axmol/tests/Classes/ExtensionsTest/CocoStudioSceneTest/SceneEditorTest.cpp

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#include "extensions/cocos-ext.h"
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#include "../ExtensionsTest.h"
#include "SceneEditorTest.h"
#include "cocostudio/CocoStudio.h"
#include "gui/CocosGUI.h"
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#include "TriggerCode/EventDef.h"
#include "../../testResource.h"
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using namespace cocos2d;
using namespace cocostudio;
using namespace ui;
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Layer *Next();
Layer *Back();
Layer *Restart();
static int s_nIdx = -1;
Layer *createTests(int index)
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{
Layer *layer = nullptr;
switch(index)
{
case TEST_LOADSCENEEDITORFILE:
layer = new LoadSceneEdtiorFileTest();
break;
case TEST_SPIRTECOMPONENT:
layer = new SpriteComponentTest();
break;
case TEST_ARMATURECOMPONENT:
layer = new ArmatureComponentTest();
break;
case TEST_UICOMPONENT:
layer = new UIComponentTest();
break;
case TEST_TMXMAPCOMPONENT:
layer = new TmxMapComponentTest();
break;
case TEST_PARTICLECOMPONENT:
layer = new ParticleComponentTest();
break;
case TEST_EFEECTCOMPONENT:
layer = new EffectComponentTest();
break;
case TEST_BACKGROUNDCOMPONENT:
layer = new BackgroundComponentTest();
break;
case TEST_ATTRIBUTECOMPONENT:
layer = new AttributeComponentTest();
break;
case TEST_TRIGGER:
layer = new TriggerTest();
break;
default:
break;
}
return layer;
}
Layer *Next()
{
++s_nIdx;
s_nIdx = s_nIdx % TEST_SCENEEDITOR_COUNT;
Layer *layer = createTests(s_nIdx);
layer->autorelease();
return layer;
}
Layer *Back()
{
--s_nIdx;
if( s_nIdx < 0 )
s_nIdx += TEST_SCENEEDITOR_COUNT;
Layer *layer = createTests(s_nIdx);
layer->autorelease();
return layer;
}
Layer *Restart()
{
Layer *layer = createTests(s_nIdx);
layer->autorelease();
return layer;
}
SceneEditorTestScene::SceneEditorTestScene(bool bPortrait)
{
TestScene::init();
}
void SceneEditorTestScene::runThisTest()
{
s_nIdx = -1;
addChild(Next());
CCDirector::getInstance()->replaceScene(this);
}
void SceneEditorTestScene::MainMenuCallback(Ref *pSender)
{
removeAllChildren();
}
void SceneEditorTestLayer::onEnter()
{
CCLayer::onEnter();
// add title and subtitle
std::string str = title();
const char *pTitle = str.c_str();
LabelTTF *label = LabelTTF::create(pTitle, "Arial", 18);
label->setColor(Color3B(255, 255, 255));
addChild(label, 1, 10000);
label->setPosition( Point(VisibleRect::center().x, VisibleRect::top().y - 30) );
std::string strSubtitle = subtitle();
if( ! strSubtitle.empty() )
{
LabelTTF *l = LabelTTF::create(strSubtitle.c_str(), "Arial", 18);
l->setColor(Color3B(0, 0, 0));
addChild(l, 1, 10001);
l->setPosition(Point(VisibleRect::center().x, VisibleRect::top().y - 60) );
}
// add menu
backItem = MenuItemImage::create(s_pathB1, s_pathB2, CC_CALLBACK_1(SceneEditorTestLayer::backCallback, this) );
restartItem = MenuItemImage::create(s_pathR1, s_pathR2, CC_CALLBACK_1(SceneEditorTestLayer::restartCallback, this) );
nextItem = MenuItemImage::create(s_pathF1, s_pathF2, CC_CALLBACK_1(SceneEditorTestLayer::nextCallback, this) );
Menu *menu = Menu::create(backItem, restartItem, nextItem, nullptr);
float fScale = 0.5f;
menu->setPosition(Point(0, 0));
backItem->setPosition(Point(VisibleRect::center().x - restartItem->getContentSize().width * 2 * fScale, VisibleRect::bottom().y + restartItem->getContentSize().height / 2));
backItem->setScale(fScale);
restartItem->setPosition(Point(VisibleRect::center().x, VisibleRect::bottom().y + restartItem->getContentSize().height / 2));
restartItem->setScale(fScale);
nextItem->setPosition(Point(VisibleRect::center().x + restartItem->getContentSize().width * 2 * fScale, VisibleRect::bottom().y + restartItem->getContentSize().height / 2));
nextItem->setScale(fScale);
addChild(menu, 100);
setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
}
void SceneEditorTestLayer::onExit()
{
removeAllChildren();
backItem = restartItem = nextItem = nullptr;
Layer::onExit();
}
std::string SceneEditorTestLayer::title()
{
return "SceneReader Test LoadSceneEditorFile";
}
std::string SceneEditorTestLayer::subtitle()
{
return "";
}
void SceneEditorTestLayer::restartCallback(Ref *pSender)
{
Scene *s = new SceneEditorTestScene();
s->addChild(Restart());
Director::getInstance()->replaceScene(s);
s->release();
}
void SceneEditorTestLayer::nextCallback(Ref *pSender)
{
Scene *s = new SceneEditorTestScene();
s->addChild(Next());
Director::getInstance()->replaceScene(s);
s->release();
}
void SceneEditorTestLayer::backCallback(Ref *pSender)
{
Scene *s = new SceneEditorTestScene();
s->addChild(Back());
Director::getInstance()->replaceScene(s);
s->release();
}
void SceneEditorTestLayer::draw(Renderer *renderer, const kmMat4 &transform, bool transformUpdated)
{
Layer::draw(renderer, transform, transformUpdated);
}
LoadSceneEdtiorFileTest::LoadSceneEdtiorFileTest()
{
}
LoadSceneEdtiorFileTest::~LoadSceneEdtiorFileTest()
{
}
std::string LoadSceneEdtiorFileTest::title()
{
return "loadSceneEdtiorFile Test";
}
void LoadSceneEdtiorFileTest::onEnter()
{
SceneEditorTestLayer::onEnter();
do
{
Node *root = createGameScene();
CC_BREAK_IF(!root);
this->addChild(root, 0, 1);
} while (0);
}
void LoadSceneEdtiorFileTest::onExit()
{
ArmatureDataManager::destroyInstance();
SceneReader::destroyInstance();
ActionManagerEx::destroyInstance();
GUIReader::destroyInstance();
SceneEditorTestLayer::onExit();
}
cocos2d::Node* LoadSceneEdtiorFileTest::createGameScene()
{
Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/LoadSceneEdtiorFileTest/FishJoy2.json");
if (node == nullptr)
{
return nullptr;
}
return node;
}
SpriteComponentTest::SpriteComponentTest()
{
}
SpriteComponentTest::~SpriteComponentTest()
{
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}
std::string SpriteComponentTest::title()
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{
return "Sprite Component Test";
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}
void SpriteComponentTest::onEnter()
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{
SceneEditorTestLayer::onEnter();
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do
{
Node *root = createGameScene();
CC_BREAK_IF(!root);
this->addChild(root, 0, 1);
} while (0);
}
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void SpriteComponentTest::onExit()
{
ArmatureDataManager::destroyInstance();
SceneReader::destroyInstance();
ActionManagerEx::destroyInstance();
GUIReader::destroyInstance();
SceneEditorTestLayer::onExit();
}
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cocos2d::Node* SpriteComponentTest::createGameScene()
{
Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/SpriteComponentTest/SpriteComponentTest.json");
if (node == nullptr)
{
return nullptr;
}
ActionInterval* action1 = CCBlink::create(2, 10);
ActionInterval* action2 = CCBlink::create(2, 5);
ComRender *pSister1 = static_cast<ComRender*>(node->getChildByTag(10003)->getComponent("CCSprite"));
pSister1->getNode()->runAction(action1);
ComRender *pSister2 = static_cast<ComRender*>(node->getChildByTag(10004)->getComponent("CCSprite"));
pSister2->getNode()->runAction(action2);
return node;
}
ArmatureComponentTest::ArmatureComponentTest()
{
}
ArmatureComponentTest::~ArmatureComponentTest()
{
}
std::string ArmatureComponentTest::title()
{
return "Armature Component Test";
}
void ArmatureComponentTest::onEnter()
{
SceneEditorTestLayer::onEnter();
do
{
Node *root = createGameScene();
CC_BREAK_IF(!root);
this->addChild(root, 0, 1);
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} while (0);
}
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void ArmatureComponentTest::onExit()
{
ArmatureDataManager::destroyInstance();
SceneReader::destroyInstance();
ActionManagerEx::destroyInstance();
GUIReader::destroyInstance();
SceneEditorTestLayer::onExit();
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}
cocos2d::Node* ArmatureComponentTest::createGameScene()
{
Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/ArmatureComponentTest/ArmatureComponentTest.json");
if (node == nullptr)
{
return nullptr;
}
ComRender *pBlowFish = static_cast<ComRender*>(node->getChildByTag(10007)->getComponent("CCArmature"));
pBlowFish->getNode()->runAction(CCMoveBy::create(10.0f, Point(-1000.0f, 0)));
ComRender *pButterflyfish = static_cast<ComRender*>(node->getChildByTag(10008)->getComponent("CCArmature"));
pButterflyfish->getNode()->runAction(CCMoveBy::create(10.0f, Point(-1000.0f, 0)));
return node;
}
UIComponentTest::UIComponentTest()
: _node(nullptr)
{
}
UIComponentTest::~UIComponentTest()
{
}
std::string UIComponentTest::title()
{
return "UI Component Test";
}
void UIComponentTest::onEnter()
{
SceneEditorTestLayer::onEnter();
do
{
Node *root = createGameScene();
CC_BREAK_IF(!root);
this->addChild(root, 0, 1);
} while (0);
}
void UIComponentTest::onExit()
{
ArmatureDataManager::destroyInstance();
SceneReader::destroyInstance();
ActionManagerEx::destroyInstance();
GUIReader::destroyInstance();
SceneEditorTestLayer::onExit();
}
cocos2d::Node* UIComponentTest::createGameScene()
{
Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/UIComponentTest/UIComponentTest.json");
if (node == nullptr)
{
return nullptr;
}
_node = node;
ComRender *render = static_cast<ComRender*>(_node->getChildByTag(10025)->getComponent("GUIComponent"));
Widget* widget = static_cast<cocos2d::ui::Widget*>(render->getNode());
Button* button = static_cast<Button*>(widget->getChildByName("Button_156"));
button->addTouchEventListener(this, toucheventselector(UIComponentTest::touchEvent));
return node;
}
void UIComponentTest::touchEvent(Ref *pSender, TouchEventType type)
{
switch (type)
{
case TOUCH_EVENT_BEGAN:
{
ComRender *pBlowFish = static_cast<ComRender*>(_node->getChildByTag(10010)->getComponent("CCArmature"));
pBlowFish->getNode()->runAction(CCMoveBy::create(10.0f, Point(-1000.0f, 0)));
ComRender *pButterflyfish = static_cast<ComRender*>(_node->getChildByTag(10011)->getComponent("CCArmature"));
pButterflyfish->getNode()->runAction(CCMoveBy::create(10.0f, Point(-1000.0f, 0)));
}
break;
default:
break;
}
}
TmxMapComponentTest::TmxMapComponentTest()
{
}
TmxMapComponentTest::~TmxMapComponentTest()
{
}
std::string TmxMapComponentTest::title()
{
return "TmxMap Component Test";
}
void TmxMapComponentTest::onEnter()
{
SceneEditorTestLayer::onEnter();
do
{
Node *root = createGameScene();
CC_BREAK_IF(!root);
this->addChild(root, 0, 1);
} while (0);
}
void TmxMapComponentTest::onExit()
{
ArmatureDataManager::destroyInstance();
SceneReader::destroyInstance();
ActionManagerEx::destroyInstance();
GUIReader::destroyInstance();
SceneEditorTestLayer::onExit();
}
cocos2d::Node* TmxMapComponentTest::createGameScene()
{
Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/TmxMapComponentTest/TmxMapComponentTest.json");
if (node == nullptr)
{
return nullptr;
}
ComRender *tmxMap = static_cast<ComRender*>(node->getChildByTag(10015)->getComponent("CCTMXTiledMap"));
ActionInterval *actionTo = SkewTo::create(2, 0.f, 2.f);
ActionInterval *rotateTo = RotateTo::create(2, 61.0f);
ActionInterval *actionScaleTo = ScaleTo::create(2, -0.44f, 0.47f);
ActionInterval *actionScaleToBack = ScaleTo::create(2, 1.0f, 1.0f);
ActionInterval *rotateToBack = RotateTo::create(2, 0);
ActionInterval *actionToBack = SkewTo::create(2, 0, 0);
tmxMap->getNode()->runAction(Sequence::create(actionTo, actionToBack, nullptr));
tmxMap->getNode()->runAction(Sequence::create(rotateTo, rotateToBack, nullptr));
tmxMap->getNode()->runAction(Sequence::create(actionScaleTo, actionScaleToBack, nullptr));
return node;
}
ParticleComponentTest::ParticleComponentTest()
{
}
ParticleComponentTest::~ParticleComponentTest()
{
}
std::string ParticleComponentTest::title()
{
return "Particle Component Test";
}
void ParticleComponentTest::onEnter()
{
SceneEditorTestLayer::onEnter();
do
{
Node *root = createGameScene();
CC_BREAK_IF(!root);
this->addChild(root, 0, 1);
} while (0);
}
void ParticleComponentTest::onExit()
{
ArmatureDataManager::destroyInstance();
SceneReader::destroyInstance();
ActionManagerEx::destroyInstance();
GUIReader::destroyInstance();
SceneEditorTestLayer::onExit();
}
cocos2d::Node* ParticleComponentTest::createGameScene()
{
Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/ParticleComponentTest/ParticleComponentTest.json");
if (node == nullptr)
{
return nullptr;
}
ComRender* Particle = static_cast<ComRender*>(node->getChildByTag(10020)->getComponent("CCParticleSystemQuad"));
ActionInterval* jump = JumpBy::create(5, Point(-500,0), 50, 4);
FiniteTimeAction* action = Sequence::create( jump, jump->reverse(), nullptr);
Particle->getNode()->runAction(action);
return node;
}
EffectComponentTest::EffectComponentTest()
: _node(nullptr)
{
}
EffectComponentTest::~EffectComponentTest()
{
}
std::string EffectComponentTest::title()
{
return "Effect Component Test";
}
void EffectComponentTest::onEnter()
{
SceneEditorTestLayer::onEnter();
do
{
Node *root = createGameScene();
CC_BREAK_IF(!root);
this->addChild(root, 0, 1);
} while (0);
}
void EffectComponentTest::onExit()
{
ArmatureDataManager::destroyInstance();
SceneReader::destroyInstance();
ActionManagerEx::destroyInstance();
GUIReader::destroyInstance();
SceneEditorTestLayer::onExit();
}
cocos2d::Node* EffectComponentTest::createGameScene()
{
Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/EffectComponentTest/EffectComponentTest.json");
if (node == nullptr)
{
return nullptr;
}
_node = node;
ComRender *render = static_cast<ComRender*>(_node->getChildByTag(10015)->getComponent("CCArmature"));
Armature *pAr = static_cast<Armature*>(render->getNode());
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pAr->getAnimation()->setMovementEventCallFunc(CC_CALLBACK_0(EffectComponentTest::animationEvent, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
return node;
}
void EffectComponentTest::animationEvent(Armature *armature, MovementEventType movementType, const std::string& movementID)
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{
std::string id = movementID;
if (movementType == LOOP_COMPLETE)
{
if (id.compare("Fire") == 0)
{
ComAudio *pAudio = static_cast<ComAudio*>(_node->getChildByTag(10015)->getComponent("CCComAudio"));
pAudio->playEffect();
}
}
}
BackgroundComponentTest::BackgroundComponentTest()
{
}
BackgroundComponentTest::~BackgroundComponentTest()
{
}
std::string BackgroundComponentTest::title()
{
return "Background Component Test";
}
void BackgroundComponentTest::onEnter()
{
SceneEditorTestLayer::onEnter();
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do
{
Node *root = createGameScene();
CC_BREAK_IF(!root);
this->addChild(root, 0, 1);
} while (0);
}
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void BackgroundComponentTest::onExit()
{
ArmatureDataManager::destroyInstance();
SceneReader::destroyInstance();
ActionManagerEx::destroyInstance();
GUIReader::destroyInstance();
SceneEditorTestLayer::onExit();
}
cocos2d::Node* BackgroundComponentTest::createGameScene()
{
Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/BackgroundComponentTest/BackgroundComponentTest.json");
if (node == nullptr)
{
return nullptr;
}
ComAudio *Audio = static_cast<ComAudio*>(node->getComponent("CCBackgroundAudio"));
Audio->playBackgroundMusic();
return node;
}
AttributeComponentTest::AttributeComponentTest()
: _node(nullptr)
{
}
AttributeComponentTest::~AttributeComponentTest()
{
}
std::string AttributeComponentTest::title()
{
return "Attribute Component Test";
}
void AttributeComponentTest::onEnter()
{
SceneEditorTestLayer::onEnter();
do
{
Node *root = createGameScene();
CC_BREAK_IF(!root);
initData();
this->addChild(root, 0, 1);
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} while (0);
}
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void AttributeComponentTest::onExit()
{
ArmatureDataManager::destroyInstance();
SceneReader::destroyInstance();
ActionManagerEx::destroyInstance();
GUIReader::destroyInstance();
SceneEditorTestLayer::onExit();
}
bool AttributeComponentTest::initData()
{
bool bRet = false;
rapidjson::Document doc;
do {
CC_BREAK_IF(_node == nullptr);
ComAttribute *attribute = static_cast<ComAttribute*>(_node->getChildByTag(10015)->getComponent("CCComAttribute"));
CC_BREAK_IF(attribute == nullptr);
log("Name: %s, HP: %f, MP: %f", attribute->getString("name").c_str(), attribute->getFloat("maxHP"), attribute->getFloat("maxMP"));
bRet = true;
} while (0);
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return bRet;
}
cocos2d::Node* AttributeComponentTest::createGameScene()
{
Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/AttributeComponentTest/AttributeComponentTest.json");
if (node == nullptr)
{
return nullptr;
}
_node = node;
return node;
}
TriggerTest::TriggerTest()
: _node(nullptr)
, _touchListener(nullptr)
{
}
TriggerTest::~TriggerTest()
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{
}
std::string TriggerTest::title()
{
return "Trigger Test";
}
// on "init" you need to initialize your instance
void TriggerTest::onEnter()
{
SceneEditorTestLayer::onEnter();
Node *root = createGameScene();
this->addChild(root, 0, 1);
this->schedule(schedule_selector(TriggerTest::gameLogic));
auto dispatcher = Director::getInstance()->getEventDispatcher();
auto listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = CC_CALLBACK_2(SceneEditorTestLayer::onTouchBegan, this);
listener->onTouchMoved = CC_CALLBACK_2(SceneEditorTestLayer::onTouchMoved, this);
listener->onTouchEnded = CC_CALLBACK_2(SceneEditorTestLayer::onTouchEnded, this);
listener->onTouchCancelled = CC_CALLBACK_2(SceneEditorTestLayer::onTouchCancelled, this);
dispatcher->addEventListenerWithFixedPriority(listener, 1);
_touchListener = listener;
sendEvent(TRIGGEREVENT_ENTERSCENE);
}
void TriggerTest::onExit()
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{
sendEvent(TRIGGEREVENT_LEAVESCENE);
this->unschedule(schedule_selector(TriggerTest::gameLogic));
auto dispatcher = Director::getInstance()->getEventDispatcher();
dispatcher->removeEventListener(_touchListener);
Device::setAccelerometerEnabled(false);
ArmatureDataManager::destroyInstance();
SceneReader::destroyInstance();
ActionManagerEx::destroyInstance();
GUIReader::destroyInstance();
SceneEditorTestLayer::onExit();
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}
bool TriggerTest::onTouchBegan(Touch *touch, Event *unused_event)
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{
sendEvent(TRIGGEREVENT_TOUCHBEGAN);
return true;
}
void TriggerTest::onTouchMoved(Touch *touch, Event *unused_event)
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{
sendEvent(TRIGGEREVENT_TOUCHMOVED);
}
void TriggerTest::onTouchEnded(Touch *touch, Event *unused_event)
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{
sendEvent(TRIGGEREVENT_TOUCHENDED);
}
void TriggerTest::onTouchCancelled(Touch *touch, Event *unused_event)
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{
sendEvent(TRIGGEREVENT_TOUCHCANCELLED);
}
void TriggerTest::gameLogic(float dt)
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{
sendEvent(TRIGGEREVENT_UPDATESCENE);
}
cocos2d::Node* TriggerTest::createGameScene()
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{
Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/TriggerTest/TriggerTest.json");
if (node == nullptr)
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{
return nullptr;
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}
_node = node;
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return node;
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}