time + dt
local string = string.format("%04.1f", m_time)
local label1 = LabelFNTSpriteActions.layer:getChildByTag(kTagBitmapAtlas2)
label1:setString(string)
end
--------------------------------------------------------------------
--
-- LabelFNTPadding
--
--------------------------------------------------------------------
local LabelFNTPadding = {}
LabelFNTPadding.layer = nil
function LabelFNTPadding:create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
LabelFNTPadding.layer = layer
local label = cc.Label:createWithBMFont("abcdefg", "fonts/bitmapFontTest4.fnt")
layer:addChild(label)
local s = cc.Director:getInstance():getWinSize()
label:setPosition( cc.p(s.width/2, s.height/2) )
label:setAnchorPoint( cc.p(0.5, 0.5) )
Helper.titleLabel:setString("New Label + .FNT file")
Helper.subtitleLabel:setString("Testing padding")
return layer
end
--------------------------------------------------------------------
--
-- LabelFNTOffset
--
--------------------------------------------------------------------
local LabelFNTOffset = {}
LabelFNTOffset.layer = nil
function LabelFNTOffset:create()
cclog("LabelFNTOffset:create")
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
LabelFNTOffset.layer = layer
local s = cc.Director:getInstance():getWinSize()
local label = cc.Label:createWithBMFont("FaFeFiFoFu", "fonts/bitmapFontTest5.fnt")
layer:addChild(label)
label:setPosition( cc.p(s.width/2, s.height/2+50) )
label:setAnchorPoint( cc.p(0.5, 0.5) )
label = cc.Label:createWithBMFont("fafefifofu", "fonts/bitmapFontTest5.fnt")
layer:addChild(label)
label:setPosition( cc.p(s.width/2, s.height/2) )
label:setAnchorPoint( cc.p(0.5, 0.5) )
label = cc.Label:createWithBMFont("aeiou", "fonts/bitmapFontTest5.fnt")
layer:addChild(label)
label:setPosition( cc.p(s.width/2, s.height/2-50) )
label:setAnchorPoint( cc.p(0.5, 0.5) )
Helper.titleLabel:setString("New Label + .FNT file")
Helper.subtitleLabel:setString("Rendering should be OK. Testing offset")
return layer
end
--------------------------------------------------------------------
--
-- LabelFNTColor
--
--------------------------------------------------------------------
local LabelFNTColor = { layer= nil }
function LabelFNTColor:create()
local layer = cc.Layer:create()
LabelFNTColor.layer = layer
Helper.initWithLayer(layer)
local s = cc.Director:getInstance():getWinSize()
local label = cc.Label:createWithBMFont("Blue", "fonts/bitmapFontTest5.fnt")
label:setColor( cc.c3b(0, 0, 255 ))
layer:addChild(label)
label:setPosition( cc.p(s.width/2, s.height/4) )
label:setAnchorPoint( cc.p(0.5, 0.5) )
label = cc.Label:createWithBMFont("Red", "fonts/bitmapFontTest5.fnt")
layer:addChild(label)
label:setPosition( cc.p(s.width/2, 2*s.height/4) )
label:setAnchorPoint( cc.p(0.5, 0.5) )
label:setColor( cc.c3b(255, 0, 0) )
label = cc.Label:createWithBMFont("G", "fonts/bitmapFontTest5.fnt")
layer:addChild(label)
label:setPosition( cc.p(s.width/2, 3*s.height/4) )
label:setAnchorPoint( cc.p(0.5, 0.5) )
label:setColor( cc.c3b(0, 255, 0 ))
label:setString("Green")
Helper.titleLabel:setString("New Label + .FNT file")
Helper.subtitleLabel:setString("Testing color")
return layer
end
--------------------------------------------------------------------
--
-- LabelTTFColor
--
--------------------------------------------------------------------
local LabelTTFColor = { layer= nil }
function LabelTTFColor:create()
local layer = cc.Layer:create()
LabelTTFColor.layer = layer
Helper.initWithLayer(layer)
local s = cc.Director:getInstance():getWinSize()
local label1 = cc.Label:createWithTTF("Green", "fonts/arial.ttf", 35, s.width, cc.VERTICAL_TEXT_ALIGNMENT_CENTER, cc.GLYPHCOLLECTION_NEHE)
label1:setColor( cc.c3b(0, 255, 0 ))
layer:addChild(label1)
label1:setPosition( cc.p(s.width/2, s.height/5 * 1.5) )
label1:setAnchorPoint( cc.p(0.5, 0.5) )
local label2 = cc.Label:createWithTTF("Red", "fonts/arial.ttf", 35, s.width, cc.VERTICAL_TEXT_ALIGNMENT_CENTER, cc.GLYPHCOLLECTION_NEHE)
layer:addChild(label2)
label2:setPosition( cc.p(s.width/2, s.height/5 * 2.0) )
label2:setAnchorPoint( cc.p(0.5, 0.5) )
label2:setColor( cc.c3b(255, 0, 0) )
local label3 = cc.Label:createWithTTF("Blue", "fonts/arial.ttf", 35, s.width, cc.VERTICAL_TEXT_ALIGNMENT_CENTER, cc.GLYPHCOLLECTION_NEHE)
layer:addChild(label3)
label3:setPosition( cc.p(s.width/2, s.height/5 * 2.5) )
label3:setAnchorPoint( cc.p(0.5, 0.5) )
label3:setColor( cc.c3b(0, 0, 255 ))
Helper.titleLabel:setString("New Label + .TTF")
Helper.subtitleLabel:setString("Uses the new Label with TTF. Testing Color")
return layer
end
--------------------------------------------------------------------
--
-- LabelFNTHundredLabels
--
--------------------------------------------------------------------
local LabelFNTHundredLabels = { layer = nil }
function LabelFNTHundredLabels:create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
LabelFNTHundredLabels.layer = layer
math.randomseed(os.time())
-- Upper Label
local i = 0
for i = 0, 100, 1 do
local str = string.format("-%d-", i)
local label = cc.Label:createWithBMFont(str, "fonts/bitmapFontTest.fnt")
layer:addChild(label)
local s = cc.Director:getInstance():getWinSize()
local p = cc.p( math.random() * s.width, math.random() * s.height)
label:setPosition( p )
label:setAnchorPoint(cc.p(0.5, 0.5))
end
Helper.titleLabel:setString("New Label + .FNT file")
Helper.subtitleLabel:setString("Creating several Labels using the same FNT file; should be fast")
return layer
end
--------------------------------------------------------------------
--
-- LabelFNTMultiLine
--
--
--------------------------------------------------------------------
local LabelFNTMultiLine = {}
function LabelFNTMultiLine:create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
local s = nil
-- Left
local label1 = cc.Label:createWithBMFont(" Multi line\nLeft", "fonts/bitmapFontTest3.fnt")
label1:setAnchorPoint(cc.p(0,0))
layer:addChild(label1, 0, kTagBitmapAtlas1)
s = label1:getContentSize()
cclog("content size: %.2fx%.2f", s.width, s.height)
-- Center
local label2 = cc.Label:createWithBMFont("Multi line\nCenter", "fonts/bitmapFontTest3.fnt")
label2:setAnchorPoint(cc.p(0.5, 0.5))
layer:addChild(label2, 0, kTagBitmapAtlas2)
s= label2:getContentSize()
cclog("content size: %.2fx%.2f", s.width, s.height)
-- right
local label3 = cc.Label:createWithBMFont("Multi line\nRight\nThree lines Three", "fonts/bitmapFontTest3.fnt")
label3:setAnchorPoint(cc.p(1, 1))
layer:addChild(label3, 0, kTagBitmapAtlas3)
s = label3:getContentSize()
cclog("content size: %.2fx%.2f", s.width, s.height)
label1:setPosition(VisibleRect:leftBottom())
label2:setPosition(VisibleRect:center())
label3:setPosition(VisibleRect:rightTop())
Helper.titleLabel:setString("New Label + .FNT file")
Helper.subtitleLabel:setString("Multiline + anchor point")
return layer
end
--------------------------------------------------------------------
--
-- LabelFNTandTTFEmpty
--
--------------------------------------------------------------------
local LabelFNTandTTFEmpty = {}
LabelFNTandTTFEmpty.layer = nil
LabelFNTandTTFEmpty.setEmpty = false
LabelFNTandTTFEmpty.updateEntry = nil
function LabelFNTandTTFEmpty.onNodeEvent(tag)
if tag == "enter" then
LabelFNTandTTFEmpty.updateEntry = scheduler:scheduleScriptFunc(LabelFNTandTTFEmpty.updateStrings, 1.0, false)
elseif tag == "exit" then
scheduler:unscheduleScriptEntry(LabelFNTandTTFEmpty.updateEntry)
end
end
function LabelFNTandTTFEmpty.create()
cclog("LabelFNTandTTFEmpty.create")
local layer = cc.Layer:create()
LabelFNTandTTFEmpty.layer = layer
Helper.initWithLayer(layer)
local s = cc.Director:getInstance():getWinSize()
-- cc.LabelBMFont
local label1 = cc.Label:createWithBMFont("", "fonts/bitmapFontTest3.fnt",cc.TEXT_ALIGNMENT_CENTER,s.width)
layer:addChild(label1, 0, kTagBitmapAtlas1)
label1:setPosition(cc.p(s.width/2, s.height-100))
-- cc.LabelTTF
local label2 = cc.Label:createWithTTF("", "fonts/arial.ttf", 48, s.width, cc.TEXT_ALIGNMENT_CENTER,cc.GLYPHCOLLECTION_NEHE)
layer:addChild(label2, 0, kTagBitmapAtlas2)
label2:setPosition(cc.p(s.width/2, s.height/2))
layer:registerScriptHandler(LabelFNTandTTFEmpty.onNodeEvent)
LabelFNTandTTFEmpty.setEmpty = false
Helper.titleLabel:setString("New Label : .FNT file & .TTF file")
Helper.subtitleLabel:setString("2 empty labels: new Label + .FNT and new Label + .TTF")
return layer
end
function LabelFNTandTTFEmpty.updateStrings(dt)
local label1 = LabelFNTandTTFEmpty.layer:getChildByTag(kTagBitmapAtlas1)
local label2 = LabelFNTandTTFEmpty.layer:getChildByTag(kTagBitmapAtlas2)
if( LabelFNTandTTFEmpty.setEmpty == false) then
label1:setString("not empty")
label2:setString("not empty")
LabelFNTandTTFEmpty.setEmpty = true
else
label1:setString("")
label2:setString("")
LabelFNTandTTFEmpty.setEmpty = false
end
end
--------------------------------------------------------------------
--
-- LabelFNTRetina
--
--------------------------------------------------------------------
local LabelFNTRetina = {
}
function LabelFNTRetina.create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
local s = cc.Director:getInstance():getWinSize()
-- cc.LabelBMFont
local label1 = cc.Label:createWithBMFont("TESTING RETINA DISPLAY", "fonts/konqa32.fnt")
label1:setAnchorPoint(cc.p(0.5,0.5))
layer:addChild(label1)
label1:setPosition(cc.p(s.width/2, s.height/2))
Helper.titleLabel:setString("New Label + .FNT file")
Helper.subtitleLabel:setString("loading arista16 or arista16-hd")
return layer
end
--------------------------------------------------------------------
--
-- LabelFNTGlyphDesigner
--
--------------------------------------------------------------------
local LabelFNTGlyphDesigner = {}
function LabelFNTGlyphDesigner.create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
local s = cc.Director:getInstance():getWinSize()
local label1 = cc.Label:createWithBMFont("TESTING RETINA DISPLAY", "fonts/futura-48.fnt")
label1:setAnchorPoint(cc.p(0.5, 0.5))
layer:addChild(label1)
label1:setPosition(cc.p(s.width/2, s.height/2))
Helper.titleLabel:setString("New Label + .FNT file")
Helper.subtitleLabel:setString("Testing Glyph Designer: you should see a font with shawdows and outline")
return layer
end
--/ LabelTTFUnicodeChinese
local LabelTTFUnicodeChinese = {}
function LabelTTFUnicodeChinese.create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
Helper.titleLabel:setString("New Label + .TTF file Chinese")
Helper.subtitleLabel:setString("Testing new Label + TTF with Chinese character")
local s = cc.Director:getInstance():getWinSize()
local label1 = cc.Label:createWithTTF("美好的一天啊", "fonts/wt021.ttf", 55, s.width, cc.TEXT_ALIGNMENT_CENTER, cc.GLYPHCOLLECTION_CUSTOM, "美好的一天啊")
label1:setAnchorPoint(cc.p(0.5,0.5))
layer:addChild(label1)
label1:setPosition(cc.p(s.width/2, s.height/2))
return layer
end
------------
-- LabelFNTUnicodeChinese
------------
local LabelFNTUnicodeChinese = {}
function LabelFNTUnicodeChinese.create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
local size = cc.Director:getInstance():getWinSize()
local lable = cc.Label:createWithBMFont("中国", "fonts/bitmapFontChinese.fnt")
lable:setAnchorPoint(cc.p(0.5,0.5))
lable:setPosition(cc.p(size.width / 2, size.height /2))
layer:addChild(lable)
Helper.titleLabel:setString("New Label + .FNT file Chinese")
Helper.subtitleLabel:setString("Testing new Label + FNT with Chinese character")
return layer
end
-- LabelFNTMultiLineAlignment
local LongSentencesExample = "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua."
local LineBreaksExample = "Lorem ipsum dolor\nsit amet\nconsectetur adipisicing elit\nblah\nblah"
local MixedExample = "ABC\nLorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt\nDEF"
local ArrowsMax = 0.95
local ArrowsMin = 0.7
local LeftAlign = 0
local CenterAlign = 1
local RightAlign = 2
local LongSentences = 0
local LineBreaks = 1
local Mixed = 2
local alignmentItemPadding = 50
local menuItemPaddingCenter = 50
local LabelFNTMultiLineAlignment = {
_pLabelShouldRetain = nil,
_pArrowsBarShouldRetain = nil,
_pArrowsShouldRetain = nil,
_pLastSentenceItem = nil,
_drag = false,
}
function LabelFNTMultiLineAlignment.create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
layer:setTouchEnabled(true)
-- ask director the the window size
local size = cc.Director:getInstance():getWinSize()
-- create and initialize a Label
LabelFNTMultiLineAlignment._pLabelShouldRetain = cc.Label:createWithBMFont(LongSentencesExample, "fonts/markerFelt.fnt", cc.TEXT_ALIGNMENT_CENTER, size.width/1.5)
LabelFNTMultiLineAlignment._pLabelShouldRetain:setAnchorPoint(cc.p(0.5, 0.5))
LabelFNTMultiLineAlignment._pLabelShouldRetain:retain()
LabelFNTMultiLineAlignment._pArrowsBarShouldRetain = cc.Sprite:create("Images/arrowsBar.png")
LabelFNTMultiLineAlignment._pArrowsBarShouldRetain:retain()
LabelFNTMultiLineAlignment._pArrowsShouldRetain = cc.Sprite:create("Images/arrows.png")
LabelFNTMultiLineAlignment._pArrowsShouldRetain:retain()
cc.MenuItemFont:setFontSize(20)
local longSentences = cc.MenuItemFont:create("Long Flowing Sentences")
longSentences:registerScriptTapHandler(LabelFNTMultiLineAlignment.stringChanged)
local lineBreaks = cc.MenuItemFont:create("Short Sentences With Intentional Line Breaks")
lineBreaks:registerScriptTapHandler(LabelFNTMultiLineAlignment.stringChanged)
local mixed = cc.MenuItemFont:create("Long Sentences Mixed With Intentional Line Breaks")
mixed:registerScriptTapHandler(LabelFNTMultiLineAlignment.stringChanged)
local stringMenu = cc.Menu:create()
stringMenu:addChild(longSentences)
stringMenu:addChild(lineBreaks)
stringMenu:addChild(mixed)
stringMenu:alignItemsVertically()
longSentences:setColor(cc.c3b(255, 0, 0))
LabelFNTMultiLineAlignment._pLastSentenceItem = longSentences
longSentences:setTag(LongSentences)
lineBreaks:setTag(LineBreaks)
mixed:setTag(Mixed)
cc.MenuItemFont:setFontSize(30)
local left = cc.MenuItemFont:create("Left")
left:registerScriptTapHandler(LabelFNTMultiLineAlignment.alignmentChanged)
local center = cc.MenuItemFont:create("Center")
center:registerScriptTapHandler(LabelFNTMultiLineAlignment.alignmentChanged)
local right = cc.MenuItemFont:create("Right")
right:registerScriptTapHandler(LabelFNTMultiLineAlignment.alignmentChanged)
local alignmentMenu = cc.Menu:create()
alignmentMenu:addChild(left)
alignmentMenu:addChild(center)
alignmentMenu:addChild(right)
alignmentMenu:alignItemsHorizontallyWithPadding(alignmentItemPadding)
center:setColor(cc.c3b(255, 0, 0))
LabelFNTMultiLineAlignment._pLastAlignmentItem = center
left:setTag(LeftAlign)
center:setTag(CenterAlign)
right:setTag(RightAlign)
-- position the label on the center of the screen
LabelFNTMultiLineAlignment._pLabelShouldRetain:setPosition(cc.p(size.width/2, size.height/2))
LabelFNTMultiLineAlignment._pArrowsBarShouldRetain:setVisible(false)
local arrowsWidth = (ArrowsMax - ArrowsMin) * size.width
LabelFNTMultiLineAlignment._pArrowsBarShouldRetain:setScaleX(arrowsWidth / LabelFNTMultiLineAlignment._pArrowsBarShouldRetain:getContentSize().width)
LabelFNTMultiLineAlignment._pArrowsBarShouldRetain:setPosition( ((ArrowsMax + ArrowsMin) / 2) * size.width, LabelFNTMultiLineAlignment._pLabelShouldRetain:getPositionY() )
LabelFNTMultiLineAlignment.snapArrowsToEdge()
stringMenu:setPosition(cc.p(size.width/2, size.height - menuItemPaddingCenter))
alignmentMenu:setPosition(cc.p(size.width/2, menuItemPaddingCenter+15))
layer:addChild(LabelFNTMultiLineAlignment._pLabelShouldRetain)
layer:addChild(LabelFNTMultiLineAlignment._pArrowsBarShouldRetain)
layer:addChild(LabelFNTMultiLineAlignment._pArrowsShouldRetain)
layer:addChild(stringMenu)
layer:addChild(alignmentMenu)
layer:registerScriptHandler(LabelFNTMultiLineAlignment.onNodeEvent)
layer:registerScriptTouchHandler(LabelFNTMultiLineAlignment.onTouchEvent)
return layer
end
function LabelFNTMultiLineAlignment.onNodeEvent(tag)
if tag == "onexit" then
LabelFNTMultiLineAlignment._pLabelShouldRetain:release()
LabelFNTMultiLineAlignment._pArrowsBarShouldRetain:release()
LabelFNTMultiLineAlignment._pArrowsShouldRetain:release()
end
end
function LabelFNTMultiLineAlignment.stringChanged(tag, sender)
local item = tolua.cast(sender, "MenuItemFont")
item:setColor(cc.c3b(255, 0, 0))
LabelFNTMultiLineAlignment._pLastAlignmentItem:setColor(cc.c3b(255, 255, 255))
LabelFNTMultiLineAlignment._pLastAlignmentItem = item
if item:getTag() == LongSentences then
LabelFNTMultiLineAlignment._pLabelShouldRetain:setString(LongSentencesExample)
elseif item:getTag() == LineBreaks then
LabelFNTMultiLineAlignment._pLabelShouldRetain:setString(LineBreaksExample)
elseif item:getTag() == Mixed then
LabelFNTMultiLineAlignment._pLabelShouldRetain:setString(MixedExample)
end
LabelFNTMultiLineAlignment.snapArrowsToEdge()
end
function LabelFNTMultiLineAlignment.alignmentChanged(tag, sender)
-- cclog("LabelFNTMultiLineAlignment.alignmentChanged, tag:"..tag)
local item = tolua.cast(sender, "MenuItemFont")
item:setColor(cc.c3b(255, 0, 0))
LabelFNTMultiLineAlignment._pLastAlignmentItem:setColor(cc.c3b(255, 255, 255))
LabelFNTMultiLineAlignment._pLastAlignmentItem = item
if tag == LeftAlign then
cclog("LeftAlign")
LabelFNTMultiLineAlignment._pLabelShouldRetain:setAlignment(cc.TEXT_ALIGNMENT_LEFT)
elseif tag == CenterAlign then
LabelFNTMultiLineAlignment._pLabelShouldRetain:setAlignment(cc.TEXT_ALIGNMENT_CENTER)
elseif tag == RightAlign then
LabelFNTMultiLineAlignment._pLabelShouldRetain:setAlignment(cc.TEXT_ALIGNMENT_RIGHT)
end
LabelFNTMultiLineAlignment.snapArrowsToEdge()
end
function LabelFNTMultiLineAlignment.onTouchEvent(eventType, x, y)
-- cclog("type:"..eventType.."["..x..","..y.."]")
if eventType == "began" then
if cc.rectContainsPoint(LabelFNTMultiLineAlignment._pArrowsShouldRetain:getBoundingBox(), cc.p(x, y)) then
LabelFNTMultiLineAlignment._drag = true
LabelFNTMultiLineAlignment._pArrowsBarShouldRetain:setVisible(true)
return true
end
elseif eventType == "ended" then
LabelFNTMultiLineAlignment._drag = false
LabelFNTMultiLineAlignment.snapArrowsToEdge()
LabelFNTMultiLineAlignment._pArrowsBarShouldRetain:setVisible(false)
elseif eventType == "moved" then
if LabelFNTMultiLineAlignment._drag == false then
return
end
local winSize = cc.Director:getInstance():getWinSize()
LabelFNTMultiLineAlignment._pArrowsShouldRetain:setPosition(
math.max(math.min(x, ArrowsMax*winSize.width), ArrowsMin*winSize.width),
LabelFNTMultiLineAlignment._pArrowsShouldRetain:getPositionY())
local labelWidth = math.abs(LabelFNTMultiLineAlignment._pArrowsShouldRetain:getPositionX() - LabelFNTMultiLineAlignment._pLabelShouldRetain:getPositionX()) * 2
LabelFNTMultiLineAlignment._pLabelShouldRetain:setWidth(labelWidth)
end
end
function LabelFNTMultiLineAlignment.snapArrowsToEdge()
LabelFNTMultiLineAlignment._pArrowsShouldRetain:setPosition(
LabelFNTMultiLineAlignment._pLabelShouldRetain:getPositionX() + LabelFNTMultiLineAlignment._pLabelShouldRetain:getContentSize().width/2, LabelFNTMultiLineAlignment._pLabelShouldRetain:getPositionY()
)
end
------------------------------------
----- LabelFNTUNICODELanguages
------------------------------------
local LabelFNTUNICODELanguages = {}
function LabelFNTUNICODELanguages.create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
Helper.titleLabel:setString("New Label + .FNT + UNICODE")
Helper.subtitleLabel:setString("You should see 3 differnt labels:\nIn Spanish, Chinese, and Japanese")
local s = cc.Director:getInstance():getWinSize()
local label1 = cc.Label:createWithBMFont("Buen día", "fonts/arial-unicode-26.fnt", 200, cc.TEXT_ALIGNMENT_LEFT)
label1:setAnchorPoint(cc.p(0.5,0.5))
layer:addChild(label1)
label1:setPosition(cc.p(s.width/2, s.height/4*3))
local label2 = cc.Label:createWithBMFont("美好的一天", "fonts/arial-unicode-26.fnt")
label2:setAnchorPoint(cc.p(0.5,0.5))
layer:addChild(label2)
label2:setPosition(cc.p(s.width/2, s.height/4*2))
local label3 = cc.Label:createWithBMFont("良い一日を", "fonts/arial-unicode-26.fnt")
label3:setAnchorPoint(cc.p(0.5,0.5))
layer:addChild(label3)
label3:setPosition(cc.p(s.width/2, s.height/4*1))
return layer
end
----------------------------------------------------------
----- LabelTTFAlignmentNew
----------------------------------------------------------
local LabelTTFAlignmentNew = {}
function LabelTTFAlignmentNew.create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
Helper.titleLabel:setString("New Label + TTF")
Helper.subtitleLabel:setString("Tests alignment values")
local s = cc.Director:getInstance():getWinSize()
local ttf0 = cc.Label:createWithTTF("Alignment 0\nnew line", "fonts/tahoma.ttf", 32)
ttf0:setAlignment(cc.TEXT_ALIGNMENT_LEFT)
ttf0:setPosition(cc.p(s.width/2,(s.height/6)*2 - 30))
ttf0:setAnchorPoint(cc.p(0.5,0.5))
layer:addChild(ttf0)
local ttf1 = cc.Label:createWithTTF("Alignment 1\nnew line", "fonts/tahoma.ttf", 32)
ttf1:setAlignment(cc.TEXT_ALIGNMENT_CENTER)
ttf1:setPosition(cc.p(s.width/2,(s.height/6)*3 - 30))
ttf1:setAnchorPoint(cc.p(0.5,0.5))
layer:addChild(ttf1)
local ttf2 = cc.Label:createWithTTF("Alignment 2\nnew line", "fonts/tahoma.ttf", 32)
ttf2:setAlignment(cc.TEXT_ALIGNMENT_RIGHT)
ttf2:setPosition(cc.p(s.width/2,(s.height/6)*4 - 30))
ttf2:setAnchorPoint(cc.p(0.5,0.5))
layer:addChild(ttf2)
return layer
end
-------------------------------------
----- LabelTTFUnicodeNew
-------------------------------------
local LabelTTFUnicodeNew = {}
function LabelTTFUnicodeNew.create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
Helper.titleLabel:setString("New Label + TTF unicode")
Helper.subtitleLabel:setString("Uses the new Label with TTF. Testing unicode")
local s = cc.Director:getInstance():getWinSize()
local vStep = s.height/9
local vSize = s.height
local label1 = cc.Label:createWithTTF("Buen día, ¿cómo te llamas?", "fonts/arial.ttf", 45, s.width, cc.TEXT_ALIGNMENT_CENTER, cc.GLYPHCOLLECTION_ASCII)
label1:setAnchorPoint(cc.p(0.5,0.5))
label1:setPosition(cc.p(s.width/2, vSize - vStep * 4.5))
layer:addChild(label1)
local label2 = cc.Label:createWithTTF("In welcher Straße haben Sie gelebt?", "fonts/arial.ttf", 45, s.width, cc.TEXT_ALIGNMENT_CENTER, cc.GLYPHCOLLECTION_ASCII)
label2:setAnchorPoint(cc.p(0.5,0.5))
layer:addChild(label2)
label2:setPosition(cc.p(s.width/2, vSize - vStep * 5.5))
local label3 = cc.Label:createWithTTF("美好的一天", "fonts/wt021.ttf", 45, s.width, cc.TEXT_ALIGNMENT_CENTER, cc.GLYPHCOLLECTION_CUSTOM, "美好的一天")
label3:setAnchorPoint(cc.p(0.5,0.5))
layer:addChild(label3)
label3:setPosition(cc.p(s.width/2, vSize - vStep * 6.5))
return layer
end
----------------------------------
--
--LabelFNTBounds
--
----------------------------------
local LabelFNTBounds = {}
function LabelFNTBounds.create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
Helper.titleLabel:setString("New Label + .FNT + Bounds")
Helper.subtitleLabel:setString("You should see string enclosed by a box")
local s = cc.Director:getInstance():getWinSize()
local colorlayer = cc.LayerColor:create(cc.c4b(128,128,128,255))
layer:addChild(colorlayer, -10)
-- cc.LabelBMFont
local label1 = cc.Label:createWithBMFont("Testing Glyph Designer", "fonts/boundsTestFont.fnt", cc.TEXT_ALIGNMENT_CENTER, s.width)
label1:setAnchorPoint(cc.p(0.5, 0.5))
layer:addChild(label1)
label1:setPosition(cc.p(s.width/2, s.height/2))
return layer
end
function LabelFNTBounds.draw()
-- cc.size labelSize = label1:getContentSize()
-- cc.size origin = cc.Director:getInstance():getWinSize()
-- origin.width = origin.width / 2 - (labelSize.width / 2)
-- origin.height = origin.height / 2 - (labelSize.height / 2)
-- cc.p vertices[4]=
-- cc.p(origin.width, origin.height),
-- cc.p(labelSize.width + origin.width, origin.height),
-- cc.p(labelSize.width + origin.width, labelSize.height + origin.height),
-- cc.p(origin.width, labelSize.height + origin.height)
-- end
-- ccDrawPoly(vertices, 4, true)
end
--------------------------------------------------------
----- LabelTTFLongLineWrapping
--------------------------------------------------------
local LabelTTFLongLineWrapping = {}
function LabelTTFLongLineWrapping.create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
Helper.titleLabel:setString("New Label + .TTF")
Helper.subtitleLabel:setString("Uses the new Label with TTF. Testing auto-wrapping")
local s = cc.Director:getInstance():getWinSize()
local label1 = cc.Label:createWithTTF(LongSentencesExample, "fonts/arial.ttf", 28, s.width,cc.TEXT_ALIGNMENT_LEFT, cc.GLYPHCOLLECTION_NEHE)
label1:setAnchorPoint(cc.p(0.5,1.0))
label1:setPosition(cc.p(s.width/2, s.height/2))
layer:addChild(label1)
return layer
end
--------------------------------------------------------------------
--
-- LabelTTFDynamicAlignment
--
--------------------------------------------------------------------
local LabelTTFDynamicAlignment = {
_layer = nil,
_label = nil,
_eHorizAlign = cc.TEXT_ALIGNMENT_LEFT,
}
function LabelTTFDynamicAlignment.create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
LabelTTFDynamicAlignment._layer = layer
LabelTTFDynamicAlignment._label = nil
LabelTTFDynamicAlignment._eHorizAlign = cc.TEXT_ALIGNMENT_LEFT
local s = cc.Director:getInstance():getWinSize()
LabelTTFDynamicAlignment._label = cc.Label:createWithTTF(LongSentencesExample, "fonts/arial.ttf", 45, s.width, cc.TEXT_ALIGNMENT_CENTER, cc.GLYPHCOLLECTION_NEHE)
LabelTTFDynamicAlignment._label:setPosition( cc.p(s.width/2, s.height/2) )
LabelTTFDynamicAlignment._label:setAnchorPoint(cc.p(0.5, 0.5))
layer:addChild(LabelTTFDynamicAlignment._label)
cc.MenuItemFont:setFontSize(30)
local item1 = cc.MenuItemFont:create("Left")
item1:registerScriptTapHandler(LabelTTFDynamicAlignment.setAlignmentLeft)
local item2 = cc.MenuItemFont:create("Center")
item2:registerScriptTapHandler(LabelTTFDynamicAlignment.setAlignmentCenter)
local item3 = cc.MenuItemFont:create("Right")
item3:registerScriptTapHandler(LabelTTFDynamicAlignment.setAlignmentRight)
local menu = cc.Menu:create()
menu:addChild(item1)
menu:addChild(item2)
menu:addChild(item3)
menu:alignItemsVerticallyWithPadding(4)
menu:setPosition(cc.p(50, s.height / 4))
layer:addChild(menu)
Helper.titleLabel:setString("New Label + .TTF")
Helper.subtitleLabel:setString("Uses the new Label with TTF. Testing alignment")
LabelTTFDynamicAlignment.updateAlignment()
return layer
end
function LabelTTFDynamicAlignment.updateAlignment()
local s = cc.Director:getInstance():getWinSize()
LabelTTFDynamicAlignment._label:setAlignment(LabelTTFDynamicAlignment._eHorizAlign)
end
function LabelTTFDynamicAlignment.setAlignmentLeft(pSender)
LabelTTFDynamicAlignment._eHorizAlign = cc.TEXT_ALIGNMENT_LEFT
LabelTTFDynamicAlignment.updateAlignment()
end
function LabelTTFDynamicAlignment.setAlignmentCenter(pSender)
LabelTTFDynamicAlignment._eHorizAlign = cc.TEXT_ALIGNMENT_CENTER
LabelTTFDynamicAlignment.updateAlignment()
end
function LabelTTFDynamicAlignment.setAlignmentRight(pSender)
LabelTTFDynamicAlignment._eHorizAlign = cc.TEXT_ALIGNMENT_RIGHT
LabelTTFDynamicAlignment.updateAlignment()
end
--------------------------------------------------------
----- LabelTTFFontsTestNew
--------------------------------------------------------
local LabelTTFFontsTestNew = {}
function LabelTTFFontsTestNew.create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
Helper.titleLabel:setString("New Label + TTF")
Helper.subtitleLabel:setString("")
local s = cc.Director:getInstance():getWinSize()
local ttfPaths =
{
"fonts/A Damn Mess.ttf",
"fonts/Abberancy.ttf",
"fonts/Abduction.ttf",
"fonts/American Typewriter.ttf",
"fonts/Paint Boy.ttf",
"fonts/Schwarzwald Regular.ttf",
"fonts/Scissor Cuts.ttf",
}
for i=1, table.getn(ttfPaths) do
local label = cc.Label:createWithTTF( ttfPaths[i], ttfPaths[i], 40, 0, cc.TEXT_ALIGNMENT_CENTER, cc.GLYPHCOLLECTION_NEHE)
if nil ~= label then
label:setPosition( cc.p(s.width/2, ((s.height * 0.6)/table.getn(ttfPaths) * (i -1)) + (s.height/5)))
layer:addChild(label)
label:setAnchorPoint(cc.p(0.5, 0.5))
else
print(string.format("ERROR: Cannot load: %s",ttfPaths[i]))
end
end
return layer
end
--------------------------------------------------------
----- LabelBMFontTestNew
--------------------------------------------------------
local LabelBMFontTestNew = {}
function LabelBMFontTestNew.create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
Helper.titleLabel:setString("New Label + FNT")
Helper.subtitleLabel:setString("Uses the new Label with .FNT file")
local s = cc.Director:getInstance():getWinSize()
local label1 = cc.Label:createWithBMFont("Hello World, this is testing the new Label using fnt file", "fonts/bitmapFontTest2.fnt", cc.TEXT_ALIGNMENT_CENTER, s.width)
label1:setAnchorPoint(cc.p(0.5,0.5))
label1:setPosition(cc.p(s.width/2, s.height/2))
layer:addChild(label1)
return layer
end
function LabelTestNew()
cclog("LabelTestNew")
m_time = 0
local scene = cc.Scene:create()
Helper.createFunctionTable = {
LabelFNTColorAndOpacity.create,
LabelFNTSpriteActions.create,
LabelFNTPadding.create,
LabelFNTOffset.create,
LabelFNTColor.create,
LabelTTFColor.create,
LabelFNTHundredLabels.create,
LabelFNTMultiLine.create,
LabelFNTandTTFEmpty.create,
LabelFNTRetina.create,
LabelFNTGlyphDesigner.create,
LabelTTFUnicodeChinese.create,
LabelFNTUnicodeChinese.create,
LabelFNTMultiLineAlignment.create,
LabelFNTUNICODELanguages.create,
LabelTTFUnicodeNew.create,
LabelTTFAlignmentNew.create,
LabelFNTBounds.create,
LabelTTFLongLineWrapping.create,
LabelTTFDynamicAlignment.create,
LabelTTFFontsTestNew.create,
LabelBMFontTestNew.create,
}
scene:addChild(LabelFNTColorAndOpacity.create())
scene:addChild(CreateBackMenuItem())
return scene
end